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[October 5th, 2023] Content Resurgence Update

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RuneLite Integration

We now have our own integration of RuneLite on SpawnPK!

This implementation does not necessarily "inject" it into our client, so we are not releasing all of the plugins you're familiar with all at once.

At the moment, it's releasing with:

  • Ground Markers (SHIFT+Right-click tiles to mark them)
  • Interact highlight
  • Tile indicators
  • PvP tracker improvements
    • Now provides a modifiable history count
  • Player outline
    • Offers the option to disable "render self" so you only view your outline
    • This outline renders on top of DDs, so it can be useful for NH/Brid scenarios!
  • Hover Descriptions
    • Allows you to toggle sink currency displays next to items (blood shards, diamonds, core tokens)
    • Color changing
    • Toggle whether item descriptions show on the bank or equipment screen

We plan to develop more plugins in the future! Most of which will be custom & more-fitting for SpawnPK (for example, a trading post plugin)

 

 

Task Scrolls (Revamp)

Our task scroll system has been entirely revamped!

There are now categories of "PvM" and "PK" tasks, which are obtained through different means. Each type is also tiered by different categories: Easy, Medium, Hard and Elite

NZNif1q.png

We've made medium+ tasks much more rewarding than the previously known tasks. To keep them rewarding, we've intentionally kept them at a lower supply.

In addition to that, while task kill requirements are a lot more intricate, we've kept kill counts a lot lower than before. This should make tasks (particularly higher difficulty ones) more challenging, but far less "dragged out" in terms of duration.

PK task bottles:

  • Easy tasks obtainable via Mysterious bottles (explained further below)
  • Bounty weekly shop (limited stock) (easy, medium, hard)
  • Cursed BH weekly shop (limited stock) (elite)
  • Random PK kill rewards (Master orb increases likelihood of medium/hard+, cursed orb risk greatly increases likelihood of hard+)
     

PVM Task bottles:

  • Easy tasks obtainable via Mysterious bottles (explained further below)
  • Blood shard weekly shop (limited stock) (easy, medium, hard)
  • Blood diamond weekly shop (limited stock) (elite)
  • Raids rewards (Medium, hard, elite)
     

Mysterious bottles:

PK task bottles from before this update are automatically converted to "Mysterious bottles". These bottles can be opened for a choice of:

  • Easy PK task
  • Easy PVM task
  • Easy skilling task

NOTE: We are not allowing these bottles to be upgradeable to higher difficulties. As explained earlier, Medium+ tasks are far more rewarding than the original task scrolls. In order to keep that balanced, higher difficulty tasks must remain at a controlled / limited supply. 

 

Mimic  (Task scroll boss)

Higher difficulty task scrolls have a rare chance to give you a "mimic" casket.

This can be opened to enter the Mimic's lair, which is a boss similar to a "loot pinata". It will spit out loot & treasures as you hit it, with a final burst of drops after you kill it. 

At the end of the fight, Watson will appear & offer to autoloot the items to your bank for you.

Upon killing mimic, there is also a chance for the Cursed mimic to be activated
 

Cursed Mimic (Global variant)

The cursed mimic will appear for the entire server with a 5 minute count down. A portal will appear at home, where players can all enter the lair.

This global boss is a semi Fun PK scenario.

At first, the room is a safe zone as players work together to defeat the cursed mimic.

However, unlike the standard Mimic, all items that you pickup will go to a "risk coffer" rather than your inventory.

Once Cursed Mimic dies, the room will become wilderness. The items you BROUGHT are safe and kept on death if a player kills you. However, all of the items you picked up (your risk coffer) will transfer over to the player who kills you.

As soon as the boss spawns, nobody can leave the zone except for random single-use portals that appear in the lair. You must fend off PKers, or be one, to survive and keep the loot you obtained from the boss.

After a minute elapses, the main exit is available for use.

 

Blood Reavers

This new monster is accessible via the PK teleports & Daily teleports, and are located in Level 13 wild (singles)

jPMvhR7.png

They guarantee Reaver hide drops which can be exchanged for the following items:

  • 100x blood money
  • Treasure caskets
  • Treasure chests
  • Reaver legs/top
    • Deal +5% more damage against wildy monsters and bosses

Reaver legs/top can be upgraded at the enchantment chest as well!

