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  1. Midnight Spring Event This year's spring event is here to stay until June 1st! Login and type ::event (or ::e) to check it out! Event Activities As per usual, this event includes the following activities: Roaming wilderness monsters PKing and PvP activities 100-150 tokens per PK (+75 w/ cursed orb, +50 @ hotspots, +50 from BH kills, +25 at edge or ::pure) Placing top 3 in hunger games or LMS matches Event brawl wagers World event bosses Daily money making activities In addition, we're re-opening the flagship Easter revenant cave during the event! This time around, easter revenant kills run on their own separate hourly token limit. Spring Tiger Pet Among the rewards includes a new unique pet, the Spring tiger pet Grants +2.5% (+5% in PvM) melee and range damage Hits have a 1/6 chance to inflict "Tiger strike" Deals an extra hit between 1-5 (5-25 in PvM) and increases your drop rate by 10-25% for 10 seconds Effect has a 10 second cooldown Midnight Tiger Pet (Enchantment) The enchantment chest offers a 10% chance to upgrade your spring tiger pet into a Midnight tiger pet The pet includes the following upgrades from the preceding effects: Grants +5% (7.5% in PvM) melee and range damage Hits have a 1/5 chance to inflict a "Tiger strike" Deals an extra hit between 2-6 (18-42 in PvM) and increases your drop rate by 15-30% for 15 seconds Effect has a 10 second cooldown Midnight Hunllef Pet (Fusion) Lastly, for those keen on obtaining a new ultra rare fusion pet, you can then acquire the new Midnight Hunllef Pet fusion The fusion costs a whopping: x2 Midnight tiger pets x2 Dark hunllef pet x150 Bloodchanting stones And includes the following effects: Grants +7.5% (10% in PvM) melee and range damage Hits have a 1/3 chance to inflict a "Tiger strike" Deals an extra hit between 3-6 (32-64 in PvM) and increases your drop rate by 25-50% for 20 seconds Effect has a 10 second cooldown 33% chance (50% in PvM) for your special attacks to ignore enemy's melee & range defence Seasonal pet fuse box During the event, pet fuse boxes received from promotional items (packs, tickets, etc.) will be the "Pet fuse box (seasonal)" variant These boxes will first have a chance to pull Spring rev. treasure pets (5 global pulls) In light of 2023 not having a summer event, once the five pulls are reached, it will then have a chance to pull Ancient hydra pets (3 global pulls) It MUST! be a seasonal box (from the picture above) in order to get these limited time pets!! Event Hunter Tokens This event also includes a new permanent addition for all future seasonal events! You can now right-click "Exchange" non-enchanted event hunter pieces for "event hunter tokens" These tokens can be used to directly purchase enchanted event hunter pieces, however the required cost is much higher than the (average/expected) cost of the original enchantments. Lastly, this token shop includes the new Event hunter icon which grants +10% currency on seasonal events Patch Notes In order to purchase exotic mystery boxes from the Wandering Merchant's shop, you must first unlock the Exotic voucher This voucher is obtained on Chapter VII in the Adventure Book Players who retroactively completed the task before the update will receive the voucher in their coffer upon login The reason for this requirement was to add a preventative measure against mass account farming on the exotic boxes (although the wandering tasks still require item sinks, we want to add an appropriate time-gate to prevent boxes entering the game at an unintended rate) Added the ability to repeat an enchantment until you're out of materials rather than just until successful In light of the event pet fusion, Dark Hunllef's proc now sends a message in your chatbox whenever its effect activates (including its new fusion) Slightly lowered the weight of wandering ring / amulet in the exotic mystery box Scythe of shadowrend PvM effect chance (2.5x damage and enemy defence decrease) has been increased from 1/6 to 1/3 Added bloodcore token values to wanderer rings and amulets Wanderer's ring: 65,000 tokens Wanderer's amulet: 10,000 tokens Replaced the enhanced pet fuse boxes in the Mystery shard shop with a new "Fuse box enhancer" item Simply use this item on a pet fuse box in order to enhance it (This was simply a minor change to reduce consistently reported confusion about enhanced boxes) Fixed the combining of the three mysterious torn pages (cursed scriptures) Removed easter ele cbow from ::edgepvp
  2. Patch Notes Added a collection log for Exotic mystery box (reward for completing is an Exotic mystery chest, which opens for 5 items) Added infinite run energy to Wanderer's boots Fixed wanderer's ring / (i) not being recognized by wanderer's boots Fixed devout boot effect with wanderer's boots Fixed collection log entries for noted items on pk/pvm tasks (for example, treasure chest on easy pvm caskets) Scythe of shadowrend will now always proc its effect on PvM max hit dummies, for display of full damage potential Added max hit dummies to white portal on the east side (allowing players to safely test damage bonuses that are "wilderness only") Fixed regular & elite void effect for mage & melee (was previously not working) Cursed mimic's drops from its actual table will now auto-loot to everyone's risk coffer (A lot of players were missing that loot, due to it being mixed with all the "splat" loot on the floor) Added an icon to the cursed mimic entrance portal at home, for better visibility (this portal only appears when a cursed mimic is preparing to spawn) Fixed a typo on pet fuse box broadcasts Fixed issue with cerberus reset timer
  3. NEW Hotspot Rewards We've added a new Edgeville Scroll to the hotspot point shop which will treat Edgeville as a 24/7 hotspot (rather than the reduced "warm spot" rewards during its off-phase). NOTE: This scroll currently does not work for Pure zone. In the mean time, we'd prefer to wait until further updates / improvements can be made to Pure Zone itself (as it is our opinion that this zone does not have much activity potential outside of its hotspot phase until we do so) Weekly Shop The following items have been added / adjusted in the hotspot weekly shop: Added Daily reset scrolls (250 points, stock of 1 per week) Added $5.00 bonds (500 points, stock of 1 per week) Added $10.00 bonds (950 points, stock of 1 per week) Grand gift box price reduced from 1,250 to 750 Golden gift box price reduced from 50 to 40 Golden gift box weekly stock amount increased from 5 to 10 Luck scroll price reduced from 100 to 50 Luck scroll weekly stock amount increased from 2 to 5 Bloodlust scroll has been replaced with a hotspot bonus scroll NEW Bounty Hunter Rewards A weekly stock shop has been added with the following items Blood money discount (25K bounties each, 1K in stock per week) Cash bag discount (250K bounties each, 100 in stock per week) Mystery crate discount (2.5M bounties each, 10 in stock per week) Mystery chest (u)s (10M bounties each, 3 in stock per week) Grand crest (u)s (20M bounties each, 2 in stock per week) $5.00 bond (60M bounties, 1 in stock per week) $10.00 bond (100M bounties, 1 in stock per week) And lastly, some adjustments to the effects / bonuses of existing rewards: Chance to receive a crate from the Mystery scroll perk has increased from 1/10 to 1/5 Dagon'hai robes now have a new passive effect: Increase thammaron/skot/accursed sceptre PvM damage by +25% (wildy only) NEW Cursed Bounty Rewards The weekly stock shop has been given the following additions Prize tickets (2M cursed bounties each, 10 in stock per week) Cursed mystery crate discount (2.5M cursed bounties each, 10 in stock per week) Mystery ticket (u)s (5M cursed bounties each, 2 in stock per week) $10 bond (8M cursed bounties each, 1 in stock per week) $20 bond (15M cursed bounties each, 1 in stock per week) And lastly, some adjustments to the effects / bonuses of existing rewards: Cursed VLS & SWH have a new passive effect: Increases damage by 5% and accuracy by 15% while risking a cursed orb Cursed kharazi gear has a new passive set effect: Increases craw/skot/webweaver bow PvM damage by +33% (wildy only) Cursed Dagon'hair gear has a new passive set effect: Increase thammaron/skot/accursed sceptre PvM damage by +25% (wildy only) Cursed bounty pet effects are now tripled in PvM (wildy only) Chance to receive a crate from the Cursed mystery scroll perk has increased from 1/10 to 1/5 NEW Pure Zone Weekly Rewards A weekly stock shop has been added to ::pure zone with the following items Prize tickets (20 points, stock of 2 per week) Mystery ticket (u) (100 points, stock of 2 per week) $10 bond (175 points, stock of 1 per week) $20 bond (325 points, stock of 1 per week) We've made the following adjustments to pure zone tasks in ::weeklies Kill count for pure zone weekly reduced from 500 to 75 Kill count for cursed orb pure weekly reduced from 250 to 25 Kill count for extreme risk pure weekly reduced from 50 to 15 And lastly, some slight adjustments to the main shop: PvP mystery box price reduced from 20 to 5 points each Enchanted book now has new passive effects: Grants a +10% chance to double pure points from a kill Grants an extra +1 hotspot points from pure hotspot kills Cursed Scriptures Players now have an opportunity to receive a free daily mysterious map! In order to unlock this, you must acquire the following scripture pages: Mysterious torn page 1: Rare chance to be obtained when killing a player in Edgeville Mysterious torn page 2: Rare chance to be obtained when killing a player in Pure Zone Mysterious torn page 3: Rare chance to be obtained when killing a Bounty Hunter target (cursed or regular) These pages are untradeable and you can not receive duplicates. Once you obtain all three pages, you can combine them into Cursed scriptures which can the be claimed to unlock the free daily. If you login every 24 hours, a free mysterious map (untradeable variant) will be sent to your reward coffer After unlocking You will still receive torn page drops after unlocking the daily! Incanting a Cursed scripture will instead convert into a Mysterious map (tradeable variant) Statuette Improvements The exchange values of statuettes have remained the same on SpawnPK for quite some time, and we figured it would be best to give them a good increase (especially for the less wealthy players who want to make more gp by PKing) We ran a scan of all statuettes currently in-game (that have been stacked / not exchanged) and made adjustments accordingly, to prevent any detrimental influx in GP to the game. Tier 1 statuettes (originally exchange values of 10-100M) have been increased by 10X Now having exchange values of 100M-1000M Tier 2 statuettes (originally exchange values of 120-250M) have been increased by 10X Now having exchange values of 1.2B-2.5B Tier 3 statuettes (originally exchange values of 520-750M) have been increased by 5-6X Now having exchange values of 3.2B-5.5B Tier 4 statuettes (originally 5B/10B/25B) have been increased by 2-2.5X Now having exchange values of 10B/25B/50B Additional features: Added a new milestone reward, where you'll receive +10% more GP once you exchange 10 statuettes This is primarily a progression step to improve the new player experience, however all players will still benefit from this as well! Note: The milestone progress is not counted retroactively, as the server did not previously collect this data You can now left-click "Break-open" an unnoted statuette to receive the GP instantaneously, without having to go to Mandrith All of your perks / passives will still go into effect on the exchange value This can only be done at home or in a dzone Wandering Merchant The wandering merchant has received a variety of new content and adjustments, in effort to modernize its viability in today's economy! Vote sigils If you have a vote sigil in your inventory while killing the vote boss, all drops will be doubled in quantity (sigil is consumed per boss kill) These sigils can be bought from the Wandering Merchant in bags of x5 (100 tokens, 2 in stock per week) Additionally, you have a chance to receive them from the new Exotic mystery boxes (see below) Exotic Mystery Boxes These boxes cost 500 wandering tokens each, and have a stock of two per week in the shop. They are tradeable Within them, you have a chance to receive a variety of valuable items, and even some new and unique items! Common rewards: 250x Mystery shards Unbound grand prize keys 3x Blood discount scrolls 5x Super luck scrolls Epic pet mystery box Uncommon / Rare rewards: 1x Ultimate mystery chest 4x Vote sigil pouches 500x Mystery shards (NEW) Reaver ornament kit Wanderer's amulet Wanderer's ring (NEW) Pet fuse key Very Rare rewards: (NEW) Shadowrend stone (NEW) Wanderer's cloth (NEW) Shadowrend ornament kit Shadowrend Dagger The Shadowrend dagger can be obtained by enchanting an Abyssal dagger (i) with x25 Bloodchanting stones and a Shadowrend stone. This upgraded dagger has a special attack that reduces enemy defence by 1-10 and deals 2X damage (in PvM only) Scythe of Shadowrend The Scythe of shadowrend can be obtained by enchanting a Scythe of vitur with x25 Bloodchanting stones and a Shadowrend ornament kit. This scythe has a lowered strength bonus, but attacks at whip speed. It also includes a passive effect, granting a 1/6 chance to deal a critical attack in PvM (dealing 2X damage and lowering enemy defence by 1-10 levels) Wanderer's boots These boots can be obtained by enchanting Devout boots with x25 Bloodchanting stones and a Wanderer's cloth These boots grant devout boots stats & effects, while additionally increasing PvM damage by +15% per Wanderer item equipped Exotic reaver armor These pieces can be obtained by attaching Reaver top (i) or Reaver legs (i) with a Reaver ornament kit This will upgrade the reaver set to deal +15% PvM wildy damage per piece (as opposed to the imbued variant's +10%) Pet fuse key These keys grant 2x rewards when used with a pet fuse box (works for both enhanced & non-enhanced boxes. Shop adjustments We've made a variety of adjustments to existing shop items as well: Mystery box cost reduced from 50 to 25 Mystery bag cost reduced from 125 to 75 Mystery chest cost reduced from 200 to 125 Unbound prize key cost reduced from 350 to 150 Unbound grand prize key cost reduced from 650 to 250 Epic pet mystery box cost reduced from 600 to 450 NEW Weekly Gold Raffle We've added a weekly cash bag raffle, where the winning pot is a Grand promo package! The fee for one entry is 500 cash bags Speak with the Raffle host (located at home near the Well of Goodwill, or at ::gamble) to enter for your chance to win! Tamed Cerberus Adjustments (Dzones) As some of you may know, we've implemented trackers for gold entering the game (and leaving the game) since November of 2022. With that being said: We've identified that the amount of cash bags being brought from Tamed cerberuses (particularly with all the bonuses people use) surpasses everything else by a large margin. However, while its become a necessity to reduce the cash bag drops for Elite+ cerberus, we've implemented new common rewards to make up for the reductions. Elite Cerberus Reduced the cash bag drop from 5 to 2-5 Added new Elite prize box (1/5 chance) (stackable, untradeable) Guarantees a common mystery box item Uncommon chance for x1-2 Cerberus sigils (explained further below) Rare chance for a Elite shop certificate (explained further below) Very rare chance for a $10 bond VIP Cerberus Reduced the cash bag drop from 5-10 to 3-5 Added new VIP prize box (1/4 chance) (stackable, untradeable) Guarantees a common mystery box item Uncommon chance for x2 Cerberus sigils Rare chance for a VIP shop certificate Very rare chance for a Mystery ticket Sponsor Cerberus Reduced the cash bag drop from 10-20 to 5 Added new Sponsor prize box (1/3 chance) (stackable, untradeable) Guarantees a common mystery box item Uncommon chance for x2-3 Cerberus sigils Uncommon chance for a Sponsor shop certificate Very rare chance for a Promo Package III To clarify some of the new items added to the zone prize box tables: Zone shop certificate Can be redeemed to reset the stock of the respective zone's daily token shop Cerberus sigils Doubles loot from Tamed Cerberus kills, with exception to coins and cash bags (consumed on usage) Item Repairing Certain items (specified further below) will now have a separate, more expensive broken variant when you die while skulled. The broken item will appear with a skull icon next to it, indicating that it was broken while skulled. In the picture above, there is a display of: Regular wanderer ring (i) -> Broken wanderer ring (i) -> Broken wanderer ring (i) (skulled) We've also made the following adjustments: The following items now have increased repair fees: Wanderer's amulet now breaks on death and requires 1B to repair (2B when skulled) Wanderer's amulet (i) now breaks on death and requires 2.5B to repair (5B when skulled) Wanderer's ring now breaks on death and requires 1B to repair (2B when skulled) Wanderer's ring (i) now breaks on death and requires 2.5B to repair (5B when skulled) Elderblood ring now breaks on death and requires 1B to repair Elderblood ring (i) now breaks on death and requires 2.5B to repair (5B when skulled) Increased fee of Ring of vigour (i) from 500M to 1B Increased fee of Cursed helmet from 200M to 400M (includes mythic, cosmic, and blood-slayer) Increased fee of Cursed platebody from 500M to 1B (includes mythic, cosmic, and blood-slayer) Increased fee of Cursed platelegs from 500M to 1B (includes mythic, cosmic, and blood-slayer) Increased fee for Enchanted gloves (i) from 1B to 2B (does not include non-imbued) Increased fee for Enchanted boots (i) from 1B to 2B (does not include non-imbued) Increased fee for Blood slayer tentacle from 1B to 2.5B Increased fee for Blood slayer hasta from 1B to 2.5B Increased fee for Ferocious gloves from 250M to 1.5B Increased fee for Infernal cape from 250M to 1.5B Increased fee for all Halos from 500M to 1.5B Repair scrolls now have a daily limit of 25 scrolls redeemed/used per day There is now a perk in the Mythic zone shop that will raise the daily limit by +10 for 7 days There is now a perk in the Cosmic zone shop that will raise the daily limit by +15 for 7 days (stackable with the mythic perk) After the limit is reached, repair scrolls in your coffer will no longer be used / prioritized (until the daily timer resets) You can type ::repair at any time to view your current usage limit, and the time until it will be reset. Blood Slayer Beast We've made the following adjustments to the Blood Slayer Beast drop table: Removed blood essence from the drop table Reduced the chance for Blood relics from 1/2500 to 1/3500 Moved the Blood candle to share the same drop table row as the Frost/Lava/Earth relics Donator Badges Mythic+ players can now right-click "break-down" donator badges into the equivalent amount of vote tickets (that they sell for via shop) Patch Notes Fixed blood wild caskets not dropping in some circumstances, despite having a master+ blood orb Fixed PK tasks requiring you to successfully cast spells (sometimes would not count) Fixed PK tasks requiring you to hit 'x' times with a certain weapon (sometimes would not count) Reduced the PK task (hard/elite) item hit count requirements from 3 to 1 (Ale of the Gods, rubber chicken, snowball) Reduced the PK task (elite) item hit count requirement from 5 to 3 (Nunchaku) Fixed menu entry swapper for a couple pets that did not have the option present Added a warning prompt when using BH teleport on a target that happened to enter an elite wildy boss cavern (Dark Callisto, Vile Venenatis, etc.) Fixed a bug with regular Marauder's gloves having the swift glove proc despite it being reserved for Marauder's (i) Fixed devout boots / enchanted boots (i) restoring prayer without smite or soulsplit on The "Lava dragon" money making daily is now "Lava / Frost dragon" (killing either type now counts as progress) Added a guaranteed 1-2 hunter sigils drop to Cursed mimic, as well as a 1/100 chance for epic pet chest or ult. mystery chest Fixed the "peek" option for the escape cavern entrance Fixed cursed treasures opening with a full inventory Fixed PVM tasks not counting for the Treasure Hunter III achievement Fixed enchanted gloves (i) with the enchanted blood dye Fixed briefcase and guthix d'hide (g) shield not being equippable Fixed imp throwing nets working at all combat levels (intended to be 126 only) Fixed certain rare drops not being announced for King Mythic Dragon Added all dyed variants of egloves/boots to the ::edgepvp restriction list Added the proper stances for dinh's bulwark, so that it will now no longer be shared with granite maul etc. Fixed issue where superior dzone revenants did not auto-attack upon spawning (due to the player still being "in combat" from the preceding rev) Fixed visual bug where the price shown on chat box does not match the price on the shop interface Added a damage to cap for Cosmic whip in PvP Fixed issues with dzone cerberus reset timers
