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Lizzy

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Lizzy last won the day on December 15 2020

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  1. Lizzy

    PK Video 6 - *300B Cash Giveaway*

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  2. Lizzy

    Pk Video 5 - Swift Bow Giveaway

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  3. Lizzy

    Should be able to remove gamble rank!

    Unfortunately this all comes down to self control, a gamble ban would not be able to stop you from gambling completely as you could just go ahead and make a new account to evade the ban. If you truely want to stop gambling just stop doing it get that mindset out of your head. The moment you start having thoughts like "Why would I do "x" if I can just gamble and make money faster" the game will be permanently ruined until you can change that mindset.
  4. Lizzy

    few suggestions..

    There is a place where you can organise your inventory before any tournament, its right next to the tournament host and looks like a massive chest.
  5. Statuettes: In terms of things that are still outdated firstly could the (st.) random pvp drops be updated in their values. From 1000 kills I believe I got about 4b worth of statuettes which is extremely underwhelming. The rare (st.) I'd say are perfectly fine in terms of their price but the regular ones seem extremely low for their rarity. I will add that I didn't have the perks that increase the rates in which you receive these during the 1000-1500 kills however most player's wont as well for their first 1000 kills due to how late and expensive they are in the blood perk tree. Killjoy: While the updated price is surely a step in the right direction for a 500 killstreak for example 10b still is extremely underwhelming and a cap of closer to 50b at least would be pretty nice to get on top of the other loot you're likely to get from someone on that high of a killstreak. I'm well aware that kill farming is probably the main issue with being hesitant to increase this reward further however if the reward was to start ramping up from a 250+ killstreak I find it extremely unlikely that players will go this many kills unnoticed so I can't see it being that big of an issue. (The northern area of ::pure seems to be the new location for a lot of the kill farmers and I've tried to report them as I see them to staff just a heads up) Blood Alchemy Perk: Obviously this perk is extremely dependant on the price of blood money on whether it is worth it or not. However, on average right now the coins you receive from that perk is about 1/2 of the value of blood money even at tier 3 (7M to be exact) not to mention that is costs 27500 blood money just to go from T1 to T3 blood alchemy. I would either like to just see these perks removed and the players who have them compensated in some way or them to be updated in a way that is just more worth it. Maybe something along the lines of either; Increases the coins you receive from blood alchemy, Increasing the rate of which you receive statuettes while blood alchemy is activated or increasing the rate of which you get Rare PvP drops while blood alchemy is activated (2nd and 3rd suggestion would void coin/ bm drops in favour of these two benefits). ::Shops: I think its already been discussed but I would like to reiterate that most of the shops across the game are extremely outdated in terms of the items they have or the prices of the items in the shop and should potentially be looked into. Edgepvp, Pure and LMS shop are also kinda meh in terms of the items they offer for the time it takes to legitimately acquire these points (I would also like to suggest removing LMS and PURE points from point boxes as it really devalues the effort people put in by legitimately obtaining these points and really off puts people participating in them at all because of this.) Tournaments (more specifically the gear): Since the tournaments have been released their has been many new items added to the game that would be much better to have in some of the tournament loadouts. For example: Max Strength tournament loadout: Lacks a neitiznot faceguard and ferocious gloves + I would suggest replacing the vesta's with bandos to make it less of a tank fest and chaning the inventory to have 2 less brews and 1 less sanfew. NH tournament loadout: I'd suggest replacing the ahrims with mystics as this will promote people using tank correctly in this tournament as ahrims can be quite tanky. Plus replace the dragon defender with avernic defender would be a nice touch (halfling the brew and reducing sanfew count by 1 would also be great!) Hybrid tournament loadout: For the most part is pretty good however I'd like the infinity boots to be replaced with dragon boots just to lower the overall magic accuracy and defence slightly as this would be more balanced however really isn't that big of an issue. Dharok tournament loadout: Replacing the rocktails with anglers potentially and torture with damned/ (t) version would just make the dharok a bit stronger and make those high risk high reward scenarios a little more rewarding. F2P: Fine for the most part however I find this one a bit boring but to each their own i'm sure many people enjoy the F2P tourney. Pure Tournament Loadout: Please replace the super atk and str with a super combat potion, Rocktails should be switched with anglers here too IMO and maybe add kilt + Manacles and a dscim to the loadout instead of obby maul or smth just for variety BUGS + EXTRA STUFF: -Elemental Crossbow with fire bolts doesn't have a functioning special attack (The fire attack doesn't go off like it is supposed to idk what causes this) -Since the last update the bell at edgepvp no longer functions. -Items in looting bag bypass any gear restrictions (potential way to smuggle items into instanced areas) not that big of a deal right now but could potentially cause problems in the future so I thought I'd say. -Would like to see the proper animations added to the Leaf-Bladed Battleaxe (the main reason I kept suggesting it to be added xx), ZGS special attack and teleblock (Non of these are really priority I'd just like to see them) -Edgepvp Gear restrictions (these are all my opinions you can add yours in a reply to this thread) Should be allowed- AGS (or) potentially Claws (or) too, Dragon warhammer/ halberd (or), dragon hunter lance (Regular version only), tormented bracelet (or) (potentially all the (or) versions of the amulets too but that can be up for debate), swift weaponry (blade/ bow) and Tanz/ Magma helm Shouldn't be allowed- PvP armors (Vesta/ morrigans etc) Weapons are fine tho, Inquisitor weaponry, staff of terror, ancient ward, New rings (Callisto, vene and scorpia) and karamja gloves (of any type). Would also prefer if DUPG's effect was removed from epvp however I don't see it as a massive issue. -Neitiznot faceguard has no reason to give the mage and range benefits that it does and they should either be removed or tamed slightly to a more reasonable level. -If possible Elder Maul getting a slight hit cap (In edgepvp only) to 65 prior to any hit cap surpassing items such as ferocious gloves a 67 is still plenty strong and a heck of a lot more manageable than a 79. (ANY OTHER SUGGESTIONS YOU HAVE FEEL FREE TO LEAVE BELOW)
  6. Like And Subscribe, rules for giveaway in description
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  8. Lizzy

