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Ryan

[February 22nd, 2024] Mini-events, Mail System, BSC Changes, and MUCH more!

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Collection Log Milestones

We've added a new system of rewards to the collection log system!

Where before you only earned rewards by completing an entire log, you now also receive rewards for completing entries between all c-logs! You can access your milestone reward table by heading to the knowledgebase tab

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Within the table you will see the entire list of rewards, along with an illustration of your progress within the table!

And in case you're wondering, this system is retroactive. If you have decent progress on your collection log, there are a ton of great rewards waiting for you in your coffer!

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Once you've completed the entire table (over 924 collection entries!) you will enter the repeatable reward cycle

For every 50 log entries you complete, you will be guaranteed a Mystery ticket (u)

 

 

Impling Expansion

The impling system has some new content!


NEW Impling types

There are now two brand new impling types roaming the wilderness, both being the new highest rarity.

Elderblood implings: 

  • Great loot, being a tier above infernal implings
  • Also has a chance to give Elderblood net pieces which is required to enchant the Elderblood butterfly net
  • This net provides a 20% chance to double implings caught

    2glW8nN.png

     

Lucky implings:

  • Grants a random task scroll casket (PK or PVM) tiered between easy all the way to elite
  • Also has a chance to grant mysterious maps!


NEW Superior imp (Guardian imp)

Catching imps now have a chance of forming an encounter with a Guardian imp.

This imp must be fought with with general combat, as opposed to catching.

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In addition to some great drops, it also has a pet with unique effects:

  • Grants a +12.5% chance to double caught implings (stacks with your net's bonus)
  • Grants a 10% chance to receive blood impling jar drops when killing blood revenants
    • 2.5% chance for cursed impling jars
    • 0.5% chance for infernal impling jars

 

NEW Catching method (throwing nets)

You can now receive stacks of imp throwing nets from impling jars, respective to their type (with the exception of Lucky implings)

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When equipped, you will be able to throw the net at implings from any distance in attempt to catch them (consumed per throw)
The imp balls inherit the catch rate and double chance from their type's butterfly net.

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Illustration of the rare "Elderblood imp net" balls, rapidly catching some blood implings!

 

 

Mail System

We now have a system that allows us to both globally and privately (particularly for staff <-> player support) send mail to you. Directly in-game!

Not only does it allow us to communicate globally & directly, but it also has support for attaching claimable items! You'll start noticing us use this system for a wide variety of things in future updates, with the first being mini-events (see further below)

Similar to your reward coffer, you'll see a notification on your screen when you're in a safe area and have new / unread mail.

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In addition, you can always go to the knowledgebase tab to access your inbox and review your messages.

 

 

 

Impling Hunter Mini-event

We will be activing the impling hunter mini-event for the next 30 days!

During this mini-event, catching implings will grant you a limited time currency called Impling tokens

These tokens can be spent at a shop in Edgeville (you will be given a teleport via mail system) that has limited stock rewards!

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If you complete the shop, you can still save up your tokens! Once the event is over, you will be able to crush them for 10 blood money each

(Disclaimer: Crush rate is subject to change)

 

 

 

Task Hunter Mini-event

We will be activating the task hunter mini-event for the next 30 days!

During this event, you will receive a daily consumable reward just as long as you login that will aid with various forms of task hunting! You will receive your reward via mail system

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The mini-event cycles between the following three consumable rewards:

  • Hunter elixir (soul shards)
    • Receive double soul shards for 1 hour
       
  • Hunter elixir (blood slayer)
    • Receive double slayer points for 1 hour (does not stack with streak bonus tasks)
       
  • x3 Hunter sigils
    • When in your inventory, you'll receive double task caskets upon claiming your completed task scrolls (consumed on usage)

We hope you all enjoy, and knock down plenty of tasks!

 

 

 

Trading Post Plugin

Our RuneLite integration now has a custom Trading Post plugin, which allows you to do the following:

  • View your active listings, their sales progress, etc.
     
  • Search any item's TP history, with full records collected since October 1st directly from your side panel!
    • As a result, it's far more recommended to use this plugin rather than the in-game search (as most of you may know, in-game search records do not keep record of all TP sales)
       

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Menu Entry Swapper (Plugin)

Allows you to change the left-click or shift-click option for items and npcs

  • When this plugin is enabled, simply SHIFT+RIGHT CLICK an item or NPC to configure the entry swap
  • We can add this for interfaces and objects in the future, but we felt these were priority entities for the time being

NOTE: Certain items/npcs may have limited functionality

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NPC Indicators (Plugin)

Allows you to enter NPC names (or wildcards/tags of names) to be tagged with indicators
In addition, you can SHIFT+RIGHT CLICK individual NPCs to give them their own custom style/color (outside of your default settings)

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Blood Slayer Cave Changes

We've introduced some new balancing changes to the Blood Slayer Cave!
 