  • Reaver top (i)
    • Costs a reaver top and x10 bloodchanting stones (20% chance)
    • Deal +10% more damage against wildy monsters and bosses
  • Reaver legs (i)
    • Costs reaver legs and x10 bloodchanting stones (20% chance)
    • Deal +10% more damage against wildy monsters and bosses

 

Haunted Dreadbones

This new monster is accessible via PK teleports, and are located in Level 18 wilderness (singles)

vfhl0jt.png

Their drop table includes early-game items, as well as some new uniques!

  • Blood infinity set
    • Similar stats to Zuriel's
    • Also obtainable in the blood money shop
  • Skeleton bow
    • Deals +20% more damage against wildy monsters and bosses

 

Basilisk Knights

This new monster is accessible via PK teleports, and are located in Level 17 wildy (singles)

dSmrkZB.png

Their drop table includes mid-game items, as well as a new unique!

  • Basilisk rapier
    • Deals 30% more damage against wildy monsters and bosses
    • Bonus 50% damage on monsters above Level 30+ wilderness

 

Wilderness implings

Implings are now scattered around the deep wilderness! Grab a butterfly net (spawnable) and start hunting!

They are indicated on your mini-map with an impling icon

z6LewWy.png

There are three different tiers of implings, each getting more rare with better rewards:

  • Blood implings (common)
     
  • Cursed implings (uncommon)
     
  • Infernal implings (rare)

Upon catching an impling, you will receive an "impling jar" in your inventory for that respective type. Jars can only be opened in the non-wilderness. They are all auto-lost on death.

Impling jars give various rewards (cash bags, mystery boxes, chests, goodie bags, prize keys, map fragments) and scale by the impling type.

They also have a chance to give upgraded butterfly nets of their respective type. Each giving an increased catch rate of implings, and providing a 5/10/15% chance to receive double impling jars upon catching.

 

Cursed Treasure Hunting

Cursed treasure maps are obtained primarily from task scroll rewards in the form of "map fragments".

Once you obtain 3, they can be combined to create a Mysterious map. Once read, you will be sent on a treasure hunt in the wilderness!

The map works similar to a talisman, directing you to a random vicinity in the wilderness where the treasure is buried. Make sure you bring a spade as well! Once you dig up the treasure, a random "event" can occur from the following list:

  • Impling horde
    • You instantly receive the treasure
    • A horde of implings spawn in the vicinity, and is broadcasted to the entire server
       
  • Blood revenant horde
    • You instantly receive the treasure
    • A horde of blood-revenants spawn in the vicinity, and is broadcasted to the entire server
       
  • Blood maledictus (global boss)
    • You instantly receive the treasure
    • The Blood maledictus global boss spawns in the vicinity, and is broadcasted to the entire server
    • Once the boss dies, a "drop party" will occur in that area. You can take your chances and stick around to collect as many items as you can, but depending on the location of your treasure (multi or singles) it might become an all-out war!
       
  • Assassin
    • An assassin will appear, who you must kill in order to receive the treasure
       
  • Xamphur
    • A demi-boss (global) that will appear, who must be kill in order to receive the treasure
    • Killing this boss will also grant you a bonus treasure!
       
  • Jester
    • You instantly receive the treasure
    • A jester will appear, teleporting you to a random location in the wilderness
       
  • Merchant
    • A cursed merchant will appear, offering a cursed fragment shop with discounted prices
       
  • Bandit Looting
    • You instantly receive your treasure
    • A horde of bandits appear, which can be pickpocketed for rewards (each pickpocket negates the bandits HP)
    • This event is broadcasted to the entire server, so beware of PKers!
       
  • Imps
    • Five different imps appear in your vicinity
    • You must pick the correct one to receive your treasure! Picking the wrong one will deal 25 typeless damage
       
  • Caskets
    • Three different caskets appear in your vicinity
    • If you pick the correct one, you'll receive a bonus reward. Picking the wrong one will grant you the standard treasure reward
       
  • Knights
    • Four knights appear, each as a different color
    • In order to receive the treasure, you must select them in the proper sequence

Receiving a treasure will grant you various items, but guarantees "Cursed fragments". This currency can be used at home to summon a merchant, who offers an exchange of different unique rewards!