  4. Patch Notes Made hotfixes (a few hours prior to this patch) greatly reducing the chance of lucky & elderblood imps via Impling Hordes (cursed treasures) Reduced chance for guardian imp encounters, but made blood orb risk increase the chance of encounter (chances respective from no orb to cursed orb is 1/150, 1/140, 1/130, 1/120, 1/100) Fixed bug causing excessively long login times for certain players Fixed bug with the trading post plugin offer panel showing false sales completions Fixed issue with opening cursed treasures with a full inventory Fixed issue with buying coin shop items with only one space in your inventory (in the event where surplus coins via bags fills the one space, causing the item purchased to disappear) Fixed issue with achievement progress for Treasure Hunter II and III not counting PK tasks since the October update Buffed loot for cursed mimic Fixed singles plus zones Fixed items not being dropped on death at vintage dungeon
  5. Collection Log Milestones We've added a new system of rewards to the collection log system! Where before you only earned rewards by completing an entire log, you now also receive rewards for completing entries between all c-logs! You can access your milestone reward table by heading to the knowledgebase tab Within the table you will see the entire list of rewards, along with an illustration of your progress within the table! And in case you're wondering, this system is retroactive. If you have decent progress on your collection log, there are a ton of great rewards waiting for you in your coffer! Once you've completed the entire table (over 924 collection entries!) you will enter the repeatable reward cycle For every 50 log entries you complete, you will be guaranteed a Mystery ticket (u) Impling Expansion The impling system has some new content! NEW Impling types There are now two brand new impling types roaming the wilderness, both being the new highest rarity. Elderblood implings: Great loot, being a tier above infernal implings Also has a chance to give Elderblood net pieces which is required to enchant the Elderblood butterfly net This net provides a 20% chance to double implings caught Lucky implings: Grants a random task scroll casket (PK or PVM) tiered between easy all the way to elite Also has a chance to grant mysterious maps! NEW Superior imp (Guardian imp) Catching imps now have a chance of forming an encounter with a Guardian imp. This imp must be fought with with general combat, as opposed to catching. In addition to some great drops, it also has a pet with unique effects: Grants a +12.5% chance to double caught implings (stacks with your net's bonus) Grants a 10% chance to receive blood impling jar drops when killing blood revenants 2.5% chance for cursed impling jars 0.5% chance for infernal impling jars NEW Catching method (throwing nets) You can now receive stacks of imp throwing nets from impling jars, respective to their type (with the exception of Lucky implings) When equipped, you will be able to throw the net at implings from any distance in attempt to catch them (consumed per throw) The imp balls inherit the catch rate and double chance from their type's butterfly net. Illustration of the rare "Elderblood imp net" balls, rapidly catching some blood implings! Mail System We now have a system that allows us to both globally and privately (particularly for staff <-> player support) send mail to you. Directly in-game! Not only does it allow us to communicate globally & directly, but it also has support for attaching claimable items! You'll start noticing us use this system for a wide variety of things in future updates, with the first being mini-events (see further below) Similar to your reward coffer, you'll see a notification on your screen when you're in a safe area and have new / unread mail. In addition, you can always go to the knowledgebase tab to access your inbox and review your messages. Impling Hunter Mini-event We will be activing the impling hunter mini-event for the next 30 days! During this mini-event, catching implings will grant you a limited time currency called Impling tokens These tokens can be spent at a shop in Edgeville (you will be given a teleport via mail system) that has limited stock rewards! If you complete the shop, you can still save up your tokens! Once the event is over, you will be able to crush them for 10 blood money each (Disclaimer: Crush rate is subject to change) Task Hunter Mini-event We will be activating the task hunter mini-event for the next 30 days! During this event, you will receive a daily consumable reward just as long as you login that will aid with various forms of task hunting! You will receive your reward via mail system The mini-event cycles between the following three consumable rewards: Hunter elixir (soul shards) Receive double soul shards for 1 hour Hunter elixir (blood slayer) Receive double slayer points for 1 hour (does not stack with streak bonus tasks) x3 Hunter sigils When in your inventory, you'll receive double task caskets upon claiming your completed task scrolls (consumed on usage) We hope you all enjoy, and knock down plenty of tasks! Trading Post Plugin Our RuneLite integration now has a custom Trading Post plugin, which allows you to do the following: View your active listings, their sales progress, etc. Search any item's TP history, with full records collected since October 1st directly from your side panel! As a result, it's far more recommended to use this plugin rather than the in-game search (as most of you may know, in-game search records do not keep record of all TP sales) Menu Entry Swapper (Plugin) Allows you to change the left-click or shift-click option for items and npcs When this plugin is enabled, simply SHIFT+RIGHT CLICK an item or NPC to configure the entry swap We can add this for interfaces and objects in the future, but we felt these were priority entities for the time being NOTE: Certain items/npcs may have limited functionality NPC Indicators (Plugin) Allows you to enter NPC names (or wildcards/tags of names) to be tagged with indicators In addition, you can SHIFT+RIGHT CLICK individual NPCs to give them their own custom style/color (outside of your default settings) Blood Slayer Cave Changes We've introduced some new balancing changes to the Blood Slayer Cave! Combat zone First and foremost, the cave is now under a standard singles timer with a PJ timer of 17 ticks (same as Edgeville) Magic sickness Magic sickness is no longer infinite upon entering the cave. You will now instead be inflicted with only a 30 minute duration upon entering. However, if you summon the Blood Slayer Beast, you will receive infinite sickness until you escape the cave As a result, risk within the cave scales more with your actual activity within it. Entry fee (non-refundable) There is now a non-refundable (and risked) entry fee of 500 cash bags before you're able to enter the cave. (NOTE: This is payable via bags from your bank) As shown in the dialogue, the fee is non-refundable. However, it will remain in the coffer until you lose it from the following: Dying inside the cave when skulled (cash will drop to the player who killed you) If you manage to wait out the magic sickness, teleporting out of the cave with an alien pet etc. (cash will be forfeited to the slayer master) Boss lair entrance Logging out while within the blood slayer beast lair (past the gate) will now cause you to log back in outside of the gate New cave exits (blood perk) And lastly, there is now a new Escape Artist blood perk that will allow you to use two new exits at the center of the cave However, keep in mind that these ladders can not be climbed when you are teleblocked You can find the exits at the enraged chaos druid, both on the north and south end of the cave Aether Collection If you enjoyed the Founder's Collection release in October, you may be interested in checking out the first official celestial collection release! For those unaware of how the Celestial Collectibles work, here's the rundown: Each collectible set can be bought at a shop, and they will always have different tiers of items: Cheaper items with higher stock More expensive items, with a slightly lower stock VERY expensive items with a very limited stock A limited amount of collection boxes, which gives a random item from the collection (scaled by rarity) These items are guaranteed discontinued and will never be sold again once released. They typically last for 3-4 weeks, and their shop stock resets every week for that duration. The shop stocks are global, unlike the typical limited account-based stocks on SpawnPK. Here's the stock of the latest release (Aether Collection): By speaking with the NPC at home (next to King Percival) you can also view a history of all previously released collections, what they were sold for, etc. Patch Notes Cursed Mimic has been reworked Rather than the entire server being in one boss room, players will be split between multiple boss rooms (around sizes of ~35 players per room) With this change, instances should be far less laggy and intrusive As a result, we've increased the chance for cursed mimic to spawn from a 10% chance to a 75% chance! Leech special attack (curse prayers) has been removed from the game, and is no longer functional Left-click spell casting should now take priority of your target within a DD Fixed an issue with smiting, where it sometimes applied before the damage actually registered In addition, we fixed a bug that wasn't allowing the smite cap to be slightly lifted (like we intended) for special attacks such as elemental mace New limited weekly stock (personalized) shop added to the hotspot point store Removed permanent magic sickness from the Nex cave, and reverted it back to 10 minutes As a suggested balance, we've made the magic sickness reset back to 10 minutes when fighting the superior Harbringer nex You can now break down Nihil gems into Nihil shards by right-clicking them Larran's key loot items will now go directly inside of opened looting bags Death's accomplice blood perk no longer works in PvP and is now a PvM-only passive. Cursed fang's regular hit (non-spec) formula has been re-balanced Zaryte crossbow special attack no longer allows you to instant hit when you switch weapons before the third "rapid hit" If you, for example, switch to an elder maul before the rapid hit: Your attack delay will be slowed to a standard rate Fixed abyssal dagger special attack to distribute damage between two hits the same way DDS does However, it still retains the same formula & effect of having only *one* accuracy roll! Curse prayers are now restricted in the Vintage Dungeon Your prayer book will automatically switch to standard upon entering the dungeon with curses You can now break down uncharged revenant weapons into revenant ether Breaking down the weapons provide x500 ether each Pure Zone hotspot is now at a fixed duration of 1.5 hours (rather than 2 or 3 hours) Daily challenge timers now begin the moment you login As a result, they can now expire / reset without you being required to start them (just as long as you login) Purchasing items from the standard coin shop will now include the cash bags in your inventory For example, you can now 'Buy x' 10,000 sanfew flasks for 4,000 cash bags Bloodslayer equipment now inherit the drop rate bonus of your cosmic zone equipment (if you own the respective pieces) Risky rick has been added to ::pure zone You can now pay the blood money fee to reset your Blood Slayer daily task limit w/ cash bags from bank When an item delivery attempts to send to your full bank, it will now default to your reward coffer rather than dropping on the floor Vaewolf pet now guarantees +15% melee accuracy (rather than a 25% chance per hit) Fixed a bug with cursed treasures, where teleporting out just as Assassins / Xamphur die, would not apply as a completion Fixed the risk / death value of basilisk rapiers Fixed a bug where you could not cut webs with the cursed fang Fixed a bug with completing the loadout and BSH adventure book task Fixed a bug where ::redskull would be removed on re-log (and only visually removed in risk arena) Teleporting to POH with a ::redskull (via tabs, seed pod, spellbook, etc.) will now default to edgeville tele rather than completely blocking the teleport Fixed a bug with the EXP counter not appearing Fixed loot tracker showing kill items in hunger games if you receive a kill as you're leaving (either via victory, exit, death, etc.) Santa hats are now permitted in the vintage dungeon (task scroll requirement) Fixed comp cape (ranged) not inheriting stats from a dyed variant of Ava's assembler Fixed bug with KC not increasing from various global bosses (Devious Vet'ion, Dark Callisto, etc.) Fixed issue that would cause players to "no-clip" outside of the cave walls in Vile Venenatis's lair Fixed issue with Accursed sceptre special attack not working in Mage Arena Fixed issue with drop roll doubling (lucky-slayer gloves, soul minibeast) not working in the Mage Arena Fixed bug with Maiden of sanguinesti pet causing Guthan's set effect to heal only 1 HP Fixed repair dwarf coffer access in donator zones Fixed bug with using infernal heart, causing true levels to change for different combat stats (when using it below maxed stats) Doubled the amount of essence you receive in raids for both Master and Grandmaster difficulty Tournament shop Mystery ticket price reduced from 15 points -> 5 points Golden hunger games time limit increased from 10 minutes -> 15 minutes Hunger games minimum player amount reduced from 5 -> 4 Hunger games cash bag reward from kills increased from 2 per kill -> 3 per kill Tamed cerberus bosses at donator zones now drop pets respective to their color / rank Inherently, they have the same effects as a regular cerberus pet Additionally, you can right-click "Exchange" them for a random range of zone tokens and donator tickets The timer for donator zone Cerberus daily limits is now set to a fixed, global time of the day Similar to the time weeklies reset, cerberus dailies reset at 9:00 AM CST We added this due to the high amount of unanimous vote on our Dicsord's #suggestion-poll channel Added an anti-macro measure to Cosmic zone When releasing a wyrm via hole stomping, you will be thrown in a random N/E/S/W direction You can now use melee combat against donator zone cerberuses Fixed a bug where rewards from easy PVM Task scrolls) would announce as (medium) Fixed a bug with the Tile Indicators plugin, where hover tiles were incorrectly rendering in certain regions such as Sponsor Zone Cosmic dye is now removeable (and refundable) from their respective slayer helmets Various items are now noteable: Butterfly nets Amulet of avarice Blood infinity pieces Client Crash Logs / Reporting If you're a player who experiences client crashes, this may interest you! We've added a new system where you can share your client session's log file. Doing so will help us immensely in figuring out the cause! Ideally you should follow the steps right after experiencing a crash (before opening a new client session) To learn more, visit our Discord at the #client-crash-log-reports channel! You will find simple 3-step instructions by checking the pinned message of the channel! Thank you! Staff promotions A large unforeseen portion of dev-work on this update involved the curation of a large rollout in staff promotions As we continue to develop new & improved tools for our team, staff will now be able to help players with various issues that, prior to these promotions, had to be left pending (until higher-ups could address it.) For example, we now have two new Administrators will also be able to assist players with a variety of new tasks, such as PIN & Pass reset requests! Congratulations to the following staff members! Goobymunch: Promoted to Administrator Kellatha: Promoted to Administrator Scooby doo: Promoted to Community Specialist Apart from these staff members, there have been other promotions within the team as well. Although the details of those promotions are redacted for security reasons (majority of the context is related to internal aspects of the team) You may also now notice that staff members no longer have the [Super Mod] title but instead have a generalized [Staff] title (apart from the public ranks mentioned above). To avoid any confusion among players, this is just a reflection of our overhaul in delegation / responsibilities. We're very excited to see these improvements come into effect & evolve even further throughout the year!