Combat zone

First and foremost, the cave is now under a standard singles timer with a PJ timer of 17 ticks (same as Edgeville)

 

Magic sickness

Magic sickness is no longer infinite upon entering the cave. You will now instead be inflicted with only a 30 minute duration upon entering.
However, if you summon the Blood Slayer Beast, you will receive infinite sickness until you escape the cave

As a result, risk within the cave scales more with your actual activity within it.
 

Entry fee (non-refundable)

There is now a non-refundable (and risked) entry fee of 500 cash bags before you're able to enter the cave.
(NOTE: This is payable via bags from your bank)

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As shown in the dialogue, the fee is non-refundable. However, it will remain in the coffer until you lose it from the following:

  • Dying inside the cave when skulled (cash will drop to the player who killed you)
  • If you manage to wait out the magic sickness, teleporting out of the cave with an alien pet etc. (cash will be forfeited to the slayer master)

 

Boss lair entrance

Logging out while within the blood slayer beast lair (past the gate) will now cause you to log back in outside of the gate

 

New cave exits (blood perk)

And lastly, there is now a new Escape Artist blood perk that will allow you to use two new exits at the center of the cave
However, keep in mind that these ladders can not be climbed when you are teleblocked

You can find the exits at the enraged chaos druid, both on the north and south end of the cave

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Aether Collection

If you enjoyed the Founder's Collection release in October, you may be interested in checking out the first official celestial collection release!

For those unaware of how the Celestial Collectibles work, here's the rundown:

Each collectible set can be bought at a shop, and they will always have different tiers of items:

  • Cheaper items with higher stock
  • More expensive items, with a slightly lower stock
  • VERY expensive items with a very limited stock
  • A limited amount of collection boxes, which gives a random item from the collection (scaled by rarity)

These items are guaranteed discontinued and will never be sold again once released. They typically last for 3-4 weeks, and their shop stock resets every week for that duration. The shop stocks are global, unlike the typical limited account-based stocks on SpawnPK.

Here's the stock of the latest release (Aether Collection):

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By speaking with the NPC at home (next to King Percival) you can also view a history of all previously released collections, what they were sold for, etc.

 

 

 

Patch Notes

  • Cursed Mimic has been reworked
    • Rather than the entire server being in one boss room, players will be split between multiple boss rooms (around sizes of ~35 players per room)
    • With this change, instances should be far less laggy and intrusive
    • As a result, we've increased the chance for cursed mimic to spawn from a 10% chance to a 75% chance!
       
  • Leech special attack (curse prayers) has been removed from the game, and is no longer functional
     
  • Left-click spell casting should now take priority of your target within a DD
     
  • Fixed an issue with smiting, where it sometimes applied before the damage actually registered
    • In addition, we fixed a bug that wasn't allowing the smite cap to be slightly lifted (like we intended) for special attacks such as elemental mace
       
  • New limited weekly stock (personalized) shop added to the hotspot point store

    8U6IxYo.png


     
  • Removed permanent magic sickness from the Nex cave, and reverted it back to 10 minutes
    • As a suggested balance, we've made the magic sickness reset back to 10 minutes when fighting the superior Harbringer nex
       
  • You can now break down Nihil gems into Nihil shards by right-clicking them
     
  • Larran's key loot items will now go directly inside of opened looting bags
     
  • Death's accomplice blood perk no longer works in PvP and is now a PvM-only passive.
     
  • Cursed fang's regular hit (non-spec) formula has been re-balanced
     
  • Zaryte crossbow special attack no longer allows you to instant hit when you switch weapons before the third "rapid hit"
    • If you, for example, switch to an elder maul before the rapid hit: Your attack delay will be slowed to a standard rate
       
  • Fixed abyssal dagger special attack to distribute damage between two hits the same way DDS does
    • However, it still retains the same formula & effect of having only *one* accuracy roll!
       
  • Curse prayers are now restricted in the Vintage Dungeon
    • Your prayer book will automatically switch to standard upon entering the dungeon with curses
       
  • You can now break down uncharged revenant weapons into revenant ether
    • Breaking down the weapons provide x500 ether each
       
  • Pure Zone hotspot is now at a fixed duration of 1.5 hours (rather than 2 or 3 hours)
     
  • Daily challenge timers now begin the moment you login
    • As a result, they can now expire / reset without you being required to start them (just as long as you login)
       
  • Purchasing items from the standard coin shop will now include the cash bags in your inventory
    • For example, you can now 'Buy x' 10,000 sanfew flasks for 4,000 cash bags
       
  • Bloodslayer equipment now inherit the drop rate bonus of your cosmic zone equipment (if you own the respective pieces)
     
  • Risky rick has been added to ::pure zone
     
  • You can now pay the blood money fee to reset your Blood Slayer daily task limit w/ cash bags from bank
     
  • When an item delivery attempts to send to your full bank, it will now default to your reward coffer rather than dropping on the floor
     
