G3tdropp3d 8 Posted May 16, 2021 (edited) Why: The reason I am making this suggestion is to promote a high risk high reward aspect to the wilderness as I believe the meta of the wilderness has currently been to risk as little as possible while still having essentially the same rewards as people who decide to risk. I want to make a suggestion on how I think we could promote a level of high risk high reward in the wilderness and this is as follows;Location of Cave: Ice Plateau "North West of ::44's Cave Break Down: https://gyazo.com/c50fb5a4d22f2247b19e9224b3771f4c Cave layout Cave Explanation: To be able to enter the cave you must pay a 50b cash fee (at the entrance of the cave so you do have to bring the cash into the wilderness). Once inside the cave you are risking the entrance fee so whenever you die either in PVM or PVP the 50b cash fee will drop at the site of which you died meaning you will have to repay to enter after each death. If you manage to tank to the exit of the cave and leave you will not lose the entrance fee thus will not have to repay the 50b cash fee to re-enter the cave. Traditional drop rate sources will not work in cave. The only drop rate bonus you can achieve is drop rate from Orbs. Pet effects still work (Fortune Genie for example still has the chance at a x2 rare drop but no added drop rate bonus from pet) . Similar to the revenant caves and mage arena yoshis will only loot to the inventory instead of straight to the bank and again similar to mage arena alien pets will not work in this cave at all. New Bosses: I propose that the 3 new bosses that will be added inside the cave will consist of the mage arena 2 bosses and will only be killable via the respected god's godspell and will have a increase to the damage of these spells similar to the inside of mage arena. Each of these bosses will drop their own individual piece of a new BIS staff. The pieces will drop at a rate of 1/5000 from their respective bosses (The pieces will be fully tradeable and will have a relatively high protection value). Once a player has acquired the 3 pieces of the staff they can take them to the repair dwarf at home and fuse the new staff (daemon battlestaff) for a fee of 500b cash (expensive because its going to be the new BIS). The new staff will be able to cast the 3 godspells and thus will be the new BIS for casting these respective spells. (Note this staff will require manual casting however autocasting the spells will be available similar to TSOTD): Special attack: Same as Sotd Special attack https://gyazo.com/f021316f5058656b4d569157bc4036af Stats of The staff Porazdir - Zamorak Blood Money: 50-100 - Always Point Boxes (Noted): 1-3 Always Blood Diamonds: 5-10 Uncommon (1/50) Donator Boxes: 1-3 Rare (1/250) Cursed Crates: 1-2 Rare (1/500) Mystery Chest:1-2 Rare (1/500) Epic Pet Mystery Box: 1-2 Very Rare (1/1000) Blood Chest: 1 Very Rare (1/1500) Porazdir Pet - 1/2500 (increases damage against boss by 15% - Increases Godspell Damage by 25% - Increases charge duration to 2 minutes - Increases magic leech of flames of zamorak) daemon battlestaff Piece 1: 1 Very Rare (1/5000) Justiciar Zachariah - Sara Blood Money: 50-100 - Always Point Boxes (Noted): 1-3 Always Blood Diamonds: 5-10 Uncommon (1/50) Donator Boxes: 1-3 Rare (1/250) Cursed Crates: 1-2 Rare (1/500) Mystery Chest:1-2 Rare (1/500) Epic Pet Mystery Box: 1-2 Very Rare (1/1000) Blood Chest: 1 Very Rare (1/1500) Justiciar Zachariah Pet - 1/2500 (increases damage against boss by 15% - Increases Godspell Damage by 25% - Increases charge duration to 2 minutes - Increases smite effect of Saradomin strike) daemon battlestaff Piece 2: 1 Very Rare (1/5000) Derwen - Guthix Blood Money: 50-100 - Always Point Boxes (Noted): 1-3 Always Blood Diamonds: 5-10 Uncommon (1/50) Donator Boxes: 1-3 Rare (1/250) Cursed Crates: 1-2 Rare (1/500) Mystery Chest:1-2 Rare (1/500) Epic Pet Mystery Box: 1-2 Very Rare (1/1000) Blood Chest: 1 Very Rare (1/1500) Derwen Pet - 1/2500 (increases damage against boss by 15% - Increases Godspell Damage by 25% - Increases charge duration to 2 minutes - Increases defence leech of Claws of Guthix) daemon battlestaff Piece 3: 1 Very Rare (1/5000) Tormented Demon: Tormented demons would be a new addition to spawnpk and would attack with all 3 styles of combat dealing moderate damage to the player and thus will require the player to prayer flick accordingly (atleast the mage and range) so they are not completely AFK-able and would have some new unique drops. Blood Money: 50-100 - Always Point Boxes (Noted): 1-3 Always Dragon Crossbow (Noted): 1-5 Common (1-25) Dragon Claws: 1-2: Common (1/50) Blood Diamonds: 5-10 Uncommon (1/50) Donator Boxes: 1-3 Rare (1/250) Cursed Crates: 1-2 Rare (1/500) Mystery Chest:1-2 Rare (1/500) Epic Pet Mystery Box: 1-2 Very Rare (1/1000) Blood Chest: 1 Very Rare (1/1500) Tormented Demon Pet 1 - RARE - (1/1500) - (Increases damage dealt to tormented demons by 15% (nullifies damage dealt by melee attacks from tormented demons) Also has a 25% chance to leech by 1 randomly of either range or magic stat of the opponent) Dragon Claws (or): 1 Very Rare (1/2500) Acheron sigil: 1 Very Rare (1/5000). The new acheron spirit shield will be created by utilizing the enchanted chest. It is enchanted by using the new acheron sigil, Divine spirit shield x3, Elysian spirit shield x3, Arcane spirit shield x3, Spectral spirit shield x3 and 3 bloodchanting stones https://gyazo.com/a9b0e1dc73be56ee27186f7efd08f583 The shield will have a red and black aesthetic similar to the bloodfire shield and will have the appearance of a spirit shield with black particles for those who play with particles on. Monsters In Cave: The monsters in this cave will be slightly buffed versions of their regular counter parts. Demonic Gorillas: (Small Chance in combat to disable players prayer, hits off prayer deal large damage) Blood Money: 15-30 Always Donator Tickets: 10-20 Always Point Boxes (Noted): 1-2 Common (1/5) Goodie Bags: 2 Common (1/30) Elemental Javelins: 25-50 Common (1/50) Blood Money: 50-150 rare (1/100) Necklace of Anguish: 1 Rare (1/250) Tomented Bracelet: 1 Rare (1/250) Amulet of Torture: 1 Rare (1/250) Ring of Suffering (i): 1 Rare (1/250) Salve Amulet (ei): 1 Very Rare (1/1500) - (increases damage vs undead and demons by 20%) - (Stats same as a fury (or)) - Untradeable but not autokept (can be protected) drops as 25b cash on death when not protected. Pestilent Ankous (recoloured ankous (Green): Range + magic attacks + inflict venom without an anti-venom source. Blood Money: 15-30 Always Donator Tickets: 10-20 Always Point Boxes (Noted): 1-2 Common (1/5) Sanfew Serum (6) (Noted): 5-10 (1/15) Goodie Bags: 2 Common (1/30) Serpentine Helm (Noted): 1-2 Common (1/50) Donator Box: 1 Uncommon (1/100) Magma Helm: 1 Uncommon (1/100) Tanzanite Helm: 1 Uncommon (1/100) Cursed Crate: 1 Rare (1/500) Blood Serp: 1 Very rare (1/1500) Earth Relic: 1 Ultra Rare (1/10000) Frost Dragon: (Dragonfire Damage isnt fully negated by prayer and antifire) (Deals around 10-20 damage through prayer and antifire) Blood Money: 15-30 Always Donator Tickets: 10-20 Always Frost Dragon Bone (Noted): 5 Always Point Boxes (Noted): 1-2 Common (1/5) TokHaar-kal (Noted): 10-20 Uncommon (1/25) Dragon Claws: 1 Uncommon (1/50) Armadyl Godsword: 1 Uncommon (1/50) Donator Mystery Box: 1 Uncommon (1/100) Frost Whip: 1 Rare (1/150) Tome of Frost: 1 Rare (1/150) Blood diamonds: 15 Rare (1/250) Cursed Crate: 1 Rare (1/500) Frost Relic: 1 Ultra Rare (1/10000) Lava Dragon: (Dragonfire Damage isnt fully negated by prayer and antifire) (Deals around 10-20 damage through prayer and antifire) Blood Money: 15-30 Always Donator Tickets: 