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E O O E VII

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Posts posted by E O O E VII


  1. 21 hours ago, Purdue2 said:

    How much did I kill you for?

    I'm guessing you're the guy we got for fused and dragon claws or

    I guess ur still a random and will never kill me in your life, ill already killed your ass so many times in 5 mins that it didnt even count


  2. On 1/10/2020 at 12:17 AM, Purdue2 said:

    Hi guys,

    Most of you will know "Purdue" from last year, when Purdue killed "3li Waka" for Skotizo bow and Grand Ring ( which he later enchanted ) He then ran the best clan on the sever and they dominated the wildy from October to March 17th. Activity banishing pvmers from the Wildy ( when ragging was allowed )

    On March 17th, the wildy died with the muting of "Purdue". Many of you will know "Purdue" as being the Somalian Prince but King of Spk's Wildy.

    Purdue in order to promote his clan would activity bash anyone who got in his way, verbally over ::yell and in the wildy. Purdue would bash new players all the way up to admins.

    After several mutes from Ascendency, Kellatha and Phen, Purdue was permanently muted on March 17th , which killed the wildy overnight as nobody was there to take over from Purdue.

    In order to revive the wildy, Purdue was invited back to SPK by several of its members in the hope of being unmuted. Unfortunately, Tevin, now as community manager has decided that Purdue will remain muted for the foreseeable future. This means that the widly will stay run by pvmers.

    09fa075591.jpg

     

    #UNMUTE PURDUE

    Ur still ragging inside of the wilderness, constantly teleporting back and trying to ele bow spec a 115 hp, you should of been banned already (multiple times)


  3.  

    20 minutes ago, SPARTAN MILF said:

    No we don't. We only got some clueless kurdish cunt who only answers questions like "where can i train prayer" in help cc. That's about it.

    Have we ever had staff on this server which isn't abusive as hell


  4. Autocasting magic should be nerfed, it is way to op compared to F4/Magic spellbook - click spell - click on opponent since switching armour doesn't remove the attack animation meaning u don't have to wait on it.


  5. 18 hours ago, Kellatha said:

    It isn't common enough for it to be a problem and require a nerf. It's a feature on the server, just like a divine soaking up 20% damage or a zbow to counter it. Just because it either happened to you or saw it happen to someone once doesn't mean we need to nerf something. It's the same situation as an ancient mace. It's god awful in singles, but can be something when used in multi. There are different PK styles outside of yours, you know that right?

    We don't need to be "fixing" things when they are not broken.

    It is broken, as said above you just never PK in clans.


  6. On ‎1‎-‎6‎-‎2018 at 4:24 AM, Kellatha said:

    D scimmy(or) is already really cheap, imagine if we nerfed it? I rather have fewer people with a 4b scimmy than the whole server with a 500m scimmy. It's fine as it is and I'm sure we don't need any adjustments.

    Y never pk.


  7. 8 hours ago, Lemon ice said:

    Bruh. Bully squad left you all alone and went to roatpkz. YOUR OWN CLAN LEFT YOU! and my mans here making up lies about clearing us. Loc is edgepvp whenever.

    Don't talk about Bully-squad if you don't know any of it, thank you.

    !Remove trashtalk please


  8. 9 hours ago, Y I P K U said:

    When not timed 100% correctly based off weapon attack speed, prayer will either activate late or completely not activate till the next game cycle. You're activating protect from melee during your attack animation, you missed the timing. This is a mechanic of Runescape itself and effect's everything, pray switching, gear switching, etc. 

     

    http://oldschoolrunescape.wikia.com/wiki/Prayer_flicking#How_to_prayer_flick

    http://oldschoolrunescape.wikia.com/wiki/RuneScape_clock

    - I activated my melee pray BEFORE the attack animation happened, also the fact that HE switched his prayer during the attack animation also. 

    (Probs because I use a magic spell and he used a DDS but still)


  9. 5 hours ago, Kellatha said:

    PVP: Damage boosts don't override damage caps. If a weapon is capped at 80, damage boosts can not make a player hit higher than that, but does make it possible to hit closer to it. 

    Perk added similar to boneguard pet.

    PVM: DR bonus has to stay until a more suitable perk can be found. 

    Doubling gold on kills is VERY effective and would be highly sought after. Revs at elite zone can give you max cash in 40ish minutes, meaning max cash would be possible in around 20 minutes of non stop second per second grinding. Whatever pet you use doesn't matter, but tekton pet/tectonic fairy pet would be ideal to kill monsters faster. Revs can drop up to 7m cash, doubling it can be up to 14m. More cash coming into the economy is the best remedy we can have besides short term cash sinks.

