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Ryan

[June 17th, 2023] Patch Notes

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Patch Notes

  • NEW Raffle System
    • There is now a "Raffle Manager" NPC located at home and at ::gamble
    • Currently there are three raffles in constant rotation:
      • Daily cash bag raffle
      • Weekly donator ticket raffle
      • Monthly vote ticket raffle
    • All three raffles have a unique and high value prize for the drawn winner
    • We will continue to improve upon this system as necessary after this debut
       
  • Event changes / improvements
    • The event is now extended until June 30th
    • The event fuse pet (Spring rev treasure pet) has received the following NEW effects:
      • Increases superior chance for revenants by +10%
      • +30% chance for rare revenant drops to be doubled
    • Decreased the price of the spring caskets from 10 event coins to 6
      • We will be refunding x4 tokens for each spring casket bought at 10 coins prior to the update
      • Refunds will be delivered manually, so they may take a few hours to reach your account after this patch. They will be sent directly to your reward coffer!
    • Spring 2023 caskets are now tradeable!
       
  • Wilderness boss improvements (Dark Callisto, Vile Venenatis, Devious Vet'ion)
    • Made improvements to all three of the upgraded skotizo weapons
      • Accursed sceptre special attack formula has been improved for PvM. It is no longer capped below the auto attack damage, and will consistently remain +50% damage bonus from the standard max hit
      • Raised the range strength bonus of webweaver bow, and increased its wilderness PvM damage bonus
      • Raised the damage bonus & cap of webweaver bow spec in PvM (and even more in wilderness PvM)
      • Raised the strength bonus for ursine chain mace, and increased its wilderness PvM damage bonus
    • Damage from vile venenatis's web is now greatly reduced if you're frozen (for example, if another player freezes you with ice spells or entangle)
    • Reduced the base HP of all the new wilderness bosses, but increased the HP scaling per player (only after 3+ players)
       
  • Loadout fixes / improvements
    • You can now click skills in the loadout panel to modify the levels directly (without having to change them in-game and re-clone)
    • Stats should now correctly apply when going from lower stats to max stats in loadout spawner
      • The system does this by banking your equipped items automatically when spawning a new loadout
    • Your equipped icon should now be deposited to your bank & replaced when spawning a loadout that has a different icon
      • If your spawned loadout does not have an icon, your current icon will remain equipped.
    • Spawnable items (such as dragon arrows) will now get removed when you change loadouts or click the "deposit all" bank button on your minimap, even if your bank is full of them (2147m+ quantity)
       
  • Misc fixes / improvements
    • Added two more monster tracker slots to the loot tracker (::loot)
    • Fixed issue with multi-cast spells such as barrage in PvM (they were not always bursting to all of the NPCs in the vicinity)
    • Fixed accuracy bonus issues with the unholy behemoth pet
    • Fixed issue with fishing (hotfixed prior to this patch)
    • Raised the protection value of dragon warhammer (or)
    • Added a max hit cap to blood slayer staff
  • Thanks 1

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