  6. Halloween Event 2023 SpawnPK's Halloween event is here until November 30th, 2023 In addition, we've developed a new core that will help us create future events much quicker than before. The goal was to be able to release seasonal events with ease, so we can still focus on actual updates without having to sacrifice one for the other. To start the event, pick up a free Tier 1 weapon at home, next to the Grim Reaper! Summary An evil force has been running an experiment to create a new breed of monster, a hybrid of both Werewolf and Vampyre (also known as the "Vaewolf Experiment") It involves a curse that effects both Vampyres and Werewolves. Once inflicted they either zombify and become aggressive to their own, or in rare cases, become a dangerous abomination (which happens to be this event's global boss) Neither side wants this, so Count Edward and Sergeant Jacob are working together to put an end to the experiment. Both of them have exiled their inflicted legions to the wilderness. You must assist them in extermination to stop the spread of the curse! Factions Before starting the event, you will be asked to pick a faction (Vampyres or Werewolves) The only difference this makes is which pet you receive after completing the chest. Other than that, the choice is not very consequential, and it's primarily just for fun thematic purposes. You can also switch your faction once every 24 hours There is a leaderboard for both factions, marking which has the most PKs and the most event mob kills. (This leaderboard is just for fun competitive measure) Vampyre pet Killing both players and monsters grant you "Blood satiation" For 30 seconds you are concentrated, and have +10% range/mage damage in PvM (5% in PvP) You are healed for half of the bleed damage you inflict Werewolf pet Killing a player or monster grants you "Frenzy" For 30 seconds you are enraged, and deal +10% melee damage in PvM (+5% in PvP) Melee hits have a 15% chance to receive +15% accuracy (your pet will perform an animation and howling sound when this effect procs) Vaewolf experiment pet (Event fusion) Costs x3 vampyre pets, x3 werewolf pets, and x50 bloodchanting stones Melee hits have a 25% chance to receive +15% accuracy Killing a player or monster grants you both "Frenzy" and "Blood satiation" You are healed for the full bleed damage you inflict Patch Notes Fixed issue with cosmic cape (the token perk was not properly pushed on the last patch) Fixed a final issue with BSH anti-venom/poison (most of the new helms were working, except for the blood slayer helmet (or)) Blood cape / Chaos cloak / Comp cape PVM heal effect chance has been improved to a 1/3 chance per kill
  7. RuneLite Integration We now have our own integration of RuneLite on SpawnPK! This implementation does not necessarily "inject" it into our client, so we are not releasing all of the plugins you're familiar with all at once. At the moment, it's releasing with: Ground Markers (SHIFT+Right-click tiles to mark them) Interact highlight Tile indicators PvP tracker improvements Now provides a modifiable history count Player outline Offers the option to disable "render self" so you only view your outline This outline renders on top of DDs, so it can be useful for NH/Brid scenarios! Hover Descriptions Allows you to toggle sink currency displays next to items (blood shards, diamonds, core tokens) Color changing Toggle whether item descriptions show on the bank or equipment screen We plan to develop more plugins in the future! Most of which will be custom & more-fitting for SpawnPK (for example, a trading post plugin) Task Scrolls (Revamp) Our task scroll system has been entirely revamped! There are now categories of "PvM" and "PK" tasks, which are obtained through different means. Each type is also tiered by different categories: Easy, Medium, Hard and Elite We've made medium+ tasks much more rewarding than the previously known tasks. To keep them rewarding, we've intentionally kept them at a lower supply. In addition to that, while task kill requirements are a lot more intricate, we've kept kill counts a lot lower than before. This should make tasks (particularly higher difficulty ones) more challenging, but far less "dragged out" in terms of duration. PK task bottles: Easy tasks obtainable via Mysterious bottles (explained further below) Bounty weekly shop (limited stock) (easy, medium, hard) Cursed BH weekly shop (limited stock) (elite) Random PK kill rewards (Master orb increases likelihood of medium/hard+, cursed orb risk greatly increases likelihood of hard+) PVM Task bottles: Easy tasks obtainable via Mysterious bottles (explained further below) Blood shard weekly shop (limited stock) (easy, medium, hard) Blood diamond weekly shop (limited stock) (elite) Raids rewards (Medium, hard, elite) Mysterious bottles: PK task bottles from before this update are automatically converted to "Mysterious bottles". These bottles can be opened for a choice of: Easy PK task Easy PVM task Easy skilling task NOTE: We are not allowing these bottles to be upgradeable to higher difficulties. As explained earlier, Medium+ tasks are far more rewarding than the original task scrolls. In order to keep that balanced, higher difficulty tasks must remain at a controlled / limited supply. Mimic (Task scroll boss) Higher difficulty task scrolls have a rare chance to give you a "mimic" casket. This can be opened to enter the Mimic's lair, which is a boss similar to a "loot pinata". It will spit out loot & treasures as you hit it, with a final burst of drops after you kill it. At the end of the fight, Watson will appear & offer to autoloot the items to your bank for you. Upon killing mimic, there is also a chance for the Cursed mimic to be activated Cursed Mimic (Global variant) The cursed mimic will appear for the entire server with a 5 minute count down. A portal will appear at home, where players can all enter the lair. This global boss is a semi Fun PK scenario. At first, the room is a safe zone as players work together to defeat the cursed mimic. However, unlike the standard Mimic, all items that you pickup will go to a "risk coffer" rather than your inventory. Once Cursed Mimic dies, the room will become wilderness. The items you BROUGHT are safe and kept on death if a player kills you. However, all of the items you picked up (your risk coffer) will transfer over to the player who kills you. As soon as the boss spawns, nobody can leave the zone except for random single-use portals that appear in the lair. You must fend off PKers, or be one, to survive and keep the loot you obtained from the boss. After a minute elapses, the main exit is available for use. Blood Reavers This new monster is accessible via the PK teleports & Daily teleports, and are located in Level 13 wild (singles) They guarantee Reaver hide drops which can be exchanged for the following items: 100x blood money Treasure caskets Treasure chests Reaver legs/top Deal +5% more damage against wildy monsters and bosses Reaver legs/top can be upgraded at the enchantment chest as well! Reaver top (i) Costs a reaver top and x10 bloodchanting stones (20% chance) Deal +10% more damage against wildy monsters and bosses Reaver legs (i) Costs reaver legs and x10 bloodchanting stones (20% chance) Deal +10% more damage against wildy monsters and bosses Haunted Dreadbones This new monster is accessible via PK teleports, and are located in Level 18 wilderness (singles) Their drop table includes early-game items, as well as some new uniques! Blood infinity set Similar stats to Zuriel's Also obtainable in the blood money shop Skeleton bow Deals +20% more damage against wildy monsters and bosses Basilisk Knights This new monster is accessible via PK teleports, and are located in Level 17 wildy (singles) Their drop table includes mid-game items, as well as a new unique! Basilisk rapier Deals 30% more damage against wildy monsters and bosses Bonus 50% damage on monsters above Level 30+ wilderness Wilderness implings Implings are now scattered around the deep wilderness! Grab a butterfly net (spawnable) and start hunting! They are indicated on your mini-map with an impling icon There are three different tiers of implings, each getting more rare with better rewards: Blood implings (common) Cursed implings (uncommon) Infernal implings (rare) Upon catching an impling, you will receive an "impling jar" in your inventory for that respective type. Jars can only be opened in the non-wilderness. They are all auto-lost on death. Impling jars give various rewards (cash bags, mystery boxes, chests, goodie bags, prize keys, map fragments) and scale by the impling type. They also have a chance to give upgraded butterfly nets of their respective type. Each giving an increased catch rate of implings, and providing a 5/10/15% chance to receive double impling jars upon catching. Cursed Treasure Hunting Cursed treasure maps are obtained primarily from task scroll rewards in the form of "map fragments". Once you obtain 3, they can be combined to create a Mysterious map. Once read, you will be sent on a treasure hunt in the wilderness! The map works similar to a talisman, directing you to a random vicinity in the wilderness where the treasure is buried. Make sure you bring a spade as well! Once you dig up the treasure, a random "event" can occur from the following list: Impling horde You instantly receive the treasure A horde of implings spawn in the vicinity, and is broadcasted to the entire server Blood revenant horde You instantly receive the treasure A horde of blood-revenants spawn in the vicinity, and is broadcasted to the entire server Blood maledictus (global boss) You instantly receive the treasure The Blood maledictus global boss spawns in the vicinity, and is broadcasted to the entire server Once the boss dies, a "drop party" will occur in that area. You can take your chances and stick around to collect as many items as you can, but depending on the location of your treasure (multi or singles) it might become an all-out war! Assassin An assassin will appear, who you must kill in order to receive the treasure Xamphur A demi-boss (global) that will appear, who must be kill in order to receive the treasure Killing this boss will also grant you a bonus treasure! Jester You instantly receive the treasure A jester will appear, teleporting you to a random location in the wilderness Merchant A cursed merchant will appear, offering a cursed fragment shop with discounted prices Bandit Looting You instantly receive your treasure A horde of bandits appear, which can be pickpocketed for rewards (each pickpocket negates the bandits HP) This event is broadcasted to the entire server, so beware of PKers! Imps Five different imps appear in your vicinity You must pick the correct one to receive your treasure! Picking the wrong one will deal 25 typeless damage Caskets Three different caskets appear in your vicinity If you pick the correct one, you'll receive a bonus reward. Picking the wrong one will grant you the standard treasure reward Knights Four knights appear, each as a different color In order to receive the treasure, you must select them in the proper sequence Receiving a treasure will grant you various items, but guarantees "Cursed fragments". This currency can be used at home to summon a merchant, who offers an exchange of different unique rewards! The higher tier rewards include brand new unique items, such as: Cursed map token I When carried in your inventory, it guarantees an Impling Horde Event when digging up a treasure Consumed on usage Cursed map token II Same as token I, but guarantees a blood rev horde event instead Cursed map token III Same as token I, but guarantees a bandit looting event instead Verdant spade Grants a +25% chance to receive +1 buried treasure reward when treasure hunting Verdant ring Increases damage by +5% when using Piety, Rigour, or Augury Effect is doubled if wearing a verdant pendant Verdant pendant Restores special attack by 10% for every 50 damage dealt in PvM only Effect is doubled if wearing a verdant ring Effect has a cooldown of 5 seconds Effect can not proc if you've been in PvP combat within the last 30 seconds Verdant party hat Unique cosmetic Daily Moneymaking Task (Additions) There are some new daily money-making tasks! Blood reavers (Easy) Kill 10 blood reavers PvP Damage I (Easy) Deal 500 damage in PvP HG Games (Easy) Play in 3 hunger games LMS games (Easy) Play in 3 LMS games Implings (Easy) Catch 20 wildy implings HG kills (Medium) (The original task, kill 7 players in HG) LMS kills (Medium) (The original task, kill 7 players in LMS) PvP Damage II (Medium) Deal 5,000+ damage in PvP Blood Dragons (Hard) Kill 10 blood dragons This task has replaced the Medium frost dragons task, and has improved rewards In addition, some tasks have their difficulty re-arranged, as well as their rewards improved. There is now a new item available via some tasks: Golden Gift box Opens for various treasures, as well as untradeable variants of mystery boxes and chests! Vote Boss Once the entire server reaches a vote count of 100 (counted per site) a vote boss will appear in a safe boss lair after a 5 minute count down! This boss is global, meaning every player who deals damage will receive rewards. After it's defeated, another vote boss will spawn again in a wilderness location! Both bosses (safe and wilderness) have the same drop table, with a common row of various boost books: Vote boost book (u) Increases PvM damage by +10% and drop rate bonus by +10% for 1 hour Dragon boost book (u) Increases PvM damage by +10% against dragons for 1 hour Revenant boost book (u) Increases PvM damage by +10% against revenants for 1 hour Deep wild boost book (u) Increases PvM damage by +10% in the deep wilderness Raid boost book (u) Increases PvM damage by +10% inside of raids An uncommon / rare table of various treasures: Prize tickets (u) Luck scrolls (u) Mystery chests (u) Prize keys (u) $10 badges (rare) $50 badges (rare) PVM task bottle (elite) (very rare) $100 badge (very rare) And, for an ultra rare, a 1/24999 chance of a grand promo package To view the server's progress on the vote boss, you can type ::vb in-game! Smite Rework Your smite cap now has a counter that diminishes every tick, rather than completely resetting on the next tick. The rate of diminishment is half of your smite cap (which is based on singles/multi location). This should help reduce the unintentionally high smite rates in multi specifically, where an opponent may do multiple hits of high smite damage with one tick between each hit to render the cap system useless. Other changes include: Obsidian gear and cursed variants no longer apply smite bonus when using ranged or magic combat (it is now melee only) New slayer helmets We've added new slayer helmet upgrades to the enchantment chest! Blood earth slayer helmet Costs x5 blood relics, x5 earth relics, x5 fused slayer helmets Deal +50% PVM damage with ranged attacks Deal +37.5% PVM damage with other attacks Autokeep & untradeable Blood lava slayer helmet Costs x5 blood relics, x5 lava relics, x5 fused slayer helmets Deal +50% PVM damage with melee attacks Deal +37.5% PVM damage with other attacks Autokeep & untradeable Blood frost slayer helmet Costs x5 blood relics, x5 frost relics, x5 fused slayer helmets Deal +50% PVM damage with frost attacks Deal +37.5% PVM damage with other attacks Autokeep & untradeable Ultimate slayer helmet Costs x1 blood earth, x1 blood lava, x1 blood frost slayer helmet Earn +35% more BM from tasks. Deal +65% damage in PvM combat Receive +15% drop rate bonus Autokeep & untradeable Donator Zone Revamps Every donator zone on SpawnPK has been revamped with a map overhaul, and new reward systems! Each rank has their own unique "tokens" (for example 'donator tokens', 'elite tokens', 'vip tokens', 'sponsor tokens') with their own unique shops at each zone. From regular to VIP, each zone also has their own unique "Tamed Cerberus" Tamed cerberus works different from the original one, with the following changes: They are now global bosses, meaning