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i just rag

Consolidated Bug List

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Since i've posted like 4 pages of bug reports and I doubt anyone wants to go scrolling through all of that shit I figured i'd make one thread like I did with suggestions. This will be pretty much only my own bug reports but I may also add some reported by others with proper credit given depending on whether or not I feel they need to be fixed sooner rather than later or are important.

 

General Bugs:

-DH effect with range/mage was fixed but you can still mage with range/melee weapons and it works (tested with dbow/barrage) http://spawnpk.net/forums/showthread.php?t=2938

-Seems to occasionally be a glitch with who is counted as most damage for a kill. Outed a kid entirely at magebank and Nick did the last 10 damage and somehow got my kill... Nick should be able to confirm.

-Skillcape emote isn't coded for skillcapes, skillcapes (T) (both coded/non coded stats), Quest Cape, or completionist cape/red completionist cape

-Somehow items can be glitched and not lootable while floating on objects, found this brew on a tree and couldn't pick it up https://gyazo.com/cbbd3e6d9debc43ece69bbbde13ee4ce

-Saradomin Strike should drain prayer by 1 point on each cast regardless of damage (Additional 1 point if smiting/they're praying obviously, stacks with other prayer drains) as long as the damage is 1 or above (no 0s)

-Claws of Guthix should drain 10% defence on one successful cast, does not stack with other casts. Meaning it cannot bring you lower than 10% below your original defence level, but if you restore or brew or whatever to get your defence back up, it will lower it again upon another successful cast. Once again no 0's only 1+ damage.

-Zamorak flames should do the same thing as guthix claws but with 5% magic reduction not 10% defence.

-God spells seem to be very underpowered even with charge spell, needs at least a slight buff.

-Search option in banks doesn't work

-Owner of a CC should be able to decide what ranks can do what (Ban, rank others, etc.) instead of captains/generals inherently being able to do everything

-"Donator" is mentioned several places through the servers -announcements, shops, item descriptions, etc. It isn't a word though :Z - replace with "Donor"?

-Sap Prayers don't work

-Leeches seem to double up or activate at the same time. Had someone leech me once and lost both attack and strength, meaning either one of the prayers drains both or they activate at teh same time, neither of which should happen. Believe this also happened with mage and range being leeched at the same time.

-Vengeance other and Spec transfer don't work? (Note: Accept aid needs to be on for them to work so this should be coded as well if it's not) (Veng other should also require 40 defence when added)

-Barraging/Maging in melee gear/range gear still not fixed (literally barraged a 40 with -25 mage bonus in melee gear earlier), also still fires arrows if you mage an NPC with a range weapon/ammo on

-Antisanta/Santa outfits also have no protection values. Given that they're cosmetic I assume it's not intended to be much anyways, however even kiln capes protect over them currently

-Antivenom potions are in BM Miscellaneous store twice

-Mouseover description for elemental dagger in donator shop/blood pool still says it teleblocks (this was changed)

-Mouseover description for elemental bolts do not give any info on their effects, just says "used for elemental c'bow"

-Revenants sometimes spawn in the mage arena http://prntscr.com/eaympx

-Abyssal Demons do not count towards "Demon" tasks

-Antifire does not work vs. Skeletal Wyverns

 

Broken Items:

-All (e) bolts are not wieldable besides dragon (e) and diamond (e) bolts. Not sure if the diamond bolt (e) effect is fully working either. List of them can be found here and effects can be found by clicking the specific ones on the list - http://runescape.wikia.com/wiki/Enchanted_bolts Most desirable are likely onyx and mithril for pvp and ruby for pvm but all have their uses.

-Amulet of glory (1) (2) (3) (4) etc. should all teleport you out of level 30 wilderness and above. I understand the intention of only doing this with eternal glory since normal glories are spawnable for their stats. I suggest removing all glories and making any with charges unspawnable. Make uncharged glories spawnable so people can still have them for the stats while making it cost money to charge a glory also acting as a money sink. Singles teams see this as a major requirement and are not going to want to risk a 10b amulet, without simple things like this most serious teams will not want to come here or stay here.

-Ancient staff should require 50 attack and magic to wield.

-Glitch with boots showing through skirts, effects the new colored infinity but also likely normal infinity and possibly other robe bottoms. Details http://spawnpk.net/forums/showthread.php?t=2684

-Chaotic Mystery Boxes should give an announcement over yell when you get one from the Abyssal Sire but currently do not. Only when you get one from Undead Pkers.

-Barrelchest anchor special attack doesn't exist and should have a specific effect http://spawnpk.net/forums/showthread.php?t=2627

-Dragon 2h sword special attack is missing http://spawnpk.net/forums/showthread.php?t=2626

-Wielding several 2h swords in general is glitched http://spawnpk.net/forums/showthread.php?t=2625

-Abyssal Bludgeon special attack does not seem to be properly coded http://spawnpk.net/forums/showthread.php?t=2618

-Glitch with all (t) items being spawnable but obtainable from fancy box and highlighted as unspawnables http://spawnpk.net/forums/showthread.php?t=2504 - also happens with "a powdered wig"

-Model of super combat potions of all doses is glitched (still modeled after goblin potion as opposed to real super cb potion? even after update?)

-ZGS special attack effect should not work if you hit 0

-Blood Crown glitches detailed here http://spawnpk.net/forums/showthread.php?t=2477

-Korasi Special attack seems to be non effective through melee prayer or at the very least reduced. The special attack hits based off of your strength/melee bonuses but is a magic style attack and melee protection prayers should not effect it.

-Poisoned variations of darts, arrows, knives etc should all poison but some do not.

-Rune knives (p) and possibly all poisoned variations of all knives are currently melee weapons but they should be ranged.

-Chinchompas / Red Chinchompas are missing pretty much everything. Currently act as a melee weapon, are not stackable, not sure they even have stats. Should also damage multiple targets in a multi zone (damage range is 3x3 around target aimed at). http://2007.runescape.wikia.com/wiki/Chinchompa http://2007.runescape.wikia.com/wiki/Red_chinchompa

-Zamorakian Spear special isn't coded (dragon spear now is, same special but 5% less). Should also be removed from game and made unspawnable. Could be from BM or coin store (should be like 200m at least if from coin store probably more honestly). Same effect as dragon spear but utilizes 20% per spec not 25% so you can use 5 specs.

