Jump to content
Sign in to follow this  
Ryan

[May 2nd, 2017] Wild artifacts, patch notes, and much more!

Recommended Posts

Next update ETA:

N/A

 

tmuuH2R.png

 

Content Updates:

  • Wilderness artifacts
    • When fighting in Edgeville or the Risk Fight Arena, you have a rare chance to receive wild artifacts after every kill.
      • If you are risking little to nothing, you'll receive a "stone artifact"
      • If you have a reasonably high risk, you'll receive a "gold artifact"
        • Being red skulled increases your chances for a gold artifact
        • If your opponent also has a high risk, your chances are increased

       

      [*]Wilderness artifacts (both gold and stone) are untradeable

      [*]Artifacts stack and can be exchanged for a variety valuable items, including:

      • Blood money stacks
      • Donator mystery boxes
      • Donator mystery chests
      • Donator redeem bonds
      • Prize keys
      • New exclusive "Boneguard pet" (see below)
      • Other valuables!

       

      [*]Gold artifacts are more valuable, and therefore have better prices and items to offer

      [*]Speak to Mandrith at home for more information

      • Located east of shops near the banker

     

    [*]Boneguard pet

    • Fossil artifact beast exclusively obtained from the gold artifact shop (see Mandrith)
    • This pet acts as a phoenix necklace (with a five minute cooldown)
    • This pet also has a rare chance to find "treasures" after killing a player in the wilderness.

     

    [*]Dragon defender (t)

    • New item found in the blood shard shop
    • Stats of the flameburst defender
    • Autokeep and untradeable

     

    [*]Anguish ornament kit

    • New item found in the blood shard shop
    • Upgrades your necklace of anguish, giving it a new look and slightly better stats
    • Your necklace will become autokeep and untradeable when upgraded

     

    [*]Teleblock will now work on wilderness obelisks

    [*]Wilderness cloak has been given a greater magic attack bonus

Bug fixes and tweaks:

 

  • Fixed bug with autocasting and special attacks
  • Fixed blood barrage multi-cast
  • Fixed sanfew serums in potion decanting
  • Fixed twisted buckler protection value
  • Fixed issue with tab-to-reply PMing
  • Fixed loadouts disabling prayers, unless you no longer have the prayer's requirement(s) after loading
  • Fixed white armor defence requirements
  • Fixed invisibility of black armors
  • Improved accuracy for various modern spells, including:
    • Teleblock
    • Entangle
    • God spells

Share this post


Link to post
Share on other sites

About time Ryan!!! Good update, expecting more good updates from the SPK team :)

Share this post


Link to post
Share on other sites

Omfg thank you so much that should increse pking and risking by alot iasjduhefuhourgrigjrgjiuifkghmijo

Share this post


Link to post
Share on other sites
Nice update, TB works on wild obs? lol

 

In the old versions, if you got TBed and log out, the 5min or 2.30m TB will start counting down as your online.

Got it?

Share this post


Link to post
Share on other sites
In the old versions, if you got TBed and log out, the 5min or 2.30m TB will start counting down as your online.

Got it?

 

think he means you can no longer teleport with obelisks once tbed, also hope that glitch is fixed

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×