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firefighter7

Max & Comp cape

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Issue;

The max cape is -1 everything including STR, It also costs 100m + all 99's. compared to a very easy obtainable kiln cape, from almost every NPC and PVP kills which costs adv 7-10m.

Comp cape; Un-obatinable for anyone whom is PVP-tarded. 

Suggestion;

Make the max cape equal to the kiln cape or +1 everything on the kiln cape.

Comp cape; Alt req's that allows instead of a 50 K.S / 1000 Wilderness boss monster's? this allows PVM'ers Or PVP-tarded players to obtain the cape without having wild suffer.

OR Hot spot Point's; a system that allows a player to "tank" in Wilderness hot spot's (Must be risking X item to receive points) 1 point every 120 second's need's 1000 for ALT comp cape. Would be a wilderness mini-game in the hot spot zone's the server already use's. <- don't know if this is possible

Comp cape and max cape customization system; would add more diversity between PVM & PVP clans, this would also help sync "some" money out of ECO as people would be maxing more often. with a few small updates it could help sync out A-lot of Currency's over time see below.

The numbers provided compared to ECO are VERY incorrect I'm just using these #'s as an example to get the idea across!!

Legend; S.cb = super combat potion /  A-V = Anti venom / Stamina = self explanatory

 Bone's exp rate decrease and drop rate decreased (over-all);  dragon bones + added to BM shop, dono shop, pure point store, slayer master's & raids drop table. also adding bones X per Vote tickets and dono ticket's.

 Con supplies could be raised or have additional costs like 1 BM, 1 magic token, 1 revent ether, per mahog table As the table gives 166k exp per table when used with genie.

 Could add a fee to enter the wild Agil arena (50 of any BM or Revent Ether or magic token's per 10 -15 laps)

 Unfinished potion's added to the shop for X per GP OR 10-15 for 1 Blood coin (for training) instead of spawn-able. (potions would still be spawn-able)

Could add a new blood effect to the perk tree "blood flask's" the ability for players to make flasked potion's outside of raids+ super anti-fire (note super CB (6), anti venom (6) and stamina (6) would only be created 50%) Secondary's could be added to the BM shop Or Dono shop for 3 tickets or 3 BM per flask.

Also adding 2 new enchantment's; 5 Super CB flasks (6) enchanted into  1 Overload (4) (Can't be used in wild) 35% success rate. Second enchantment; Overload (4) + 1-2 blood shard converts into 1 Overload (6) <- 25 - 5% success rate

also adding 5 brews (6) & 5 super restore (6) for 10-15 BM or X dono tickets. X dono or X vote tickets for 2 - 3 S.CB (6), 2-3 A-V (6), 2-3 Stamina (6) <- (S.CB, A-V, Stamina flask's would be unf flask having to buy secondary's).

Could be added to epic wild bosses drop table's for more "common" drops ex; Wildly wyrm, Blood tekton. The drop could be a flask pack once opened give's X of each flask & secondary pack once opened gives X of secondary's for S.CB, A-V, Stamina flask's

Could also make Blood flask Or Flask of fortune which gives additional 5% drop rate for 15 mins per sip (about the length of a noob raid run) 100 - 250 BM per flask secondary for this potion or droped by 

 

 

 

Edited by firefighter7
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2 hours ago, firefighter7 said:

Issue;

The max cape is -1 everything including STR, It also costs 100m + all 99's. compared to a very easy obtainable kiln cape, from almost every NPC and PVP kills which costs adv 7-10m.

Comp cape; Un-obatinable for anyone whom is PVP-tarded. 

Suggestion;

Make the max cape equal to the kiln cape or +1 everything on the kiln cape.

Comp cape; Alt req's that allows instead of a 50 K.S / 1000 Wilderness boss monster's? this allows PVM'ers Or PVP-tarded players to obtain the cape without having wild suffer.

OR Hot spot Point's; a system that allows a player to "tank" in Wilderness hot spot's (Must be risking X item to receive points) 1 point every 120 second's need's 1000 for ALT comp cape. Would be a wilderness mini-game in the hot spot zone's the server already use's. <- don't know if this is possible

Comp cape and max cape customization system; would add more diversity between PVM & PVP clans, this would also help sync "some" money out of ECO as people would be maxing more often. with a few small updates it could help sync out A-lot of Currency's over time see below.

The numbers provided compared to ECO are VERY incorrect I'm just using these #'s as an example to get the idea across!!

Legend; S.cb = super combat potion /  A-V = Anti venom / Stamina = self explanatory

 Bone's exp rate decrease and drop rate decreased (over-all);  dragon bones + added to BM shop, dono shop, pure point store, slayer master's & raids drop table. also adding bones X per Vote tickets and dono ticket's.

 Con supplies could be raised or have additional costs like 1 BM, 1 magic token, 1 revent ether, per mahog table As the table gives 166k exp per table when used with genie.