-Morrigan's axes seem to be missing from the game/PvP mystery box, Zuriel's staff may also be (never seen one ingame)

-Pretty sure most effects of Spellcaster gloves do not work http://runescape.wikia.com/wiki/Spellcaster_gloves

-Should be able to note Abyssal Dagger, Abyssal Bludgeon, Arcane/Divine/Elysian/Spectral Spirit Shields, Amulet of Ranging, All PvP armor/weapons (Zuriel's/Morrigan's/Vesta's/Statius') with the exception of morrigan's axes/javs, Serpentine Helmets, Hand Cannons, Primordial/Pegasian/Eternal Boots, Toxic Blowpipe, Toxic Staff of the dead, Magic fang (assuming it isn't noteable already), and Amulet of Eternal Glory.

-Burnt Dark Crab for some reason are unspawnable items and do not disappear when dropped. Not important but I found this very odd.

-Barrelchest Sword special effect should not work if the spec hits a 0

-Elemental Staff has range style attacks not mage?... https://gyazo.com/9f5180f501e000e9ccef0f110932c183

-Blood whip/whip/tent whip(?) special attack effect (the binding/freezing) should not work if you hit a 0

-Nex HP bonus seems to be higher than it should be. Was told by someone it was higher but don't have my own to test so he could've been lying. The proper HP bonus should be 6.6 for helmet (Torva helm/Virtus mask/Pernix cowl) 20 for platebody (Torva plate/Virtus top/Pernix top) and 13.4 for legs (Torva platelegs/Virtus skirt/Pernix chaps) totaling 40 hp for the entire set or only the above listed bonus per piece. 139 max and I believe 159 when brewed.

-Pet Kree'arra missing from pet mystery box or drop rates extremely lower than it should be? Seen dozens of Sara/Zammy/Bandos pets ingame and they're only 1b each, been trying to buy an armadyl pet forever but never seen one ingame and nobody seems to know someone who has one? http://2007.runescape.wikia.com/wiki/Pet_kree'arra

-Not sure which items but some of them make parts of people invisible - example https://gyazo.com/2d92382deef138f36b3442b4b8699fc9

-Vesta's spear missing from PvP mystery box

-Should be able to cast Zamorak Flames with a Staff of the Dead or Toxic Staff of the Dead in place of Zamorak staff.

-Completionist Cape has decent melee and range stats but the mage stats are worse than the average god cape (sara/zammy/guthix cape). Boost perhaps?

-PvP armor items (might not be all but I believe most) protect over Toxic staff of the dead / potentially other more valuable items?

-Dragonfire Shield special attack - not sure if it has a range cap? I attacked someone who was out of distance with only a few hp left, even my range/crossbow couldn't hit them (wasn't on longrange to be fair) and used DFS spec and it killed them...

-Staff of the dead / Toxic staff of the dead should require 75 attack to use

-Staff of the dead / Toxic staff of the dead should require 75 magic to use

-Occult necklace has little to no protection value, pked one off a kid whose seer ring protected over it. I then tested myself and even with only 4 items and protect item it said I didn't protect it lol? As a matter of a fact, it didn't even appear in either items lost or items kept when I had protect item on, but did when I didn't have it on?

-Ring of Vigour should require 62 attack

-Handcannon should require 61 firemaking to wield (literally takes 30 seconds on a Trained account which has lower exp rates than a PKer account so...)

-Arcane Stream Necklace should require 80 magic

-All void and elite void pieces should require 22 prayer to use (All 3 helms, gloves, deflector, top, bottom, elite top, elite bottom) -other reqs correct

-Void deflector should require 42 attack, 42 strength, 42 defence, 42 magic, 42 ranged, and as mentioned above 22 prayer.

 

Bosses:

-KBD should be aggressive

-Kraken should be aggressive and also their attack should be mage based not ranged based

-Chaos elemental should be aggressive

-Revenants should be aggressive. Due to the fact that rev dungeon is small and multi compared to the real one, perhaps leave those unaggressive. The ones randomly spawning around the wilderness should be aggressive however.

-Barrelchest should be aggressive

-Barrelchest can currently be safespotted in several areas, should be fixed

-Barrelchest damage is shit even with no prayer on, should at least do some damage when the user isn't praying melee like all other bosses do when someone isn't protecting..

-KBD in Dzone can hit you with dragonfire even if you're 10+ steps back.

-When doing slayer, getting a "dragons" task should allow you to kill Brutals/Skeletal Wyverns/KBD and get credit/exp/points as well, not just green dragons. They're all dragons. A green dragon task should also allow you to kill brutal green dragons as an alternative.

-Zulrah (new one):

--Sometimes you randomly get hit through prayer even when using the correct prayer?

--Upon Zulrah's death some Snakelings don't disappear

--Possible to teleport into a new instance and Snakelings will be present, i'm assuming they're snakelings someone else left there?

--Snakelings more often then not get caught behind the pillars and as a result are ineffective

--Zulrah can venom you when it doesn't damage you/you're praying the proper pray, not sure this should happen?

--Zulrah pets not mentioned on drop table on teleport interface? Removed from droptable or just missing from list?

-Point Mystery Box not mentioned on Zulrah drop table on tele interface

-Demonic Gorillas not on ::kills also not sure if you can receive them as a task or not or if this is intentional or not

 

Skilling:

-Can noclip by firemaking, more details http://spawnpk.net/forums/showthread.php?t=2624 (Fixed in many areas, not all, such as ::meet)

-Several aspects of the skilling zone are very very glitched, more details http://spawnpk.net/forums/showthread.php?t=2622

-Should be able to cut the various trees around edgeville http://spawnpk.net/forums/showthread.php?t=2621

 

General Wilderness:

-Gates are all missing. The KBD entrance gate, the 3 gates along the wilderness fence and all others. Seems minor but they can be used for escaping as well keeping people from escaping and are valuable to have. Should be fully functioning open/closable.

-Should not be able to mage/range through trees, the wilderness fence, walls (such as the mage arena or various buildings), etc. Most objects you should not be able to do this through but currently can.

-Mysterious Emblems should be dropped upon death and seen in your loot for your opponent. Should also remain visible in your loot if the killer does not pick it up as any unspawnable item would. Should not be transferable via trade or staking, only death. Should apply to emblems of all tiers.