any player who deals enough damage gets loot They have a much better drop table than before You are limited to 10 kills per zone, per day As opposed to the zones being farmable 24/7, they serve as a secondary daily activity for players with these ranks to take advantage of every day they login. In addition they provide benefits for your rank, and give viability to each zone (the higher your rank, the more "daily cerbs" you have for preceding ranks/zones -- making all zones worth going to, even as a Mythic+) Regular Zone The donator token shop has a limited daily stock, which includes donator mystery boxes, chests, and prize keys. Elite Zone The elite token shop has a limited daily stock which includes: Donator elixirs - increases token earnings by 2X for all zones for 1 hour Boxes, chests, prize keys VIP Zone The VIP token shop has a daily limited daily stock which includes: Cerberus certificate - Resets your daily limit of cerberus kills (12 hour cooldown) Horn of war - Entire server receives +25% BM from pking for 60 mins (3 hour global cooldown) Horn of wolves - Dark hunllef will have a guarantee spawn after the next hunllef kill (3 hour global cooldown) Boxes, chests, prize keys Sponsor Zone The sponsor token shop has a daily limited stock which includes: Horn of nightmares - Night terror will have a guarantee spawn after the next Nightmare kill (3 hour global cooldown) Horn of zaros - Harbringer nex will have a guarantee spawn after the next Nex kill (3 hour global cooldown) Sponsor blessing - Grants a +5% drop rate bonus in all dzones (equips in arrow slot) Boxes, chests, prize keys Mythic Zone The mythic token shop has NEW shop items, which include: Cerberus booster (14 days) - For 14 days, you will have +5 extra daily kills for all tamed cerberuses (reg/elite/vip/sponsor) Wave extension (7 days) - For 7 days, all monster spawning orbs will provide +5 more spawns before expiring Superior dzone revs (7 days) - For 7 days, you will have a chance to encounter superior variants of revenants in Mythic+ zones (superior revenants have an enhanced drop table) In addition, there is a new global boss for this zone: King mythic dragon This boss spawns every 3 hours, and in order to fight it, you must have a Mythic dragon sigil in your inventory! This sigil is obtainable via mythic dragon drops. It is consumed for every king mythic dragon kill. Cosmic Rank This new donator rank is reached after 10k+ total, and includes its own unique zone. Zone benefits include: Cosmic token shop Zone blood slayer scroll Once consumed, your next 3 blood slayer tasks will count kills inside of donator zones (12 hour cooldown) Cosmic blowpipe Deals 2X damage in the cosmic zone Cosmic whip Deals 2.5X damage in the cosmic zone Cosmic trident Deals 3X damage in the cosmic zone Cosmic hide body / chaps Boosts drop rate by +5% per piece. Automatically inherits blood slayer hide efect Cosmic robe top / bottoms Boosts drop rate by +5% per piece. Automatically inherits blood slayer robes effects Wave extension II (7 days) For 7 days, all monster spawning orbs will provide +5 more spawns before expiring (Stacks with mythic zone's extension perk, granting +10 total extra spawns before expiring) Cosmic dye (slayer) Can be used to dye a Blood slayer helmet or the Ultimate slayer helmet (dye is removeable) Cosmic revenants Improved drop table from the mythic revenants Mythic's "superior dzone revs" also works for these revenants for a chance to spawn superiors Soul mage (weekly) Kill one of each boss in the task list per week to receive its souls Souls can be incanted for a drop roll of the respective boss Cosmicwyrm (global boss) This global boss spawns every 3 hours, and has a better drop table than Mythic's king dragon Includes some drops from Bloodwyrm You must have a "cosmicwyrm sigil" to fight this, similar to Mythic dragon. You can obtain them via young cosmicwyrms (see below) Cosmicwyrm (young) There are holes scattered around the zone which you can stomp to fight young cosmicwyrms You have a slight chance to discover treasures upon stomping a hole! Memoriam device Provides various hourly buffs (cooldown every 14 hours) Weeklies (::weekly) will have a +1 reward boost Glowing yell color text (transitions between the different cosmic colors) Mystery Shards Mystery shards are a new untradeable currency that is obtained from opening: Donator mystery boxes / bags / chests Mystery tickets Promo packages Grand promo packages By visiting ::shops you can spend these shards on a limited weekly stock store It includes a variety of new unique items, including but not limited to: Enchanting dust Gives a 2% chance to save enchantment materials from a failed enchant attempt (consumed on successful save) Super enchanting dust Same as above, except with a 4% save chance Ultra enchanting dust Same as above, except with a 6% save chance Enhanced pet fuse boxes Costs a Pet fuse box and 1,750 mystery shards (limited to 1 per week) As shown above, there are enhancement options for each fuse box variant (untradeable version, seasonal version) Includes non-seasonal fusion pets in the reward table that are not normally obtainable from standard fuse boxes: Limitbreak corp pet Ultimate olmlet pet Holy corporeal beast pet Blood wolpertinger pet Nocturnal guardian pet In addition, removes a few lower tier pet fusions from the table: Nocturnal / Infernal yoshi Ancient berserker Celestial phoenix Shadow pet Giant wolper Balanced spirit Raids Improvements We've added a new "essence" system to raids! Every raid you complete, you're guaranteed Xerician Essence in CoX, and Vampyric Essence in ToB. The amount you receive per raid increases based on the difficulty of that raid. You can infuse x250 essence for a guaranteed rare of that raid type, or x1000 essence for a guaranteed "very rare". Essence is not tradeable but can alternatively be received from xeric / theatre caskets (obtained via hard dailies) We've also made some general adjustments to raids and their rewards: Fixed the CoX map (should resolve crashing particularly on GPU mode) Fixed raid pets not actually dealing the bonus damage that they were intended to Re-worked and improved the common tables for both raids Added hard PvM task bottles to the rare table Added elite PvM task bottles to the very rare table (COX) Moved kodai wand from the very rare to the rare table (COX) Added dinh's bulwark to the very rare table (was previously removed) (COX) Added DHCB to the very rare table Daily Challenges (Revamp) Daily challenges now have new challenges, as well as a new currency for completing them! Cosmic donators also receive +1 extra challenge to complete per day. You can simply click "Information" on each task to view the ticket shop (or your duration, etc.) Challenge tickets can be used to purchase items from two different shops Main stock: Challenge party hat / icon Expensive, exclusive cosmetic items Slayer speed pass For +3 hours, your assigned slayer tasks will have half the required kills Challenge double pass For +2 days, you'll receive 2X rewards from daily challenges Weekly bonus task For +2 days, you'll have +1 reward level for weekly bonus tasks Daily double pass For +2 days, your daily money-making tasks will grant 2X rewards Weekly stock (limited): Boost books (from the vote boss drop table) Golden gift box Grand gift box Provides some really great rewards! Pet Library (QoL) Typing ::pets will now display an in-game interface with all of SPK's pets! They are categorized by Standard/Legendary/Fused/Enchanted. Most hover descriptions for pets have been improved to give more details, particularly for fusion pets. There is also an indication of whether an event was obtained via an event. And lastly, clicking a fused pet will tell you which pets they were originally fused with. Bonus / Unlocks screen (QoL) You can now view your ::scrolls unlock, as well as short term bonuses via the equipment tab screen! Simply click the "+" icon on the top right corner, next to the close button Celestial Collectibles We have a new system implemented that will be used to release collectible sets of unique limited time cosmetic items! Each collectible set can be bought at a shop, and they will always have different tiers of items: Cheaper items with higher stock More expensive items, with a slightly lower stock VERY expensive items with a very limited stock A limited amount of collection boxes, which gives a random item from the collection (scaled by rarity) These items are guaranteed discontinued and will never be sold again once released. They typically last for 3-4 weeks, and their shop stock resets every week for that duration. The shop stocks are global unlike other limited stock shops on SpawnPK. Here's an example of one of the upcoming collections: By speaking with the NPC at home (next to King Percival) you can also view a history of all previously released collections, what they were sold for, etc. There are already 100+ items developed for this system, but we plan to release these at a rate that will ensure their rarity and value. We do not plan to immediately release a collection, and although we have multiple collections they will not all release back to back. In order to conserve the value of each preceding collection, they will be rolled out in a scheduled manner. However, we are debuting this update with a free one! (see below) Founder's Collection All accounts that login with at least 30+ achievements, who obtained those achievements before the update, will receive 3x complimentary founder's boxes These boxes open for a random item from the "Founder's collection" set, which can be collected/traded with others. The collection is discontinuing with the release of this update, and is a debut "freebie" to this new system Souls System We've added a new type of item to SpawnPK, signifying the "soul" of various bosses in the game. When incanted, you will receive a random drop from that boss Drop rate bonus and multiplier do not apply to soul incantations Soul incantations do not count as boss kills (in a general KC sense, and for things such as achievements/recognition) Yoshi / GLB will auto-grab the loot (THE LOOT WILL BE DROPPED ON THE GROUND) The main way to obtain souls is through soul boxes and chests via purchase at the Soul Hunter daily shop. However, you can also acquire them weekly via Cosmic zone as explained earlier in the update topic. In addition, there are enhanced souls that are a rare chance via boxes/chests, or obtained via grand promo packages. Enhanced souls give a guaranteed rare from that bosses drop table, with weight distributed to the relative rarity of the item(s). Dark Sunspear The dark sunspear can be crafted by attaching a Dark crystal to a Sunspear This upgraded variant has improved equipment bonuses, as well as: A far more superior standard attack & hit cap Special attack cost reduced to 50% Special attack strength akin to an AGS (or) In addition, this spear can be smuggled into Kharazi for 10,000 cash bags. Sound Effects SpawnPK now has sounds! We've added sound effects for various content, including but not limited to: Equipping items Magic spells Standard attacks (by weapon type) Special attacks (most, if not all) Opening various boxes/chests/etc. Various interfaces Gamble zone Trading post Loadouts Shops/exchanges Adventure path system Monster hits/attacks/deaths (most, but not all have been added yet) Misc. actions (global teleport sounds, healing, buttons, etc.) Music is not currently added, but short/brief songs may play from: Achievements completed Daily/weekly completed Collection log entry completed Dying Gambling wins/losses We plan to add more sounds in future updates. Some content may not have sounds (or the correct ones) so for those of you enjoying this new setting, feel free to let us know on our Discord so we can correct them! Patch Notes (Gameplay changes, Bug fixes) Singles-plus now locks both players into combat For example, if you are attacking a player in singles-plus, another player can not PJ you and interrupt the fight This change was the result of a passing poll on our official Discord: Fixed the attack speed of crossbows For a while now, SpawnPK has had crossbows 1 tick slower than they are intended to be. As a result, all crossbows now attack 1 tick faster (giving it the proper attack speed) Fixed the attack speed of untradeable mauls Similar to crossbows, Elder maul for example was 1 tick too slow As a result, elder maul (as well as primal and chaotic maul) attack 1 tick faster Removed the vigour effect from mythic cape and wings Removed miasmic barrage's attack slowing effect Colossal blade has been added to the blood diamond shop Fixed broken barrows gear being equippable with no defence requirement Lowered the price of the Cursed Bounty Hunter weekly shop's pet fuse box from 500M to 350M cursed bounties Fixed objects (such as wilderness obelisks, webs, etc.) randomly disappearing Fixed vengeance perk in world tournaments (it's now disabled by default for everybody) Fixed grand promo halos not giving drop rate bonus Fixed new glorious bounty capes not giving drop rate bonus Fixed issues with charges / degredation of beginner equipment Fixed an issue where loot keys would not spawn if your victim did not have any original items dropping (apart from treasures, rewards, and broken armor GP) Fixed drops in raids not counting toward collection logs Added max hit caps for the standard attack of all godsword (or)s Fixed hit cap boosts with dclaw spec causing a cap boost on all four hits (thus leading to potentially spec up to 96) Accumulative bleed cap for inq. mace & morrigans javelins has been reduced from 50 to 25 The 50 bleed cap still remains for inq. maul Capped the donator badges in the vote shop at $5000. You can't claim them past $5000 donated Buffed bloodmancer pendant to give +25% drop rate bonus instead of +15% Bloodmancer pendants can also be enchanted with the Verdant pendant! (the new pendant via Cursed Treasures) Attacking is now prevented for 10 seconds after looting larran's chest Fixed bug with the raffle system, where the "participants" counter was not properly updating Fixed bug with cursed orbs not dropping when the target enters a safe zone Vintage task completion amount changed to 25 points instead of 50 Rogues chest now has a weaker stun, and a reduced magic sickness (5 minutes to 30 seconds) Improved prices for various LMS point shop items Fixed ursine's accuracy (it was lower in wildy PVM than intended) Ultra bank boosts Obtainable for purchase at the bloodcore token shop (25,000 tokens per boost) Requires the maximum amount of standard bank boosts to be redeemed before you can purchase / redeem it! Boosts your bank space by +500 slots upon redeeming A maximum of x4 ultra boosts (+2,000 slots) are available LMS kill receive item now have various changes Blunt dragon arrows are now given with dbows Granite maul is now a granite maul (or) Armadyl c'bow now gives x100 dragonstone dragon bolts Ancestral top & bottom have been added Armadyl chest & legs have been added x100 Morrigan's javelins added (rare) Zaryte crossbow + onyx dragon bolts added (rare) Ancient godsword added (rare) Dragon claws addres (rare) Barrows minigame rewards have been improved Cursed fang now deals full damage (like spears) against corporeal beast Kharazi monster respawns are now on an 18 second timer, rather than a 3 minute timer Fixed a bug where yoshi would send items to the bank in noted form Fixed jungle crossbow risk value Fixed godsword (or) risk values Fixed an issue with DHL (i) not working correctly against certain dragons (it was only working on Vorkath / Olm) Change dharok's to 3 vintage points a piece Vintage cave changes Korasi spec cost reduced from 60% to 50% while in the dungeon Improved mutant tarn's drop table Improved vintage chest loot table Hunger games Added more color variants of range boots / robin hats Last Man Standing / LMS Added anchor ornament kit to create a "Giant anchor" Boost pack (5) Added vote boost books & adventure scrolls as commons Removed point mboxes from the table Fixed dyed obsidian armor not counting for the adventure book task Fixed fortune genie not doubling rare vorkath scrolls drop from rune dragons