    Changelog consists of the following:

    • Removed 10% damage boost for PvP
      • Replaced with Smite percentage/healing/statuette drops
    • Grand Prize added in to the first winner of the event to win $250 in bonds.
      • Main prize will consist of the prize the respective capes for either pathway of the event.
    • Event changed from one winner to eternal! The capes will be able to be achieved forever and without limit.

    More feedback is appreciated!

    I understand doubling gold can be effective, however as you just said ''ELITE"' donator is needed to do it, and of course a yoshi if you really want to AFK it. Tho too much cash per player can also ruin the economy, since we can buy everything meaning Rare items will dissapear and only the LTD items are a sign of rarity, though you even can buy them.


  10. 12 hours ago, Kellatha said:

    Alrighty guys, first things first is i'd like to announce a proposition for having a global event take place on SPK that would benefit both PvP and PvMers! Since it's been a while since the last event, and we have a good month or two before the summer event I would like to add in an event that would potentially be everlasting.

    Enchanted Stone Event 2018:

    This event will consist of "Enchanted Fragments" being dropped throughout the SPK server no matter what activity you are doing. These fragments are indeed untradable, and will be automatically banked when you have managed to collect one. These will primarily be earned by PvMing and PvPing, and could also be earned by skilling. It will be determined later if these will be announced globally whenever a player manages to get one, but for now they probably won't be going to be announced. See the information below for further details into the event based on the categories you are planning on finishing! You must gather 1000 of these enchanted fragments for a chance at fusing it into the enchanted stone, but don't worry there is more! In case a player does fail to fuse, they will be given a reward at random for their exemplary efforts in gathering all the enchanted fragments(See your category below to see what you can get).

    I. PvP information: Enchanted fragments can be earned when killing players throughout the wilderness. The higher the players wealth that they are risking, the higher chance of a enchanted fragment dropping upon killing a player, or a player killing you. Similar to the system used for risking fighting, the more wealth either player is risking, the higher chance there will be for a enchanted fragment to drop. You can chose between fusing for the PvP reward or PvM reward.

    A.) Edgeville/Low level wilderness: These will have normal rates for receiving a enchanted fragment on player kills! (Risk factor can increase your chances)

    B.) Deep Wilderness: These will have increased rates for receiving a enchanted fragment on player kills! (Risk factor can increase your chances here as well)

    C.) Non wilderness locations: Kharazi/Clan Wars/Safe zones/EdgePvP/ Risk fight arena will all be excluded from receiving enchanted fragments. (This is to prevent farming in disclosed locations)

    Enchanted Stone Turn In: Once you have gathered 1000 enchanted fragments, you can try and fuse them together for a chance at winning the grand prize!

    • Upon fusing it successfully: You will win the grand prize!
    • Upon failing: You will receive a random amount of Blood money ranging from 1-5,000!

    Grand Prize: Given this is the PvP version of the event, the grand prize will be a "Death Cape" that will have a toggable perk system, similar to enchanted yoshi. These perks can be switched between each other, and only one can be active at once. This cape will be modeled to have a "Cursed" or "Death" theme, that would have black and red aesthetics/particles to highlight and crown you the winner of the PvP event for 2018. The "Death" King aka PvP King.

    • Perk 1: Grants a 10% damage boost in PvP
    • Perk 2: Doubles the blood money you get in PvP
    • Perk 3: Acts as a blood cape and a phoenix necklace at the same time in PvP

    II. PvM information: Enchanted fragments can also be earned when killing any NPC throughout the server! The harder the boss(via difficulty) will give you a higher chance at a enchanted fragment. Now I know what you are thinking, donators that can spawn are going to dominate this event! (BUT IT GETS BETTER!!!). Rates will severely be adjusted depending on where you are PvMing! This is to ensure a healthy balanced competition environment to ensure even non donators have an equal chance as a sponsor donator! You can chose between fusing for the PvP reward or PvM reward.

    A.) Spawned Monsters: These will have normal rates for receiving a enchanted fragment on NPC kills! (Difficulty factor will still increase your chances)

    B.) Non spawned monsters: These will have slightly increased rates for receiving enchanted fragments than spawned monsters(Those that are in ::Dzone, ::ezone) that are server spawned and not player spawned. (Difficulty factor will still increase your chances)

    C.) Wilderness Monsters: These will have increased rates for receiving a enchanted fragment in the event! Given these are the most dangerous to hunt since there are both PvP and PvM factors here, these have the highest chances of receiving a enchanted fragment in the entire event! (Difficulty factor will still increase your chances)

    Enchanted Stone Turn In: Once you have gathered 1000 enchanted fragments, you can try and fuse them together for a chance at winning the grand prize!

