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m90

Professional Zulrah Guide and Complete

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Hello, welcome to my professional Zulrah guide.

Here we will cover many things such as, boss mechanics, drop table, some other third thing, and more.

 

 

Let's start with basic knowledge,

Zulrah is an instanced boss, that you have all to yourself.

It is dangerous when you enter as you will be attacked on sight by Zulrah.

This boss is in multi-way combat.

This boss is not in the wilderness, so you cannot get PKed there.

If you die at Zulrah from anything, whether it is the boss herself, her baby snakeling minions, or from venom, you will not lose anything and will respawn in Edgeville.

Zulrah is one of the best non-risk money making methods in the game, averaging around 5b-10b per hour.

You cannot use meele!

Zulrah is EASY a 9-year-old could do it no problem.

 

 

 

Now let us cover the fight itself,

Zulrah will always venom you every time you get hit, whether the hit lands or not. So bring an anti-venom potion to the fight.

(Can be bought as coin store for 500k)

 

Phases:

When you enter Zulrah's lair, she will spawn after 2 seconds. She will always begin with Ranged Phase so make sure to pray ranged before you enter.

Screenshot_1.jpg

As soon as she spawns, the fight begins! Start laying into her with your weapon of choice!

During the entire fight, Zulrah will alternate between 3 phases that have their own unique abilities.

In these phases she can either appear in the North, South, East, or West.

Every time she dives down she will appear in those areas, and can appear with any combat style.

 

When Zulrah is Green: Pray Ranged.

Screenshot_1.jpg

When Zulrah is Blue: Pray Magic.

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When Zulrah is Red: Pray Meele.

Screenshot_3.jpg

 

 

The Ranged - Green Zulrah can spawn in any location: North, South, East, or West.

The Magic - Blue Zulrah can spawn in any location: North, South, East, or West.

The Meele - Red Zulrah can only spawn in middle however,: North.

 

Each phase has their own abilities:

The Ranged Zulrah has a chance to alternate between Ranged and Magic attacks, commonly called Jad Phase. So be prepared to switch prayers! However it can only do this on either the East, or West side, so you have a bit of a break there.

 

The Magic Zulrah may spawn minions "Snakelings" in any location whether it is North, South, East, or West. These minions should either be lured behind the 2 pillars in the room, or be killed immediately as they can deal up to 200 Magic damage when not protecting from magic. The minions have very low health and are super easy to kill. They can spawn in four different locations: North-West, North-East, South-West, South-East.

 

The Meele Zulrah will hit you with a stun attack that will stun you on contact for 2-5 seconds, similar to a Dragon Spear special attack but without the knockback. This attack depends on where Zulrah is facing, and has an attack range in a frontal cone of vision. When Zulrah begins to face you and gets locked in a position, it is preparing a powerful strike. You can avoid the damage by praying meele, and to avoid the stun you must run out of its cone of vision, opposite of where it is facing. (Note: Praying meele alone will not avoid the stun!)

 

Those are all the mechanics for the boss, and all you need to know to kill it, let's go over the drop table now.

 

Drop table:

Screenshot_4.jpg

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COMMON DROPS

1m-5m Coins - Common Coins

1-2 Blood Money - Used on blood fountain or blood shop and traded for blood perks or items. Value = 5m ea.

1-2 Donator Tickets - The tickets you receive for Donating, can be used in the Donator Shop. Value = 10m-15m ea.

1-10 Dragon Bones - Bones dropped from Dragons, great for Trained Accounts wanting to level up prayer. Value = 5m ea.

RARE DROPS

Donator Mystery Bag - Gives 3 random items from the Donator shop and blood diamond shop. Use prize key on it for only rares. Value = 10b-15b.

Toxic Blowpipe - A very quick Ranged weapon good for many things like slayer or pking. Value = 4b-7b.

Magic Fang - An item that can be combined with a trident of the seas, to make a swamp trident. The swamp trident is a very good magic weapon. Or with a staff of the dead to make a toxic staff of the dead which venoms the target. Value = 10b.

Serpentine Helmet - This headgear applies venom to whoever you hit while wearing it, just like Zulrah does. Value = 1b.

VERY RARE DROPS

Magma Helmet - Same as the Serpentine helmet, however increased stats for Meele. Value = 5b-8b.

Tanzanite Helmet - Same as the Serpentine helmet, however increased stats for Magic. Value = 5b-8b.

Heavy Ballista - A Ranged weapon that uses javelins for ammo. Hits very hard. Special attack does extra damage, the A.G.S of Range. Value = 6b-12b.

Serpentine, Tanzanite, Magma, Zulrah Pets - A cute mini version of Zulrah that follows you around everywhere. Value = 5b-10b

 

 

 

I Hope you enjoyed reading my guide, and I hope it helped you become better at Zulrah!

I will be adding a strategy and inventory + gear setup list later on.

 

 

Important note: In the making of this guide, I lost over 20B cause of venom when I died at home, so essentially this guide cost me 20B! You folks better Enjoy!

Edited by m90

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Nice guide , maybe some pictures next time?

 

 

 

Yeah man what about a video?:D

 

Will use in future thanks

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Yeah man what about a video?:D

 

Will use in future thanks

 

I made a zulrah guide including a video, But my channel is terminated LOL. #RIP

 

http://spawnpk.net/forums/showthread.php?t=1376

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

EDIT; Just noticed zulrah is not in deep wild no more.. lol

Edited by Faith pots

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nice one, make it more enjoyable to read! like yeezy said more photos more colours maybe? just something that makes it stand out.

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