 Could add a fee to enter the wild Agil arena (50 of any BM or Revent Ether or magic token's per 10 -15 laps)

 Unfinished potion's added to the shop for X per GP OR 10-15 for 1 Blood coin (for training) instead of spawn-able. (potions would still be spawn-able)

Could add a new blood effect to the perk tree "blood flask's" the ability for players to make flasked potion's outside of raids+ super anti-fire (note super CB (6), anti venom (6) and stamina (6) would only be created 50%) Secondary's could be added to the BM shop Or Dono shop for 3 tickets or 3 BM per flask.

Also adding 2 new enchantment's; 5 Super CB flasks (6) enchanted into  1 Overload (4) (Can't be used in wild) 35% success rate. Second enchantment; Overload (4) + 1-2 blood shard converts into 1 Overload (6) <- 25 - 5% success rate

also adding 5 brews (6) & 5 super restore (6) for 10-15 BM or X dono tickets. X dono or X vote tickets for 2 - 3 S.CB (6), 2-3 A-V (6), 2-3 Stamina (6) <- (S.CB, A-V, Stamina flask's would be unf flask having to buy secondary's).

Could be added to epic wild bosses drop table's for more "common" drops ex; Wildly wyrm, Blood tekton. The drop could be a flask pack once opened give's X of each flask & secondary pack once opened gives X of secondary's for S.CB, A-V, Stamina flask's

Could also make Blood flask Or Flask of fortune which gives additional 5% drop rate for 15 mins per sip (about the length of a noob raid run) 100 - 250 BM per flask secondary for this potion or droped by 

 

 

 

I'm not going to respond to every point you made here, because most of them are just simply idiotic.

''Comp cape; Un-obatinable for anyone whom is PVP-tarded.''

I think what you meant to say here is that a completionist cape is somehow unobtainable for a pker. This is simply not true. 38/69 achievements don't require you to do any pvming, therefore your point is completely invalid.

''Also adding 2 new enchantment's; 5 Super CB flasks (6) enchanted into  1 Overload (4) (Can't be used in wild) 35% success rate. Second enchantment; Overload (4) + 1-2 blood shard converts into 1 Overload (6) <- 25 - 5% success rate''

This is not happening. The enchantment chest is used for big ticket items, we're not going to litter it with unnecessary potion enchantments.

''Could add a fee to enter the wild Agil arena (50 of any BM or Revent Ether or magic token's per 10 -15 laps)''

Agility already is the most time-consuming skill on this server, by a long shot. It takes over 4 hours without a genie pet from 1-99. No need to add extra bullshit on top of this.

Edited by Lammie

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14 minutes ago, Lammie said:

I'm not going to respond to every point you made here, because most of them are just simply idiotic.

''Comp cape; Un-obatinable for anyone whom is PVP-tarded.''

I think what you meant to say here is that a completionist cape is somehow unobtainable for a pker. This is simply not true. 38/69 achievements don't require you to do any pvming, therefore your point is completely invalid.

''Also adding 2 new enchantment's; 5 Super CB flasks (6) enchanted into  1 Overload (4) (Can't be used in wild) 35% success rate. Second enchantment; Overload (4) + 1-2 blood shard converts into 1 Overload (6) <- 25 - 5% success rate''

This is not happening. The enchantment chest is used for big ticket items, we're not going to litter it with unnecessary potion enchantments.

''Could add a fee to enter the wild Agil arena (50 of any BM or Revent Ether or magic token's per 10 -15 laps)''

Agility is already the most time-consuming skill on this server, by a long shot. It takes over 4 hours without a genie pet from 1-99. No need to add extra bullshit on top of this.

1) 100% opposite PVMer's can't obtain it or anyone who can't kill streak, The comp cape 1 Req a kill streak of 50 + 1000 kills.

2) The comp cape 2 requires comp 1 completed.

3) the other variations in the bounty shop require 10-50m bounty point's

4) You realize a OVL (6) in raids would be considered End game content thus a 5% sucess rate? i'd prefer a potion over some pet.

5) most of these suggestions are to help sync the currency.

TY for the reply though i'd like to see this thread become constructive.

Edited by firefighter7

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No fucking shit, you have to max out all your skills to get a comp cape! You're fucking retarded remove this shit thread already smh 

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@LammieYou are retarded. He is saying he would rather have an alternative to the 50ks achievement and the 1000 kills achievement so it is fair to PVMers. 

@firefighter7 I do not support this due to the fact that there are already enough PVM achievements included for the Comp capes and it would be unfair to take away one of the most difficult and tedious to complete with a simple # of boss kills achievement or anything related to pvming. 

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@firefighter7

Lol, but it’s not suppose to be fair for pvmers or pkers. If you really want that Comp cape you gotta earn it, unless your pker mode and you rich as heck, you just waste tons of money for legendary. Also, you don’t have to be on pker mode to pvp. Most players are on training mode, only because it is an easier alternative for less rich people to get Comp cape. It is quite possible to get comp 1 achievement done, with 35 achievements completed without finishing the pvp achievements. Some achievements are pvm, skilling based.

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to be honest the server is a pk server, so it is understandable, one thing I don't like however is the fused pet achievement as some pets are unobtainable to some players, like mythic dragon pet, I assume only people with mythic donator can get so how is someone able to get this achivment

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