    • Upon fusing it successfully: You will win the grand prize!
    • Upon failing: You will receive a random amount of gold ranging from 1B-10B!

    Grand Prize: Given this is the PvM version of the event, the grand prize will be a "Enchanted Cape" that will be a toggable perk system, similar to enchanted yoshi. These perks can be switched betwen each other, and only one can be active at once. This cape will be modeled to have a "Enchanted" or "Mystic" theme, that would have purple and white aesthetics/particles to highlight and crown you the winner of the PvM event for 2018. The "Eternal" King aka PvM King.

    • Perk 1: Grants a 15% Drop rate bonus and 5% double drop rate bonus
    • Perk 2: Grants all gold drops to be doubled
    • Perk 3: Doubles slayer task points upon completion of tasks, and has a small chance to triple slayer task points upon task completion

    III. Skilling information: This is the most basic of the event. These will have low chances at receiving enchanted fragments for the event. No matter what skill you are doing, every time you gain XP you will have a very low chance of receiving a enchanted fragment for skilling. This is a side category for the event, and not a main one. Whatever enchanted fragments you collect here can be used towards turning them in the PvP or PvM contest.

    All of this is merely a suggestion and can be improved based on community feedback. At the end of the day this event can be modified in any way without notice before official release. Please post any and all feedback!

    Grand prize for PvP:

    Would remove perk 1, since a 10% boost to an 88 max ags (or) is going to be a max hit of almost 99, which can 1 hit someone.

    Would add a perk, which almost have the same effects as boneguard pet.

    Grand prize for PvM:

    Would remove perk 1, getting out of hand with DR bonuses.

    Would remove perk 2, doesn't have any effects since u dont earn alot of money whilst PvMing without yoshi.

     


  11. 1 hour ago, Kellatha said:

    I did highlight on the different rates you'd get depending on what approach your taking on the event. PvP scales off of location, and how much your risking. Red skulling would automatically give you a very high boost for stones, and the more risk you have while red skulling will give you an even higher boost. If your asking what would give you the highest chances for more enchanted fragment drops then that would be red skulling with lets say 1T in inventory in the deep wilderess would give you the maximum bonus chance for enchanted fragments to drop. The single/multi zone factor can come in later, but as of right now that should not matter. We don't need to add every little aspect of the wilderness to the event, we've got a lot of bonuses going on here. Regarding the farming kills yeah it wouldn't work on bots but whose to say someone won't go and red skull max wealth with a friend for easy stones when no one is looking.

    That's not fair. PvP has the biggest advantage in this event. Might as well close off the PvM aspect and just leave the PvP aspect up and running? As I mentioned the rates for spawned monsters would be lower than wilderness monsters. Not sure if you missed that part or something. I've got the feeling your screaming "SpawnPK not SpawnPvM" at me.

    I'll work on replacing the 10% damage bonus with something else. Doubling/increasing chances for artifacts sounds more promising and takes into consideration community feedback.

    As for the fragments, a shop can be added(Much later) that would allow you to turn in the fragments for rewards. Some people might not have enough to save up for the cape, but they wouldn't mind spending 200 shards on a grand prize key. As far as the duration for the event it has been changed to permanent and the capes will be obtainable forever. Think of it as a new minigame/eternal event on the server. An extra incentive for both your average pker/pvmer. Also not much of a fan of having to lose/share my cape in duration's. As it is, I feel pretty bad every time new achievements get added people who have ele comp cape can't use it anymore until they unlock them all again. As far as exclusivity for the event, if a player gets banned/quits that cape will remain there forever. Making the event eternal fixes that dilemma. 

    Thinking about it more, edgepvp might become a possibility for admission to the event. Ultimately it's up to Ryan. Fragments dropped will automatically be deposited in your bank, so there's no worry about having to carry them or think about losing them on death. As far as negating rushers a chance to participate in the event is a no go from me. That wouldn't be fair as rushing is a type of pking style. In that case we would have to restrict every pk style to ensure a healthy balance among them all.

    As for the announcements, should be no different than it announcing someone got a "Infernal Stone from a wildywyrm drop". It promotes wilderness activity.

