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Kellatha

Enchanted Stone Event!

Enchanted fragment event!  

49 members have voted

  1. 1. How do you guys feel about the Enchanted fragment event?

    • Yes! It will make the server more rewarding for doing the things we love!
    • Yes! Finally an event that will give us a unique reward for our efforts!
    • Not sure how I feel about this, sounds meh.
    • No! We don't need anymore custom rewards!
    • No! This is going to break the economy!


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Alrighty guys, first things first is i'd like to announce a proposition for having a global event take place on SPK that would benefit both PvP and PvMers! Since it's been a while since the last event, and we have a good month or two before the summer event I would like to add in an event that would potentially be everlasting.

Enchanted Stone Event 2018:

This event will consist of "Enchanted Fragments" being dropped throughout the SPK server no matter what activity you are doing. These fragments are indeed untradable, and will be automatically banked when you have managed to collect one. These will primarily be earned by PvMing and PvPing, and could also be earned by skilling. It will be determined later if these will be announced globally whenever a player manages to get one, but for now they probably won't be going to be announced. See the information below for further details into the event based on the categories you are planning on finishing! You must gather 1000 of these enchanted fragments you can fuse them together to make the Enchanted Stone!

I. PvP information: Enchanted fragments can be earned when killing players throughout the wilderness. The higher the players wealth that they are risking, the higher chance of a enchanted fragment dropping upon killing a player, or a player killing you. Similar to the system used for risking fighting, the more wealth either player is risking, the higher chance there will be for a enchanted fragment to drop. You can chose between fusing for the PvP reward or PvM reward.

A.) Edgeville/Low level wilderness: These will have normal rates for receiving a enchanted fragment on player kills! (Risk factor can increase your chances)

B.) Deep Wilderness: These will have increased rates for receiving a enchanted fragment on player kills! (Risk factor can increase your chances here as well)

C.) Non wilderness locations: Kharazi/Clan Wars/Safe zones/EdgePvP/ Risk fight arena will all be excluded from receiving enchanted fragments. (This is to prevent farming in disclosed locations)

Enchanted Stone Turn In: Once you have gathered 1000 enchanted fragments, you can try and fuse them together for a chance at winning the grand prize!

  • Upon fusing it: You will win the main prize, and receive 20K Blood Money!
  • Upon fusing it first: You will receive the grand prize, $250 in bonds!(Subject to change)

Grand Prize: Given this is the PvP version of the event, the grand prize will be a "Death Cape" that will have a toggable perk system, similar to enchanted yoshi. These perks can be switched between each other, and only one can be active at once. This cape will be modeled to have a "Cursed" or "Death" theme, that would have black and red aesthetics/particles to highlight and crown you the winner of the PvP event for 2018. The "Death" King aka PvP King.

  • Perk 1: Grants a 15% smite percentage bonus to soulsplit/smite
  • Perk 2: Grants a 15% healing bonus from soulsplit
  • Perk 3: Doubles the blood money you get in PvP
  • Perk 4: Increases chances for statuette and artifact drops by 5%

II. PvM information: Enchanted fragments can also be earned when killing any NPC throughout the server! The harder the boss(via difficulty) will give you a higher chance at a enchanted fragment. Now I know what you are thinking, donators that can spawn are going to dominate this event! (BUT IT GETS BETTER!!!). Rates will severely be adjusted depending on where you are PvMing! This is to ensure a healthy balanced competition environment to ensure even non donators have an equal chance as a sponsor donator! You can chose between fusing for the PvP reward or PvM reward.

A.) Spawned Monsters: These will have normal rates for receiving a enchanted fragment on NPC kills! (Difficulty factor will still increase your chances)

B.) Non spawned monsters: These will have slightly increased rates for receiving enchanted fragments than spawned monsters(Those that are in ::Dzone, ::ezone) that are server spawned and not player spawned. (Difficulty factor will still increase your chances)

C.) Wilderness Monsters: These will have increased rates for receiving a enchanted fragment in the event! Given these are the most dangerous to hunt since there are both PvP and PvM factors here, these have the highest chances of receiving a enchanted fragment in the entire event! (Difficulty factor will still increase your chances)

Enchanted Stone Turn In: Once you have gathered 1000 enchanted fragments, you can try and fuse them together for a chance at winning the grand prize!

