E O O E VII
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Everything posted by E O O E VII
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Hello, I lost/forgot my pin of the account: road2coxcomp. Would appreciate it if it could get fixed / resetted! Discord: Reinier#4347 Kind Regards, Reinier http://prntscr.com/vt2zwm
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I guess ur still a random and will never kill me in your life, ill already killed your ass so many times in 5 mins that it didnt even count
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Ur still ragging inside of the wilderness, constantly teleporting back and trying to ele bow spec a 115 hp, you should of been banned already (multiple times)
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Have we ever had staff on this server which isn't abusive as hell
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Who said?
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Autocasting magic should be nerfed, it is way to op compared to F4/Magic spellbook - click spell - click on opponent since switching armour doesn't remove the attack animation meaning u don't have to wait on it.
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It is broken, as said above you just never PK in clans.
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Y never pk.
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Don't talk about Bully-squad if you don't know any of it, thank you. !Remove trashtalk please
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I died cause of delay, or am I just srsly this bad? GIF https://gyazo.com/edc4ec69fcc0121d36e1b5baf37c902e - The moment I clicked the melee pray, the attack was already calculated though the HITSPLASH WASNT there. - Please explanation, how shit this system actually is.
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It's under spam, who cares?
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I'd love to see a Donator zone where every NPC is attackable by DONATORS, instead of making 6 out of 7 SD+ npc's…?
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- I activated my melee pray BEFORE the attack animation happened, also the fact that HE switched his prayer during the attack animation also. (Probs because I use a magic spell and he used a DDS but still)
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I understand doubling gold can be effective, however as you just said ''ELITE"' donator is needed to do it, and of course a yoshi if you really want to AFK it. Tho too much cash per player can also ruin the economy, since we can buy everything meaning Rare items will dissapear and only the LTD items are a sign of rarity, though you even can buy them.
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Grand prize for PvP: Would remove perk 1, since a 10% boost to an 88 max ags (or) is going to be a max hit of almost 99, which can 1 hit someone. Would add a perk, which almost have the same effects as boneguard pet. Grand prize for PvM: Would remove perk 1, getting out of hand with DR bonuses. Would remove perk 2, doesn't have any effects since u dont earn alot of money whilst PvMing without yoshi.
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As I stay with my opinion, spawnpk has changed to a fulltime PvM server where donators have a huge advantage over new players because of their ''Private Spawners''. Also making it ridicilously overpowered when even having a drop rate boost of 50%, without getting any risk to get pked nor lose any of the gained loot. I'd only like to see an active wilderness, with a lil to no bosses in safe zone. Take a look at Corpereal beast, Blood- or Wildywyrm and Tekton, where they drop one of the most valuable items in the server though they are in the wilderness, meaning people take a risk going in there and whenever getting loot the chance of having to get PK'ed.
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I'd suggest removing gathering these stone from NON-wilderness NPC's to make wilderness bossing more active.
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Good Idea, however I would look carefully in how gathering these stones. Since we only get stones throughout PvP and PvM, where it's alot easier to make a lot of kills whilst PvMing, PvP should really get a boost on how many stones you would get per kill (Especially deep wildy) since it takes a lot of time to get a kill. I also like to suggest to give a boost with gained stones, whenever you're in a single zone or a Multi zone, since it's alot easier to kill someone with a team in Multi and get a kill than doing it solo while in single wilderness area. (Also farming kills shouldn't be possible to get these stones and bots would neither give them)
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Hello, I am, for some reason (I Don't Really Know Why TBH), a new topic about ''Pet Adjustment''. So first of all I'd like to ask why my old topic got deleted, ''https://spawnpk.net/forums/index.php?/topic/13124-pet-adjustment'', Secondly I'd like to expalin what kind of information in my old topic was and will also start a new one: Pet Adjustment (Lost on death) As since 2015 players can have multiple pets with them in the wilderness, for example an alien, doppel or death pet. Meaning that when they get attacked by any player they could quickly switch out alien, or when they get tb'ed instantly they could switchout their doppel/death and securely die. When these players die they DON'T lose any pets, and that's what this topic is about. However, alot of pkers , which are mainly in single wilderness based clans, are annoyed to them to the fact that these kind of players dont risk anything. Whenever fighting back they often have a greater advantage too since of the multiple pets they could bring and switchout during the fight. So my suggestions is that people with multiple pets inside their inventory will lose it, just take the advantage of taking too many pets into deep wildy. It's also a risk people will now take when they bring multiple pets. We could however think about any insurance system, which will insure your pets in your inventory for a certain amount of time or deaths. This Insurance will cost alot of money which would be based on the rarity and the effects of the pets. Pets which are worn already won't be lost on death and won't need any Insurance. Gear Adjustment (Lost on death/ Pay a fee) The second subject is about the completionist gear, which is in my opinion a nice armor set to have since it's totally free and offers alot of good bonuses. However this armour is too OP, since it is autokeepable on death. So I'd like to suggest a change on this: - When the completionist gear is completed you can claim your armour set at a NPC/ Achievement tab and it will be completely free. However when the player die with the armour being worn, the armour gets broken (Just like vesta's etc.). Players will have to fix every piece individually which can only be fixed with blood money or regular coins. - The second thing we could think about is about having ''certain time to use'', meaning players can claim this set everyday at any NPC/ Achievement tab and are able to use this set for 2 hours in the next 24 hours. When the players used the armour set for 2 hours it will turn into dust, and the player will be able to claim a new set the next day (after 24 hours of when the armour set got claimed). The armour set will after 24 hours of when being claimed turn automatically turn to dust. The ''timer'' will only go down when the armour is worn, meaning that when it's in your inventory the timer doesn't go down. As an add-on: I also like to suggest take the anti-venom part away from the set, making a new money / blood money sink, since people have to buy serpentine helmets or anti venom potions. Hope the community would look into this carefully, and when (dis)agreeing with the subject posting a reason why they (dis)agree with this. Thank you for reading, Sincerely, E O O E VII
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I never saw a pker bring multiple pets (yet)
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U dont have to quote bowflexxx name every fuckin topic, aint gonna get him mod btw
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Nty.
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Ok let the PvMers win again :thumbsup:
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First topic got removed outta nowhere, couldnt read comments?