  • Vaewolf pet now guarantees +15% melee accuracy (rather than a 25% chance per hit)
     
  • Fixed a bug with cursed treasures, where teleporting out just as Assassins / Xamphur die, would not apply as a completion
     
  • Fixed the risk / death value of basilisk rapiers
     
  • Fixed a bug where you could not cut webs with the cursed fang
     
  • Fixed a bug with completing the loadout and BSH adventure book task
     
  • Fixed a bug where ::redskull would be removed on re-log (and only visually removed in risk arena)
     
  • Teleporting to POH with a ::redskull (via tabs, seed pod, spellbook, etc.) will now default to edgeville tele rather than completely blocking the teleport
     
  • Fixed a bug with the EXP counter not appearing
     
  • Fixed loot tracker showing kill items in hunger games if you receive a kill as you're leaving (either via victory, exit, death, etc.)
     
  • Santa hats are now permitted in the vintage dungeon (task scroll requirement)
     
  • Fixed comp cape (ranged) not inheriting stats from a dyed variant of Ava's assembler
     
  • Fixed bug with KC not increasing from various global bosses (Devious Vet'ion, Dark Callisto, etc.)
     
  • Fixed issue that would cause players to "no-clip" outside of the cave walls in Vile Venenatis's lair
     
  • Fixed issue with Accursed sceptre special attack not working in Mage Arena
     
  • Fixed issue with drop roll doubling (lucky-slayer gloves, soul minibeast) not working in the Mage Arena
     
  • Fixed bug with Maiden of sanguinesti pet causing Guthan's set effect to heal only 1 HP
     
  • Fixed repair dwarf coffer access in donator zones
     
  • Fixed bug with using infernal heart, causing true levels to change for different combat stats (when using it below maxed stats)
     
  • Doubled the amount of essence you receive in raids for both Master and Grandmaster difficulty
     
  • Tournament shop Mystery ticket price reduced from 15 points -> 5 points
     
  • Golden hunger games time limit increased from 10 minutes -> 15 minutes
     
  • Hunger games minimum player amount reduced from 5 -> 4
     
  • Hunger games cash bag reward from kills increased from 2 per kill -> 3 per kill
     
  • Tamed cerberus bosses at donator zones now drop pets respective to their color / rank
    • Inherently, they have the same effects as a regular cerberus pet
    • Additionally, you can right-click "Exchange" them for a random range of zone tokens and donator tickets

      IAjneI4.png

       
  • The timer for donator zone Cerberus daily limits is now set to a fixed, global time of the day
    • Similar to the time weeklies reset, cerberus dailies reset at 9:00 AM CST
    • We added this due to the high amount of unanimous vote on our Dicsord's #suggestion-poll channel

       
  • Added an anti-macro measure to Cosmic zone
    • When releasing a wyrm via hole stomping, you will be thrown in a random N/E/S/W direction
       
  • You can now use melee combat against donator zone cerberuses
     
  • Fixed a bug where rewards from easy PVM Task scrolls) would announce as (medium)
     
  • Fixed a bug with the Tile Indicators plugin, where hover tiles were incorrectly rendering in certain regions such as Sponsor Zone
     
  • Cosmic dye is now removeable (and refundable) from their respective slayer helmets
     
  • Various items are now noteable:
    • Butterfly nets
    • Amulet of avarice
    • Blood infinity pieces

 

 

Client Crash Logs / Reporting

If you're a player who experiences client crashes, this may interest you!

We've added a new system where you can share your client session's log file. Doing so will help us immensely in figuring out the cause! Ideally you should follow the steps right after experiencing a crash (before opening a new client session)

To learn more, visit our Discord at the #client-crash-log-reports channel! You will find simple 3-step instructions by checking the pinned message of the channel!

Thank you!

 

 

Staff promotions

A large unforeseen portion of dev-work on this update involved the curation of a large rollout in staff promotions

As we continue to develop new & improved tools for our team, staff will now be able to help players with various issues that, prior to these promotions, had to be left pending (until higher-ups could address it.) For example, we now have two new Administrators will also be able to assist players with a variety of new tasks, such as PIN & Pass reset requests!

Congratulations to the following staff members!

Goobymunch: Promoted to Administrator

Kellatha: Promoted to Administrator

Scooby doo: Promoted to Community Specialist
 

Apart from these staff members, there have been other promotions within the team as well. Although the details of those promotions are redacted for security reasons (majority of the context is related to internal aspects of the team)

You may also now notice that staff members no longer have the [Super Mod] title but instead have a generalized [Staff] title (apart from the public ranks mentioned above). To avoid any confusion among players, this is just a reflection of our overhaul in delegation / responsibilities.

We're very excited to see these improvements come into effect & evolve even further throughout the year!

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5 minutes ago, Kellatha said:

furst

Congrats on admin, looks like you need to change your signature gif lol

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Wonder if spk will ever be good again, maybe new staff who don't ban players just to rwt their banks would help lol

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