-Should not be venomed or poisoned when you hit someone who has something on with poison/venom and their recoil or veng deals you damage but they don't even deal damage.

-Should not be poisoned/venomed by someone out of range attacking you. Ex. Someone with a serp helm on but frozen should not be able to click 'attack' and venom you if they can't physically hit you.

-Leech prayers should not work when the person using them isn't even fighting back, currently you can attack someone with them on and they'll work without them doing damage or even fighting back at all which should be fixed.

-After death when you hit 0 HP there is a small window where you can turn on wrath or vengeance to damage your opponent, should not be able to switch this after death.

-Currently no timer when DCing in wilderness to log you completely out of the game, more details http://spawnpk.net/forums/showthread.php?t=2689

-Tele block timers appear to be off judging from experience of both being TBed and TBing people. Both half and full timers seem inaccurate. http://2007.runescape.wikia.com/wiki/Tele_Block

-KBD lair is not wilderness and as a result you should be able to ::untb yourself there/should not remain TBed there.

-Should not be able to teleport using obelisks while teleblocked. Not sure if this works but was told by a teammate that it does and if it does, it needs to be fixed.

-Wilderness castle https://gyazo.com/de6e30256694218ac57e028c393bd244

--All floors/doors/ladders/stairs/etc should be in working order, this is commonly used by PKers and multi clans.

--Should be able to mage/range through the gate (shown) but only the gate.

-If you barrage or use any sort of attack that damages multiple users on anyone, it should not damage/effect users on the other side of a wall, fence, etc. even if they're within range.

-For some reason cannot currently drop unspawnable items in the wilderness, not sure why this is? You should be able to..

-If you get a kill on someone you can sometimes find yourselves entering the wilderness at the same time after you bank. It is very common to get someone as your target even if you've just killed them when they were not your target. Should be fixed so that you can only get them as your target after the anti kill farming timer is up so you get rewards again.

-Calculation of amount kept of stackable items on death isn't correct, more details http://spawnpk.net/forums/showthread.php?t=2632

-Deflect Prayers are missing their possibility of recoiling damage if they are being hit by the style they're protecting from, deflect summoning is also very glitched and probably shouldn't be operational at all. Details http://spawnpk.net/forums/showthread.php?t=2630

-Glitch with users not remaining your target under PVP timer, more details - http://spawnpk.net/forums/showthread.php?t=2629

-Glitch with items remaining on the floor even after disappearing or being picked up, details - http://spawnpk.net/forums/showthread.php?t=2623

-Invisible tree in Edge wild http://spawnpk.net/forums/showthread.php?t=2620

-Should be able to pick up items from 1 square away when frozen, more details http://spawnpk.net/forums/showthread.php?t=2616

-Glitch with clicking areas on the other side of fences/walls http://spawnpk.net/forums/showthread.php?t=2615

-Glitch with getting "0 seconds left until you get rewards" from an opponent you recently killed http://spawnpk.net/forums/showthread.php?t=2614

-Should not be able to activate obelisks unless you are within 1 square of the obelisk you're activating.

-Bugs with pathfinding and switching spellbooks noted here, partial credit to Halmit Legz and Z75 http://spawnpk.net/forums/showthread.php?t=2560

-Glitch with meleeing from steps away or while frozen was said to be fixed but has not been. http://spawnpk.net/forums/showthread.php?t=2538

-Should not be able to turn on quick prayers if you have none selected

-KBD ladder in wilderness should not go straight to KBD lair. Should go to the room between the two where there should be a ladder that allows you to go back up. Should also have several aggressive deadly red spiders present. Should not be able to use the lever to teleport into KBD lair while teleblocked.

-Missing aggressive wilderness NPC spawns from all over the wilderness https://www.rune-server.org/runescape-development/rs2-server/configuration/141806-wilderness-npcs.html locations: http://www.runehq.com/map/wilderness-map

-Should get new target or at least lose target when you leave a combat range - getting a target in level 20 and teleporting to lvl 50 will still have your target be the same person in level 20.

-Can't trade in the wilderness? Not sure if intentional what but not sure why :S - as long as the trade sequence is interrupted by combat.

 

Mage Bank:

-Cannot stand next to the webs inside the hut with the lever unless they're cut, resulting in some squares being off limits which should not be. Example https://gyazo.com/977b69f4f3d8e50127ab8c97aad3ea66 I should be able to stand in the square between me and the web regardless of whether or not it's cut but it currently does not allow you to without cutting the web.

 

-Web leading to Magebank Lever cannot be cut https://gyazo.com/348a12c122313c37aec2cee99d9a20ff

 

-The lever in the ruins/destroyed house should teleport you to the Ardougne lever and the Ardougne lever should teleport you back to the magebank lever in the wilderness. There's also an edgeville lever which does the same thing although magebank lever only teleports you out of the wilderness to Ardougne lever. Since nobody uses Ardougne lever on here perhaps just make edgeville lever and magebank lever teleport back and forth to each other. http://2007.runescape.wikia.com/wiki/Edgeville_teleport_lever Edit: Webs/lever work but only teleports you inside magebank, no actual way to get to the lever without walking (add edge lever or right click option on mb lever?)

 

-Axe Hut https://gyazo.com/d8eac2c98de2e3d2fc35d39afff2ec9d

--Should be full of magic axes which are aggressive, not sure how many but it's a pretty decent amount. http://2007.runescape.wikia.com/wiki/Magic_axe Example of approx number:

around 2:50 but it should be noted that the amount is a bit off since someone seems to have killed several that didn't respawn (hence the red dots from loots)

--Should be able to be entered with a lockpick (could be added to coin shop for a very, very meager sum as it should be very very inexpensive or just kept spawnable) by right clicking either door and using the "pick lock" option. The "open" option does not work. Also requires 39 thieving to pick the lock otherwise you cannot enter.

--Should be exited by using the open option

--Doors can only be used by 1 person at a time meaning if there is someone going in or out of it when you try to, you are not able to until they've finished.

--Should be noted just incase that doors do not stay open and are only briefly opened so you can go in/out

 

-Pirate Hut https://gyazo.com/abc842a379d67a174dfeefa485c444a9 http://2007.runescape.wikia.com/wiki/Pirates'_Hideout

--Should have aggressive pirates, a pretty decent amount of them. Only video I could find showing the amount is unfortunately this low quality video where some of them have also been killed so the number shown in the yellow dots is too low.