  8. Swords of Sacrifice (Mini-event) For 21 days, the swords of sacrifice mini-event will be active on SpawnPK! Simply speak with the Lady of the Lake at home to begin! It simply requires you to have 10+ achievements completed in order to participate. This mini-event involves limited time currency in similar fashion to seasonal events -- but with a more straight-forward task and reward system. Being a mini-event, it is far easier for majority of players to obtain the essential / exclusive items by simply doing the event. Every 24 hours, you can complete a set of basic PvP tasks and PvM tasks. Each task grants you sacrificial coins. Completing all of the tasks in any of the two categories (PvP or PvM) will provide you bonus/additional coins You can either sell these coins to players, or spend it at the shop. The shop has a limited stock per account that does not reset. Meaning, once you've purchased all of the items in the shop, you've essentially completed the event. (You still, of course, have the option to sell your coins to other players if there are still remaining days left of the event) It also includes a set of new & exclusive weapons, including but not limited to: Sword of sacrifice (rage) Damages wielder by 5% of damage dealt Damage and cap is boosted by 0.3% per hp missing (this boost is doubled in PvM) Prayer is restored by 10% of damage dealt Sword of sacrifice (hope) Damages wielder by 5% of damage dealt Damage taken reduced by 0.3% per hp missing (this reduction is doubled in PvM) Reduces enemy defence by 10% of damage dealt Sword of sacrifice (despair) Obtained by enchanting x3 hope swords and x3 rage swords Inherits effects of both the hope & rage sword of sacrifice GPU / OpenGL Mode (Beta) We are excited to finally release a public version of the GPU/OpenGL mode! For some background on why its beneficial and what it does: Traditionally, the game client only uses 1 core of your CPU to render the game (while most modern games today use your GPU / video card) As a result, performance was always bottlenecked, ESPECIALLY in modes like resizable / fullscreen. On a relatively decent gaming PC, this mode can render at over 100+ FPS even in populated areas Benefits & features of this mode: This mode will pass over most of the "work" to your video card, which should grant a huge performance boost! Especially in resizable / fullscreen mode! The better your video card, the better the results! (Unlike before, where your video card would not make any difference) FPS can now be uncapped, which can provide a much more fluid feel for the game Features like anti-aliasing and aniostropic filtering improve the visuals! We have included our own particle system to the OpenGL renderer, which should also have some visual improvements compared to non-gpu OpenGL includes support for multiple colorblind correction modes! Stretched mode for fixed window mode, allowing you to scale the game client to any size you like! NOTE: While this mode has been tested for over a month in closed beta within our staff team, we strongly recommend to proceed with caution. This feature is in OPEN BETA, meaning you may run into some bugs / issues along the way (and we'd really like you to report them!). If you plan to do any high risk PKing, use this mode at your own risk! To use this feature, simply enable it via the "GPU (Beta)" tab in your side panel Bounty Hunter Added a new Bounty rewind scroll to the point shop for 500,000 bounties Untradeable, stackable scroll When consumed, it will guarantee your next bounty task to be the last one you completed (Task kill count is still randomized) Works for both standard and cursed bounty hunter tasks Can only rewind once every 15 minute Added a new Mystery scroll to the point shop for 25,000,000 bounties Permanently unlocks a perk that grants a 1/10 chance to receive Mystery crates from BH kills Increased the bounty reward for the red skull bounty task to 2,500,000 bounties Updated a variety of prices in the store, to better reflect their current value Removed some redundant items from the shop Cursed Bounty Hunter Added a new Cursed mystery scroll to the point shop for 25,000,000 cursed bounties Permanently unlocks a perk that grants a 1/10 chance to receive Cursed mystery crates from Cursed BH kills Added a new Weekly shop to the cursed bounty hunter store Only a certain amount of items can be bought from this shop per account, per week We are starting with a small amount of item (see below) but may add more in the future! Added an untradeable Pet fuse box to the Weekly shop for 500,000,000 cursed bounties Only one can be purchased a week To avoid excessive bypass of this limit, the purchase also requires 50 achievements to be unlocked Added new Cursed totems to the Weekly shop for 10,000,000 cursed bounties A tradeable, stackable item that can be exchanged for cursed bounties at shop value (10M) The weekly stock is limited to x5 per week, to reduce excess circulation of bounties in the player market Updated a variety of prices in the cursed bounty store, to better reflect their current value Removed some redundant items from the shop Hotspot Improvements & Additions Deep Wild Hotspot The superior chance boost now only works for wilderness bosses, and no longer works for superior blood-revenants Wildywyrm, Revenant Caves, and Mage Arena hotspots are now all packed into Deep Wild hotspot (rather than being separate hotspots). This should provide far more room for the favored hotspots! Hotspot point shop changes and additions: Added new Glorious crown for 5,000 points Increases hotspot points earned by +2 when equipped Autokeep and untradeable, similar stats to a neit. faceguard Added new Glorious bounty cape for 1,000 points Increses hotspot points earned by +1 when equipped Tradeable, and has the same stats and effects as a bounty cape Can be enchanted with x1 Eternal bounty cape and x3 Glorious bounty capes to create a Glorious eternal cape. In addition to having the same effects, stats, and autokeep as an Eternal bounty cape, it provides +2 points per kill instead of +1 Reduced beginner caskets to 50 points Reduced medium caskets to 125 points Reduced blood caskets to 250 points New glorious casket rewards: Hotspot Key Scroll II Unlocks a 1/10 chance for blood key drops via hotspot kills to automatically upgrade into Grand blood keys Can only be claimed if you have Hotspot Key Scroll I unlocked Hotspot Point Scroll II Permanently increases points from hotspot kills by +5 (total, does not stack with scroll 1) Can only be claimed if you have Hotspot Point Scroll II unlocked Decreased the vote skip requirement to 50 votes The hotspot cycle system will guarantee a unique hotspot every roll Hotspots are blocked from being repeated for two cycles after they become active Point bonus for blood orb now applies after the 2X scroll bonus This was a necessary integrity change, as the blood orb bonus has a far exceeded amount when doubled Other point bonuses, such as from gear & unlocks, will still apply before the 2X scroll bonus Blood Slayer Blood slayer d'hide has been re-modeled Given a slightly more "slayer-esque" look, with spikes on the shoulders and arms NEW Blood slayer robes Requires Rank 20 blood slayer, and 500 points per piece Same stats as Ahrim's robes top and bottom Provides a +2.5% chance (per piece) for a task kill to count as two Also inherits the drop rate bonus of mythic robes (if you own the respective piece) NEW Blood slayer plate armor Requires Rank 20 blood slayer, and 1,000 points per piece Same stats as Obsidian platebody and legs Provides a +2.5% chance (per piece) for a task kill to count as two Also inherits the drop rate bonus of mythic plate armor (if you own the respective piece) NEW Blood slayer icon Requires Rank 35 blood slayer, and 6,750 points Deal +2.5% PvM damage against blood slayer targets Receive a 1/10 chance (1/5 in PvP) to earn +5 blood slayer points from a Blood slayer task kill Kharazi (Monthly resets) On the 1st day of every month at 9:00 AM CST, everyone's Kharazi items go to the main world (coffer/bank). This includes storage items, and inventory/equipment items if your account is in Kharazi at the time of the reset. The first reset will go into effect as soon as this update releases, and will continue on its scheduled period from that point forward We are doing this in order to create a more even playing-field for the minigame (especially for new players), as well as create an exciting clean slate every month. You can type ::kharazi in-game at any time to see exactly how long until the next reset. In addition, the Nazastrool boss mechanic has been fixed so that it can no longer be safespotted, and is now slightly more difficult with an extra zombie spawn in his lair. General Patch Notes Swift gloves proc changes The swift glove proc now has multiple layers of balancing, particularly in PvP The swift proc can no longer occur on the same hit as a special attack or bolt special (PVP ONLY) The additional hit from swift gloves now has reduced damage scaled to the weapon's strength, as well as reduced chance depending on the weapon's attack speed (PVP ONLY) Although the chances are far less likely with these new balances, the total damage between the two hits of a swift glove proc is globally capped at 90 damage New Rare PvP treasure: Lucky upgrade scroll Gives permanent +5% drop rate and a +2.5% chance to receive double loot from donator mystery boxes/bags/chests In addition, this upgrade scroll is also obtainable from the Superior blood-revenant grand drop table New blood core shop items: Rain cloud death taunt (10,00 tokens) Blood reaper death taunt (25,000 tokens) Gold reaper death taunt (50,000 tokens) Hunger games Swift bow (t) added to the shop for 2,500 HG points Slightly stronger than a standard swift bow Shop prices slightly reduced for some items to better represent their value Epic pet boxes added to the shop for 250 HG points each Push-ups death taunt added to the shop for 1,000 HG points each Chicken dance death taunt added to the shop for 1,000 HG points each Fixed some outdated prices for the following shops Donator ticket shop Vote point shop Magic token shop Bounty / Cursed Bounty (previously mentioned) Hotspot point shop (previously mentioned) Undead pker drop table changes Super combat potions and anglers added to the drop table Removed the goodie bags & cash bags drops from the table (Integrity change: This was intended to be a beginner monster but has become an unintended OP money making method for end-game players with grand rings and fast kill potential) Epic pet mystery boxes Now have a 1/1,000 chance to receive a pet fuse box when opening This is not included in the collection log, as we don't intend to increase its difficulty to that degree Monster spawner Kills at the monster spawner give "monster tickets" (x1 per kill) You can exchange the tickets for various items: x2 tickets: 100M bag x10 tickets: Point mystery box x100 tickets: Donator mystery box Ancient hydra pet Removed the charge system (it's no longer necessary) Reverted spit cooldown back to the way it was Instead of a long spit cooldown, it simply won't have a chance to activate until you're 10+ seconds in to a fight Changes to Dark callisto Increased the chance of Dark Callisto's knockback attack Dark Callisto's attacks will now sap your magic level Bonds have been reduced from grand crests Added better rewards to killing bots In addition, you can now receive blood money bonuses from bot kills (total BM is halved compared to regular kills, and capped at 25) Added a "collect all rewards" button to the achievement interface, which will collect all unclaimed completed achievements Lowered the damage requirement for Hunllef, Nightmare, and Nex kill credit With that being said, the hitpoints have increased for the superior variant of all three of these bosses Lowered the damage from Nex's deflect prayer, and lowered her deflection's damage cap to 25. Removed the tick delay between Cursed Fang's special attack & next hit Changed the daily bag raffle reward to an Elite package rather than the cash pot, and changed the entry fee from 1,000 bags to 750 bags An elite package opens for: $100 bond Ultimate mystery chest The monthly vote raffle will now re-activate every month (it was apparently disabled) Loot keys now collect PK rewards and treasures, such as blood money drops Added a new shop interface, which should visually display the price of each item under its icon In addition, the new interface has a search feature and a higher item capacity than before Added a better interface for the Blood Shard and Blood Diamond price guides, with a search feature (similar to the bloodcore price guide interface) Added a new "accomplishment" overlay, which displays when you do the following: Unlock a new collection log item Complete an achievement Complete a daily money making activity Complete an adventure book task (more info on adventure book is further below in the update topic) You can now right-click "wield/wear" equipment items in your inventory while you're accessing your bank Bug Fixes Avarice (i) and shade genie pet The amulet of avarice (i), as an exception item, would cause you to protect your other 2 most valuable items on death even without a blood orb risk. Causing there to be no difference with or without one. After this fix, you will now require a blood orb in order to do so. Fixed various bugs with freeze spells, particularly with freeze registrations and ice barrage orb displays etc. Fixed a bug where the freeze timer overlay would not show when frozen by a ZGS spec Fixed a bug with yoshi pets & GLB causing you to retrieve items while dying This would lead to players, for example, purposefully dying in the Blood Slayer Cave to avoid the intentionally dangerous trip home As a result, we've made it so yoshi & GLB will not proc when dying in the wilderness Fixed an issue with grand comp cape (range) giving more drop rate bonus than intended Fix soul hunter crown / cape effect not working Fixed a visual bug with BoFA randomly changing to a dark color Fixed bugs with objects sometimes not properly appearing, such as webs at Mage Bank Vintage mode change While vintage mode (originally "welfare mode") was an effort with positive intent for new players, it's simply not a desired mode to play by the majority of active players. And for some new players, it can be rather overwhelming to understand. As a result, we've removed Vintage as a mode and are now strictly keeping it as a dungeon/cave. Not only is it easier to understand (essentially a wildy zone with item restrictions, or a "Blood slayer cave" for beginners) but it also allows us to narrow our focus and not spend much time trying to fix it as an entire mode. With that being said, we've made improvements to the dungeon itself: Improved the drop tables for every monster in the dungeon You can now pick up vintage slayer tasks from Nieve (inside the dungeon) for vintage dungeon monsters Vintage dungeon is now a 30 minute hotspot (it will always be only 30 mins, as opposed to the typical 2-3 hours) Changed the weekly and daily tasks to earning points & tickets instead of kills Vintage bonus scrolls now also give +25% tickets Added a new Dailies reset scroll to the vintage weekly shop (limited stock per week) When consumed, it will reset all of your completed daily money making activities, as well as the expiration timer & bonus tasks This scroll is not tradeable. It's recommended to earn vint. tickets or buy them from players to obtain this scroll The Adventure Book SpawnPK can have a pretty steep learning curve, and our data has shown from recent advertising that new players join with uncertainty on what direction to take. While making money is rather easy, all of our custom systems and items can (at first) feel rather overwhelming to fresh eyes, without proper guidance. To