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Ryan

[October 20th, 2016] Run energy and patch notes

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Next update ETA:

October 26th, 2016

Content updates:

 

  • Run energy
    • You will now lose energy as a consequence of running.
    • Agility level affects the restoration rate
    • You can restore run energy from consumables, and healing/nurse.

     

    [*]Stamina potions

    • Increases run energy by 20%
    • Drastically lowers drain rate for 2 minutes (per dose)
    • Available at the coin store for 5M each

     

    [*]Dark crabs now increase run energy by 10%

    [*]Loadout system improvements

    • If your loadout contains unspawnable items that are already in your inventory, it will re-arrange the slots rather than withdrawing an extra item from your bank
    • This will also work for unspawnable items set to be equipped that are already in your inventory

     

    [*]Spirit shields and blessed spirit shields have been added

    • Available for purchase in the coin store
    • 100M for regular spirit shields
    • 500M for blessed spirit shields

     

    [*]Sale discounts for the yoshi and alien pets have now expired

    [*]Ardougne webs and lever near mage bank are now functional

    [*]A timer display has been added for teleblock

    [*]Right-click attack option is now forced for clan mates, with the exception of the "Help" cc

    [*]Toxic blowpipe attack speed has increased by 1 tick

Bug fixes and tweaks:

  • Errors for "different world issues" should now be globally fixed for all accounts
    • This mainly occurred for players that haven't logged in since the bank tab update a couple months back

     

    [*]Nearly all staves should now give their respective infinite rune source

    [*]Fixed issues with the cooking interface

    [*]Fixed some issues with the skilling zone

    [*]Skilling zone banker is now stationary

    [*]Jungle demon mask inventory model is fixed for "new graphics" mode

    [*]Fixed abyssal sire attack timing issues

    [*]Torags hammers are now 2 handed

    [*]Scythes are now highlighted in green

    [*]Combat level ups in mid-combat should now break player fights in the respective wilderness levels

    • There is no combat level restrictions in "PvP timer" zones!

     

    [*]Bugged/invalid item loadout icons should be fixed

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Run energy, toxic blowpipe, spirit shields, ardy webs/lever, right-click attack, all important things (mostly anyways) i'm happy to see

 

Also glad to see the different world issue and so many of those other bugs fixed, thanks!

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Good update. does the players weight also determine how quick run depletes/refills?

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Good update. does the players weight also determine how quick run depletes/refills?

 

u gotta be kidden me? NO!

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Good update. does the players weight also determine how quick run depletes/refills?

 

No it does not, but your agility level will determine how fast your energy is naturally restored.

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No it does not, but your agility level will determine how fast your energy is naturally restored.

 

Not to be ill-mannered but when are you adding donor status in Forums?

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Nice update, portal still there at mage bank under lever though did I miss spkV61? or did it go straight to v62

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Nice update, portal still there at mage bank under lever though did I miss spkV61? or did it go straight to v62

 

There were some bugs with the update he fixed on 61 so it was only around for a few minutes

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