--Door mechanics should work the same as Axe hut with lock picking, 39 thieving required, doors only working for one person at a time and so on.

 

-Pirate Ship https://gyazo.com/52edf8566cd59b9d09f704f6e4d72b57

--Ladder should work

--Stairs on 2nd floor should also work (there's 2 sets on the north side, I assume the map/objects are coded just inaccessible to users currently)

--Should not be able to attack someone on same side of ship as you on 3rd floor, can only mage/range them if you climb up the opposite set.

 

-Magebank Stairs https://gyazo.com/0a75e3d145e86cb7154ffc9cb797020f

--Should lead to a dungeon with NPC spawns. Often used for escapes by singles pkers against teams. Is a must have if any singles teams were to consider coming here along with the pirate hut/ship/axe hut/magebank lever/etc. http://2007.runescape.wikia.com/wiki/Deep_Wilderness_Dungeon

 

-There should not be a multizone where there currently is one east of the hut lever/mage arena. There is a large one which should not be a multi zone. On this side of the wilderness fence/mage arena there is no multi zone with the exception of the wilderness agility arena. https://gyazo.com/6c0816ae1fc9909a5bd8a5cf1a4cb20e

 

-Should not be able to range or melee on NPCs or people inside the mage arena (can no longer do on npcs with last update, still needs fix on people). You should also not be able to teleport in/out of the mage arena using the lever while teleblocked and you should not be able to mage or range people on the other side through the walls. (Believe the last part was fixed for the large wall but not others yet.)

 

-Web cutting detailed here: http://spawnpk.net/forums/showthread.php?t=2686

 

-Currently cannot stand in certain squares in the little hut with the lever unless the web has been cut. You should be able to stand there regardless. Puts a limit on space in the hut which is not a good thing as teams often have multiple people in there when on a kill and space is limited. Example is the square between myself and the web here - https://gyazo.com/d8f0e1f389452b7649ff4832fadd81c2

 

-Proper entrance to Wilderness Agility arena doesn't work. My target was there training agility and I couldn't find a way in without running to a teleport zone/safe zone, teleing out and teleing to the wilderness agility arena through skilling teleports, which is rather tedious and pointless when they're 10 steps aways and I can't get them. I ended up just killing him through the gate with mage which I shouldn't be able to do either. However i'm not sure why the proper exit/entrance doesn't work, and if it can be fixed the portal should also be removed - it's not hard to tank back to magebank even in spawnable gear and it's not like most people bring risk to the wildy agility arena anyways, so dying is a risk they take by coming. (Edit: Semi-fixed but the entrance area between the two doors is intended to be an agility obstacle, one you have a chance of failing/falling down below, not something you can just click and walk across like normal. Additionally, the portal still needs to be removed.)

Edited by i just rag

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-Arcane Spirit Shield should require 70 prayer (not 75)

-Slayer helm (i) currently requires 55 defence but should only require 55 crafting (optional/not necessary although this is like 30 seconds of skilling) and 10 defence as opposed to 55.

-Occult Necklace should require 70 magic (Not 80)

-Spectral Spirit Shield should require 70 prayer (not 75)

-Guthix/Sara/Zammy robe set (Mitre/Stole/Mjolnir/Cloak/Top/Bottom) should require 20 prayer

-Number of NPCs spawned by Monster Spawner is supposed to be 10 but i've never seen more than 5-6 before it stops. Should definitely be fixed to spawn at least 10 if not an even higher amount because it's quite annoying especially when you're killing things you can 1-2 hit. Perhaps even make it so you can spawn a specific amount you designate so you can spawn the amount of your task?

-DFS spec no longer breaks vengeance?

-Should be able to note Dragon Warhammer

-Regen Bracelet has the correct stats but is worn in the weapon slot currently, should be gloves slot. If the effect isn't coded, it should heal HP twice as fast (2 HP per minute instead of 1 HP) and stack with Rapid Heal (if that works) and Hitpoints Cape (don't think this works), both of which should also be fixed along with other skillcape effects / normal prayer book prayer effects if they don't. Doesn't stack with both at the same time, can use bracelet and rapid heal or hp cape to heal 4x as fast (4 HP per minute.)

-Combat Bracelet is also worn in the weapon slot instead of gloves slot so i'm assuming all bracelets are.

-Black/Green/Red slayer helms should only require 55 crafting (not necessary to add but it's only like 30 seconds of skilling) and 10 defence, currently requires 55 defence.

-Teleblock should wear off immediately after leaving wilderness. Thought this was fixed on last update but today I was TBed at brutals and ran down and even after leaving the wilderness was still TBed.

-Void Knight Mace is listed as unspawnable in the spawn tab but isn't in shop with the rest of the void items. Also it should be able to cast Claws of Guthix in place of a Guthix Staff. Must also have 42 in all combat stats and 22 prayer to wield in case it isn't coded properly.

-Moonclan Bottom/Gloves/Boots/Cape are all worn in weapon slot instead of their proper ones. Worn models are also a lil glitchy

-When someone sends you a trade request you should be able to click the '.... wishes to trade with you.' message to accept it. Instead it just gives you the option of adding them/ignoring them. Useful for when you're home or somewhere crowded and can't easily locate them with right click.

-New Crystal Bow requires 70 range, but this can be avoided by spawning a Crystal Bow Full which has the same stats but none of the requires, it should also require 70 range. They should both also require 50 agility but this is obviously not necessary since nobody skills, even though this only like 2 mins of agility.

-Crystal Shield Full can be used with 1 defence evading the 70 defence requirement of New Crystal Shield as well. Also should both require 50 agility but once again not necessary.

-Mithril gloves currently spelled "mithiril" - not sure if this happens with other mithril items.

http://spawnpk.net/forums/showthread.php?t=3172

-Shadow Barrage should have a chance of lowering attack by 15%, as should Shadow Blitz. Shadow Rush should be able to lower by 10%. Note this isn't a 100% effect and does not always occur.

-Smoke Barrage should have a chance of poisoning your opponent (not 100% chance). The poison however starts at 4 damage, not 6 like other poisoned items on the server. Smoke Blitz should also have this chance. Smoke Rush should have a similar chance, but the poison damage for that spell starts at 2.