help fix this, we've created a new system called the Adventure Book, which all new accounts are now instructed to begin when they first join. It consists of up to eight chapters, containing tasks that essentially reward you for jumping into SpawnPK's custom content (at an incremental & chronological pace) For players who've already been playing SpawnPK for a while, there is still elements to this that you can enjoy! Majority of tasks that require unlocks, etc. will auto-complete for you when you login if you meet the requirements On the final chapter, you will unlock a repeatable chapter called "Daily comissions" which give you a set of tasks relatively end-game activities Consider it a new set of daily activities that you've unlocked for your accounts progression! Completing all of your daily comissions will earn you Adventurer coins which can be spent at a weekly shop The Item Guide / Library We've updated the interface for the item guide (::items) and with the help of our moderator Scooby, added over 50 items that were previously missing. The guides are now simplified to just how to obtain the item, and whether they're autokeep and/or untradeable (since their effects / stats are viewable on hover) Damage Bonus Overhaul We've been re-writing a lot of our core combat code, and this overhaul is one of the first results. Nearly every weapon script in-game involving effects or bonuses have been re-coded under our new system. This overhaul is one of the first results of this re-write project, but there are more to come! Damage bonuses are now additive, rather than multiplicative. So, for example, if your base max hit is 60 and you have.. +37.5% damage bonus from a BSH +10% damage from a wanderer's amulet +7.5% damage from crestbearer top +7.5% damage from crestbearer legs +7.5% damage bonus from a blood totem lantern The way your new max hit would be calculated before / after is.. OLD FORMULA (Multiplicative) 60 x 1.375 x 1.10 x 1.075 x 1.075 x 1.075 = 112.7 = 113 new max hit NEW FORMULA (Additive): 60 x (1.0 + .375 + .10 + .075 + .075 + .075) = 102 new max hit Like the example, this mostly affects PvM because the difference between additive & multiplicative increases based on the number of bonuses you have. And with PvM items, there are by far more damage bonuses that can be stacked than there is with PvP. We understand that this may upset some of you due to the decrease in damage, but please keep in mind this scales down everything. Not just one specific item, nor with any specific magnitudes. It will also provide us much more room for adding new exciting powerful gear in future updates, now that power creep has been scaled down. With that being said, we've still decided to buff to the following items coincide with these changes: Ursine chainmace (in wilderness) Webweaver bow (in wilderness) Accursed sceptre (in wilderness) Crestbearer armor pieces Crestbearer robe pieces Lunarhide pieces Blood reaper scythe Frosty twisted bow
  9. Ryan

    [June 17th, 2023] Patch Notes

    Patch Notes NEW Raffle System There is now a "Raffle Manager" NPC located at home and at ::gamble Currently there are three raffles in constant rotation: Daily cash bag raffle Weekly donator ticket raffle Monthly vote ticket raffle All three raffles have a unique and high value prize for the drawn winner We will continue to improve upon this system as necessary after this debut Event changes / improvements The event is now extended until June 30th The event fuse pet (Spring rev treasure pet) has received the following NEW effects: Increases superior chance for revenants by +10% +30% chance for rare revenant drops to be doubled Decreased the price of the spring caskets from 10 event coins to 6 We will be refunding x4 tokens for each spring casket bought at 10 coins prior to the update Refunds will be delivered manually, so they may take a few hours to reach your account after this patch. They will be sent directly to your reward coffer! Spring 2023 caskets are now tradeable! Wilderness boss improvements (Dark Callisto, Vile Venenatis, Devious Vet'ion) Made improvements to all three of the upgraded skotizo weapons Accursed sceptre special attack formula has been improved for PvM. It is no longer capped below the auto attack damage, and will consistently remain +50% damage bonus from the standard max hit Raised the range strength bonus of webweaver bow, and increased its wilderness PvM damage bonus Raised the damage bonus & cap of webweaver bow spec in PvM (and even more in wilderness PvM) Raised the strength bonus for ursine chain mace, and increased its wilderness PvM damage bonus Damage from vile venenatis's web is now greatly reduced if you're frozen (for example, if another player freezes you with ice spells or entangle) Reduced the base HP of all the new wilderness bosses, but increased the HP scaling per player (only after 3+ players) Loadout fixes / improvements You can now click skills in the loadout panel to modify the levels directly (without having to change them in-game and re-clone) Stats should now correctly apply when going from lower stats to max stats in loadout spawner The system does this by banking your equipped items automatically when spawning a new loadout Your equipped icon should now be deposited to your bank & replaced when spawning a loadout that has a different icon If your spawned loadout does not have an icon, your current icon will remain equipped. Spawnable items (such as dragon arrows) will now get removed when you change loadouts or click the "deposit all" bank button on your minimap, even if your bank is full of them (2147m+ quantity) Misc fixes / improvements Added two more monster tracker slots to the loot tracker (::loot) Fixed issue with multi-cast spells such as barrage in PvM (they were not always bursting to all of the NPCs in the vicinity) Fixed accuracy bonus issues with the unholy behemoth pet Fixed issue with fishing (hotfixed prior to this patch) Raised the protection value of dragon warhammer (or) Added a max hit cap to blood slayer staff
  10. Launcher Download Required! As of this update, you must re-download the SpawnPK launcher. Otherwise your client will not properly update! To do this, simply delete your "SPK"/"SPK.jar" file and re-download it at https://spawnpk.net/assets/SPK.jar You should see a "Version 2.0" label on the title bar if you're running the correct launcher We have upgraded to a new content delivery network for our client & cache downloads. This will mean faster downloads for everybody, and no more bottlenecking during times where everyone is downloading the update once! Spring Event 2023 Upon release, there will be a +25% event superior chance and 25% more tokens earned until May 30th Speak with the bunny at home to learn more about the activities on this event! Alternatively, you can type ::event or ::e to quick-view the event activies You can also now press CTRL+E as a shortcut for the ::event command! Roaming wilderness mobs As per usual, you can grab an event weapon from the egg piles at home and start hunting down "Spring revenants" roaming the wilderness! The weapon upgrades this season are relatively simple, being one weapon type that upgrades to tier 5 With that being said, the upgrade currency (spring rev. ashes) are dropped in a more linear fashion All event mobs drop x1 ash at a 100% chance With exception of superior event mobs, and the event bosses The crusher is back -- but with a more balanced rate than before. After reaching Tier 5 it is available for purcahse Spring shards (Soul hunter) For a limited time, soul hunter tasks will give you Spring shards instead of soul shards! Spring shards can be exchanged for either a 1:1 amount of spring tokens or a 2X amount of soul shards Spring rev. dungeon The spring revenant cave is back! Climb down the event tunnel at home to access this dangerous multi-combat dungeon The spring revenants within this cave have a unique drop table, and are killed with standard gear (rather than event weapons) PK activities We've slightly adjusted the token rates for PKing during this event, and added new bonuses Base tokens per PK are x100-150 +75 tokens earned if risking a cursed orb +50 tokens earned if in a hotspot +50 tokens earned if it was a BH target +25 tokens earned if it was in edgeville or ::pure zone Seasonal pet fuse box (LIMITED TIME!) During the event, pet fuse boxes received from promotional items (packs, tickets, etc.) will be the "Pet fuse box (seasonal)" variant Since there aren't really any exciting vintage fuse pets for Spring events, we've decided to do something a little different this season. For a limited time during this event, seasonal pet fuse box will have a rare chance to pull a Holy corporeal beast pet It MUST! be a seasonal box (from the picture above) in order to get this limited time pet!! After five of them are pulled, they will no longer be able to be pulled from the box. Event pets (Spring rev. dragon pet) Here's a quick snapshot of the event pet descriptions (both the standard and fusion) For clarification, since the hovers are blocking them out, the fusion cost is: x5 Spring rev dragon pets x25 Treasure fairy pets x25 Bloodchanting stones Misc. Patch Notes Vile Venenatis's web will now drain only 1 HP, prayer, and stamina every tick when you're frozen instead of 5 per tick You can now upgrade skotizo gear with the new wilderness weapons when you're in the wilderness After further consideration, we found this to be fair / consistent with other wilderness upgrades (such as the malevolent clamp) Looking ahead (Summer Event) We gave a small preview of what we have in store for the next event (Summer) on our website. Here's a quick screencap for those who missed it:
  11. Ryan

    [May 21st, 2023] Patch Notes

    Patch Notes Decreased respawn delay for the new wilderness bosses from 25 seconds to 10 seconds Dark callisto's knockback attack will now push players to the other side of the cave if they're too close to the north side / wall Dark callisto's knockback attack now occurs slightly more often Increased the blood money drops for the new wilderness bosses to x100-200 Increased the time required to be out of combat to logout in the new boss lairs (and escape caves) from 10 seconds to 20 seconds Fixed a bug where the new wilderness bosses did not activate your "in combat" timer, allowing people to log out mid-fight Fixed a bug with collection logs for the new bosses Changed looting bag "check" shortcut from SHIFT+CLICK to CTRL+CLICK (should help avoid misclicks when dropping pets, etc.) Added frost/lava/earth relics to the bloodcore exchange Added frost/lava/earth relics as an elite wandering merchant task Added max hit dummies (PVP & PVM) to ::mythic, which should help testing for wilderness weapons Fixed a bug with purchasing beginner gear @ the vintage shop not updating your account's hit charges Fixed a bug with enchanted god capes disappearing when checking your charge through the "switch-god" option Fixed a graphical bug with swampbark appearing as splitcestral Starter pack now gives an untradeable variant of the vintage dungeon teleport tabs Added a command for staff to remove caught farmers from the vintage mode leaderboard
  12. Ryan

    [May 16th, 2023] Patch Notes

    Patch Notes New global wilderness boss changes / fixes Rather than going back to the entrance when you exit the boss lairs, you will be sent to the "Escape Cave" with two different exit points. At the center, you can climb up a rope which takes you to a location in multi wild (located in the woods in between all three of the standard bosses). This is a two-way point, where you can climb back down. All the way down south, there is a portal which will teleport you to a singles location (located in the ruins, directly north of Demonic Gorillas). This is a one-way exit. Soulsplit will no longer work on Devious Vet'ion, Dark Callisto, or Vile Venenatis Fixed issues with Devious Vet'ion still taking damage during his hellhound phase Fixed issues with Devious Vet'ion dying on his first phase Dark Callisto will now set traps on the exact location of up to seven players in the lair (during his roar phase) To pair with this, we've also increased the time you have to move away from a trap (when it spawns) by one tick Dark Callisto's base HP reduced from 5,000 to 4,000 Dark Callisto's ranged attack damage has been reduced Vile Venenatis's spiderlings will now appear with a clickbox overlay (for easier appearance and clicking) Fixed issue with Dark Callisto's drops counting for Vile Venenatis's collection log (and Vile's c-logs not registering for her own deaths) Balanced the blood slayer hasta Special attack damage cap reduced from 83 to 80 The damage cap will also now scale down if you have less than 50% special attack energy It will scale down again if you have less than 25% special attack energy Blood slayer equipment which gives bonus damage & accuracy now break on death, including: The blood slayer book, bow, staff, spear, tentacle, and hasta Grand looting bag fixes You can now shift+click looting bags to check them (this includes standard / blood looting bag as well) Larran's keys are now autograbbed by opened GLBs Fixed issue with GLB not grabbing coins or cash bags Removed the new bosses (and Nex) from the blood slayer Boss Hunter task list Added another loot key chest at Edgeville, in the alternate bank room (with Mandrith, Risky Rick, etc.) Added an "open-all" option to blood slayer javelin packs Blood slayer javelins are now autokeep Fixed the haunted zaryte bow PvM attack speed (it was not given the speed exception like regular z-bow) Fixed issue with multi attacks (such as multi burst/aoe spells) not properly hitting all enemies in PvM Fixed issue with Nex not respawning Fixed issue with dropping certain consumables like brews being counted as a "spawned item" that disappears Fixed issue with CTRL+B not working when interfaces are open Fixed issue with the color of standard hearts Fixed issue with PK Ratings leaderboards crashing clients
