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krazyk03r

Drop Rate Suggestion.

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I'm on a phone so I can't really go into detail, but I think you guys should change the drop rate of some items and add certain items to certain monsters drop tables to make it worthwhile for people to pvm multiple monsters because as of now, pvm sucks. Takes way too long to get anything and if you do get something, either it's an item that's  super over priced or an item that's  super worthless. Revs drop a 4b key so rarely that it's not even fun the amount of time you sit at revs. And that's just one key, 4b. That's pretty much nothing. And what about the other monsters? They're pretty much empty all the time. If the drops were better there would be more people pvming. The pvm spots that are in the wild are now only being used for randy battles. The only way you see people making money is by selling bonds or staking which is something the average user more than likely doesn't want to do, or maybe giveaways from people who stake/buy bonds. And the average user is the one you want to appeal to. I suggest you guys find out what items are. There shouldn't be such a huge gap between the economics of the community. Some people struggling to get 1b while others have trills. Is it intended to be extremely pay to win? If you're a person who listens to his customers I suggest you take heed. It's not even pay to win, you're just buying in game money. Sooner or later, you'll be doing the same thing again. And fix brid, it's like the hits are messed up or something. Like the switches are delayed or something. Idk what's wrong with it but I know it's broke. Perfect brid on a server brings people faster than flies to poo so I would suggest you look into that. I've seen multiple people leave because brid is broke on this server. Not NH, but brid. 

 

 

Long story short I suggest you make it easier for all monsters to drop rare items. No one wants to spend a week grinding for a 4b key. Or a week only to get elemental javelins. I have bh cape, fairy and blood perks and I still don't get good loot ever. The drop rate mechanics of this game is highly outdated and should be change to fit the new economy. That is solution number one. Number two is listed below.

 

Revs

Add more items to revs droptable, would be smart to add pvp armor to the drop table instead of just the mystery box. Increases the chance of loot and raises the variable of the loot being good or bad. And would increase the use of vesta/stat/zuriels/morrigans in wild. 

Ele

Take away the javs from the list of rare things that they drop. Make them drop more money per kill. Should drop a rare mage armor as well.

Vetion 

drop more coin. Wards should be taken out and added to a shop. Add more worthwhile items to drop table. No one pvms here.

Crazy arch

Drop more coin, and maybe one or two more d tickets. Take out wards. Take out goodie bag. Drop max boots (rare).

Abyssal Sire/ Zulrah/ Kraken/ Kbd/ gorillas/ bchest/ wyrms/ dragons

Drop way more coin.

 

If there's more reason for people to pvm then more people would pvm. Nowadays no one pvms because it's pretty much pointless. A couple of million gp while a clan who has trillions will come and take it. Don't be the game that dies because people can't afford to be happy on it. I mean, there's so many expensive donor ranks that it doesn't even make sense. If you make it easier for the average player to succeed your player base will skyrocket, trust me. 

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1 hour ago, krazyk03r said:

I'm on a phone so I can't really go into detail, but I think you guys should change the drop rate of some items and add certain items to certain monsters drop tables to make it worthwhile for people to pvm multiple monsters because as of now, pvm sucks. Takes way too long to get anything and if you do get something, either it's an item that's  super over priced or an item that's  super worthless. Revs drop a 4b key so rarely that it's not even fun the amount of time you sit at revs. And that's just one key, 4b. That's pretty much nothing. And what about the other monsters? They're pretty much empty all the time. If the drops were better there would be more people pvming. The pvm spots that are in the wild are now only being used for randy battles. The only way you see people making money is by selling bonds or staking which is something the average user more than likely doesn't want to do, or maybe giveaways from people who stake/buy bonds. And the average user is the one you want to appeal to. I suggest you guys find out what items are. There shouldn't be such a huge gap between the economics of the community. Some people struggling to get 1b while others have trills. Is it intended to be extremely pay to win? If you're a person who listens to his customers I suggest you take heed. It's not even pay to win, you're just buying in game money. Sooner or later, you'll be doing the same thing again. And fix brid, it's like the hits are messed up or something. Like the switches are delayed or something. Idk what's wrong with it but I know it's broke. Perfect brid on a server brings people faster than flies to poo so I would suggest you look into that. I've seen multiple people leave because brid is broke on this server. Not NH, but brid. 