    As I stay with my opinion, spawnpk has changed to a fulltime PvM server where donators have a huge advantage over new players because of their ''Private Spawners''. Also making it ridicilously overpowered when even having a drop rate boost of 50%, without getting any risk to get pked nor lose any of the gained loot. 

    I'd only like to see an active wilderness, with a lil to no bosses in safe zone. Take a look at Corpereal beast, Blood- or Wildywyrm and Tekton, where they drop one of the most valuable items in the server though they are in the wilderness, meaning people take a risk going in there and whenever getting loot the chance of having to get PK'ed. 


  12. 15 minutes ago, Bowflexxx said:

    For the PvM stone fragments you could do higher % chance while on slayer tasks to get fragments, and x amount or %+ to gain fragments on completion of task. As well as the reward for gaming 1k fragments being x amount of slayer points!

    For PvP - increased chance of fragments on target kills, along with increased chance with a amount of killstreak. 

    Also, upon attempting to fuse the player could gain an "aura" or some sort of buff for a period of time as a temporary reward for attempting the fuse? 
    PvP: 2x blood money on PvP kills with %increase on statue drops for 1hour
    PvM: 5% drop rate increase with 2.5% double drop rate increase for 1hour

    ^obviously just numbers thrown in as ideas

    I'd suggest removing gathering these stone from NON-wilderness NPC's to make wilderness bossing more active.


  13. 53 minutes ago, Kellatha said:

    Alrighty guys, first things first is i'd like to announce a proposition for having a global event take place on SPK that would benefit both PvP and PvMers! Since it's been a while since the last event, and we have a good month or two before the summer event I would like to add in an event that would potentially be everlasting.

    Enchanted Stone Event 2018:

    This event will consist of "Enchanted Fragments" being dropped throughout the SPK server no matter what activity you are doing. These fragments are indeed untradable, and will be automatically banked when you have managed to collect one. These will primarily be earned by PvMing and PvPing, and could also be earned by skilling. It will be determined later if these will be announced globally whenever a player manages to get one, but for now they probably won't be going to be announced. See the information below for further details into the event based on the categories you are planning on finishing! You must gather 1000 of these enchanted fragments for a chance at fusing it into the enchanted stone, but don't worry there is more! In case a player does fail to fuse, they will be given a reward at random for their exemplary efforts in gathering all the enchanted fragments(See your category below to see what you can get).

    I. PvP information: Enchanted fragments can be earned when killing players throughout the wilderness. The higher the players wealth that they are risking, the higher chance of a enchanted fragment dropping upon killing a player, or a player killing you. Similar to the system used for risking fighting, the more wealth either player is risking, the higher chance there will be for a enchanted fragment to drop. You can chose between fusing for the PvP reward or PvM reward.

    A.) Edgeville/Low level wilderness: These will have normal rates for receiving a enchanted fragment on player kills! (Risk factor can increase your chances)

    B.) Deep Wilderness: These will have increased rates for receiving a enchanted fragment on player kills! (Risk factor can increase your chances here as well)

    C.) Non wilderness locations: Kharazi/Clan Wars/Safe zones/EdgePvP/ Risk fight arena will all be excluded from receiving enchanted fragments. (This is to prevent farming in disclosed locations)

    Enchanted Stone Turn In: Once you have gathered 1000 enchanted fragments, you can try and fuse them together for a chance at winning the grand prize!

    • Upon fusing it successfully: You will win the grand prize!
    • Upon failing: You will receive a random amount of Blood money ranging from 1-5,000!

    Grand Prize: Given this is the PvP version of the event, the grand prize will be a "Death Cape" that will have a toggable perk system, similar to enchanted yoshi. These perks can be switched between each other, and only one can be active at once. This cape will be modeled to have a "Cursed" or "Death" theme, that would have black and red aesthetics/particles to highlight and crown you the winner of the PvP event for 2018. The "Death" King aka PvP King.

    • Perk 1: Grants a 10% damage boost in PvP
    • Perk 2: Doubles the blood money you get in PvP
    • Perk 3: Acts as a blood cape and a phoenix necklace at the same time in PvP

    II. PvM information: Enchanted fragments can also be earned when killing any NPC throughout the server! The harder the boss(via difficulty) will give you a higher chance at a enchanted fragment. Now I know what you are thinking, donators that can spawn are going to dominate this event! (BUT IT GETS BETTER!!!). Rates will severely be adjusted depending on where you are PvMing! This is to ensure a healthy balanced competition environment to ensure even non donators have an equal chance as a sponsor donator! You can chose between fusing for the PvP reward or PvM reward.

