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Fight Credits (PvP Reward System) This new untradeable currency is obtainable through Edgeville PKing (We may add more zones, but we'd like to monitor it first at these early stages) The goal of this currency is to provide rewards more directly toward what would be considered a PvP fight: The fight must be at least 10+ seconds long Both players must have dealt at least 50+ damage Both players are real, not edgeville PK bots If the above criteria is met, then both players will receive rewards! The amount of credits earned per fight is scaled by: The time duration of the fight (time scaling caps at 60 seconds) The PK rating rank of your opponent Fight credits (losses) You fought well, but they fought better! If you die in an eligible fight, "loss" credits will appear in your reward coffer after your respawn. While the rewards are not as fruitful as "win" credits -- they're still decent enough to compensate your efforts, and encourage you to get back in the wild! Fight credits (wins) They fought well, but you fought better! This variant of credits is delivered to the winner of the fight, and includes a weekly stock shop: The highest price item in the shop is the new Grand Treasure Voucher While in your inventory, the voucher will guarantee your next PK to have a Grand Treasure drop. Upon activation, the voucher will be consumed. It is also autokeep, and untradeable (thus only obtainable through legitimate PvP victories) Death evasions (draws) One of the other unique benefits from this new reward system is that you'll no longer feel empty-handed when someone escapes Edgeville fights. The system will do its best to detect what would be considered "fight draws" when someone escapes. If this occurs, the system will check which player dealt the most damage and assign win/loss credits accordingly. Developer Notes We intend on expanding this feature in the future, after gathering enough info from this release. We're all ears for suggestions on balanced incentives on our discord #suggestions channel! Edgeville Supply Crates You can now bring a supply crate to either Edgeville or Pure Zone to carry extra food and potions for your fight(s) There are currently three variants of supply crates: (Spawnable) Rocktail supply crate x2 Saradomin flask x2 Super restore flask x8 Rocktails x2 Karambwans
(Unspawnable) Anglerfish supply crate Obtained from the hotspot point shop, or the fight credit shops (they are also tradeable between players) x1 Super combat flask x2 Saradomin brew flask x2 Sanfew serum flask x8 Anglerfish x2 Karambwans
(Unspawnable) Anglerfish range supply crate Obtained from the hotspot point shop, or the fight credit shops (they are also tradeable between players) Same as standard anglerfish crate, but gives x1 Ranging flask instead of x1 Super combat flask Players who registered their in-game account before this update's release day receive 10 free complimentary anglerfish supply crates! The crates will deliver on login, via mail. We're also delivering this mail to boost awareness, so nobody misses out on the new advantage! Also to clarify on limitations: You are only allowed to bring one supply crate to the wild If you have any additional ones, remainder crates will be auto-removed from your inventory and sent to your bank
The crates can only be opened inside the wilderness, and must be within bounds of Edgeville or Pure Zone PK Artifact Improvements We've recoded the system to modernize it & flesh out any potential bugs, and with that we've given it some rate improvements: Doubled the base chance of receiving all artifacts Earning a gold artifact will now also guarantee a stone artifact Lastly, deep wild artifacts now have a new bonus system. Chances are drastically increased from Gold+ vs. Gold+ fights, encouraging and rewarding PvP in deep wild as opposed to only just PKer vs. PVMer kills. Change Log Added Fused collection gloves (i) to the Collection Log point shop Costs 300 collection log points, and requires enchanted gloves (i) to be unlocked Includes swift glove effect Upgrades equipment bonuses to match enchanted gloves (i)
Well of Goodwill changes Removed the 2X BM bonus from the potential pool Added new "Increased infernal, elderblood and lucky implings" bonus Spawns batches of each at 10 or 30 minute intervals, making the bonus spawns a guarantee (rather than just spawn rate increasing)
Flasks are no longer super donator only, and can be spawned by all players (for the same reason we made rocktails spawnable on a recent update -- the restriction is outdated and only puts new players at an unnecessary disadvantage)
Increased the flat base BM reward for PKing from 25 to 50
Deep wild PK rating system will now consider 15+ wild as deep wild (like hotspots / deep artifacts / etc.) rather than 21+ wild
Bounty Hunter will now select targets based on Deep Wild rating (instead of ELO) at 15+ wild rather than 21+ wild
Removed dragon (g) pieces from the Mystery Crate collection log
Added new alternative option to enchant cursed orbs with cash bags (equivalent to the value of the 3 combined blood orbs)
Craw's bow attack speed is now 1 tick faster (matching MSB, for example)
Increased the hitpoints of Dark Hunllef
Slightly increased the required amount of oathplate pieces for the Wandering Merchant hard tasks
Fixed issue with barrelchest sword special attack still negating elysian shields (despite being made exclusive to malev. sword on a previous patch)
Added proper attack styles to scythe weapons
Fixed issue with scythe attack styles not properly saving after swapping weapons
Fixed brutal blood revenants not spawning superior blood-revenants
Fixed visual bug with infernal cape textures while equipping certain items (when GPU mode is disabled)
Fixed opulent cursed dyes being lost on death with void helms (You'll now drop the un-dyed helmet, and autokeep the dye)
Fixed korasi ornament kit from blood wild caskets not announcing
Death protection value adjustments: Increased scorching bow protection value Lowered earth slayer helmet death protection value Lowered dark blowpipe death protection value Lowered ancient godsword protection value Lowered sunspear protection value Increased zaryte crossbow protection value Increased crestbearer hide pieces protection values Increased webweaver bow protection value Increased accursed sceptre protection value Increased malevolent weapons protection value Increased blood totem lantern protection value Increased xerician pendant protection value Increased ancestral hat protection value Increased grand ring (i) protection value
Looking Ahead Our goal is for the Winter Event to be released no later than January 7th! If it takes longer than that, I'll sponsor a large drop party once it actually does release! -
By rangeboy921 · Posted
Keep getting the message your account is already logged in please try again in 60 seconds. Logged in on another account to see if anything is fishy but doesnt seem to be any odd tp sells or buys can the account be bugged for log in?
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