  • Upon fusing it : You will win the main prize, and receive 2000 Slayer Points!
  • Upon fusing it first: You will receive the grand prize, $250 in bonds!(Subject to change)

Grand Prize: Given this is the PvM version of the event, the grand prize will be a "Enchanted Cape" that will be a toggable perk system, similar to enchanted yoshi. These perks can be switched betwen each other, and only one can be active at once. This cape will be modeled to have a "Enchanted" or "Mystic" theme, that would have purple and white aesthetics/particles to highlight and crown you the winner of the PvM event for 2018. The "Eternal" King aka PvM King.

  • Perk 1: Grants a 15% Drop rate bonus and 5% double drop rate bonus
  • Perk 2: Grants all gold drops to be doubled
  • Perk 3: Doubles slayer task points upon completion of tasks, and has a small chance to triple slayer task points upon task completion

III. Skilling information: This is the most basic of the event. These will have low chances at receiving enchanted fragments for the event. No matter what skill you are doing, every time you gain XP you will have a very low chance of receiving a enchanted fragment for skilling. This is a side category for the event, and not a main one. Whatever enchanted fragments you collect here can be used towards turning them in the PvP or PvM contest.

All of this is merely a suggestion and can be improved based on community feedback. At the end of the day this event can be modified in any way without notice before official release. Please post any and all feedback!

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I think its a really good idea overall, But I would add a few more rewards rather than just bm or the grand prize. such as pvm items or pvp items

PvP items such as Stat items, Vesta ect.

PvM items such as BP slayer ect.

 

Edited by Sekz

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I may have missed it while reading. Will this be only one person receiveing the item, or do multiple people have the opportunity to get this until the event is over with?

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9 minutes ago, Max Avon said:

LIT!

Thanks for the support :P 

 

4 minutes ago, Sekz said:

I think its a really good idea overall, But I would add a few more rewards rather than just bm or the grand prize. such as pvm items or pvp items

PvP items such as Stat items, Vesta ect.

PvM items such as BP slayer ect.

 

Sounds good! We will note this down.

 

3 minutes ago, Aquaman said:

I may have missed it while reading. Will this be only one person receiveing the item, or do multiple people have the opportunity to get this until the event is over with?

Only one person can win the event and have the choice if either or.

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10 minutes ago, Kellatha said:

I would like to add in an event that would potentially be everlasting.

Thats something that i like^ A constant grind with a fantastic end goal. The problem with previous events is some players are limited to X amount of playtime so they cant reap the full benefits. If we had an everlasting event that ALL players could participate in... SOUNDS EXCITING.

 

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4 minutes ago, Kellatha said:
5 minutes ago, Aquaman said:

I may have missed it while reading. Will this be only one person receiveing the item, or do multiple people have the opportunity to get this until the event is over with?

Only one person can win the event and have the choice if either or.

Oh...

 

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4 minutes ago, Bowflexxx said:

Thats something that i like^ A constant grind with a fantastic end goal. The problem with previous events is some players are limited to X amount of playtime so they cant reap the full benefits. If we had an everlasting event that ALL players could participate in... SOUNDS EXCITING.

 

This can be taken into consideration. A main prize can be added for the first person to complete either or, but the capes can still be fair game. Perhaps a limited quantity of 10 capes each. Only 20 players can have one cape. Once you claim one you can not claim the other.

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Just now, Kellatha said:

This can be taken into consideration. A main prize can be added for the first person to complete either or, but the capes can still be fair game. Perhaps a limited quantity of 10 capes each. Only 20 players can have one cape. Once you claim one you can not claim the other.

I like this option better ^^

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3 minutes ago, Kellatha said:

This can be taken into consideration. A main prize can be added for the first person to complete either or, but the capes can still be fair game. Perhaps a limited quantity of 10 capes each. Only 20 players can have one cape. Once you claim one you can not claim the other.

That's interesting as well. I think an ongoing event would be cool, the grind would be pretty awesome. I think a limited number of items in game would be a better solution, as @Bowflexxx said some people are limited to their playtime.