    A.) Spawned Monsters: These will have normal rates for receiving a enchanted fragment on NPC kills! (Difficulty factor will still increase your chances)

    B.) Non spawned monsters: These will have slightly increased rates for receiving enchanted fragments than spawned monsters(Those that are in ::Dzone, ::ezone) that are server spawned and not player spawned. (Difficulty factor will still increase your chances)

    C.) Wilderness Monsters: These will have increased rates for receiving a enchanted fragment in the event! Given these are the most dangerous to hunt since there are both PvP and PvM factors here, these have the highest chances of receiving a enchanted fragment in the entire event! (Difficulty factor will still increase your chances)

    Enchanted Stone Turn In: Once you have gathered 1000 enchanted fragments, you can try and fuse them together for a chance at winning the grand prize!

    • Upon fusing it successfully: You will win the grand prize!
    • Upon failing: You will receive a random amount of gold ranging from 1B-10B!

    Grand Prize: Given this is the PvM version of the event, the grand prize will be a "Enchanted Cape" that will be a toggable perk system, similar to enchanted yoshi. These perks can be switched betwen each other, and only one can be active at once. This cape will be modeled to have a "Enchanted" or "Mystic" theme, that would have purple and white aesthetics/particles to highlight and crown you the winner of the PvM event for 2018. The "Eternal" King aka PvM King.

    • Perk 1: Grants a 15% Drop rate bonus and 5% double drop rate bonus
    • Perk 2: Grants all gold drops to be doubled
    • Perk 3: Doubles slayer task points upon completion of tasks, and has a small chance to triple slayer task points upon task completion

    III. Skilling information: This is the most basic of the event. These will have low chances at receiving enchanted fragments for the event. No matter what skill you are doing, every time you gain XP you will have a very low chance of receiving a enchanted fragment for skilling. This is a side category for the event, and not a main one. Whatever enchanted fragments you collect here can be used towards turning them in the PvP or PvM contest.

    All of this is merely a suggestion and can be improved based on community feedback. At the end of the day this event can be modified in any way without notice before official release. Please post any and all feedback!

    Good Idea, however I would look carefully in how gathering these stones. Since we only get stones throughout PvP and PvM, where it's alot easier to make a lot of kills whilst PvMing, PvP should really get a boost on how many stones you would get per kill (Especially deep wildy) since it takes a lot of time to get a kill. I also like to suggest to give a boost with gained stones, whenever you're in a single zone or a Multi zone, since it's alot easier to kill someone with a team in Multi and get a kill than doing it solo while in single wilderness area. (Also farming kills shouldn't be possible to get these stones and bots would neither give them)


  14. 21 hours ago, kegan said:

    Sounds like someone who tries to farm pvmers is sick of not being able to kill someone who isn't not even pking, instead of just fighting pkers.

     

    Agreed Comp venom effect is op.  Yeah obs is better but its also 260b not free

     

    Also pkers bring Phoenix and wolper and others all the time. 

    I never saw a pker bring multiple pets (yet) xD


  15. 1 hour ago, Hyurien said:

    So I was on the gamble screen with Divinedrake and then while we were there (Items were already placed as bets) the update started , keep in mind that we were ALREADY on the gamble screen when the timer started counting down , After I saw the timer I immediately tried to click decline or the 'x' button on the gamble screen but it wasn't working...we didn't even have a game-mode selected yet...it wasn't on fp , bj , or dd...

    So while I was stuck on the screen I dced , because of this I couldn't log-in (It said I had to wait a minute or two) so I did wait and immediately after I logged in I noticed all my items were GONE (not in my inv , not in my bank , nothing).

    The items I lost were 102 Blood Money , Morrigan's Legs/Body , Bounty Cape , Ags , and 5 Bags...Hoping it'll get refunded but I doubt that.

    Even if a refund is impossible due to no evidence I'd like an explanation...I tried checking if Divinedrake was on to ask him/her about the issue but he/she wasn't online (He/she was betting a Magma Helm and 5 Bags btw).

     

    So that's it , I also wanted to say that Bow was very helpful when I asked for staff help.

     

    I hope I'll get a reply about my issue soon...