-Dragon Axe is missing the special attack which also is an instantaneous special attack with an emote and a stat boost in woodcutting.

-Stat reducing spells on normal spellbook don't work with their proper effects / % (or at all currently) - Enfeeble, Stun, Vulnerability, Confuse, Weaken, Curse.

-Iban blast should require an Iban's staff wielded to be cast

-Slayer dart should require a Slayer staff, Sotd or Toxic Sotd wielded to be cast

-Telekinetic Grab spell doesn't work.

-Currently you can stand under other people in certain areas and if you're not frozen you can range/mage them. Essentially you can freeze someone, DD under them with range gear (also certain mage gear) I believe and attack them, but because they're frozen they cannot attack you back since you're under them. I believe this has also happened a few times to me at mage bank in closed areas such as the little cave with the lever in it to teleport into the arena and it even happens with melee in there sometimes, but this also happened in a wide open area with range in Edgeville to me last night.

-Splitbark helm worn model is glitched for users with hair/beards (possibly all)

-Spined armor (helm, plate, chaps) should require 40 ranged to wear - worn model of top is also glitched around the arms

-Spined boots/gloves should not have any stat requirements

-Rock-shell gloves should not have any stat requirements

-Skeletal armor (helm, plate, legs) should require 40 magic to wear - worn model of helm is also glitched

-Skeletal boots/gloves should not have any stat requirements

-1st tier/"Basic" decorative shield/helm/plate/legs should require 20 defence - All 3 decorative helm worn models are also glitched

-Snakeskin bandana should require 30 defence

-Snakeskin boots/vambraces should require 30 defence and 30 ranged

-Toktz-Xil-Ul don't work properly. Stackable was fixed but still have melee attack styles/used as melee weapon.

-Proselyte skirt (tasset) not spawnable?

-Dwarven helmet worn model glitched

-Ranger boots should require 40 range to wear

-Redemption prayer in normal prayer book does not work http://2007.runescape.wikia.com/wiki/Redemption

-Ring of life does not work http://2007.runescape.wikia.com/wiki/Ring_of_life - Note Redemption works whether you get hit while above 10 hp to 0 or not, Ring of life only works if you get hit to below 10 hp but not 0 hp, if you were hit 11 damage at 11 hp Redemption would work, Ring of life would not.

-Other prayers in normal prayer book may not work, hard to test but i'm sure you can verify/deny this by checking the coding.

-Halberds (Bronze -> Dragon) should be able to hit opponents that are 2 squares away as opposed to 1

-Verac effect may not fully work, tested with decent gear/pots/turm and max through prayer was about the same as I can hit with a whip, and this was when the account I was testing against had no armor. http://2007.runescape.wikia.com/wiki/Verac_the_Defiled's_equipment

-Full Ahrim's effect doesn't work http://2007.runescape.wikia.com/wiki/Ahrim_the_Blighted%27s_equipment

-Black claws are invisible in inventory and when worn

-Rune claws missing special attack http://2007.runescape.wikia.com/wiki/Rune_claw

-Lunar equipment (torso/legs/cape/boots/gloves) should require 65 magic to wear (not 60).

-Lunar staff should require 65 magic to wield (not 60)

-If you have auto retaliate on and hit someone with vengeance/recoil but off them, auto retaliate should not be triggered by veng/recoil damage and cause you to hit them again or continue hitting them.

-In a multi combat area barrage/other multi spells should have the same range as on players and damage multiple NPCs if they're within said range, currently only works in PvP.

-Blood cape graphical glitch - glitches through pretty much anything you wear https://gyazo.com/3be6226cd3b49384329495c892f12115 Edit: Also happens with Bounty Cape and Fire Cape

-Boxing gloves (red and blue) should be a 2h weapon not 1h, and are missing the stance when you wield them http://2007.runescape.wikia.com/wiki/Boxing_gloves

-Blood Fountain randomly turns into a crate http://spawnpk.net/forums/showthread.php?t=3203

-Guthix d'hide body should require 70 range (not 40)

-Zamorak d'hide body should require 70 range (not 60)

-Retribution prayer seems to sometimes glitch and the damage on death doesn't hit your opponent(s), never seen this happen with Wrath but it may happen there as well.

-Most "rush" or "burst" spells (ancients) don't work properly be it their freeze times, poison, stat lowering, healing effects, or whatever. Most are missing or incorrect.

-ZGS/SGS/BGS all have painfully low protection values, should be the same as an AGS. Currently even a kiln cape protects over them.

-Ring of Vigour currently has same stats as Berserker ring (i), it shouldn't.

-Gmaul (or) protection value is lesser than that of many lower tier items such as Abyssal Bludgeon, AGS, etc.

-Should be able to note nex gear (Torva/Virtus/Pernix/Zaryte bow.)

-Right click "use" 1 potion on another doesn't work to decant them - I understand the decant button was added/fixed to do this, but some users would prefer not to decant all of their potions if they need only to combine one, as many users have them as placeholders or are intentionally keeping 1 of each dose in their bank. Example https://gyazo.com/3f1c3f5618c9f540ed8ce2d3bbb7c61f

-Donor coin shop pets (Chameleon, Giant Crab, Vulture, Monkey, Saradomin Owl, Zamorak Hawk, Guthix Raptor, Peguin) not highlighted as unspawnable items

-Flowers (all colors) not highlighted as unspawnable items

-Donor tickets listed as uncommon drop for KBD, killed literally hundreds and never gotten 1 while having gotten a pet / several AGS/claws/every other drop. Seems it's not coded into the drop table so either that's broken or the drop list is broken, either way the broken one needs fixing.

-Bearhead worn model glitched (at least for people with hair/beards, possibly all.)

-Spawning a loadout with no inventory/worn gear spawns dwarf remains in your inventory...?

-Yoshi sometimes doesn't pick up items, was at Undead Pkers got a tassys drop and it only picked up the coins, also was at Demonic Gorillas and for a while it wasn't picking up my Point Mystery Boxes. Edit: Realized my bank was near/full for a while so this could have been the cause. Shouldn't it still bank items I already have one or more of in the bank however?

