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    • This game is just to boring. You do the same things all day long. It’s either slayer or raids. The PvP content is dead. I made an account and made over 2.2q within 3 weeks. My first week I was able to get legendary donor and majority of untradeables and best weps in game. All that by just gambling. There will be 200 players on, 0 people in edge and 50+ at gamble. Rest in raids or pvming. I pretty much “beat the game” in just the matter of a couple weeks. I ended up just getting doing a big giveaway and gave it all away. It also really sucks not being able to do your daily achievements because the monsters are glitched. The worst thing yall did was release raids updates. There’s more raid items in game than there are players… after playing I was told this server had a reset to fix everything and then it made it worse. Not to mention the guides are so out dated it doesn’t help much plus the players are mean to new players and don’t even want to help them. Staff are barely online and when they are, they have pms off or AFK. I’ve seen the mod “raw” tell a player to STFU because he was asking for help. I watched videos from before the reset and it looked like so much fun. I would love to give this server another chance if you guys fixed it like how it used to be. Wish this server the best of luck
    • ign 6ffect on my guarneted 5A cox raid i wasnt able to loot the chest at the end, as well as i did 284 raids 202 cox and 82 tob and still cant do GRand master's in either of them.
    • i right clicked and bought 1 charmed soldier monkey then i got 5 in my invy and was charged the 4k well of goodwill points now the shop wont buy um back..how can i get my points back.? thank you--ohshesquirts-
    • Patch Notes Adjusted the solo raid formula for boss HP scaling so it isn't too easy For example, before these adjustments: solo warden p2 had 6.9k HP and duos had 20k HP. Now, solo warden will have 12.5K HP However, even after these adjustments the solo HP scaling is still easier than it was on the old raids core
        Masori crossbow standard auto attack now deals +20% damage for each piece of masori gear equipped (in PvM only)
        Raid chest rewards now go to your coffer rather than inventory
        Added a PvM max hit dummy to the lobby room of each raid
        Added new toggle in "Timers / Info Boxes" plugins to optionally hide raid affliction infobox overlays
        Made improvements to the Scythe of bloodrend Increased the sang kit proc chance from 25% to 35% (for bloodrend only, the standard sanguinesti remains at 25%) Increased the strength bonus by +10 and the accuracy bonuses by +20 Improved the accuracy of the procced third hit (for bloodrend only, not standard sanguinesti)
        Increased the damage required to roll purple+ items from 1,500 to 3,500 (Dying in the raid does NOT disqualify you, since it is checking tracked damage rather than points)
        Increased the damage required to roll ToA red+ items from 1,500 to 7,500 (Dying in the raid does NOT disqualify you, since it is checking tracked damage rather than points)
        Standard tumeken's shadow reduce PvP max hit cap from 65 to 55 (the imbued staff remains the same)
        Tumeken's shadow and shadow (i) autocast spell now requires level 94 magic
        Tumeken's shadow (imbued) now has a special attack that reduces your enemy's magic and defense level (similar to accursed scepter spec)
        Dark blowpipe PvM attack speed boost now only applies in wilderness PvM
        Slightly decreased the chance of red table rewards in ToA
        Fixed bug with Elidinis ward (or) causing certain spells (such as miasmic barrage) to only deal 1-2 damage
        Fixed issue with ToB relics not pulling nylocas pets
        Fixed issue with regular osmu fang being a tick too fast in PvM
        Fixed issue with ToA's warden p2 lair not sending dead party members to the teleport crystal after warden is defeated
        Fixed bug where raid pet drops (directly from boss drop table) were not counting toward the respective collection logs
        Fixed issue with tile markers disappearing at instanced areas (such as raids)
        Fixed issues with Kraken being unattackable after respawning from invoking an Infernal Kraken (superior)
        Fixed issue with malice blood dragons (and potentially other superior demi-bosses) spawning in bad spots like lava tiles
        Fixed issues with blood-rev dragons spawning in awkward spots
    • add ::blacklist to edgeville. there is too many raggers/rushers. should make it a max of 3 players listed at a time. it only works for up to lvl 3 wild. that way us pkers who are doing bounty hunter can actually fight who they want. when these players are maxed out in gear get skipped, they get mad and will start ragging or rushing. lizwald and nopid are infamous for ragging in edge. ive seen multiple people quit edge pking over it. ::blacklist would be a good way to help get more players in edgeville and they can fight their own skill level.
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