    U dont have to quote bowflexxx name every fuckin topic, aint gonna get him mod btw


  16. On ‎3‎-‎2‎-‎2018 at 10:10 PM, Ascendency said:

    1. Desired Staff position: Helper 

    2. Your name (First name would suffice): Ascendency 

    3. Your age: 23 

    4. Your location: California 

    5. Average amount of game play hours per day: 5-7 hours peaking at max 8 hours in the weekends.

    6. Why should you receive the position?: The reason why I feel strongly about being the best candidate for a Staff position, I'm always doing my best to help everyone out. Whenever I login I start off in the Help cc for a good 20-30 minutes after I leave the cc I make sure people know they can pm me for any help.

    One of the bigger reasons which was talked about in the community is language barriers. Since I do speak 2 languages (English and Spanish) I feel like I would be able to help another side of the community that current staff members can't (as far as I know). A little bit about my history on Spawn Pk. I have been playing Spawn Pk for 1 year+ and I have seen many people come and go, I've been helped by players and I have helped players. I feel like now is the time I give back to the community, I have been doing it by making a pk cc and making a YouTube channel but I feel like I could help more than this. 

    Thank you for reading my Staff application I would be honored if you leave a comment may it be positive or negative either is fine :) 

    Nty.

     

    • Haha 1

  17. 2 minutes ago, Ichi said:

    No support and as I told @Aquaman this whole thread will be 

     

    1) People who can afford/have pets who don't support this. 

     

    Or 

     

    2) People who can't/don't have pets who do support this. 

     

    It it will literally go nowhere and potentially lead to flaming for no reason. 

    Ok let the PvMers win again :thumbsup:


  18. 5 minutes ago, Y I P K U said:

    No support, same reasons the community gave before.

     

    No support. Comp armor doesn't see much use, this would make it not used at all. Obsidian has more or less replaced comp armor because comp has horrible defense (stats between addy and rune).

    First topic got removed outta nowhere, couldnt read comments?


  19. Hello,

     

    I am, for some reason (I Don't Really Know Why TBH), a new topic about ''Pet Adjustment''.

    So first of all I'd like to ask why my old topic got deleted, ''https://spawnpk.net/forums/index.php?/topic/13124-pet-adjustment'',

    Secondly I'd like to expalin what kind of information in my old topic was and will also start a new one:

     

    Pet Adjustment (Lost on death)

    As since 2015 players can have multiple pets with them in the wilderness, for example an alien, doppel or death pet. Meaning that when they get attacked by any player they could quickly switch out alien, or when they get tb'ed instantly they could switchout their doppel/death and securely die. When these players die they DON'T lose any pets, and that's what this topic is about.

    However, alot of pkers , which are mainly in single wilderness based clans, are annoyed to them to the fact that these kind of players dont risk anything. Whenever fighting back they often have a greater advantage too since of the multiple pets they could bring and switchout during the fight.

    So my suggestions is that people with multiple pets inside their inventory will lose it, just take the advantage of taking too many pets into deep wildy. It's also a risk people will now take when they bring multiple pets.

    We could however think about any insurance system, which will insure your pets in your inventory for a certain amount of time or deaths. This Insurance will cost alot of money which would be based on the rarity and the effects of the pets. 

    Pets which are worn already won't be lost on death and won't need any Insurance.

     

    Gear Adjustment (Lost on death/ Pay a fee)

    The second subject is about the completionist gear, which is in my opinion a nice armor set to have since it's totally free and offers alot of good bonuses.

    However this armour is too OP, since it is autokeepable on death.

    So I'd like to suggest a change on this:

    - When the completionist gear is completed you can claim your armour set at a NPC/ Achievement tab and it will be completely free. However when the player die with the armour being worn, the armour gets broken (Just like vesta's etc.). Players will have to fix every piece individually which can only be fixed with blood money or regular coins.

    - The second thing we could think about is about having ''certain time to use'', meaning players can claim this set everyday at any NPC/ Achievement tab and are able to use this set for 2 hours in the next 24 hours. When the players used the armour set for 2 hours it will turn into dust, and the player will be able to claim a new set the next day (after 24 hours of when the armour set got claimed). 

    • The armour set will after 24 hours of when being claimed turn automatically turn to dust.
    • The ''timer'' will only go down when the armour is worn, meaning that when it's in your inventory the timer doesn't go down.
    • As an add-on: I also like to suggest take the anti-venom part away from the set, making a new money / blood money sink, since people have to buy serpentine helmets or anti venom potions.

     

    Hope the community would look into this carefully, and when (dis)agreeing with the subject posting a reason why they (dis)agree with this.

     

    Thank you for reading,

     

    Sincerely,

     

    E O O E VII

     

     

     

     

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