-Amulet of Torture has -5 range and -5 mage attack but shouldn't

-Tormented Bracelet should give +5% mage bonus damage if it doesn't already

-Wearing Tormented Bracelet glitches the arm/wrist you're not wearing it on

-Necklace of Anguish should give +2 prayer

-Primordial/Pegasian/Eternal boots glitch through your legs/feet https://gyazo.com/f42a5e3a5b4de8cd40347da3fccb5320

-Primal Boots stats are off such as should be +11 strength not +6 (+6 is same as primordials) https://www.zybez.net/items/6954/primal_boots/

-Amulet of Torture/Ring of Suffering (i)/Necklace of Anguish/Tormented Bracelet should require a minimum of 75 HP (base level not boosted or lowered) to wear

-Torva/Pernix/Virtus should require a minimum of 80 hp (base level, not boosted, nor made unable to wear by hp being lowered in combat) to wear

-Elite Donor Zone KBD/Chaos Ele can't be attacked with melee saying they're in cages even when they're not (same prompt/chatbox popup as the ones in normal donor zone.)

-Elite Donor Zone NPCs don't have an elite+ requirement so people without elite donor can be teled in and kill the NPCs (mod teled a super in earlier who was killing the Cerb)

-Yoshi banks noted drops as the noted items instead of normal items (i.e. noted dragon bones from Zulrah/Cerberus)

-Even at full special energy, when you click the Zaryte bow special attack you get a message in your chatbox saying you don't have the special energy to do this, even though it obviously works

-Get spammed with "Cannot reach this" message in chatbox when fighting/killing Zulrah even though you're using range/mage and can obviously reach it.

-Can't trade/receive trade requests when in combat with something that doesn't fight back (Cerb, caged bosses, etc.)???

-Shouldn't be able to skull without actually attacking someone. Example: Earlier friend was in a fight I was supposed to TB. Clicked TB to TB him but when I went to do it he was still in combat so I didn't end up casting it, yet account still skulled.

-Most of the vantage points in Risk arena are glitched so you can't really walk in them https://gyazo.com/a1a4327a9416ec7da58866810d50af5b

-Mud Battlestaff should require 30 attack and 30 magic to wield

-Broodoo Shields (all different ones) should require 25 magic and 25 defence to wear

-Camo helmet worn model glitched (hair goes through it around sides)

-Worn model slightly glitchy when wearing frog prince tunic/leggingss together

-Black cane should require 10 attack to wield

-Adamant cane should require 28 attack to wield

-Rock crabs training area should be multi combat

-Yoshi doesn't pick up items that are dropped to the ground if they're not a drop but were spawned otherwise on ground (Emblem from emblem snatcher/Target kill, coins from Slayer task reward, any of this while full inv and item appears on ground.)

-Drinking Antipoison potions should reduce Venom to just normal poison, and a 2nd dose should cure it entirely.

-Abyssal Sire spawns backwards, while turning around to attack you it goes invisible for a brief time.

-Dark (black/red) mystic boots inventory/worn models are glitched and make your feet go invisible https://gyazo.com/9f26d9b58ae377a7d4e477975e04e36e (But not when you're not wearing a plate\legs?)

-Jungle Demon Mask/Greater Demon Mask (I assume Black Demon Mask/Lesson Demon Mask also, perhaps also Bucket helm (g) and Ankou Clothing) have stats and they shouldn't. Most are negative stats as well lol. Edit: Ankou has massive def bonuses for a cosmetic item ...

-Dual Zulrah spawn - http://spawnpk.net/forums/showthread.php?t=3512

-All "snelm"s (there's 9 different ones), worn in weapon slot instead of helmet slot.

-Hooded cloak (both) worn models bugged

-(t) Skillcapes are highlighted as unspawnable but are spawnable

-Construc. Skillcape (t)/Construc. Skillcape are worn in weapon slot not cape slot

-Farming cape/Farming cape (t)/Hunter cape/Hunter cape (t) require 99 farming and hunter to wear respectively but they aren't trainable. Same with the hoods. All may be glitched in weapon slot instead of correct slots as well but can't test.

-Quest Point Cape worn in weapon slot instead of cape slot

-Spotted Cape/Spottier cape (there's 2 diff spawns of each) worn in weapon slot, not cape slot

-Many worn models of items are glitched depending on peoples' hair or sometimes just if they're female characters. Most common if not near always in the helmet slot.

-Both Castlewars hoods/All skill hoods/Quest point hood (all hoods but ahrim's it seems actually) delete half your face and make it invisible when worn

-Cannot wield bone bolts (should be only bolts useable with Dorgeshuun C'bow, for pure pking. If this isn't coded it should be as well.)

-Dorgeshuun C'bow currently a melee weapon/melee attack styles

-Mithril Seeds still in coin shop but are worthless. Perhaps require users gambling with a game that requires them to possess them so it's still a money sink? If they don't have sufficient numbers they won't be allowed to start the gamble/game? At very least should be removed so people don't waste money on a currently useless item.

-Reindeer Hat worn model glitched

-Larupia hat worn model glitched

-Adamant boots should require 30 defence to wear

-Amulet of Torture glitches through your facial hair/armor/etc, similar graphical bug to the blood/bh cape one shown above.

-Ava's Attractor worn in weapon slot instead of cape slot, should also work like accumulator (not sure if it does, can't test due to slot glitch)

-Venom on 0's was fixed with melee, but not range (blowpipe), or mage (splash/0 damage hit with any spell cast by toxic staff/toxic trident or the built in spell of trident.)

-Zombie Walk, Zombie Dance, Scared, and Rabbit Hop emotes (last complete row, right above skillcape emote) do not work.

-Sometimes when performing the Korasi special attack your character will go invisible for a brief moment, happens both with someone doing it to you and vise versa, attacker goes invisible.

-Black Defender is invisible both in inventory and when worn

-Abyssal Tentacle is slightly glitched when worn. The bottom half of it glitches into the ground in most if not all areas.

-Crafting Chaos Runes with the RCing NPC does not work.

-Body Rune inventory model is incorrect

-If you go through an obstacle twice or more times or go through a course out of order, it displaces which obstacle you receive your lap completion bonus on.

-When fletching willow logs you have an option to make oak stocks and it works lol....

-"Make all"/"Make X" options when making arrows for fletching do not work properly, after 150 it stops. Might happen with other "make all" as well but for many it's operational, just seemingly not arrows/other ammo.