 

 

Long story short I suggest you make it easier for all monsters to drop rare items. No one wants to spend a week grinding for a 4b key. Or a week only to get elemental javelins. I have bh cape, fairy and blood perks and I still don't get good loot ever. The drop rate mechanics of this game is highly outdated and should be change to fit the new economy. That is solution number one. Number two is listed below.

 

Revs

Add more items to revs droptable, would be smart to add pvp armor to the drop table instead of just the mystery box. Increases the chance of loot and raises the variable of the loot being good or bad. And would increase the use of vesta/stat/zuriels/morrigans in wild. 

Ele

Take away the javs from the list of rare things that they drop. Make them drop more money per kill. Should drop a rare mage armor as well.

Vetion 

drop more coin. Wards should be taken out and added to a shop. Add more worthwhile items to drop table. No one pvms here.

Crazy arch

Drop more coin, and maybe one or two more d tickets. Take out wards. Take out goodie bag. Drop max boots (rare).

Abyssal Sire/ Zulrah/ Kraken/ Kbd/ gorillas/ bchest/ wyrms/ dragons

Drop way more coin.

 

If there's more reason for people to pvm then more people would pvm. Nowadays no one pvms because it's pretty much pointless. A couple of million gp while a clan who has trillions will come and take it. Don't be the game that dies because people can't afford to be happy on it. I mean, there's so many expensive donor ranks that it doesn't even make sense. If you make it easier for the average player to succeed your player base will skyrocket, trust me. 

I'll start saying that a "SpawnPK" server can't be based on PVM. 
When I started (1yrs and 5 months ago) the best way to make money was pking... and its still is imo.
I don't think that your idea worth (no offense), but a big problem of this server is the crazy Eco (Economics) so if Prize Key are 4b and you increase the drop rate the Price of Prize Key will drop drastically... also the increasing of coins ammount on drops will advantage the VIP and Legendary player because they can farm Npc at ::VIP zone.
Also the location of wildy Bosses makes the wilderness a bit active in order to find someone to kill even when there are 80 players online and this is a good thing if you thing that it is a PK server.
Sorry for bad English, I hope the feedback is clear to you.

LOVE IS IN THE AIR.
M E T H O D

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3 hours ago, M e t h o d said:

I'll start saying that a "SpawnPK" server can't be based on PVM. 
When I started (1yrs and 5 months ago) the best way to make money was pking... and its still is imo.
I don't think that your idea worth (no offense), but a big problem of this server is the crazy Eco (Economics) so if Prize Key are 4b and you increase the drop rate the Price of Prize Key will drop drastically... also the increasing of coins ammount on drops will advantage the VIP and Legendary player because they can farm Npc at ::VIP zone.
Also the location of wildy Bosses makes the wilderness a bit active in order to find someone to kill even when there are 80 players online and this is a good thing if you thing that it is a PK server.
Sorry for bad English, I hope the feedback is clear to you.

LOVE IS IN THE AIR.
M E T H O D

spawnpk > you  can spawn and pk

doesnt mean its a pk based server but it pulls more towards that, pvming and gambling are not related to pking but are needed because people to mix up what they do.

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15 hours ago, M e t h o d said:

I'll start saying that a "SpawnPK" server can't be based on PVM. 
When I started (1yrs and 5 months ago) the best way to make money was pking... and its still is imo.
I don't think that your idea worth (no offense), but a big problem of this server is the crazy Eco (Economics) so if Prize Key are 4b and you increase the drop rate the Price of Prize Key will drop drastically... also the increasing of coins ammount on drops will advantage the VIP and Legendary player because they can farm Npc at ::VIP zone.
Also the location of wildy Bosses makes the wilderness a bit active in order to find someone to kill even when there are 80 players online and this is a good thing if you thing that it is a PK server.
Sorry for bad English, I hope the feedback is clear to you.

