Jump to content
Sign in to follow this  
Ryan

[July 19th, 2021] Midsummer Update!

Recommended Posts

Summer Event Improvements

  • Soaker backpacks
    • Soaker backpacks (T1-T3) can be purchased at the Summer essence shop
      • Backpacks require you to have the soaker arm-cannon of their respective tier unlocked, and the previous tier backpack unlocked before purchasing.
         
    • These backpacks increase the damage dealt by your soaker arm-cannon, and also increase token drops from roaming spirits (stacks with other token boosts, like elixirs and event hunter gear)
       
      • Tier 1: Increases soaker damage by +15% and roaming spirit token drops by +10%
      • Tier 2: Increases soaker damage by +25% and roaming spirit token drops by +50%
      • Tier 3: Increases soaker damage by +35% and roaming spirit token drops by 2X

        NQmhwXE.png

         
  • Lunar & Solar demon demi-bosses (instanced)
    • Every PK has an uncommon chance to drop a stackable and tradeable "Summer totem"
      • Once you collect 5x summer totems, you can take them to the Skotizo portal (revenant caves) to spawn into a Lunar & Solar demon instanced boss fight
         
    • This solo instanced duo-boss introduces some unique mechanics
      • Both demons will take turns attacking you (magic / ranged)
      • Once one demon dies, the surviving demon will become "enraged", sending rapid fire meteor attacks (typeless damage) that must be tile-evaded

         
    • Both demons have a guaranteed chance to drop a decent stack of tokens, a chance for greater stacks, and a very rare chance for an event coin!

      wuCHnfA.png

       
  • Summer demon (wildy boss)
    • Every 2 hours, the "Summer demon" will spawn in a wilderness location
       
    • Any player who deals a fair amount of damage (and is within 25 tiles of the boss during its death) will receive a drop
       
    • Potential locations that it may spawn are:
      • Outside of Rogue's castle
      • Slightly north of Lava dragons
      • Slightly south of Callisto
         
    • Drops include a guaranteed 2,500 summer tokens, spirit essence, and cash bags
      • Uncommons and rares are similar to superior summer spirits

        QWwKo0W.png
         
  • Miscellaneous changes / tweaks
    • The chance to encounter a Superior summer spirit is now almost doubled
       
    • Added a summer token drop bonus (+50) for bounty hunter target kills, stackable with hotspot kill bonus
       
    • Increased summer essence drop rates for uncommon, rare, and superior summer spirits
       
    • Increased the chance for lunar-hide pieces from the Summer 2020 casket
       
    • You can now type shortcut ::e instead of ::event to view activies and timers
       
    • Raised the cost of the Unholy behemoth pet fusion from 3x to 5x Solar behemoth pets
      • We want to keep this fusion rare, but with this update we expect token rates to increase (and thus behemoth pets in-game)
      • Between choosing to close the fusion or making it more expensive for the remaining duration of the event, we decided to go with the latter.
         
    • Reduced the phase III damage of Unholy behemoth pet from +20% to +15%
      • Rest assured, the +15% bonus still hits most damage caps for a lot of weapons across the board

Gameplay changes & QoLs

  • Death pet change (passed poll)
    • We appreciate everyone's votes on our discord poll to help bring this into fruition!
       
    • The new death pet effect change works as follows:
      • Death pet +1 protects your 2ND most valuable risked item on death (but if risking a master+ blood orb, your #1 most valuable)
      • (This includes all death pet fusions)
        • Shade genie pet's +2 will be your 2ND and 3RD most valuable risked item
           
    • There is now a warning that will be sent to players chatboxes when equipping or logging in with a death pet, notifying them of this change/update
      • Players can simply click "do not show me this warning again" if it becomes an annoyance
         
    • The "Items kept on death" interface will now show you which item(s) the death pet is protecting with a small death icon next to the item

      OTstF9I.png

       
  • PJ Timers (1v1 singles)
    • After many talks with the community on our public Discord, it's been made clear that SPK's single zone PKing needed to be looked into
       
    • For a while now, deep wild singles has had a PJ timer of about 4 ticks (2.4 seconds) which is far too low for any fair chance of 1v1 fights, etc.
      • To provide some perspective, items such as Elder maul have an attack delay of 7 ticks
      • This means that between maul hits, another player could jump in before the second hit and interrupt the fight!
         
    • As of now, we've made the following changes:
      • Edgeville wild now has an 8 second PJ timer
      • Non-edgeville singles wild (deep wild, pure zone, etc.) now has a 6 second PJ timer
         
    • This change should bring about far more consistency in 1v1 fights, with far less legroom for other players / spectators to interrupt fights
       
    • Areas such as LMS, Kharazi, EdgePvP, etc. still have the same PJ timers as before (they were all fairly long already)
       
  • Edgeville PKing
    • Similar to the PJ timers, we spoke with community members to figure out how to improve the Edgeville PKing experienceBased on feedback, we've gone with the following edgeville-specific changes:
       
    • Elysian spirit shield soak effect has been removed in Edgeville
       
    • Tektonic soak ability has been halved in Edgeville
       
    • Dharok is now less accurate at mid-tier hitpoints in Edgeville
       
    • Added an "Edgeville pking" daily moneymaking task
       
  • Miscellaneous / Other
    • Increased the Killjoy reward from 1/3 of streak (in bags) to 1/2 of streak, with a 50B cap
       
    • Made several improvements to the statuette system to provide more profitable PKing:
      • Increased the GP reward for Tier 1-2 statuettes by up to 5X
      • Increased the GP reward for Tier 3 statuettes by up to 5X
      • Improved the chances to receive a Tier 3 statuette
      • Improved the chances to receive a Tier 4 statuette (Blood statuettes, enchanted, eternal, etc.)
         
    • Added a more severe hit cap for the Brackish blade special attack (40-15-15 -> 75 total)
       
    • Added a 35-35 (70) hit cap to the dragon knives special attack
       
    • Removed the 99 HP cap for soulsplit/blood-healing (with HP boosting gear) for PVM ONLY (this cap still applies in PvP combat)
       
    • Reduced most of the kill count requirements from the Daily Challenge system (achievement tab)
       
    • More bloodcore pool sinks:
      • Added Blade of Saeldor to the Bloodcore token synthesis
      • Added Lava tentacles to the Bloodcore token synthesis
      • Added Frost tentacles to the Bloodcore token synthesis
         
    • Removed the bleed effect from Inquisitor mace/maul in ::edgepvp
       
    • Added ::commands, linking to Bsouth's command list guide on the forums!

       
  • Bug Fixes
    • Fixed an issue with lunar-hide legs not providing the adequate PvM range damage bonus
       
    • Fixed an issue where custom Pure NH Tournament layout presets were not loading in the match
       
    • Fixed an issue where Elemental c'bow fire bolt special attack was not working without an olmlet pet
       
    • Fixed an issue with pathing (specifically in EdgePvP) that caused scenarios where your opponent could attack you, but you couldn't attack them
       
    • Increased death protection values of certain ancestral pieces
       
    • Decreased death protection value of Ancient ward (it was valued at 45B)
       
    • Decreased death protection value of Haunted zaryte bow (it was valued at 1.6T)
       
    • Decreased death protection value of Blade of saeldor (it was values at 750B)
       
    • Fixed a visual bug with loadouts & spellbook/prayerbooks after cloning
       
    • Fixed dropping restricted pets down in EdgePvP wild
       
    • Remove calamitous ring from EdgePvP
       
    • Removed solar/lunar infinity's set effect from EdgePvP
  • Thanks 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×