  13. NEW Wilderness Bosses SpawnPK is introducing three new global bosses to the wilderness, with more advanced mechanics than any other wilderness boss before! Each have their own distinctive Singles-Plus lair, which gives you infinite magic sickness until you leave the lair. Once you exit the lair, the sickness wear down to a duration of five minutes. They all have a rare chance to drop one of three unique pieces of the Cursed fang blade, which is a new PvP melee weapon (more information below). They also each have a very rare chance to drop a component used to upgrade respective skotizo weapon With that being said, they are also immune to the power of Skotizo, so revenant / skotizo weapons will not provide additional damage or accuracy against them! You must obtain the new upgrades to harm them with the wildy PvM effects! Dark Callisto This boss's lair can be found near the regular Callisto boss, and requires 100+ Callisto KC to enter Dark callisto has a weakness to magic and will take reduced damage against melee and ranged attacks. His attacks include the following: Melee (standard): Any player within melee distance will receive damage from this attack. It is its most powerful attack, and hits 50% through prayers Range (standard): Players outside of melee distance will be hit with this attack. It is weaker than its melee attack, but still hits 50% through prayer Knockback (special): Players in the cave will be knocked backwards by a white projectile. Once knocked down, they will receive immense magic damage (unless protecting from magic with prayer) Bear traps: At two different stages (66% and 33% health) Dark Callisto will spawn bear traps around the area. Standing on any of these traps will deal typeless damage to the player and freeze them for 9 ticks Dark Callisto has a very rare chance to drop the Cursed fang shard 1 (one of three components to craft a cursed fang) There is also a very rare chance to drop Claws of callisto which can be attached to a Skotizo chainmace to upgrade it into a Ursine chainmace. This can also be attached to a dyed skotizo chainmace (or can be dyed afterwards) Ursine chainmace provides +10% more wildy PvM damage than the Skotizo chainmace. In addition, it provides +10% melee accuracy, and also increases the chance to spawn superior variants by 10% (includes bosses, blood-revenants, etc.) Its special attack consumes 50% energy, and provides additional accuracy & damage. Upon successful hit, it inflicts bleed to your opponent and prevents running for 6 ticks (3.6 secs). The bleed damage is higher for PvM than PvP Vile Venenatis This boss's lair can be found near the regular Venenatis boss, and requires 100+ Venenatis KC to enter. Vile Venenatis has a weakness to melee and will take reduced damage against ranged and magic attacks. Her attacks include the following: Range attack (standard): Launches a green projectile at players Magic attack (Standard): Launches a web projectile at players Melee attack (standard): Any player within melee distance will receive damage from this attack instead of the two above Sticky web (special): Deploys sticky web at a random player, creating a 7x5 AoE area where any player standing within it will take rapid hits, as well as have their prayer and run energy drained Spiderlings (special): Deploys some weak spiderlings to assist her. The more that are alive within the lair, the more Venenatis can hit through protection prayers. Vile Venenatis has a very rare chance to drop the Cursed fang shard 2 (one of three components to craft a cursed fang) There is also a very rare chance to drop Fangs of venenatis which can be attached to a Skotizo bow to upgrade it to a Webweaver bow. This can also be attached to a dyed skotizo bow (or can be dyed afterwards) Passively, it provides the same upgrades as mentioned with ursine chainmace (more damage/accuracy, and higher superior chance) Its special attack consumes 50% energy, and causes a rain of arrows hitting the enemy four times in succession. Each hit deals up to 40% of the player's max hit. Devious Vet'ion This boss's lair can be found near the regular Vet'ion boss, and requires 100+ Vet'ion KC to enter. Devious Vet'ion has a weakness to range and will take reduced damage against melee and magic attacks. His attacks include the following: Lightning (standard): He launches 11 bolts of lightning at random tiles in the lair. Up to 7 of these tiles will be the location of players that are in the lair. If a player is standing on the tile when it strikes they will take massive typeless damage. If adjacent, they will take slight damage. NOTE: If you're frozen, damage is reduced from lightning -- this is to ensure that PK scenarios are not too unfair for the players involved Hellhounds: At 50% hitpoints, he will summon hellhounds to attack players. For as long as they're alive, he can not take any damage Shield bash: He will raise his shield and a set of AoE tiles will be indicated with dark shadows. Players standing within the tiles will take high amounts of damage and be stunned for 5 ticks Enraged form: Once his hitpoints reach 0, he will revive himself to full HP in "enraged form" (indicated with gold coloring) and need to be killed once again. The hellhounds will summon again when he reaches 50% hitpoints during this form Devious Vet'ion has a very rare chance to drop the Cursed fang hilt (one of the three components to craft a cursed fang) There is also a very rare chance to drop Skull of Vet'ion which can be attached to a Skotizo sceptre to upgrade it to a Accursed sceptre. This can also be attached to a dyed skotizo sceptre (or can be dyed afterwards) Passively, it provides the same upgrades as mentioned with the other weapons (more damage/accuracy, and higher superior chance) Unlike Skotizo Sceptre, it also has a unique autocast spell which can deal massive damage in PvM combat (particularly wildy!) It also has a special attack, which consumes 50% energy that deals 50% more damage than the autocast spell making it a PvM nuke! Cursed Fang Once all three pieces of the fang are obtained, they can be combined to craft the Cursed Fang. This weapon is considerably the new BiS for melee PvP (for auto-attacking) but also has a very note-worthy special attack! This blade has two unique passive effects: Upon rolling for a chance to successfully hit your opponent, the fang will re-roll if the first one fails for another attempt. With a slight SPK twist, the formula will also "curve" based on the defensive bonuses of your opponent -- making it somewhat of a "tank buster" This curve formula allows it to not be excessively OP against squishier players, while still maintaining good accuracy against tanks, too. Upon successful hits, rather than hitting a random number between 0 and your max hit, the fang will hit a random number between 15% and 85% of your maximum hit. When attacking a max hit dummy, you'll notice a distinction between your max hit and "true max hit" In addition, the blade also has a special attack which consumes 25% energy. This special attack's energy cost does not work with reductions such as vigour. The special attack will improve the damage & accuracy, as well as improve the damage roll to a random number between 15% and 100% of your maximum hit. Singles-plus Zones All singles-plus areas in-game now have a PJ timer of 20 ticks (12 seconds) This includes the new lairs, as well as other existing (or new) locations with this combat type as well Vintage (Welfare) Mode Changes First and foremost, we've renamed Welfare Mode to "Vintage mode" which can now be accessed via ::vintage or ::vint (the old ::welf / ::welfare commands still work as well) There is also a brand new main menu, as well as a "Vintage master" NPC located near the edgeville wilderness border You will now receive "completion tasks" based on your welfare mode kill count (non-bots) (non-repeatable) The shop has also received some new additions / changes, and we've also added a daily leaderboard! This leaderboard counts the top (non-bot) vintage mode kills for the day, with the following prices: 1st place: $20 bond 2nd place: $10 bond 3rd-5th place: $5 bond Vintage Dungeon This new dungeon can be accessed by purchasing a Vintage dungeon teleport tab from the point store. New players will also receive 10 free teletabs in their starter pack. Upon teleporting in, this dungeon is deep-wilderness singles-plus and works similarly to the Blood Slayer Cave (with a few differences) Monsters in this dungeon drop decent starter gear and Vintage tickets Vintage tickets can be cashed in for points at edgeville (and are also tradeable) Drop rate and tickets increase the more monsters you kill (this bonus is indicated with an overlay) until you leave the cavern Monsters with better loot are found deeper within the dungeon The only exit is from the location you started, which takes you to another "tunnel" that you must run down to exit back to Edgeville home This new dungeon provides a decent wilderness option (for both PvMers and PvPers) who don't have good enough gear to compete in the real deep wild, or just simply prefer the "vintage" style of SpawnPK (limited pets, customs, etc.) Unlike Edgeville and Pure, it also encourages the full combat triangle (NH, bridding, etc.) in PvP. Lastly, bounty hunter is active in this dungeon but is isolated to this zone. Meaning you can receive targets who are also in the cavern (and only in the cavern) Loot Keys We've added loot keys to SpawnPK! In order to unlock them, speak with Skully at home and pay a small fee of 100 blood money. While toggled, your loot from player kills will be placed inside of a loot key, of which you can carry op to five. This does not include bonus drops / treasures / blood money. And of course, if you have a yoshi pet out (or an opened GLB) it will be overrided by the auto-grab Loot keys can not be banked, emptied, dropped, traded, or destroyed. You must claim the loot they carry via a loot chest The loot chest can be found at home, as well as other common teleport locations such as: Pure Zone, Clan Meet, Mage Bank, EdgePvP, and Help Zone. When holding loot keys while skulled, there will be an indication to you & other players of how many keys you're holding. There is also a red skull variant for this as well. Blood Slayer Expansion We've made various additions, QoLs, and adjustments to various blood slayer content! NEW Blood slayer items We've added Blood slayer javelins to the store! Packs of 10 can be bought for 5 blood slayer points, and require Rank 15 to purchase. When used with a Heavy Ballista, it will cause the special attack to inflict bleed based on damage dealt. For sake of balance, the bleed applies a tick after the special attack (as opposed to morrigan's javelin) You can also purchase Blood slayer hide body & chaps from the blood slayer store! They require Rank 20, and cost 500 blood slayer points each. Each piece provides a +2.5% chance for a task kill to count as two. It also inherits the drop rate bonus of mythic d'hide (if you own the respective piece) Lastly, we've added the new Blood slayer hasta, which requires Rank 30 to purcahse and costs 1,000 points (and also requires you to own the Blood slayer spear). This hasta is the one-handed equivalent of the blood slayer spear, with an attack speed matching the tentacle. The special attack is similar to that of a Dragon hasta as opposed to the spear counterpart, consuming your full spec bar and dealing damage based on the amount of energy spent. Blood slayer beast (adjustments) Frost, Lava, and Earth relic drop rates have been changed from 1/1,000 to 1/1,500 The blood slayer beast pet has also received some buffs! Blood slayer beast pet gear boost increased from 10% to 15% Blood slayer beast pet damage boost increased from 5% to 10% Task Management You can now speak with a blood slayer master and click "Manage my tasks and information" to view plenty of (previous omitted / vague) information. When you receive a PvM task that you enjoy, you can now spend 500 blood slayer points to "prefer" it. Upon picking up a new task, you will have a higher chance to receive your preferred task vs. the other tasks We've also added a couple new tasks to the list as well: Nex (if requirements are met) has been added to Boss Hunter tasks The new bosses (if requirements are met) have been added to Boss Hunter tasks Blood-revenants have been added to Monster Hunter tasks Also, we've completely removed the gear requirement for PvP blood slayer tasks. The way we see it, PvM tasks always had less roadblocks, and were much better for earning points / ranks. We may add new task types in the near future, which could potentially include bringing back the old gear requirements for additional points. We'd love to hear if you guys have any other suggestions on our discord! Blood Slayer Cave (Integerity Change) These changes may be more praised by some members of the player-base vs. others (PVMers vs. PKers) but we considered them necessary integrity changes. Initially, the cavern was much less rewarding as far as drops go, and required more time to gather keys and essence to fight the boss. That has since changed quite a bit, and yet still has rather over-the-top "crutches" for what's meant to be a dangerous wilderness dungeon As a result, we've made the following changes: The blood slayer beast portion of the cave is now Singles+ (like the rest of the cave) Similar to the new wildy boss lairs, you will endure infinite magic sickness while you're in the cavern. Once you exit the cavern your magic sickness will wear down to a duration of five minutes Nex (Changes / Adjustments) Harbringer Nex and Nex have been set back to her original hitpoints (prior to its last patch) but with some caveats! Similar to the new boss lairs (and now Blood Slayer cave) you will now endure infinite magic sickness while inside the lair. Once you leave, your magic sickness will wear down to five minutes. Lastly, we've made some adjustments to her combat: Removed her soulsplit prayer (her heal was not helping her very much) Deflect Melee and Deflect Range are now slightly more common than Deflect Magic She will rotate between prayers more frequently, and at a randomized pace Ancient Hydra Pet (Integrity Change) For context, the intended purpose of the pet was to be more of a tank buster, providing a counter against opponents with very high tank set ups. This still, in theory, makes it a very powerful pet. However, what it turned out to be was a defense buster across the board. Weakening tanks as intended, but also turning players wearing welfare/lower-tier gear from "squishy" to nearly no-arm'd. To make matters worse, this was often irrespective of the pet-user's gear. This ends up being not only unbalanced, but detrimental to the server as a whole. We have a lot of high-accuracy customs on SpawnPK, but tests have shown numbers far surpassing anything else with this pet. With that being said, we've made our changes to reflect the original intention of the pet as opposed to strictly across the board nerfs. Hydra pets no longer ignore defences unless the target has a high enough defence bonus. This means it will proc on players with high level tank gear (justiciar, torva, tektonic, etc.) but NOT squishy/welfare gear (spawnies, etc.) Hydra's spit can now only activate when the pet is fully charged The spit's cooldown has been increased from 10 seconds to 30 seconds Critical / Max Hit splats (QoL) When you hit your max hit (or cap) on an opponent, its hitsplat will be distinguished with a bright orange/gold trim The look obviously varies between whether you have "New hit marks" toggled in your settings tab New crystal armor / BoFA dyes In the bloodcore shop, you can now purchase crystals to dye your crystal armor pieces or Bow of faerdhinen (not including the imbued version) Each crystal costs 1,000 blood core tokens, and one crystal dyes one crystal piece. There are seven different color variants to choose from! Much like most dyes, if you lose the item on death, it will drop the non-dyed version and you will autokeep the dye / crystal. New Hotkeys (QoL) CTRL+H to prompt the ::home command CTRL+S to prompt searching in the item spawn tab (will also switch to the tab) CTRL+S while banking to prompt bank item search CTRL+D while banking to deposit all items (inventory, equipment, etc.) CTRL+R while banking to prompt bank item repairing Other QoLs, Fixes, Changes Fixed the PK ratings reward with cursed orb / master orb Fixed crashing that occurred at clan wars maps Reduced the attack speed of BOFAs and Zbows (in PvP only) Casting vengeance now requires true (non-boosted) defence level to cast Fixed bug that allowed additional hits like swift procs to hit through Demonic Gorilla's prayers Behind the Scenes Improvements A big part of this update's development was upgrading our previous asset management system, which allowed for most of these new models / animations / graphics. It was a very time consuming process to develop, but to put it into perspective, the benefits of this modernization will show for years to come! It allows us to import new models, animations, graphics, items, NPCs, etc. with ease as -- compared to what used to be a very slow & tedious process. In fact, sometimes the process would be nearly impossible due to incompatibilities! These new weapons, maps etc. on the update were previously incompatible with our old/antiquated system. To put it into further perspective, we made some very small showcases to demonstrate these new developments. A lot of NPCs at home have been changed to brand new (more modern) models that previously would've taken a while to import. We also added "proper" or at least more appealing graphics to some things like BOFA's arrow projectiles, Zaryte bow's (as well as all the new content in this update, of course!). Due to the upgrades mentioned earlier, we were able to do all of that in an hour or less! Improvements will continue as we gear toward Raids 3, which luckily will take nearly as much time as this initial process (the heavy lifting is over!)
