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lzerraptorz

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lzerraptorz last won the day on September 29 2019

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About lzerraptorz

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  1. lzerraptorz

    [September 24th, 2019] More QoLs, and Patch Notes!

    I HAD ONE NICE THING IN THIS WORLD AND YOU RUIN IT.. I hate you..
  2. Revenant Cave Hotspot: Some form of buff is needed as revenants has officially died since the 1/10ks got removed from the drop table, despite the actual average GP/HR being the same. +1 Mage Arena Hotspot: I agree this hotspot is pretty miniscule in the scheme of things and i'd agree on a buff maybe just straight up double tokens while hotspot is active but anything is better than nothing. I also really like the 10% chance at double imbued capes so +1 Frost & Lave Dragon Hotspot: Too many hotspots especially in pretty minor content areas will reduce the chance that the desired hotspots actually come around so -1 Wildywyrm Hotspot: Bloodwyrm in general kind of haves a small even in this area covered. Also read above -1 Larran's Key Buffs: Bolts/ Arrows- I'm completely fine with this +1 Cerberus Boots- Maybe just dragon boots (or) or something not Cerberus boots -1 Dominion Tower gloves- Again this isn't necessary -1 Remove Godswords- I kind of like the variety and ease of getting the lesser used Godswords and each of them have a place in terms of usefulness. -1 NPC Drop Table Adjustments: Removal of Dragon Javelins from DG- Maybe an increased amount per kill or make it an always drop but removing and especially replacing with the dragon bolts is a no no in my eyes. -1 Remove 100 blood money bag from DS- Can't see an issue the orb should be useful at DS +1 Risk vs Reward Buffs: The Amulet of Avarice has practically never been used due to its price and the risk it adds any buff that can be applied to it is a necessity in my eyes, doubling common drops is a okay buff but I was thinking maybe not only this but it could also work outside of the Revenant Caves? +1 as it stands but maybe more buffs are needed. The Superior revs spawn rate based on orb risk is a GREAT idea Imo +1 More Armour Variants: Crestbearer Armour Variants: In terms of this making Kharazi and Ancestral completely obsolete in PvM it would get a -1 from me. Cursed Armour Variants- If you're implying autokept mage and range gear then it'd get a PHAT -1 from me. However if you are implying smite armours for mage and range that would be risked on death then I have personally no issue. Although melee will still rain supreme when it comes to smiting someone due to the massive explosive smite damage dealt vs the tic smite damage dealt with range and mage soo kind of pointless but sure. Damage Soak Armours- I actually really like the idea of Hydra dropping BIS range gear as the fact currently BIS range gear is easy to obtain and relatively cheap as far as it giving %dmg reduction I don't feel like this is necessary as melee armour is meant to be tank armour. Similar issue to the Hydra range gear a set of "Tanky" robes really isn't necessary and dropping from bork simply makes 0 sense but whatever not gonna get too caught up on that. +1 on Hydra Leather armour, -1 On bork robes. AFK-Guard Appearances: This whole section seems like a demand because I presume you keep getting hassled by AFK guards at your donator zone. Donator zones are meant for afk the specific thing these guards are set up for. This makes using a macro to kill the spawnable bosses a less than beneficial method of making money. Should appear more in instanced zones? Where the least AFK bosses in game are? Good one. Biggest -1 on the whole thread. Cape Slot Balancing: Infernal Cape- Sure why not a buff to this cape would be nice. +1 Ava's Assembler- A buff to this isn't necessary IMO its strong as hell as is. -1 Bounty Max Cape- The DRB on this cape is an issue and this seems like a decent way to nerf it while buffing it to the point of still being usable. +1 Elemental Comp Cape- No need for buff when you now get Grand Comp. -1 Grand Comp Cape- Should actually be able to match the stats and effect of 3 capes of your choice that can be interchanged in wilderness through similar means as spell book swap on the Enchanted God Cape. Repair Fee Balancing: 0 Repair fees outside of wilderness and 50% reduction of repair cost in Edgeville is dumb -1, However I LOVE the idea of the risk of using untradeables goes up and up deeper wilderness you go so +1 just that. However this does give the possibility of getting 2147m + cash so bags would would need to be dropped somehow. Teleport Cooldowns: The whole cooldown thing I would agree should be necessary but 1m 30s seems a little bit like overkill, perhaps more in the realm of 20 seconds or even 15 seconds. +1 A timer between Teleing into a place and Teleblocking someone is just dumb as hell as that legit makes Pvmers/ Pkers in risk with an alien invulnerable -1 AF Qol: Superior Blood Rev- Whats the point in the yell message then? -1 Blood orbs in Looting bag- Already asked about blood money too so +1 Brackish Blade- Can't really -1 this lol. +1 Boost the accuracy of elemental mace- Never tried so can't confirm this as an issue. Buff SoL/ SoB- They're cosmetic variants and thats how it should stay. -1
  3. My nigga half your server barely speak english and my mans using words like erroneous.
  4. lzerraptorz

    PvP Content please?

  5. lzerraptorz

    Set destination option on deep wildly obelisk

    Or perhaps add a scroll that can be bought from the bounty store for lets say 75m bounties that would allow the player to set destination.
  6. lzerraptorz

    Undo repair costs for amulets

    Instead of whining over needing to pay 200m to repair an amulet, look at the price of the actual amulet itself. Without the measly 200m repair cost do you know what you'd have to pay every time you died? Torture - 100B, Anguish 20B, Occult 2B. 200m doesn't feel so bad in comparison does it? Allowing newer players to have some chance in pking some cash when killing players in 100% autokept gear is a must for keeping the server alive and at this current time I feel like they receive the bare minimal for their time.
  7. Olm counts aswell correct?
  8. lzerraptorz

    Scammed by Ryan for spawned malevolent maul

    +1 Definitely seems unfair brother gl on getting compensation at least =p
  9. lzerraptorz

    Proper Solution for the Autokeep & Untradable Epidemic

    Alot of players don't get the choice in the matter you cant simply stop some1 from attacking you
  10. lzerraptorz

    Proper Solution for the Autokeep & Untradable Epidemic

    That would actually be better tbh, but this doesn't completely make untradeables redundant especially considering that this is how it is on most pk rsps and osrs alike.
  11. lzerraptorz

    Proper Solution for the Autokeep & Untradable Epidemic

    Wym people aren't forced when the its either fight spawnables for 0 money or fight autokept items for 0 money. Fights also aren't a simple "gl" people tend to attack the ones in spawnables in the op customs as they see it as a free tier and blood money and that shouldn't be how it is.
  12. lzerraptorz

    Proper Solution for the Autokeep & Untradable Epidemic

    You've gotta understand this from a newer players prospective where literally all BIS items are autokeep and untradeable and leave little to no reward for pking some1 using these items. I understand the cost is alot just to obtain some of these items however this shouldn't make them the BIS items especially when you take into account the smiting capabilities of cursed obsidian. Receiving what is basically nothing for killing some1 in overpowered gear is the reason pking is dying on the server tbh and is an issue that needs to be looked into and addjusted accordingly to make both new and old players happy.
  13. lzerraptorz

    Proper Solution for the Autokeep & Untradable Epidemic

    I feel the same way tbh with either making dharoks also spawnable or making all barrows and dfs unspawnable as its not like ahrims is any weaker than dharoks same with karils and even verac's. Might also liven up barrows.
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