LOVE IS IN THE AIR.
M E T H O D

Changing the server in this way wouldn't make the server pvm based. It's already pvm/pvp. It's based whatever way you choose to play the game. This way is just giving players who choose to pvm a better chance. As of now, pvm players have no chance of getting anywhere in this eco. Item prices are so out of wack, Some bosses (Like Vetion or KBD) get no activity at all. The wildy is dead 24/7 because pvm is bad. Ask the community, any understanding intelligent person would agree that this would change the game for the better. @The aurora @Jean Paul @Casey How do you guys feel about what I'm saying?

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16 hours ago, krazyk03r said:

I'm on a phone so I can't really go into detail, but I think you guys should change the drop rate of some items and add certain items to certain monsters drop tables to make it worthwhile for people to pvm multiple monsters because as of now, pvm sucks. Takes way too long to get anything and if you do get something, either it's an item that's  super over priced or an item that's  super worthless. Revs drop a 4b key so rarely that it's not even fun the amount of time you sit at revs. And that's just one key, 4b. That's pretty much nothing. And what about the other monsters? They're pretty much empty all the time. If the drops were better there would be more people pvming. The pvm spots that are in the wild are now only being used for randy battles. The only way you see people making money is by selling bonds or staking which is something the average user more than likely doesn't want to do, or maybe giveaways from people who stake/buy bonds. And the average user is the one you want to appeal to. I suggest you guys find out what items are. There shouldn't be such a huge gap between the economics of the community. Some people struggling to get 1b while others have trills. Is it intended to be extremely pay to win? If you're a person who listens to his customers I suggest you take heed. It's not even pay to win, you're just buying in game money. Sooner or later, you'll be doing the same thing again. And fix brid, it's like the hits are messed up or something. Like the switches are delayed or something. Idk what's wrong with it but I know it's broke. Perfect brid on a server brings people faster than flies to poo so I would suggest you look into that. I've seen multiple people leave because brid is broke on this server. Not NH, but brid. 

 

 

Long story short I suggest you make it easier for all monsters to drop rare items. No one wants to spend a week grinding for a 4b key. Or a week only to get elemental javelins. I have bh cape, fairy and blood perks and I still don't get good loot ever. The drop rate mechanics of this game is highly outdated and should be change to fit the new economy. That is solution number one. Number two is listed below.

 

Revs

Add more items to revs droptable, would be smart to add pvp armor to the drop table instead of just the mystery box. Increases the chance of loot and raises the variable of the loot being good or bad. And would increase the use of vesta/stat/zuriels/morrigans in wild. 

Ele

Take away the javs from the list of rare things that they drop. Make them drop more money per kill. Should drop a rare mage armor as well.

Vetion 

drop more coin. Wards should be taken out and added to a shop. Add more worthwhile items to drop table. No one pvms here.

Crazy arch

Drop more coin, and maybe one or two more d tickets. Take out wards. Take out goodie bag. Drop max boots (rare).

Abyssal Sire/ Zulrah/ Kraken/ Kbd/ gorillas/ bchest/ wyrms/ dragons

Drop way more coin.

 

If there's more reason for people to pvm then more people would pvm. Nowadays no one pvms because it's pretty much pointless. A couple of million gp while a clan who has trillions will come and take it. Don't be the game that dies because people can't afford to be happy on it. I mean, there's so many expensive donor ranks that it doesn't even make sense. If you make it easier for the average player to succeed your player base will skyrocket, trust me. 

My Youtubehttps://www.youtube.com/channel/UC5QhA3QTTt55bKLtOWBfAKg?view_as=subscriber

great suggestions

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