Content updates:
Blood theatre equipment (NEW)
The following weapons and armor have been added to the blood diamond shop:
Avernic defender hilt
Costs: 100 blood diamonds
Attach to a dragon defender(t) to create an Avernic defender
The avernic defender is also autokeep and untradeable (breaks on death)
Same defensive bonuses as the dragonfire shield
Includes +8 strength bonus
Sanguinesti staff
Costs: 150 blood diamonds
Attacks with an autocast spell
Similar to the toxic trident spell, but with a higher max hit (38)
Hits have a 1 in 6 chance to heal you for 50% of the damage dealt
Scythe of vitur
Costs: 200 blood diamonds
Hits up to three enemies at once (adjacent to your primary target)
The first hit deals 100% (normal) damage
The second hit deals 75% damage
The third hit deals 50% damage
Includes a custom special attack
Deals two hits to each target
Ghrazi rapier
Costs: 200 blood diamonds
Similar equipment bonuses to the primal rapier
Hits have a 25% chance to pierece through damage soaking/absorbing equipment and pets
This includes things like:
Elysian and Divine spirit shields
Mini-me and Doppelganger pets
Justiciar armor (see below)
Justiciar equipment
Costs: 100 blood diamonds (per piece)
Helmet cost: 75 blood diamonds
Similar equipment bonuses to torva equipment
Additional effect: absorbs 2.5% damage per piece
Item repairing
Repair coffer
You can now store gold (and shards) inside of a "repair coffer" by speaking with the repair dwarf at home!
This coffer can store more than 2147M coins
You can either deposit coins, or cash bags
When repairing items in your bank, coffer funds will be prioritized before bank/inventory funds
There is also an option to select "auto-repair" for the currency of your choice (shards or coins)
When enabled, gold will automatically be withdrawn from your coffer
If you have enough funds, your items will be auto-repaired once you respawn
Auto-repair is not required, nor is it enabled by default
To disable it, simply click to uncheck/untoggle the option
Repair price reduction
We have reduced the repair costs for the broken items implemented in the last update:
Cursed equipment
50,000,000 coins (chest and legs)
25,000,000 coins (helmet)
Ring of vigour (i)
30,000,000 coins
Enchanted boots and gloves
45,000,000 coins
Ornament amulets
45,000,000 coins
Dragon defender (t)
10,000,000 coins
Avernic defender
25,000,000 coins
Enchantment chest
The enchantment interface has been overhauled to offer more space for new enchantments!
Enchantments are now categorized by Tier I, II, and III which are accessed through tabs on the interface
The following (new) enchantments have been added:
Tier I: Lava tentacle whip
Inflicts venom to your opponents
Tier I: Frost tentacle whip
Inflicted venom to your opponents
Tier III: Grand ring (i)
Increased strength bonus
Auto-loots and doubles coin drops from monsters
Stay tuned for new enchantments in the near future!
Duel arena
You will no longer have a left-click "fight" option for players other than your opponent in the duel arena
Bounty hunter
Players in Edgeville wilderness will no longer receive deep wilderness targets (and vice versa)
Infernal cape
The flowing texture for the infernal cape (and max cape) has been fixed to the proper look and feel
Spell book altar
You can now right-click the altar at home and select the spell book you'd like to switch
Blood rings
Fixed issues with blood rings dropping on death in Clan wars (and FFA)
Primal rapier
With the addition of the Ghrazi rapier, the Primal rapier's bonuses have been slightly reduced
Item protection values
Fixed protection values for various items
Pathfinding
Fixed an urgent issue with ranged combat (particularly occuring in PvM situations like Zulrah, but also PvP)
Yell chat
Fixed an issue with players being able to reset their yell timer
EdgePvP
The infernal cape (and infernal max cape) is now available for usage in EdgePvP
Check out the update analysis video by @Phenomenon