The higher tier rewards include brand new unique items, such as:

  • Cursed map token I
    • When carried in your inventory, it guarantees an Impling Horde Event when digging up a treasure
    • Consumed on usage
       
  • Cursed map token II
    • Same as token I, but guarantees a blood rev horde event instead
       
  • Cursed map token III
    • Same as token I, but guarantees a bandit looting event instead
       
  • Verdant spade
    • Grants a +25% chance to receive +1 buried treasure reward when treasure hunting
       
  • Verdant ring
    • Increases damage by +5% when using Piety, Rigour, or Augury
    • Effect is doubled if wearing a verdant pendant
       
  • Verdant pendant
    • Restores special attack by 10% for every 50 damage dealt in PvM only
    • Effect is doubled if wearing a verdant ring
    • Effect has a cooldown of 5 seconds
    • Effect can not proc if you've been in PvP combat within the last 30 seconds
       
  • Verdant party hat
    • Unique cosmetic

 

Daily Moneymaking Task (Additions)

There are some new daily money-making tasks!

  • Blood reavers (Easy)
    • Kill 10 blood reavers
  • PvP Damage I (Easy)
    • Deal 500 damage in PvP
  • HG Games (Easy)
    • Play in 3 hunger games
  • LMS games (Easy)
    • Play in 3 LMS games
  • Implings (Easy)
    • Catch 20 wildy implings
  • HG kills (Medium)
    • (The original task, kill 7 players in HG)
  • LMS kills (Medium)
    • (The original task, kill 7 players in LMS)
  • PvP Damage II (Medium)
    • Deal 5,000+ damage in PvP
  • Blood Dragons (Hard)
    • Kill 10 blood dragons
    • This task has replaced the Medium frost dragons task, and has improved rewards

In addition, some tasks have their difficulty re-arranged, as well as their rewards improved.

There is now a new item available via some tasks:

  • Golden Gift box
    • Opens for various treasures, as well as untradeable variants of mystery boxes and chests!

 

Vote Boss

Once the entire server reaches a vote count of 100 (counted per site) a vote boss will appear in a safe boss lair after a 5 minute count down!

This boss is global, meaning every player who deals damage will receive rewards.

MZpe129.png

After it's defeated, another vote boss will spawn again in a wilderness location!

Both bosses (safe and wilderness) have the same drop table, with a common row of various boost books:

  • Vote boost book (u)
    • Increases PvM damage by +10% and drop rate bonus by +10% for 1 hour
  • Dragon boost book (u)
    • Increases PvM damage by +10% against dragons for 1 hour
  • Revenant boost book (u)
    • Increases PvM damage by +10% against revenants for 1 hour
  • Deep wild boost book (u)
    • Increases PvM damage by +10% in the deep wilderness
  • Raid boost book (u)
    • Increases PvM damage by +10% inside of raids

An uncommon / rare table of various treasures:

  • Prize tickets (u)
  • Luck scrolls (u)
  • Mystery chests (u)
  • Prize keys (u)
  • $10 badges (rare)
  • $50 badges (rare)
  • PVM task bottle (elite) (very rare)
  • $100 badge (very rare)

And, for an ultra rare, a 1/24999 chance of a grand promo package

To view the server's progress on the vote boss, you can type ::vb in-game!

 

Smite Rework

Your smite cap now has a counter that diminishes every tick, rather than completely resetting on the next tick. The rate of diminishment is half of your smite cap (which is based on singles/multi location).

This should help reduce the unintentionally high smite rates in multi specifically, where an opponent may do multiple hits of high smite damage with one tick between each hit to render the cap system useless.

Other changes include:

  • Obsidian gear and cursed variants no longer apply smite bonus when using ranged or magic combat (it is now melee only)

 

New slayer helmets

We've added new slayer helmet upgrades to the enchantment chest!

4yKmeDN.gif

  • Blood earth slayer helmet
    • Costs x5 blood relics, x5 earth relics, x5 fused slayer helmets
    • Deal +50% PVM damage with ranged attacks
    • Deal +37.5% PVM damage with other attacks
    • Autokeep & untradeable
       
  • Blood lava slayer helmet
    • Costs x5 blood relics, x5 lava relics, x5 fused slayer helmets
    • Deal +50% PVM damage with melee attacks
    • Deal +37.5% PVM damage with other attacks
    • Autokeep & untradeable
       
  • Blood frost slayer helmet
    • Costs x5 blood relics, x5 frost relics, x5 fused slayer helmets
    • Deal +50% PVM damage with frost attacks
    • Deal +37.5% PVM damage with other attacks
    • Autokeep & untradeable
       
  • Ultimate slayer helmet
    • Costs x1 blood earth, x1 blood lava, x1 blood frost slayer helmet
    • Earn +35% more BM from tasks.
    • Deal +65% damage in PvM combat
    • Receive +15% drop rate bonus
    • Autokeep & untradeable

 

Donator Zone Revamps

Every donator zone on SpawnPK has been revamped with a map overhaul, and new reward systems!

