Ryan 315 Posted January 5, 2018 Next update ETA 1/13/2017 Content updates F-Key binding You can now customize and assign F-Keys to your game tabs Select the "F-Key" button on your settings tab in order to access this menu Your changes will be saved upon changes, and will load on each client start up You also have an option to select the "restore default" option to re-assign the default F-Key setup Combat improvements Dragon daggers Added proper (improved) special attack formula Toxic blowpipe Reduced consistency of high hits in PvP combat Hit formula has NOT changed for PvM combat Barrelchest cannon Fixed hit delay after performing the special attack Teleblock Added proper mechanic Teleblock will now apply (or fail if splashed) on the EXP drop rather than on projectile impact Tome of frost Modified equipment and damage bonuses Protect from magic Fixed formula, added proper magic defense bonuses to the prayer Damage caps Important note: Damage caps do not mean strength bonuses are devalued. Caps are applied after the hit damage roll, meaning your hits are still rolled/calculated with the original max As a result, the higher your strength bonus is, the more likely you are to hit high (even with the cap) Ice blitz and barrage Spell damage capped to 42 Saradomin swords Standard SS spec melee hit capped to 52 (total cap 67) Blessed SS spec melee hit capped to 59 (total cap 74) Elemental dagger Special attack damage capped to 78 This cap only applies in PvP combat Whips Abyssal whip damage capped to 42 Abyssal tentacle damage capped to 45 Blood whip damage capped to 45 Lava whip damage capped to 48 Frost whip damage capped to 50 Blood bags All players now have a rare chance to receive "blood money bags" on player kills Opening these bags will give the player 100 blood money Pet QoL Set "pick-up" as a right-click (rather than left-click) option when displayed This should help reported issues with pick-up misclicks, particularly when PvMing in non-wilderness Commands Added a ::shops command Relocated ::help location We relocated this zone because public chat was previously shared with players at ::gamble (same region) If preferred, players can still teleport to the old help area with ::camelot Sponsor zone Fixed issue with monsters disappearing at too short of a distance Christmas event Event has been disabled, winter mode is no longer set as default You can still enter ::snow to toggle this feature Thank you to everyone who participated, we hope you all had a great holiday! 1 2 Share this post Link to post Share on other sites
i pk mat i 11 Posted January 5, 2018 once again great update! Share this post Link to post Share on other sites
Jean Paul 229 Posted January 5, 2018 Great update Ryan! Love it all. Share this post Link to post Share on other sites
Mr Nuggeteer 15 Posted January 5, 2018 I never understood calculations like these, but it feels like you're nerfing everything in some way Ryan. Share this post Link to post Share on other sites
despair 40 Posted January 5, 2018 I would rather see a bunch more or bigger updates to come at once even if I had to wait bit longer. Not particulary impressed with the updates but they are still not bad. Good job. PS: finally bp got nerfed in pvp. Share this post Link to post Share on other sites
gore6800 13 Posted January 5, 2018 Dope update but i still want my max hit dummys lol Share this post Link to post Share on other sites
pj3r 91 Posted January 6, 2018 (edited) 6 hours ago, Ryan said: Combat improvements Dragon daggers Added proper (improved) special attack formula Toxic blowpipe Reduced consistency of high hits in PvP combat Hit formula has NOT changed for PvM combat Barrelchest cannon Fixed hit delay after performing the special attack Teleblock Added proper mechanic Teleblock will now apply (or fail if splashed) on the EXP drop rather than on projectile impact Tome of frost Modified equipment and damage bonuses Protect from magic Fixed formula, added proper magic defense bonuses to the prayer Damage caps Important note: Damage caps do not mean strength bonuses are devalued. Caps are applied after the hit damage roll, meaning your hits are still rolled/calculated with the original max As a result, the higher your strength bonus is, the more likely you are to hit high (even with the cap) Ice blitz and barrage Spell damage capped to 42 Saradomin swords Standard SS spec melee hit capped to 52 (total cap 67) Blessed SS spec melee hit capped to 59 (total cap 74) Elemental dagger Special attack damage capped to 78 Whips Abyssal whip damage capped to 42 Abyssal tentacle damage capped to 45 Blood whip damage capped to 45 Lava whip damage capped to 48 Frost whip damage capped to 50 This makes torva camping easier I use less blessed ss, even though it was just a more accurate AGS. AGS can max hit 80, while 1 handed spec weapons can use dfs Elemental Dagger 78 + DFS is still 80+ Or Dragon war hammer 80+ DFS is huge damage As of last update when clicking attack a player it doesnt show u trying to attack them. Fix plz Edited January 6, 2018 by pj3r 1 Share this post Link to post Share on other sites