  14. Patch Notes Fixed a bug with loadout spawning not recognizing/swapping items that are already in your inventory (that would fit into your loadout) Fixed a bug with note converted drops not counting for c-logs (particularly Skotizo's mystery box drop with an amulet of avarice) Fixed a bug with remaining at your sit position when following players with ::afk enabled Welfare mode adjustments Added new Welfare point lamp to the daily task (grants +25 points on claim) Added grand luck falcon pet to the white list Added boneguard pet to the white list Added amulet of ranging to the white list Added leaf-bladed battleaxe to the white list Added SoL & Staff of balance to the white list Added toxic staff to the white list Added zamorak/saradomin/guthix halo to the white list Added obsidian armor set to the white list Added dragon scimitar (or) to the white list Added imbued god capes to the white list Added ring of suffering (i) to the white list Added ava's (t) to the white list Added ring of venenatis / callisto / scorpia to the white list Rating system adjustments Master orbs now give +1 score per kill You no longer receive "point boosts" when killing opponent's who have a score that is lower than yours by more than 75+ Rank addition/reduction is capped at +/- 25 in welfare mode (can not gain or lose more than 25 score in welfare mode) Fixed issue with the reward drops not rolling properly We had an unintended blood orb requirement for the drop rolls to actually proc, which is now removed! Fixed issues with leaderboards sometimes not sorting properly
  15. PK Rating System SpawnPK now has a scalable rating system for PKing, which is zone specific. Meaning, you have a different PK rating for different zones/regions. Edgeville PKing rating is the primary one, with its own reward systems. Rather than going into detail on this post, here's a screenshot from our informative guide available in-game. It should answer most (if not all) questions you may have about how this works! Ratings and ranks are represented in-game in various ways! For example, in Edgeville BH it will show the Edgeville rating/rank of your target on the overlay. This also applies to secondary rating systems like Deep Wild. If you're not in a rated area, it will default to the old ELO display. NOTE: You can also right-click "Inspect" players in the wild to view their rating (in a rated area). Additionally, there is a "top players online" leaderboard for each rating system. Climbing up the ladder for Edgeville PKing also has tangible benefits! When you click "View rewards" you will see an explanation of all the rewards your Edgeville PKing rating has to offer Additionally, it shows more rewards that are in store if you reach the higher ranks! NOTE: PLEASE READ In the future, we plan to implement Seasons to this ratings feature. What this will involve, is every 'x' amount of months (for example 2-3 months) SpawnPK will enter a new season. When the season changes, the top (5-10) players will receive a grand prize, and then everyone's rating will reset back to the default (Bronze 1,500) The update is not releasing with this feature because we'd like to first collect data on everyone's performance (Primarily to decide on factors, such as what the duration of a season should be) Until then, ratings will remain permanent -- we just want to make sure everyone is aware of this future plan beforehand. Welfare Mode We're introducing the new Welfare Mode (discussed in discord #polls) for Edgeville and Pure Zone! It's perfect for new players who struggle to compete with all of our powerful customs, and it also provides a way for veterans to enjoy PKing that leans more toward SpawnPK's classic side. Simply type ::welfare or ::welf to access the menu in-game! For more information on how it works, please view the screenshot if our informative in-game guide below When in the Edgeville or Pure Zone wilderness with this mode toggled, you'll receive an icon above your head indicating that the mode is active. When you attempt to enter the wilderness via Edgeville or Pure Zone border, with restricted items you will receive an error prompt. This prompt will provide you with a visual guide of the restricted items that you brought with you. Additionally, in the ::welfare menu you can prompt this guide at any time (or just view the full white list) Killing players in welfare mode will grant you +5 welfare points and killing bots will grant +1. When you access the ::welfare/::welf menu you can access a shop, which has two tabs The first tab contains a general stock of items, that are mainly useful for players starting out & need essentials. The second tab contains a limited weekly stock of treasures and currencies (as well as re-purchasing of beginner items for newbies) The limited weekly stock is account based meaning other players do not take from your stock. Weekly Bonus Overhaul The weekly bonuses event has received an overhaul, which includes support for categories of tasks to complete. As of this update, we've included new tasks for welfare mode and for pure zone The original weekly tasks are still included, and are now under the "Global tasks" category Additionally, we've included some other QoLs to the weekly bonuses system: Mythic donator rank now provides a reward level boost of +4 (rather than +3) as shown in the picture above You can now type ::weeklies or ::week to access the tasks directly, rather than having to navigate through the "Active events" menu. Collection Log Additions We've added some brand new collection logs that were not added before! As per usual, these entries are not retroactive unless the item is autokeep/untradeable and could only be obtained from the log source. Entries that are retroactive will be specified under the list. Bork Vorkath Vet'ion Wicked vet'ion Superior blood revenants Mystical tekton Blood tekton Corporeal beast Regular slayer store Blood diamond store Pet accessories are retroactively checked (enchanted pet accessory will count for all) Ancestral dye is retroactively checked (dyed pieces in your bank, for example, will be considered as an entry) In addition, we've made some other miscellaneous changes/improvements: The enchantment chest collection log will now consider 1 of the 3 enchanted god capes for all three entries. This will also be retroactively checked for players on log-in after this update's release Dragon-slayer gloves from the collection log reward shop now give +15% damage instead of +12.5% damage Well of Goodwill Overhaul The well of goodwill is hungrier than before, requiring more bags to fill it entirely. In return, it now cycles a random buff between a variety of brand new server-wide boosts: +10% drop rate bonus for 3 hours 2X slayer & blood-slayer points for 3 hours +25% chance for superior wilderness bosses for 3 hours 2X chance for statuettes and artifacts for 3 hours 2X hotspot points for 3 hours To be more specific on contribution changes: The well now requires 25K cash bags server-wide Increased the cash bag contribution to x100 cash bags (10B) Decreased points earned from 10 per contribution to 5 You now have the option to contribute a batch amount (5x, 10x, or 50x) Patch Notes (List #1) Below is our first list of gameplay changes, QoLs, and bug fixes. This first list was geared more toward the Community Driven aspect of this update Gameplay changes & QoLs: There is now a new settings option: "Toggle pets for 'bank all'" When enabled, the bank-all button (on minimap) will also make you pick up your pet and deposit it to your bank as well There is now a new settings option: "Cosmetic 'icons' visibility" When disabled, it will hide all those flashy icons / parrots / etc. players have equipped Cosmetic items (icons, parrots, etc.) will now be deposited via the bank-all button Added new hotkeys for quick access You can now press CTRL+L to open your loot tracker You can now press CTRL+C to open your collection logs Mini-me pets are now noteable, and are spent as such in the enchantment chest Reduced the respawn timer of abyssal sire from 15 seconds to 5 seconds Vorkath teleport will now bring you to the spot right against the wall jump, rather than down by the boat Slightly nerfed coins from grand crests Nerfed coin rewards from mystery boxes/bags/chests Paying for item repair fees via bank will now recognize & spend cash bags in the bank (not just coins) Added glorious casket scroll, nex upgrade scroll, hotspot point & key scrolls, to ::scrolls Added a right-click "Lock" option to the BH teleport spell Warning dialogues for wilderness teleports will now include info on whether the spot is multi-combat Added warning dialogue for wildernss cloak teleports (including multi-zone warnings, as mentioned above) Malevolent cannon now requires 99 hitpoints to equip In the "specific" PvM loot tracker, you can type "Revenants" to track ALL cave revenants You can also type "Blood revenants" or "Blood revs" to track ALL blood revenants Raids reward changes / improvements Reduced the weight of raid items from all hotspot caskets Improved the rate of raid items earned from CoX (actual raid items, such as tbow etc.) Removed raid caskets from mystery boxes/bags/chests Fixed grand luck falcon effect for raid rewards (it was not working properly) Blood slayer cave improvements Added new higher value rare / very rare drops to monsters in the cave This includes mystery chests, prize keys, grand prize keys, blood chests, epic pet boxes Drop rates and item types are dependant on the difficulty of the monster and how far they are within the cave The cave now has an "essence bonus" that scales with killcount This percentage can increase the amount of essence you receive You can now pay cave essence from your looting bag when summoning the blood slayer beast boss Using the blood slayer gem inside of the blood slayer cave will allow you to cancel your task (or pickup a new one) Greater blood orbs now require 50+ player kills to purchase Master blood orbs now require 100+ player kills to purchase Increased the amount of bags dropped from players dying with orbs, to accomodate for the price hike in Risky Rick's store Changes have been made to Nex The drop rate bonus from the nex upgrade scroll is now visible on your equipment screen when you're within the cave Nex's respawn timer is now 33% slower Nex's HP has been increased from 4.5k to 7.5k Nex's chance to drop mystery chests is lowered from 1/175 to 1/350 Nex's chance to drop prize keys is lowered from 1/250 to 1/350 The Blood-dragon minipet and King blood dragon mini-pet now have a chance for 2X BM not just in Edgeville, but also in Pure Zone and Deep Wild Added new "King soul dragon mini-pet" to the enchantment chest Costs: x5 King blood dragon mini-pets, x2 treasure beasts, x2 bounty beasts Success chance: 100% - 10% chance to receive a bonus T1 emblem from BH - 10% chance to receive 2X pvp artifacts and treasures while PKing - 25% chance to receive 2X blood money while PKing at edge, pure, or deep wild Added a new item to the Wandering Merchant shop, the Grand looting bag Requires a blood looting bag and 5K wandering tokens If you do NOT have a Yoshi pet equipped or in your inventory, you'll receive.... +30% drop rate bonus in the wilderness Chance to receive mboxes from both PvM & PvP kills (the deeper the wildy level, the higher the chance) Very rare to receive mchests from both PvM & PvP kills (the deeper the wildy level, the higher the chance) Loot will telegrab to the bag when the looting bag is opened (this also works in non-wilderness) The following items are now available in EdgePvP Zulrah helmets (tanz, magma, viper) Korasi's sword Torva armor Blood thorn bush seeds You can now use a spawnable cleaning cloth (Item ID 3188) on most dyed items to wipe the dye off Certain (very few, but some) dyed items do NOT refund the dye on wipe. Nonetheless, you are given a warning message when that's the case Bug Fixes: Fixed bug with PvP grand treasures not registering into the collection log Fixed issue with weapon stance memory when switching weapons. Selected weapon stances will now properly save on re-log, and will also be recognized correctly (stance selection will be remembered by weapon type as opposed to specific weapons) Fixed issue with balance spirit pet regen times Fixed bug with psycho mad hatter giving the same accuracy bonus as regular mad hatter Fixed bug with CTRL+T and ::tpsitem not working at certain parts of ::mythic zone Fixed the revenant cave pillars (agility shortcuts). You can now attack players across them with mage/range Fixed issue where dropping a pet while jumping over rev cave obstacles would cancel the jump Fixed noted dark totems not fully autokeeping on death Fixed kill recognition bug (you could kill someone at pure and teleport to edgeville to receive hotspot points for pure / edge, for example) Fixed / improved the gate jamming @ agility course Fixed bug where the radiant dye made dragon claws (or) autokeep Fixed bug where attacking Jungle Demon would not remove your Amnesty Fixed bug where blood looting bag would be cancelled by yoshi in Mage Arena (where yoshi is pretty much disabled) Fixed bug where clicking "nevermind" to pay the blood slayer cave limit reset would act as if you clicked "yes" Fixed bug where loot tracker was tracking PvP loot within the Hunger Games minigame All items that have a value of "0" are now auto-lost on death. Items such as Prize Keys, Grand Prize keys, Infernal Stone, Malevolent Clamp, etc. have always intentionally had a death value of "0" But in instances where a player has absolutely no other protected items (spawned loadouts, etc.) these items would still protect on death. The aforementioned items are now a guaranteed loss, even if you're protecting nothing else on death Loadout Systems Additions Loadouts now includes support for mini-pets and cosmetic slot items (icons, parrots, etc.) When cloning, the loadout will simply pickup on whichever mini-pet you have activated (or if you have none) To make room for this, we've slightly re-designed the layout of the side panel. Equipment slots will now show the slot icon when no item is present, and we've also updated the item icons so that all items should be visible.. In addition, you can now set the text color of loadouts, as well as picking an icon of your choice. This feature is available when re-naming existing loadouts, and also when creating a new one. Patch Notes (List #2) The patch notes below were things we had developed at random times throughout December / early January. We went ahead and gathered some of the changes from this code branch that aren't too drastic, but still benefit the server: Daily challenge changes Removed rev-caves challenge Deep wild challenge rewards changed from x750 BM to x1 Prize ticket Deep wild challenge kill requirement lowered from 15 to 10 Mage bank challenge reward changed from medium casket & 1.5k magic tokens to x1 Prize ticket and 2.5k tokens Blood revs challenge rewrad now gives x250 blood-rev ashes Blood rev challenge kill req lowered from 35 to 20 Kharazi changes Dragon arrows and dark bow added to Jungle demon common table Jungle demon dragon equipment table drop rate buffed from 1/16 to 1/4 Jungle demon common drops buffed All jungle monsters drops buffed Jungle horror HP & Def reduced by 33% Blood shaman HP reduced from 125 to 50 Trading stick shop buffed Jungle savage HP reduced from 42 to 32 Jungle spider HP reduced from 45 to 25 Kharazsi chests buffed 3 new kharazi chest locations have been added Jungle c'bow ranged attack bonus buffed from 95 to 135 Jungle demon daily reward changed ( gives treasure chest (u) and prize ticket (u) ) Doubled the BM earned from PKs in Kharazi Hunger games revamp Rank display has been added to lobby screen before the match Added new powerups, and changed the visual (Gear, Weapon, Accuracy, Spec-restore) Added new events: Wolves: High damaging, reduces run energy Chaos event: Spawns horkers, wolves AND swarms for 30 seconds Damage perk event Accuracy perk event Golden demon event: Can only happen once per match, gives a Golden AGS on death, +5 HG points for killing Made changes to the loot chests: Added rewards from HG shop to the loot chest tables Nex items added to the loot chest tables Increased range ammo & possible variety (dtaxe, mjaves, etc.) Rares & very rares from the loot chests are slightly rarer Added a few othe rnew various items The money-making daily now gives an HG point lamp (similar to LMS) instead of a hotspot scroll Added a new HG game mode: Zerker style Added tasks to LMS Added minigame boost scroll to Wander Merchant's shop When activated, for 60 mins you'll experience: Increased points at HG, LMS, Tournies Drop rate bonus in Kharazi New donator ticket shop items Epic pet mystery chests for 22,500 tickets Boost pack (5) added for 15,000 tickets Opens for 5 of the following possible items: Luck scroll Super luck scroll Blood discount scroll Blood slayer scroll Bloodlust scroll Superior blood-rev scroll Hotspot scroll Epic point m-chests Added the following to wandering merchant: Blood-rev ashes to wanderer easy/med task lists Nihil shards to wanderer medium list Ancient godsword to wanderer elite list Zaryte c'bow to wanderer elite list Added slight aesthetic improvements for: Achievement interface Money-making teleports Gambling screen Hunger games (multiple menus) New icons for the chat messages via yoshi grabbing and loot bag pickup
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