5j67S2E.png

Each rank has their own unique "tokens" (for example 'donator tokens', 'elite tokens', 'vip tokens', 'sponsor tokens') with their own unique shops at each zone.

From regular to VIP, each zone also has their own unique "Tamed Cerberus"

Tamed cerberus works different from the original one, with the following changes:

  • They are now global bosses, meaning any player who deals enough damage gets loot
  • They have a much better drop table than before
  • You are limited to 10 kills per zone, per day

As opposed to the zones being farmable 24/7, they serve as a secondary daily activity for players with these ranks to take advantage of every day they login. In addition they provide benefits for your rank, and give viability to each zone (the higher your rank, the more "daily cerbs" you have for preceding ranks/zones -- making all zones worth going to, even as a Mythic+)

Regular Zone

The donator token shop has a limited daily stock, which includes donator mystery boxes, chests, and prize keys.

Elite Zone

The elite token shop has a limited daily stock which includes:

  • Donator elixirs - increases token earnings by 2X for all zones for 1 hour
  • Boxes, chests, prize keys

VIP Zone

The VIP token shop has a daily limited daily stock which includes:

  • Cerberus certificate - Resets your daily limit of cerberus kills (12 hour cooldown)
  • Horn of war - Entire server receives +25% BM from pking for 60 mins (3 hour global cooldown)
  • Horn of wolves - Dark hunllef will have a guarantee spawn after the next hunllef kill (3 hour global cooldown)
  • Boxes, chests, prize keys

Sponsor Zone

The sponsor token shop has a daily limited stock which includes:

  • Horn of nightmares - Night terror will have a guarantee spawn after the next Nightmare kill (3 hour global cooldown)
  • Horn of zaros - Harbringer nex will have a guarantee spawn after the next Nex kill (3 hour global cooldown)
  • Sponsor blessing - Grants a +5% drop rate bonus in all dzones (equips in arrow slot)
  • Boxes, chests, prize keys

Mythic Zone

The mythic token shop has NEW shop items, which include:

  • Cerberus booster (14 days) - For 14 days, you will have +5 extra daily kills for all tamed cerberuses (reg/elite/vip/sponsor)
  • Wave extension (7 days) - For 7 days, all monster spawning orbs will provide +5 more spawns before expiring
  • Superior dzone revs (7 days) - For 7 days, you will have a chance to encounter superior variants of revenants in Mythic+ zones (superior revenants have an enhanced drop table)

In addition, there is a new global boss for this zone: King mythic dragon

This boss spawns every 3 hours, and in order to fight it, you must have a Mythic dragon sigil in your inventory! This sigil is obtainable via mythic dragon drops. It is consumed for every king mythic dragon kill.
 

Cosmic Rank

This new donator rank is reached after 10k+ total, and includes its own unique zone.

QqhuBtP.png

 

Zone benefits include:

  • Cosmic token shop
    • Zone blood slayer scroll
      • Once consumed, your next 3 blood slayer tasks will count kills inside of donator zones (12 hour cooldown)
         
    • Cosmic blowpipe
      • Deals 2X damage in the cosmic zone
         
    • Cosmic whip
      • Deals 2.5X damage in the cosmic zone
         
    • Cosmic trident
      • Deals 3X damage in the cosmic zone
         
    • Cosmic hide body / chaps
      • Boosts drop rate by +5% per piece. Automatically inherits blood slayer hide efect
         
    • Cosmic robe top / bottoms
      • Boosts drop rate by +5% per piece. Automatically inherits blood slayer robes effects
         
    • Wave extension II (7 days)
      • For 7 days, all monster spawning orbs will provide +5 more spawns before expiring
      • (Stacks with mythic zone's extension perk, granting +10 total extra spawns before expiring)
         
    • Cosmic dye (slayer)
      • Can be used to dye a Blood slayer helmet or the Ultimate slayer helmet (dye is removeable)

        khwHpM9.gif

         
  • Cosmic revenants
    • Improved drop table from the mythic revenants
    • Mythic's "superior dzone revs" also works for these revenants for a chance to spawn superiors
       
  • Soul mage (weekly)
    • Kill one of each boss in the task list per week to receive its souls
    • Souls can be incanted for a drop roll of the respective boss

      vaEpvNZ.png

       
  • Cosmicwyrm (global boss)
    • This global boss spawns every 3 hours, and has a better drop table than Mythic's king dragon
    • Includes some drops from Bloodwyrm
    • You must have a "cosmicwyrm sigil" to fight this, similar to Mythic dragon. You can obtain them via young cosmicwyrms (see below)
       
  • Cosmicwyrm (young)
    • There are holes scattered around the zone which you can stomp to fight young cosmicwyrms
    • You have a slight chance to discover treasures upon stomping a hole!
       