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Potential other perks to be added in/replaced with others from PvP king. 

Double statue drop rate %
Increased statue drop % 
Increased statue cash in value

10% Damage boost is MASSIVE to add onto many of the other things we already have

 

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2 minutes ago, Bowflexxx said:

Potential other perks to be added in/replaced with others from PvP king. 

Double statue drop rate %
Increased statue drop % 
Increased statue cash in value

10% Damage boost is MASSIVE to add onto many of the other things we already have

 

Noted! Black sages 2 mentioned a soulsplit bonus to have a higher smite percentage. Could be a possibility as well.

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10% damage buff sounds op in wild maybe a prayer hp and pet restore effect rolled into 1 love the ideas keep them coming pvp side sounds good

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the 5kpotential of getting 5k bm sounds good but the 10b max reward for grinding weeks on end for pvm needs to be buffed some other items thrown in aswell

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3 minutes ago, Bowflexxx said:

Would the rewards be IP restricted?! Can i claim PvP on 1 account and PvM on another?!

 

 

Well the event itself is super hard to grind out. I don't see why you would want to grind it out on multiple accounts. But yes, IP restricted indeed :P 

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Make it everlasting like boneguard! Boneguard has been out for almost (over?) a year now, and there have been a limited number brought into the game! I think restricting the total number of capes would be discouraging for players, but having 1 (or a small number) of large prizes for the "Grand" winners would be cool.

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For the PvM stone fragments you could do higher % chance while on slayer tasks to get fragments, and x amount or %+ to gain fragments on completion of task. As well as the reward for gaming 1k fragments being x amount of slayer points!

For PvP - increased chance of fragments on target kills, along with increased chance with a amount of killstreak. 

Also, upon attempting to fuse the player could gain an "aura" or some sort of buff for a period of time as a temporary reward for attempting the fuse? 
PvP: 2x blood money on PvP kills with %increase on statue drops for 1hour
PvM: 5% drop rate increase with 2.5% double drop rate increase for 1hour

^obviously just numbers thrown in as ideas

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53 minutes ago, Kellatha said:

Alrighty guys, first things first is i'd like to announce a proposition for having a global event take place on SPK that would benefit both PvP and PvMers! Since it's been a while since the last event, and we have a good month or two before the summer event I would like to add in an event that would potentially be everlasting.

Enchanted Stone Event 2018:

This event will consist of "Enchanted Fragments" being dropped throughout the SPK server no matter what activity you are doing. These fragments are indeed untradable, and will be automatically banked when you have managed to collect one. These will primarily be earned by PvMing and PvPing, and could also be earned by skilling. It will be determined later if these will be announced globally whenever a player manages to get one, but for now they probably won't be going to be announced. See the information below for further details into the event based on the categories you are planning on finishing! You must gather 1000 of these enchanted fragments for a chance at fusing it into the enchanted stone, but don't worry there is more! In case a player does fail to fuse, they will be given a reward at random for their exemplary efforts in gathering all the enchanted fragments(See your category below to see what you can get).

I. PvP information: Enchanted fragments can be earned when killing players throughout the wilderness. The higher the players wealth that they are risking, the higher chance of a enchanted fragment dropping upon killing a player, or a player killing you. Similar to the system used for risking fighting, the more wealth either player is risking, the higher chance there will be for a enchanted fragment to drop. You can chose between fusing for the PvP reward or PvM reward.

A.) Edgeville/Low level wilderness: These will have normal rates for receiving a enchanted fragment on player kills! (Risk factor can increase your chances)

B.) Deep Wilderness: These will have increased rates for receiving a enchanted fragment on player kills! (Risk factor can increase your chances here as well)

C.) Non wilderness locations: Kharazi/Clan Wars/Safe zones/EdgePvP/ Risk fight arena will all be excluded from receiving enchanted fragments. (This is to prevent farming in disclosed locations)

Enchanted Stone Turn In: Once you have gathered 1000 enchanted fragments, you can try and fuse them together for a chance at winning the grand prize!

  • Upon fusing it successfully: You will win the grand prize!
  • Upon failing: You will receive a random amount of Blood money ranging from 1-5,000!