-Crafting bolt tips by using a chisel on cut gems (fletching XP) does not work

-When you spawn a loadout on a trained account but aren't 99 in combat stats you get chatbox spam telling you that you can only change stats if you're 99 in that stat. Obviously you aren't trying to do this if you were never 99 in the stat as there's nothing you could change it to with a loadout unless it's a loadout from another account (wasn't the case when I was trying to do it, the stats belonged to the trained account.) This is truly annoying when trying to train a trained account without 99s while using loadouts for skilling.

-The rock between coal and mithril ore is clay, since they're ordered in level requirement/EXP it seems it should likely be gold, while the rock is also the model of a gold rock as opposed to a clay rock. I assume it's intended to be gold ore from the rock, not clay.

-The cooking interface does not refresh properly. If i'm cooking lobsters and go to cook swordfish, use the swordfish on the range, an interface will pop up asking me how many lobsters I want to cook still, and I will have to use the swordfish on the range a second time to refresh it properly.

-Starter Gear Bag for trained accounts spawns dragon gloves with all 1 defence gear (replace with mithril gloves?)

-Additional hits from an attack (Fire bolts with elemental bow, morrigan jav special) should not count as you still attacking that person if you are no longer attacking them or click away from them. I can use fire bolts with leech prayers on and teleport home and i'll be at home still leeching someone who I speced back at graveyard.

-I DCed in the wilderness and teleported to ::Dzone as I DCed, logged in at dzone with the target interface still up and unable to click on my pet, treating it like I was still in the wilderness (had no attack options and could drop items however), even when I relogged again it remained and was only fixed when I went in and out wildy again. https://gyazo.com/516c90380e30fd775b9faa637a06abf0

-Leeches only work half way, they drain your opponent but do not give the proper bonus to your stats when you drain your opponent (the bonus however should not exceed the caps of 118 for melee stats, 112 for range, etc.) The %'s are also always the same and it should start low and get to be more as a fight goes on, restarting with each fight, although this isn't as important. http://runescape.wikia.com/wiki/Leech_Curses

-Certain spec weapons seem to ignore any damage soaking present some or most of the time (divine, ely, mini-me) - Personally hit a few 60-80s through divine in welfare with korasi in my day, Boba Tea was speced a 92 through divine with ele cbow by "I Only Nh I", Mjll88 was speced an 80 through divine with Abyssal dagger by "Feel Le Bern", "Wheelchairm8" was specced a 70+ with blood dbow (normal bow also has this effect sometimes) in welfare through divine\torva plate\primal legs\mini-me and i've also hit some 80s-90s through divine with a blood dark bow.

-Elysian Spirit Shield absorption rate also seems low compared to how it should be.

-Some delayed attacks will damage you even after you've died, causing damage to you at home and sometimes inflicting venom - some common ones are the fire bolt/morrigan javelin spam damage, ice blitz, or built in spells from tridents.

-Emote is missing when activating protect item curse (ones exist for using leeches, turning on turmoil or berserker prayers, but not protect item in the curses book.)

-Heavy Ballista animations still not working when not on oldschool graphics. Additionally, neither the normal or spec animation works in combat if you're being hit back.

-Priest Gown top and bottom make your top and legs invisible

-Hunters Crossbow currently works but is a melee weapon and doesn't require the proper bolts (kebbit / long kebbit bolts), otherwise the mechanics/speed are correct

-Kyatt armor (top and legs) is worn in wrong slot

-Ham robes (top and bottom) worn model are glitched and worn in wrong slot

-Black scimitar among several other black items/weapons/armor pieces is invisible

-Yak-hide Armor (top and legs) wrong slot (in weapon slot atm)

-Ogre Bow/ Comp ogre bow are glitched just like Hunter's crossbow, correct speed/mechanics but currently arrows (ogre arrows) are broken/not required and it is a melee weapon instead of range. They should both also be 2h weapons not 1h weapons (unlike Hunter's Crossbow which is a 1h weapon.)

-Blessed Spirit Shield should require 70 defence, not 75

-Camo outfit (helmet/top/legs) inventory models incredibly glitched in oldschool graphics

-Mud Runes, Mist Runes, Steam Runes, Lava Runes, Dust Runes, Smoke Runes do not work properly. In the spellbook they list as you having the proper runes for a spell but upon trying to cast it, you are told that you do not. This may also happen with some of the recently fixed/updated elemental staffs/battlestaffs/mystic staffs.

-Ahrim's Staff should be a 2handed weapon, not 1 handed.

-Should be able to note Spirit Shield and Blessed Spirit Shield

-Saradomin/Guthix/Zamorak Stoles/Mitres worn in weapon slot instead of head and necklace slots

-Ring of the gods (i) should be +8 prayer (currently +4)

-Tormented Bracelet should be +2 prayer

-White armor (Med helm, Full Helm, Platebody, Chainbody, Platelegs, Plateskirt, Kiteshield, Square Shield, Gloves, Boots) should require 10 defence to wear

-White chainbody, square shield, and plateskirt are all worn in the weapon slot instead of the proper slots

-White weapons should require 10 attack to wear (Dagger, Dagger p, Dagger p+, Dagger p++, Halberd, 2h, Battleaxe, Sword, Longsword, Mace, Scimitar, Warhammer, White magic staff)

-Halberds (Bronze, Iron, Black, White, Steel, Mithril, Adamant, Rune) should be 2h weapons, not 1h.

-Leech energy doesn't work (doesn't drain run energy/add to your own, even tested it and it never worked at all but still drained prayer.)

-If you follow someone or attack someone who is walking away and you follow them walking with run energy on, your run energy still drains but it shouldn't.

-Spellcaster gloves + Ballista in oldschool graphics = very glitched

-Teleblock timer should not continue to go down while logged out. When you log out while TBed you should have the same amount of time left when you log back in.

-::refill/refill button does not work for lower level potions - Attack, Strength, Defence, Prayer.

-Energy / Super Energy potions do not work (probably should now that run energy works properly.)

