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Ryan

[July 29th, 2022] Community Driven Update #3

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Gameplay Changes & QoLs

  • Nex adjustments / improvements
    • Boss adjustements:
      • Reduced Nex's (and Harbringer Nex's) HP by over half the original amount
      • Reduced Nex lair's magic sickness from 15 mins to 10 mins
      • Reduced Nex's respawn time from 24 seconds to 9 seconds
      • Increased the chance for superior (Harbringer Nex) from 1/150 to 1/100
      • Added more items to the drop table (mystery chests, prize keys, grand prize keys, blood chests)
      • Fixed certain rare items not announcing for Harbringer Nex
      • Fixed bug where tracked killcount increased by 2 for each kill
    • Gear adjustements:
      • Buffed Zaryte crossbow range attack bonus from +155 to +200
      • Buffed Ancient godsword special attack accuracy
      • Buffed the max hit cap (before cap boosts) of Ancient godsword special attack from 65 -> 68
    • Miscellaneous adjustments:
      • Added a right-click "peek" option to the nex lair entrance, which will tell you the amount of players in the Nex lair without having to climb-down
      • Added the Nex unlock scroll to the ::scrolls command
         
  • Newly added "Event tab"
    • There is now a separate tab designated for global events entirely
    • It includes a quick view for our constant events, as well as a button which will pop-up the "all active events" window (previously only accessible from the Event Manager at home)
      • You can also open "view active events" by typing ::events
    • The hotspot quick-view is also displayed on this tab now, instead of the player information tab
    • In the future, info for things like seasonal events (world boss countdowns etc.) will also display on this tab for quick-view as well

      0v36tAH.png

       
  • Newly added "Weekly bonuses event"
    • Requires 15 achievements completed to unlock
    • Accessible via the active event list (click "View active events" on the tab shown above)
    • Resets every week, and has six different working tasks to complete for reward items
      • Includes the newly added Prize tickets! (explained further below in the update topic)
    • Reward amounts are boosted based on your donator rank
    • NOTE: This event is permanent, and will continue to reset for players every week

      KpiZjxL.png

       
  • New spellbook swapping charge system (enchanted god capes)
    • On top of the 20 free daily swaps you already have, you can now also have "charged swaps"
    • You can use a holy/unholy/balance shard on an enchanted cape (or magic grand comp cape) to add +3 charged swaps
    • You receive +3 bonus swaps (+6 total) after every fifth shard you charge your cape(s) with
    • When using the cape's spellbook swap, it will consume free daily swaps as priority -- this way you don't unneededly waste your charged swaps!

      cfIRatZ.gif
       
  • New Bank QoLs!
    • The item repair button in the bank button will now autoswap bags to coins if necessary (and possible / sufficient)
    • Added a right-click "bag exchange" option in the bank for coins
    • Coin banking perk (if unlocked) will now auto-bag all your coins in the bank when yoshi pet(s) send coins to your bank

      MQYCS2F.gif

      jg9OUi2.gif

       
  • Blood cave key piece noting
    • Added a toggleable scroll to the blood slayer shop (100 blood slayer points)
    • When toggled ON, cave key (and cave key part) drops in the Blood Slayer Cave will drop in noted form
       
  • Blood slayer adjustments
    • Increased price of Blood relics from blood slayer shop by +25% (5,000 -> 6,500)
    • Your blood slayer "Total task" count now displays below the blood slayer points in the achievement tab
      • This should help give players a quick-view to keep track of their next streak bonus
    • Lowered the multipliers for blood slayer task streaks (they were too high / unbalanced before)
      • 10th task reduced from 5x to 2x points
      • 50th task reduced from 15x to 5x points
      • 100th task reduced from 25x to 10x points
         
  • Hunger games changes
    • New match style: "Oldschool No Armor"
      • High octane matches that go by very fast due to lack of armor
    • New random events:
      • Special attack restore
      • Black demon boss (drops high tier gear)
    • Match style/type is now announced in the chatbox when round begins
    • Chest items have been balanced a bit more
    • Infernal capes added & ferocious gloves added to OS & custom modes
    • You can now instantly ::exit after death instead of waiting 10 seconds
    • You will now transmog into a boss instead of a farm animal in the waiting room lobby if you have 250+ HG wins
    • Golden HG is now every 90 minutes instead of 2 hours
    • (Hunger games bonus reward fixed for completing all HG tasks)
       
  • LMS changes
    • Blood LMS is now every 90 minutes instead of 2 hours
       
  • Wilderness agility course
    • Added the new door/gate mechanic from the last update to the wildy course entrance gates (including the door jam mechanic)
    • You can now run around the obstacle pipe without having to actually climb through
       