gf07 14 Posted January 6, 2018 Hey I like the blood bag implement, and about time abby dagger takes a step down, now nerf torva defense bonus as well Share this post Link to post Share on other sites
Kellatha 629 Posted January 6, 2018 32 minutes ago, gf07 said: Hey I like the blood bag implement, and about time abby dagger takes a step down, now nerf torva defense bonus as well Jesus christ, whats next? Nerf pets? Nerf ags? Nerf bronze? Torva has always been a tanky armor set. It's barely better than primal because its +2 str bonus higher in the legs, but the defensive stats are sorta the same. Sad everyone wants everything nerfed. Welcome to nerfPK 1 Share this post Link to post Share on other sites
pj3r 91 Posted January 6, 2018 9 minutes ago, Kellatha said: Jesus christ, whats next? Nerf pets? Nerf ags? Nerf bronze? Torva has always been a tanky armor set. It's barely better than primal because its +2 str bonus higher in the legs, but the defensive stats are sorta the same. Sad everyone wants everything nerfed. Welcome to nerfPK abby dagger is op Share this post Link to post Share on other sites
Sober 6 Posted January 6, 2018 11 hours ago, Ryan said: Next update ETA 1/13/2017 Content updates F-Key binding You can now customize and assign F-Keys to your game tabs Select the "F-Key" button on your settings tab in order to access this menu Your changes will be saved upon changes, and will load on each client start up You also have an option to select the "restore default" option to re-assign the default F-Key setup Combat improvements Dragon daggers Added proper (improved) special attack formula Toxic blowpipe Reduced consistency of high hits in PvP combat Hit formula has NOT changed for PvM combat Barrelchest cannon Fixed hit delay after performing the special attack Teleblock Added proper mechanic Teleblock will now apply (or fail if splashed) on the EXP drop rather than on projectile impact Tome of frost Modified equipment and damage bonuses Protect from magic Fixed formula, added proper magic defense bonuses to the prayer Damage caps Important note: Damage caps do not mean strength bonuses are devalued. Caps are applied after the hit damage roll, meaning your hits are still rolled/calculated with the original max As a result, the higher your strength bonus is, the more likely you are to hit high (even with the cap) Ice blitz and barrage Spell damage capped to 42 Saradomin swords Standard SS spec melee hit capped to 52 (total cap 67) Blessed SS spec melee hit capped to 59 (total cap 74) Elemental dagger Special attack damage capped to 78 Whips Abyssal whip damage capped to 42 Abyssal tentacle damage capped to 45 Blood whip damage capped to 45 Lava whip damage capped to 48 Frost whip damage capped to 50 Blood bags All players now have a rare chance to receive "blood money bags" on player kills Opening these bags will give the player 100 blood money Pet QoL Set "pick-up" as a right-click (rather than left-click) option when displayed This should help reported issues with pick-up misclicks, particularly when PvMing in non-wilderness Commands Added a ::shops command Relocated ::help location We relocated this zone because public chat was previously shared with players at ::gamble (same region) If preferred, players can still teleport to the old help area with ::camelot Sponsor zone Fixed issue with monsters disappearing at too short of a distance Christmas event Event has been disabled, winter mode is no longer set as default You can still enter ::snow to toggle this feature Thank you to everyone who participated, we hope you all had a great holiday! Nice update @Ryan , Nothing that exciting in it tho Hope to see action packed content from you in the near future Share this post Link to post Share on other sites
metal justin 36 Posted January 6, 2018 kinda sad all of my previous comments were deleted... Fix korasi too please? it ain't mage based :c Share this post Link to post Share on other sites