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Ryan

[9/21/2018] QoLs, fixes, and much more!

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Next update ETA
September 26th, 2018

Content updates:

  • Combat system
    • PID ("Player ID") system improvements
      • If you have PID over your opponent, your attack's hits will be applied one tick earlier (and vice versa) as per proper RS combat
        • This change does not apply to duel arena, which will remain the same
      • Hits also include vengeance, which will apply instantly after (same tick) the hit for the player with PID, and a tick after for players without.
      • PIDs will alternate/shuffle every 20-40 seconds
    • Pathing and distancing has been improved for PvP combat
      • This also includes scenarios where you're chasing opponents
    • Fixed issues with eating food/potions and attack delays
      • As of now, food will increase your current attack speed by one tick (as it should)
    • The last character you attacked (in combat with) will now always show up above other players on the same tile
    • Made further adjustments to the magic accuracy formula
    • Granite maul
      • Fixed issue that allowed you to granite maul spec behind obstacles/walls/etc.
    • Fixed issues with auto-retaliate combat
  • Oldschool ticks
    • It's been brought to our attention that players who've had "Oldschool ticks" enabled were not properly experiencing this game option
    • As of now if you have this option enabled, most actions (walking, attacking, etc.) should be queued in the 600ms tick system
  • Tournaments
    • Removed teleporting (magic spells, items, etc.); if you want to exit the tournament you will be prompted to type ::exit
    • Disabled all non F2P prayers in the F2P tournament type (smite, retribution, etc.)
    • Eternal recoil perk is now fully disabled in tournaments
    • You can now view your total tournament wins at the bottom of your player panel!
  • Revenants
    • Added the Ancient artifact drop to the cave revenant drop tables
    • Cave revenant kills should now count toward your revenant kill tasks
  • Teleport to House
    • We've added a new free teleport spell to your magic book, which will allow you to teleport to your PoH (if you have one)
  • Kill tracking QoL (PvM)
    • You can now view your total kills for any monster on the title bar of the Monster drop table interface
  • Blood crown
    • The blood crown should now have venom and poison immunity
  • Construction
    • Added a warning dialogue for PoH boss portal teleports
    • Increased enchanted heraldic salvage costs in the enchantment chest
    • The money heraldic items now have distinct display names (for example, "Money banner")
  • EdgePvP
    • Removed bounty hunter overlay interface while in EdgePvP
  • Sunspear
    • Substantially increased the death protection value for Sunspear
  • Staff
    • Added a system that should prevent unnecessary PIN entry requirements. This should hopefully lead to slightly less PIN reset queries
    • Added a "[MUTED]" tag for connection match commands
    • Moderators can now manage and pin messages on the SpawnPK discord channels

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"The last character you attacked (in combat with) will now always show up above other players on the same tile"

This alone is amazing, great update.

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Fairly decent, happy you took these into consideration and fixed them;

Pathing and distancing has been improved for PvP combat

  • This also includes scenarios where you're chasing opponents
  • Made further adjustments to the magic accuracy formula

Oldschool ticks

  • It's been brought to our attention that players who've had "Oldschool ticks" enabled were not properly experiencing this game option
  • As of now if you have this option enabled, most actions (walking, attacking, etc.) should be queued in the 600ms tick system

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This is a nice and clean update Ryan! You're bringing rev caves back to life, fixed so many details.

Great job

Edit: i experienced the new ticking system, and tbh it sucks. Maul combo's don't work anymore. even ags has a delay. Melee combat ain't fun anymore.

Edited by The Summoner

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Nice update, i saw some of these suggested just hours before i went to bed and you implemented them. Way to go ;)

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3 hours ago, The Summoner said:

Edit: i experienced the new ticking system, and tbh it sucks. Maul combo's don't work anymore. even ags has a delay. Melee combat ain't fun anymore.

Thankfully, the OSRS tick system is completely optional!

Simply disable/uncheck it to go back to SpawnPK's custom ticking system from prior to this update.

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22 hours ago, Ryan said:

Thankfully, the OSRS tick system is completely optional!

Simply disable/uncheck it to go back to SpawnPK's custom ticking system from prior to this update.

I've toggled the old school 07 tick system off, and I'm still experiencing switch issues.
I checked if I had "instant switching" off but it was on.
I'm aware that a couple friends of me are having the same issue's when using dfs combo's to maul or any type of melee wep.

Anyway's I appreciate the amount of time you put in to this!

Edited by The Summoner
Spelling mistake :3

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