10-20 Always Lava Dragon Bone (Noted): 5 Always Point Boxes (Noted): 1-2 Common (1/5) TokHaar-kal (Noted): 10-20 Uncommon (1/25) Dragon Claws: 1 Uncommon (1/50) Armadyl Godsword: 1 Uncommon (1/50) Donator Mystery Box: 1 Uncommon (1/100) Lava Whip: 1 Rare (1/150) Tome of Fire: 1 Rare (1/150) Blood diamonds: 15 Rare (1/250) Cursed Crate: 1 Rare (1/500) Lava Relic: 1 Ultra Rare (1/10000) Chaos Giants: (Melee and mage attacks deal slightly more damage). Blood Money: 15-30 Always Point Boxes (Noted): 1-2 Common Always Chaotic Mystery Box: 1 Common (1/5) Goodie Bag: 1 Common (1/20) Treasure Caskets: 1-2 Uncommon (1/75) Blood Money 100x: 1 Uncommon (1/75) Chaos Cloak: 1 Rare (1/150) Treasure Chest: 1-2 Rare (1/500) Cursed Crate: 1 Rare (1/1000) Cursed Vesta Longsword: 1 Ultra Rare (1/10000) Cursed Statius Warhammer: 1 Ultra Rare (1/10000) I do not take full responsibly of this suggestion, it was a Collab between Lzerr and I. Edited May 16, 2021 by G3tdropp3d 4 1 Share this post Link to post Share on other sites
Patar123 4 Posted May 16, 2021 I mean, It's a good idea, but might need to raise droprates on some things here and there, either way could help with the fact no one risks in wild , +1 Share this post Link to post Share on other sites
G3tdropp3d 8 Posted May 16, 2021 Just now, Patar123 said: I mean, It's a good idea, but might need to raise droprates on some things here and there, either way could help with the fact no one risks in wild , +1 Risk for reward, thats the goal. 1 Share this post Link to post Share on other sites
Big Stacks 0 Posted May 16, 2021 Good idea +1 from me. I like the idea of more wilderness content. Share this post Link to post Share on other sites
Sand4shots 7 Posted May 16, 2021 Really nice idea. Few changes IMO like payment fee maybe too high for the reward, but yes. Possible need imbued cape of whatever particular boss to attack? Share this post Link to post Share on other sites
Scooby Doo 121 Posted May 16, 2021 A big +1 would really help increase the players active in the wilderness. Forwarded to @Ryan and Nate Share this post Link to post Share on other sites
take n0tes 9 Posted May 16, 2021 +1 very notable points and great input in the new bosses and drops Share this post Link to post Share on other sites
nopid 18 Posted May 16, 2021 It also should be Single plus combat Share this post Link to post Share on other sites
kopvm 0 Posted May 16, 2021 bro i absolutely fucking love everything about this like this is an amazing idea +! Share this post Link to post Share on other sites
Capalot 8 Posted May 17, 2021 always down for an increase in risk/reward in wild. +1. Share this post Link to post Share on other sites
Bless 3 Posted May 17, 2021 HUGE +1 But please make it Singles + Combat similar to rev caves on 07 Share this post Link to post Share on other sites
Inept 0 Posted May 17, 2021 Solid idea, will add some kind of monetary gain for PKers after the event hunters are off the table. +1 Share this post Link to post Share on other sites
SNPK 0 Posted May 17, 2021 Omg. I love everything about this, hope it will be added Share this post Link to post Share on other sites
Bread 5 Posted May 17, 2021 Thanks guys for putting some serious thought and effort behind this, we need an update like this to increase wilderness activity/risk especially when events aren't going. +1 Share this post Link to post Share on other sites
Nick 37 Posted May 19, 2021 I love the concept of this idea. High Risk vs High Reward is something Spawn Pk definitely lacks. The only thing we have similar to this is Cursed Bounty Hunter (which isn't even that much of a risk vs reward). I'm sure Ryan will have a way to implement this in a fair yet stable way. Would love to see something of this nature. @Ryan definitely worth consideration. Share this post Link to post Share on other sites