      Spoiler

      Z2KnZlk.gif


       
  • Newly added Hotspot bonus scrolls
    • When activated you receive 15 minutes of 2X hotspot points
    • Added to various easy/medium daily money making tasks
    • These scrolls are untradeable
       
  • Newly added Prize ticket (u)
    • Obtained from various daily money making tasks (or from the vote point shop for 50 points)
    • Guarantees two prices:
      • Commons: Treasure caskets, mystery boxes
      • Uncommons: 2x mystery boxes, mystery bags
      • Rares: Mystery chests, prize keys
      • Very rares: Epic pet boxes
         
  • Goodie bags buffed
    • Rewards across the board have been improved for goodie bags
    • They are now stackable and re-colored
    • They are now obtained from various easy/medium daily moneymaking tasks as well
       
  • Mystery boxes / bags / chests buffed
    • Common coin amounts buffed
    • x5 goodie bags added to Common table
    • x3 pvp mystery boxes added to Common table
    • x15 point mystery boxes added to Common table
    • 150B added to Rare table
    • x25 Blood diamonds added to Rare table
    • x2 treasure chests added to Rare table
    • 250B added to Very rare table
    • Crystal armor pieces added to Very rare table
    • Blade of Saeldor added to Very rare table
       
  • Skotizo boss
    • Blood money drop buffed from x10-15 to x50-100
       
  • Bork boss
    • Blood money drop buffed from x10-25 to x75-150
       
  • Eldritch nightmare staff buff
    • Increased special attack base damage by 10%
    • Increased smite from 60% of damage dealt to 65%
       
  • Inquisitor maul buff
    • Increased the regular swing attack accuracy and slightly increased the max hit cap (76 -> 78)
       
  • Dark toxic blowpipe nerf
    • We've once again reduced the attack speed of dark toxic blowpipe by one tick in PvP only
       
  • Reduced Hunlleff's HP to the same as Nightmare's (including its superior variant)
     
  • You can now use kebbit bolts with the jungle crossbow
     
  • Swift blade (and swift blade (t)) now have a level 45 defence requirement
     
  • Removed the defence level requirement for zamorak/saradomin/guthix chaps
     
  • Added a confirmation dialogue for perma-blocking blood slayer tasks (to prevent costly mistakes!)

Bug fixes

  • Fixed death pet effect orb requirement (1-iteming)
    • If you only have 1 valuable item, the death pet will not protect it unless you have a master/cursed blood orb.
      • NOTE: This does NOT apply for the avarice (i) exception, though
    • This is considered a bug because the death pet is meant to protect your second most valuable item without the master+ orb. When you only have one item, the system should be recognizing that you don't have a second most valuable item (and therefore should have no protection from death pet)
    • This fix also applies for death pet fusions, including the shade genie pet
       
  • Fixed repair coffer cash disappearance bug
    • There was a bug where withdrawing money from your coffer with a full inventory caused them to disappear. The cash will now instead go to your bank if inventory is full.
       
  • Fixed click boxes for big wings (blood wings, champion wings, etc.)
    • The click boxes for big wings should no longer be ridiculously spread out around the player

      QBVrwMz.gif

       
  • Fixed bugged objects at the Beginner Zone
     
  • Fixed bounty hunter shop "value" button
     
  • Fixed purple name for clan-mates with titles (it will now display the username as purple after the red title)
     
  • Fixed bug where you couldn't deposit items into your bank that you have placeholders of (when your bank capacity is full)
     
  • Fixed bug where elders in the blood slayer cave did not count for the chaos druid daily money making task
     
  • Fixed bug where blood orb type was not improving chance for cursed chaos druid encounters
     
  • Fixed bug where un-noted seers' ring dipping didn't work on the Blood fountain (for blood rings)
     
  • Fixed bug that allowed players to spam others with a nonsensical "You've been banned from the clan" message
     
  • Fixed the following death protection values:
    • Dark BP protection raised
    • Ring of vigour protection raised
    • Zaryte crossbow protection raised
    • Easter bounty cape protection raised
       
  • Fixed the ::ccranks command
     
  • Fixed visual bug where zaryte bolt stacks sometimes appeared as sandwoms

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the update in a whole was 100% sucess and approved, to legit alot of work and time obviously went into this update be appreciative.

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Amazing update was much needed and I understand why this stuff takes so long and I'm sorry for the idiots that don't understand the issues that come with customizing interfaces and such, been with you for years and your updates always surprise me, from empyrean to spk

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