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rennoc

Kharazi Suggestions

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Superior kharazi armour-

similar in function to PvP hybrid amours such as Vanguard, Battlemage, and Trickster providing increased accuracy and damage with moderate defensive bonuses in the order of
melee/range--mage/melee--mage/range with a 4 slot set effect which provides the increased accuracy and or damage (cape, body, legs, boots)
 *bonus effect of % damage increase on monsters within kharazi jungle*.
 without set effect armors should still provide hybrid stats with defense and offence stats relative to the combat styles.

demonic Kharazi- melee/range
obtainable as a very rare drop from jungle demon or a rare drop from superior jungle demon, which has a  chance at spawning after killing a jungle demon. 

Ghostly Kharazi- Mage/melee

obtainable as a very rare drop from nazastarool, or rare drop from superior Nazastarool which has a  chance at spawning after killing Nazastarool. 


Jungle Slayer Kharazi- mage/range

obtainable from superior slayer creatures within kharazi mini-game, i.e: jungle dragon, dark beasts, nechraels, (maybe even jungle titans) very rare chance at spawning upon killing a slayer creature in jungle. alternatively could add a new boss, which could provide this set.
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these sets should be considerably rare, and function not only as best in slot in jungle, but also serve viable purpose in the main game as well
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Jungle rock: a very rare drop which would allow you to fuse certain items in kharazi mini-game.

Jungle Totem-fire shield- Cost: Jungle Rock, Jungle Totem Lantern, Dragonfire shield, 5k trading sticks, 1k blood money.
 can use the jungle rock with lantern/dfs in inventory on "ghostly disciple" who will charge 1k blood money and 5k trading sticks to fuse the two items, resulting in a Jungle dragonfire shield, simply add the jungle lantern effects (10% drop rate and 5% bonus damage in jungle) as well as the attack bonuses lantern provides to dfs. (25 stab/20 slash/15 crush/25 range) retaining the dfs special attack, and defense/ strength bonuses

Kharazi Sunspear- Cost: Jungle Rock, Kharazi Spear, Sunspear, 3k blood money 5k trading sticks.
convert sunspear into a 1 handed variant, slightly increased accuracy over normal sunspear, venom enemies, 50% special attack with slightly increased damage. chance to hit through prayer.


(this can also be an alternative method to superior kharazi sets suggested above, by replacing the completed item with a kit to fuse traditional kharazi into the superior sets, similar to cursed kharazi)
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Pets- kharazi specific pets, dont really need a pet effect, this would primarily just be used to get the pet perk from the blood pool for increased drop rate. 
can add a pet roll to Jungle Dragon, Jungle Demon, and Nazastarool, store-able in kharazi bank chest. alternatively could add a "jungle pet box" to the drop table of jungle demon. box can contain pets with the specific kharazi jungle theme and possibly rare pets with effects inside jungle. in which case could add a pet keeper to store pets inside jungle for a small fee.
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Kharazi QoL suggestions: 
Add to Ghostly Disciple shop-
*runepouch- 350 blood money
*ancient staff- 50 blood money
*super combat potion- 2 blood money
*super combat flask- 10 blood money
*Stamina potion- 5 blood money
*Avas Accumulator (or give kharazi cape avas ability)- 100 blood money
*Teleport tablet to Nazastarool area- 25 blood money

General QoL-
*make looting bag accessible at kharazi storage chest (or through out the whole island)
*make bone keys note-able
* add +10 bank slots unlock-able in kharazi storage chest (appropriate stick cost scaling)
*replace point mystery boxes from chests, with dps rings (berserk,archer,seers)
*add timer to re-entrance of slayer cave on main island (same as ladders on island)
*Decrease re-spawn rate of Jungle demon from 3 mins, to 1 min, or match naza re-spawn
*Fix super anti-poison to last a set amount of time (10-15min)
*Add wrath runes to chest loot table
*Add chest in Nazastarool area
*Ability to craft bolt tips, and apply tips to runite/adamant bolts. (currently unable to do so)
*Remove Kharazi cape from jungle spider drop table>add to Nazastarool 1/150
*Add "X" options to remove/buy amount from kharazi chest and vendors. (for the love of Christ, please)
*Reduce Nazastarool aggro range to within the door (currently aggros to players outside of the door)
*Add "time scrolls" to Tribal merchant, each scroll will increase timer by 10min, 100 trading sticks
*Add monster damage % to black mask (all styles) (in kharazi mini game only)
*Add ability to sell items obtained in jungle to tribal merchant (trading sticks received)
*Add  kharazi kill streaks (separated from kill streaks in main game) with a trading stick bounty
 

 

As someone whos main attraction on spk is the Kharazi mini-game, i would love to see this part of the game become more active. I have spent a considerable amount of time in the jungle, and seeing some of these ideas implemented into the game, I feel would give a fresh breath of life into it, while retaining its  simplistic style.

Edited by rennoc

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Good suggestion post but some things should be changed. I'd like an addition to the kharazi jungle, it is an underrated minigame

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Kharazi Jungle has needed new content for ages, but I wouldn't expect anything. Kharazi is a "dead" minigame, so the updates will most likely be few and few in between. 

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