  • Memoriam device
    • Provides various hourly buffs (cooldown every 14 hours)
       
  • Weeklies (::weekly) will have a +1 reward boost
     
  • Glowing yell color text (transitions between the different cosmic colors)

 

Mystery Shards

Mystery shards are a new untradeable currency that is obtained from opening:

  • Donator mystery boxes / bags / chests
  • Mystery tickets
  • Promo packages
  • Grand promo packages

By visiting ::shops you can spend these shards on a limited weekly stock store

Pj94YpL.png

It includes a variety of new unique items, including but not limited to:

  • Enchanting dust
    • Gives a 2% chance to save enchantment materials from a failed enchant attempt (consumed on successful save)
       
  • Super enchanting dust
    • Same as above, except with a 4% save chance
       
  • Ultra enchanting dust
    • Same as above, except with a 6% save chance
       
  • Enhanced pet fuse boxes
    • Costs a Pet fuse box and 1,750 mystery shards (limited to 1 per week)
       
    • As shown above, there are enhancement options for each fuse box variant (untradeable version, seasonal version)
       
    • Includes non-seasonal fusion pets in the reward table that are not normally obtainable from standard fuse boxes:
      • Limitbreak corp pet
      • Ultimate olmlet pet
      • Holy corporeal beast pet
      • Blood wolpertinger pet
      • Nocturnal guardian pet
         
    • In addition, removes a few lower tier pet fusions from the table:
      • Nocturnal / Infernal yoshi
      • Ancient berserker
      • Celestial phoenix
      • Shadow pet
      • Giant wolper
      • Balanced spirit

 

 

Raids Improvements

We've added a new "essence" system to raids! Every raid you complete, you're guaranteed Xerician Essence in CoX, and Vampyric Essence in ToB. The amount you receive per raid increases based on the difficulty of that raid.

You can infuse x250 essence for a guaranteed rare of that raid type, or x1000 essence for a guaranteed "very rare".

Essence is not tradeable but can alternatively be received from xeric / theatre caskets (obtained via hard dailies)

ZqiE6AV.gif

We've also made some general adjustments to raids and their rewards:

  • Fixed the CoX map (should resolve crashing particularly on GPU mode)
  • Fixed raid pets not actually dealing the bonus damage that they were intended to
  • Re-worked and improved the common tables for both raids
  • Added hard PvM task bottles to the rare table
  • Added elite PvM task bottles to the very rare table
  • (COX) Moved kodai wand from the very rare to the rare table
  • (COX) Added dinh's bulwark to the very rare table (was previously removed)
  • (COX) Added DHCB to the very rare table

 

Daily Challenges (Revamp)

Daily challenges now have new challenges, as well as a new currency for completing them!

Cosmic donators also receive +1 extra challenge to complete per day.

You can simply click "Information" on each task to view the ticket shop (or your duration, etc.)

BWqlAia.png

Challenge tickets can be used to purchase items from two different shops

Main stock:

  • Challenge party hat / icon
    • Expensive, exclusive cosmetic items
       
  • Slayer speed pass
    • For +3 hours, your assigned slayer tasks will have half the required kills
       
  • Challenge double pass
    • For +2 days, you'll receive 2X rewards from daily challenges
       
  • Weekly bonus task
    • For +2 days, you'll have +1 reward level for weekly bonus tasks
       
  • Daily double pass
    • For +2 days, your daily money-making tasks will grant 2X rewards

      5Ecse3x.png

 

Weekly stock (limited):

  • Boost books (from the vote boss drop table)
  • Golden gift box
  • Grand gift box
    • Provides some really great rewards!

 

Pet Library (QoL)

Typing ::pets will now display an in-game interface with all of SPK's pets!

lVOUY8S.png

They are categorized by Standard/Legendary/Fused/Enchanted.