Grand Prize: Given this is the PvP version of the event, the grand prize will be a "Death Cape" that will have a toggable perk system, similar to enchanted yoshi. These perks can be switched between each other, and only one can be active at once. This cape will be modeled to have a "Cursed" or "Death" theme, that would have black and red aesthetics/particles to highlight and crown you the winner of the PvP event for 2018. The "Death" King aka PvP King.

  • Perk 1: Grants a 10% damage boost in PvP
  • Perk 2: Doubles the blood money you get in PvP
  • Perk 3: Acts as a blood cape and a phoenix necklace at the same time in PvP

II. PvM information: Enchanted fragments can also be earned when killing any NPC throughout the server! The harder the boss(via difficulty) will give you a higher chance at a enchanted fragment. Now I know what you are thinking, donators that can spawn are going to dominate this event! (BUT IT GETS BETTER!!!). Rates will severely be adjusted depending on where you are PvMing! This is to ensure a healthy balanced competition environment to ensure even non donators have an equal chance as a sponsor donator! You can chose between fusing for the PvP reward or PvM reward.

A.) Spawned Monsters: These will have normal rates for receiving a enchanted fragment on NPC kills! (Difficulty factor will still increase your chances)

B.) Non spawned monsters: These will have slightly increased rates for receiving enchanted fragments than spawned monsters(Those that are in ::Dzone, ::ezone) that are server spawned and not player spawned. (Difficulty factor will still increase your chances)

C.) Wilderness Monsters: These will have increased rates for receiving a enchanted fragment in the event! Given these are the most dangerous to hunt since there are both PvP and PvM factors here, these have the highest chances of receiving a enchanted fragment in the entire event! (Difficulty factor will still increase your chances)

Enchanted Stone Turn In: Once you have gathered 1000 enchanted fragments, you can try and fuse them together for a chance at winning the grand prize!

  • Upon fusing it successfully: You will win the grand prize!
  • Upon failing: You will receive a random amount of gold ranging from 1B-10B!

Grand Prize: Given this is the PvM version of the event, the grand prize will be a "Enchanted Cape" that will be a toggable perk system, similar to enchanted yoshi. These perks can be switched betwen each other, and only one can be active at once. This cape will be modeled to have a "Enchanted" or "Mystic" theme, that would have purple and white aesthetics/particles to highlight and crown you the winner of the PvM event for 2018. The "Eternal" King aka PvM King.

  • Perk 1: Grants a 15% Drop rate bonus and 5% double drop rate bonus
  • Perk 2: Grants all gold drops to be doubled
  • Perk 3: Doubles slayer task points upon completion of tasks, and has a small chance to triple slayer task points upon task completion

III. Skilling information: This is the most basic of the event. These will have low chances at receiving enchanted fragments for the event. No matter what skill you are doing, every time you gain XP you will have a very low chance of receiving a enchanted fragment for skilling. This is a side category for the event, and not a main one. Whatever enchanted fragments you collect here can be used towards turning them in the PvP or PvM contest.

All of this is merely a suggestion and can be improved based on community feedback. At the end of the day this event can be modified in any way without notice before official release. Please post any and all feedback!

Good Idea, however I would look carefully in how gathering these stones. Since we only get stones throughout PvP and PvM, where it's alot easier to make a lot of kills whilst PvMing, PvP should really get a boost on how many stones you would get per kill (Especially deep wildy) since it takes a lot of time to get a kill. I also like to suggest to give a boost with gained stones, whenever you're in a single zone or a Multi zone, since it's alot easier to kill someone with a team in Multi and get a kill than doing it solo while in single wilderness area. (Also farming kills shouldn't be possible to get these stones and bots would neither give them)

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15 minutes ago, Bowflexxx said:

For the PvM stone fragments you could do higher % chance while on slayer tasks to get fragments, and x amount or %+ to gain fragments on completion of task. As well as the reward for gaming 1k fragments being x amount of slayer points!

For PvP - increased chance of fragments on target kills, along with increased chance with a amount of killstreak. 