-Elemental Shield not highlighted as unspawnable item

-Primal pieces protect over elemental crossbow (probably staff as well)

-Elemental javelins protect over swift/goliath/spellcaster gloves

-Flameburst defender protects over chaotics

-Gmaul spec can make people skull. For some reason it doesn't count as you attacking someone if you attack them from a distance and use the spec before an actual gmaul swing hits them, so if they click to attack you or auto retaliate they will skull. This happened to me today when I gmauled someone in multi and their autoretaliated caused them to skull.

-Binding effect does not work with blood whip special like it does with normal whip

-'Jump-Over Strange Floor' agility shortcut does not work in Taverly dungeon (to access area with Black dragons/Spiders/Hellhounds etc.) (Requires 80 agility.)

-Chopping Vines in Brimhaven dungeon should require an axe (which you have the woodcutting level to use.)

-Stepping Stones to access deeper Brimhaven Dungeon do not work.

-Elysian Spirit Shield protects over Tanzanite/Magma helm.

-If you tele to ::meet and time it right to leave the CC during the teleport animation, you will be in a clan's meet without being in the CC and essentially cannot be removed from it without teleporting or a staff member teleporting you out, meaning if someone was to be expelled from a giveaway or harass a rival clan's ::meet this could easily be abused to do so.

-If someone was in a CC and the CC's permissions are changed to only allow ranks and they're kicked out, even though the user is no longer in the CC, they can still access ::meet.

-Staff of the dead special attack has the wrong animation (currently uses staff of light spec animation.)

-Goliath gloves cost less BM than AGS, but in vote store they are more Vote Points than AGS. Not sure why this is ? Additionally AGS protects over goliaths which doesn't seem correct seeing as the value of goliaths is much more (I understand street prices play a small role in protection values on the server.)

-Same glitch with mobile banker NPCs is occuring at Magebank and Elite Donor Zone (the one previously taking place @ Skiller zone)

-Invisible PKers http://spawnpk.net/forums/showthread.php?t=4173&p=18791#post18791

-Dicebag (spawnable from ::dice) being sold and people scamming with it even though it's now useless anyways. Remove and make untradeable or just delete all from game?

-Most spawnable items are untradeable but anything with an eat or dink option is not, some items are being used to scam (spawnable cocktails being marketed as tonics, people claiming magic eggs can be sold to coin store for cash, etc.) Perhaps make all of them untradeable with the exception of currently drinkable/eatable ones (I imagine this is a select few and you can check which ones currently work.)

-Barrelchest items and PvP armors protect over Colored slayer helmets

-If someone teleports outside in magebank and you kill them while they're still on the portal, their loot appears outside the building so you have to cut through the webs again and run out to loot it. I understand why it's not on the portal but possibly make it appear inside the hut still but not on the portal?

-Elder Chaos robes have no loadout icon at all (halo icons may also be bugged, don't have one to test.)

-Swamp trident/Tsotd/Blowpipe should have a 1\4 chance of venoming while serp/tanz/magma should be a 1\6 chance of venoming someone who attacks them. Not 100% - http://2007.runescape.wikia.com/wiki/Venom

-When users receive an elemental javelin drop during double drops event, it announces them receiving 60 but they really only get 30 (confirmed by several people who got javs during the most recent event.) (May happen with other stackable items as well.) (Some people have also claimed it happens with pets)

-Since the last update fixed noclipping through mb webs, occasionally the server doesn't allow you to run through the open space for a few seconds before the web actually respawns, and since it's cut you obviously cannot re-cut it without it respawning. Seems as if the server recognizes the web before it actually respawns or something, not sure how often it happens or how easy it is to recreate.

-Shadow Blitz doesn't work http://spawnpk.net/forums/showthread.php?t=4573

-Zulrah spawns twice occasionally http://spawnpk.net/forums/showthread.php?t=4428

-Loadout icons for antisanta/santa outfits are glitch (masks, tops, legs, gloves, and boots)

-Elemental dagger loadout icon bugged

-Dragon javelins and below are not used by Ballista special attack (should be used just like they are by the normal attack.)

-Event RPG loadout icon bugged

-Tome of Fire loadout icon bugged

-Tome of Fire should give infinite fire runes (on RS you charge it with 20 pages and each page is x amount of charges, perhaps add pages to coin shop for like 50m ea (1b for a fully charged Tome) or just make it give infinite fire runes regardless.) http://2007.runescape.wikia.com/wiki/Tome_of_fire

-Tome of Fire should require 50 magic to wear

 

Barrows Minigame:

-BH Cape and Drop increase % perks (Treasure hunter/Treasure Buddy/etc.) should effect your chance of getting a barrows drop similar to how ring of wealth does on the real game (not sure if this is coded or not.)

-Verac the Defiled should be able to hit somewhat through prayer, similar to the effect of his armor set. Currently 100% of his damage is blocked by melee prayer and it shouldn't be that way.

-Should be possible to obtain multiple pieces (2 or 3) but it should obviously be considerably rarer than a single piece (also effected by bh cape/perks), not sure if this is coded or not either but have yet to see someone get a multiple item chest yet.

-When you complete a round/game, it should teleport you back outside to the teleport spot upon looting the chest. If you don't have enough room in your inventory, the items should appear under you in the telespot.

-Currently you cannot spawn food/refill pots/drink spec restores at other bosses, but you can do it at barrows (just not inside the crypts). This makes it possible to literally stay there forever without banking.

Edited by i just rag

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I'd love to see all the different escape routes.

 

Currently, the only way to escape from mage bank if your teleblocked is jumping between the mage arena levers for 2/5mins,

or running too Ice Plateau/KBD or 55s obelisks, of which BOTH routes contain a large multi strip.

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added some more stuff but most of what i've recently added isn't as important as the original stuff I posted which was most of the major bugs / things that need to be fixed to increase the server's appeal ability to teams/clans/new players.

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updated again in accordance with the last update - removed some that have been fixed, added some with the new additions, added some other stuff i found ingame as well which isn't related to the new updates

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broke the 30k character limit as well so added to 2nd post, all the new additions are just incorrect stat requirements however

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In favor of people pking in other combat ranges/gear, I tested just about any gear anyone at any combat level could want to PK in and found that many were glitched or didn't have the proper requirements, listed all the ones I found.

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This is an amazing list, Thanks for your dedication. Not many people want to get the bugs out there and noticed if it's benefical in any way.

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bump updated and removed what was fixed + added some small things I found, luckily ryan fixed near every bug with the most recent update within a few minutes

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