Most hover descriptions for pets have been improved to give more details, particularly for fusion pets.

There is also an indication of whether an event was obtained via an event. And lastly, clicking a fused pet will tell you which pets they were originally fused with.

 

Bonus / Unlocks screen (QoL)

You can now view your ::scrolls unlock, as well as short term bonuses via the equipment tab screen!

Simply click the "+" icon on the top right corner, next to the close button

XYNYzH1.gif

 

Celestial Collectibles

We have a new system implemented that will be used to release collectible sets of unique limited time cosmetic items!

Each collectible set can be bought at a shop, and they will always have different tiers of items:

  • Cheaper items with higher stock
  • More expensive items, with a slightly lower stock
  • VERY expensive items with a very limited stock
  • A limited amount of collection boxes, which gives a random item from the collection (scaled by rarity)

These items are guaranteed discontinued and will never be sold again once released. They typically last for 3-4 weeks, and their shop stock resets every week for that duration. The shop stocks are global unlike other limited stock shops on SpawnPK.

Here's an example of one of the upcoming collections:

579jZhQ.png

By speaking with the NPC at home (next to King Percival) you can also view a history of all previously released collections, what they were sold for, etc.

There are already 100+ items developed for this system, but we plan to release these at a rate that will ensure their rarity and value.

We do not plan to immediately release a collection, and although we have multiple collections they will not all release back to back. In order to conserve the value of each preceding collection, they will be rolled out in a scheduled manner.

However, we are debuting this update with a free one! (see below)

 

Founder's Collection

All accounts that login with at least 30+ achievements, who obtained those achievements before the update, will receive 3x complimentary founder's boxes

These boxes open for a random item from the "Founder's collection" set, which can be collected/traded with others.

The collection is discontinuing with the release of this update, and is a debut "freebie" to this new system

wqztrlj.png

 

Souls System

We've added a new type of item to SpawnPK, signifying the "soul" of various bosses in the game.

When incanted, you will receive a random drop from that boss

  • Drop rate bonus and multiplier do not apply to soul incantations
  • Soul incantations do not count as boss kills (in a general KC sense, and for things such as achievements/recognition)
  • Yoshi / GLB will auto-grab the loot (THE LOOT WILL BE DROPPED ON THE GROUND)

The main way to obtain souls is through soul boxes and chests via purchase at the Soul Hunter daily shop. However, you can also acquire them weekly via Cosmic zone as explained earlier in the update topic.

In addition, there are enhanced souls that are a rare chance via boxes/chests, or obtained via grand promo packages. Enhanced souls give a guaranteed rare from that bosses drop table, with weight distributed to the relative rarity of the item(s).

v5HfKE5.gif

 

Dark Sunspear

The dark sunspear can be crafted by attaching a Dark crystal to a Sunspear

This upgraded variant has improved equipment bonuses, as well as:

  • A far more superior standard attack & hit cap
  • Special attack cost reduced to 50%
  • Special attack strength akin to an AGS (or)

SmctrG0.png

In addition, this spear can be smuggled into Kharazi for 10,000 cash bags.

 

Sound Effects

SpawnPK now has sounds!

We've added sound effects for various content, including but not limited to:

  • Equipping items
  • Magic spells
  • Standard attacks (by weapon type) 
  • Special attacks (most, if not all)
  • Opening various boxes/chests/etc.
  • Various interfaces
  • Gamble zone
  • Trading post
  • Loadouts
  • Shops/exchanges
  • Adventure path system
  • Monster hits/attacks/deaths (most, but not all have been added yet)
  • Misc. actions (global teleport sounds, healing, buttons, etc.)

Music is not currently added, but short/brief songs may play from:

  • Achievements completed
  • Daily/weekly completed
  • Collection log entry completed
  • Dying
  • Gambling wins/losses

We plan to add more sounds in future updates. Some content may not have sounds (or the correct ones) so for those of you enjoying this new setting, feel free to let us know on our Discord so we can correct them!