Also, upon attempting to fuse the player could gain an "aura" or some sort of buff for a period of time as a temporary reward for attempting the fuse? 
PvP: 2x blood money on PvP kills with %increase on statue drops for 1hour
PvM: 5% drop rate increase with 2.5% double drop rate increase for 1hour

^obviously just numbers thrown in as ideas

I'd suggest removing gathering these stone from NON-wilderness NPC's to make wilderness bossing more active.

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1000% SUPPORTED, FULLY SUPPORT, but agreeing with Bow on two very big points:

Spoiler

% damage increase on every style is a bit op. If this is replaced, it's replacement should stay a combat based perk, since there's 1 reward based perk on it already. Instant gratification is needed, it's a must-have while PKing. I suggest something that constantly happens and is noticeable every time/the second it happens. On-the-fly I'm not exactly sure on what this could be, sorry for being vague.

It'd be nice to somehow tie in gold/stone statues with a perk from the end reward and/or from turning in stones stones themselves. A Boneguard shouldn't take 175+ hours of PKing (a very generous estimate, it's probably double that depending on PK style and RNG/luck)

 

potentially be everlasting ya say?:

Spoiler

If the cape number is increased could these stones stay as a rare drop after the event is over, but only 1 stone as a drop? Why would I suggest exactly this? My next idea focuses on keeping content ingame. After all, the event itself is already designed/could be put in place, item's have to added/retextured, tweaks done to the drop table, and way more, etc, etc. It's lot of work that could stick around, and here's my reasoning:

If every player who won this contest quit/became inactive/or was banned, it would be like the event never happened. The capes will be gone, it will happen eventually, even if it is slow and gradual. Their presence/influence will decline.

9 each of these capes could be added from this event, the other 2 (1 PvM, 1 PvP) could be constantly "fought for" after the main event is "over", similar to the Blood Crown. Instead of a 24 hour duration it could be X amount of days/weeks, the player who turned in the most stones in the last timeframe would have the cape for X days/weeks. For the "permanent" capes, when anyone with the cape is banned, a player willingly "relinquishes" his cape upon quitting, or after Y amount of months of not logging in, the cape will be lost. The player with the most total stones turned in then takes the former's place, becoming the cape's new master. This gives incentive to grind for both the static and dynamic capes. If this is possible could the dynamic capes have a different look than the other, and have a different look than the static capes. Just an example; 9 PvM capes White, 9 PvP Black, 1 PvM Red, and 1 PvP Blue. Possible extra buffs on perks if someone owns both capes?

People not looking after the glory of the cape could right click the stones and and receive either a random BH tier, gold/stone statue, or a random PvP statue, etc. <-this option is a little boring, but I can't think of anything exciting and balanced other than this right now.

 

My other thoughts on Enchanted Stone Event:

Spoiler

Increased drop rate of stones if one defense. Could apply to PvMing in the Wild?

Could they be dropped at Edge PvP? Honestly, I think the drop rate of stones should be higher in Edge PvP than the Wild, more rewarding. Because Edge PvP isn't fully enclosed and lacks some invisible barriers/it's seclusion during low hours, I can see how this might not a possibility. It might be hard to prevent farming. 

Could stones not drop until combat has been initiated for a few seconds. I don't like limiting PK setup viability/how people should go about this event/Pking, but it will be a nightmare for new players when 5+ or more people will be grinding 200+, possibly 300, rushing kills a day. This might be tricky to implement and may not be effective.

Not sure how I feel about announcements, it has pro's and con's. It's literally a scouting method for every player on the server. It might ruin the experience for Pker's/PvMer's not looking to partake in the event, they'll be free loc's for a month(maybe a good thing?) I see no problem with announcement's for PvM outside of the Wild, it's nice to see lines of gzzzzzzzzzzzzzzzzzz, especially if one is the first/early to get a stone.

Food for thought. I know skilling in the Wild is basically limited to fishing Dark Crab/agility, but could skilling in the Wild give a higher chance at stones.

 

Edited by Y I P K U

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8 hours ago, Kellatha said:

Perk 1: Grants a 15% Drop rate bonus and 5% double drop rate bonus

Zzz drop rate boost... *residentsleeper*

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