Ryan 315 Posted September 21, 2018 Next update ETA September 26th, 2018 Content updates: Combat system PID ("Player ID") system improvements If you have PID over your opponent, your attack's hits will be applied one tick earlier (and vice versa) as per proper RS combat This change does not apply to duel arena, which will remain the same Hits also include vengeance, which will apply instantly after (same tick) the hit for the player with PID, and a tick after for players without. PIDs will alternate/shuffle every 20-40 seconds Pathing and distancing has been improved for PvP combat This also includes scenarios where you're chasing opponents Fixed issues with eating food/potions and attack delays As of now, food will increase your current attack speed by one tick (as it should) The last character you attacked (in combat with) will now always show up above other players on the same tile Made further adjustments to the magic accuracy formula Granite maul Fixed issue that allowed you to granite maul spec behind obstacles/walls/etc. Fixed issues with auto-retaliate combat Oldschool ticks It's been brought to our attention that players who've had "Oldschool ticks" enabled were not properly experiencing this game option As of now if you have this option enabled, most actions (walking, attacking, etc.) should be queued in the 600ms tick system Tournaments Removed teleporting (magic spells, items, etc.); if you want to exit the tournament you will be prompted to type ::exit Disabled all non F2P prayers in the F2P tournament type (smite, retribution, etc.) Eternal recoil perk is now fully disabled in tournaments You can now view your total tournament wins at the bottom of your player panel! Revenants Added the Ancient artifact drop to the cave revenant drop tables Cave revenant kills should now count toward your revenant kill tasks Teleport to House We've added a new free teleport spell to your magic book, which will allow you to teleport to your PoH (if you have one) Kill tracking QoL (PvM) You can now view your total kills for any monster on the title bar of the Monster drop table interface Blood crown The blood crown should now have venom and poison immunity Construction Added a warning dialogue for PoH boss portal teleports Increased enchanted heraldic salvage costs in the enchantment chest The money heraldic items now have distinct display names (for example, "Money banner") EdgePvP Removed bounty hunter overlay interface while in EdgePvP Sunspear Substantially increased the death protection value for Sunspear Staff Added a system that should prevent unnecessary PIN entry requirements. This should hopefully lead to slightly less PIN reset queries Added a "[MUTED]" tag for connection match commands Moderators can now manage and pin messages on the SpawnPK discord channels Share this post Link to post Share on other sites
This Is Hard 10 Posted September 21, 2018 ty for update mostly about the rev kc v nice Share this post Link to post Share on other sites
lzerraptorz 47 Posted September 21, 2018 "The last character you attacked (in combat with) will now always show up above other players on the same tile" This alone is amazing, great update. Share this post Link to post Share on other sites
_Jorik_ 35 Posted September 21, 2018 Fairly decent, happy you took these into consideration and fixed them; Pathing and distancing has been improved for PvP combat This also includes scenarios where you're chasing opponents Made further adjustments to the magic accuracy formula Oldschool ticks It's been brought to our attention that players who've had "Oldschool ticks" enabled were not properly experiencing this game option As of now if you have this option enabled, most actions (walking, attacking, etc.) should be queued in the 600ms tick system Share this post Link to post Share on other sites
The Summoner 1 Posted September 21, 2018 (edited) This is a nice and clean update Ryan! You're bringing rev caves back to life, fixed so many details. Great jobEdit: i experienced the new ticking system, and tbh it sucks. Maul combo's don't work anymore. even ags has a delay. Melee combat ain't fun anymore. Edited September 21, 2018 by The Summoner Share this post Link to post Share on other sites
Miku 10 Posted September 21, 2018 Nice update, i saw some of these suggested just hours before i went to bed and you implemented them. Way to go Share this post Link to post Share on other sites
Max Avon 47 Posted September 21, 2018 great update tyvm Share this post Link to post Share on other sites
Resistt 0 Posted September 21, 2018 Thank ya for the updates mate. Share this post Link to post Share on other sites
Ryan 315 Posted September 21, 2018 3 hours ago, The Summoner said: Edit: i experienced the new ticking system, and tbh it sucks. Maul combo's don't work anymore. even ags has a delay. Melee combat ain't fun anymore. Thankfully, the OSRS tick system is completely optional! Simply disable/uncheck it to go back to SpawnPK's custom ticking system from prior to this update. Share this post Link to post Share on other sites
Ironstock 1 Posted September 21, 2018 Another clean update, thanks Ryan. Share this post Link to post Share on other sites
The Summoner 1 Posted September 22, 2018 (edited) 22 hours ago, Ryan said: Thankfully, the OSRS tick system is completely optional! Simply disable/uncheck it to go back to SpawnPK's custom ticking system from prior to this update. I've toggled the old school 07 tick system off, and I'm still experiencing switch issues. I checked if I had "instant switching" off but it was on. I'm aware that a couple friends of me are having the same issue's when using dfs combo's to maul or any type of melee wep. Anyway's I appreciate the amount of time you put in to this! Edited September 22, 2018 by The Summoner Spelling mistake :3 Share this post Link to post Share on other sites