 

Patch Notes (Gameplay changes, Bug fixes)

  • Singles-plus now locks both players into combat
    • For example, if you are attacking a player in singles-plus, another player can not PJ you and interrupt the fight
    • This change was the result of a passing poll on our official Discord:

      FJXzdbN.png

       
  • Fixed the attack speed of crossbows
    • For a while now, SpawnPK has had crossbows 1 tick slower than they are intended to be.
    • As a result, all crossbows now attack 1 tick faster (giving it the proper attack speed)
       
  • Fixed the attack speed of untradeable mauls
    • Similar to crossbows, Elder maul for example was 1 tick too slow
    • As a result, elder maul (as well as primal and chaotic maul) attack 1 tick faster
       
  • Removed the vigour effect from mythic cape and wings
     
  • Removed miasmic barrage's attack slowing effect
     
  • Colossal blade has been added to the blood diamond shop
     
  • Fixed broken barrows gear being equippable with no defence requirement
     
  • Lowered the price of the Cursed Bounty Hunter weekly shop's pet fuse box from 500M to 350M cursed bounties
     
  • Fixed objects (such as wilderness obelisks, webs, etc.) randomly disappearing
     
  • Fixed vengeance perk in world tournaments (it's now disabled by default for everybody)
     
  • Fixed grand promo halos not giving drop rate bonus
     
  • Fixed new glorious bounty capes not giving drop rate bonus
     
  • Fixed issues with charges / degredation of beginner equipment
     
  • Fixed an issue where loot keys would not spawn if your victim did not have any original items dropping (apart from treasures, rewards, and broken armor GP)
     
  • Fixed drops in raids not counting toward collection logs
     
  • Added max hit caps for the standard attack of all godsword (or)s
     
  • Fixed hit cap boosts with dclaw spec causing a cap boost on all four hits (thus leading to potentially spec up to 96)
     
  • Accumulative bleed cap for inq. mace & morrigans javelins has been reduced from 50 to 25
    • The 50 bleed cap still remains for inq. maul
       
  • Capped the donator badges in the vote shop at $5000. You can't claim them past $5000 donated
     
  • Buffed bloodmancer pendant to give +25% drop rate bonus instead of +15%
    • Bloodmancer pendants can also be enchanted with the Verdant pendant! (the new pendant via Cursed Treasures)
       
  • Attacking is now prevented for 10 seconds after looting larran's chest
     
  • Fixed bug with the raffle system, where the "participants" counter was not properly updating
     
  • Fixed bug with cursed orbs not dropping when the target enters a safe zone
     
  • Vintage task completion amount changed to 25 points instead of 50
     
  • Rogues chest now has a weaker stun, and a reduced magic sickness (5 minutes to 30 seconds)
     
  • Improved prices for various LMS point shop items
     
  • Fixed ursine's accuracy (it was lower in wildy PVM than intended)
     
  • Ultra bank boosts
    • Obtainable for purchase at the bloodcore token shop (25,000 tokens per boost)
    • Requires the maximum amount of standard bank boosts to be redeemed before you can purchase / redeem it!
    • Boosts your bank space by +500 slots upon redeeming
    • A maximum of x4 ultra boosts (+2,000 slots) are available
       
  • LMS kill receive item now have various changes
    • Blunt dragon arrows are now given with dbows
    • Granite maul is now a granite maul (or)
    • Armadyl c'bow now gives x100 dragonstone dragon bolts
    • Ancestral top & bottom have been added
    • Armadyl chest & legs have been added
    • x100 Morrigan's javelins added (rare)
    • Zaryte crossbow + onyx dragon bolts added (rare)
    • Ancient godsword added (rare)
    • Dragon claws addres (rare)
       
  • Barrows minigame rewards have been improved
     
  • Cursed fang now deals full damage (like spears) against corporeal beast
     
  • Kharazi monster respawns are now on an 18 second timer, rather than a 3 minute timer
     
  • Fixed a bug where yoshi would send items to the bank in noted form
  • Fixed jungle crossbow risk value

  • Fixed godsword (or) risk values

  • Fixed an issue with DHL (i) not working correctly against certain dragons (it was only working on Vorkath / Olm)

  • Change dharok's to 3 vintage points a piece
     
  • Vintage cave changes
    • Korasi spec cost reduced from 60% to 50% while in the dungeon
    • Improved mutant tarn's drop table
    • Improved vintage chest loot table
       
  • Hunger games
    • Added more color variants of range boots / robin hats
       
  • Last Man Standing / LMS
    • Added anchor ornament kit to create a "Giant anchor"
       
  • Boost pack (5) 
    • Added vote boost books & adventure scrolls as commons
    • Removed point mboxes from the table
       
  • Fixed dyed obsidian armor not counting for the adventure book task
     
  • Fixed fortune genie not doubling rare vorkath scrolls drop from rune dragons
     
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