    Lizzy PK Video 2 - Spawnpk RSPS

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  10. Lizzy

    Granite maul (or)

    Only buff I'd support to the granite maul would be an increase to the maximum hit cap, the accuracy on the granite maul is fine how it is. Its meant to be inaccurate as it allows you the chance for a 121+ stack without any skill. Increasing the likelihood of this would just be way too overpowered especially in risk fights and epvp.
  11. 1. To be quite honest I actually somewhat agree with this since I think it would actually do no harm to donation incentives due to the grand luck falcon being the main thing people strive for out of grand promos the pet fuse box is just a bonus when it actually comes down to it, I still believe that some fused pets should permanently remain just a pet fuse box exclusive, things such as shade / fortune genie and archaic wyrm should all imo remain exclusive to the pet fuse boxes but every other pet fuse wouldn't really be that bad to add including discontinued fused pets such as nocturnal guardian and blood wolpertinger into some form of 1 week rotation of returning pet fuses. I also think this would raise the average price of donator tickets as is since alot of the epic pets used in pet fusions are buyable from the donator store for actually quite reasonable prices considering today's economy. +1 2. This has been suggested many times maybe not to the extent in which you're asking since 100b for a 50ks would be easily farmable for money by gold farmers however from lets say 150 upwards it should scale much greater at a rate of the 2b per kill like you suggested and before that capping out at 25b from 75 ks onwards or something along those lines +1 either way is kinda shitty seeing a 50m reward for shutting down a 1000 ks l0l 3. 1000% agree enchanted gloves (i) in terms of the 4 gloves that stack together to make them cost in excess of 50b not to mention all the effects stack at the same time so something like 5b just for enchanted gloves to be repaired wouldn't really be out of the question due to how powerful they are. Halos should have a decently high repair cost too because it literally allows you to effectively use a 1t+ item without risking it ever which should come with a hefty repair cost. +1 To touch on what @Kellatha said about repairs being expensive right now, with how easy it is to stack up on blood shards and repair scrolls from effectively doing nothing it really doesn't cost much if anything to repair and the only people who truly complain about repair costs are rich people who got most untradeables but got cleaned and now can barely afford to use them when they die 15x in a row. 🤷‍♀️ 4. This is just luck of the draw when it comes to untradeables from the enchanted chest, however I still do feel bad whenever I watch somebody go 10x or even higher over the rate for an incredibly expensive item. So only thing I could really see myself getting behind is 5% enchants boosting to 10% once you got 75 dry or higher since thats already over 3x the rate already and an insane amount of money to sink to be that far in. 50/50 5. To be quite honest many things have been suggested before concerning these pets however they have simply just been in the game way to long to have any reasonable nerf happen to them without a complete uproar from the players that "abuse" them. If a decent solution for death pets happens i'll be all for it but that is a huge if with a million **** =/ 6. I think alot more than just pets need balancing to be quite honest, considering all the bonuses and boosts you can get to buff your damage capabilities the "low" damage caps of the majority of weapons really just makes many pets pointless. Berserker pets for example give a +10 or +15% str bonus but when you can reach your max hit without a pet anyway what is the actual point in ever needing this pet. In this instance accuracy % shines over any form of damage %. This is the main reason range special attack weapons can be so much more devastating than any melee ones because simply the majority of range special attacks have either really high damage caps or have no cap at all which is why you can see people hitting ridiculous 85 14 85s with the ancient crossbow. However to be quite honest I really don't know if or when a change on this scale would happen and very well could never so another =/ 7. Simply put DH damage scaling is way too steep when used in conjunction with all the boosts you can now get to it, believe it or not dh was nerfed quite heavily and was deemed terrible a long time ago, but since then the amulet of the damned (t) and blood reaper/ bork pets have came out making dharok insane so +1 8. Massive -1 on this to be quite honest maybe buffs to the spawn rates on the individual superiors while on hotspot sure, but giving them any drop rate from an easily farmable boss is a very slippery slope as discovered when all the rare PvP drops were obtainable from revenants in the rev caves at a rate ranging from 1/7500 for guardian boots to 1/10000 for the rest (yes dragon upgrade scroll included) and guess what, dragon upgrade scroll was in the realm of 500m and the rest were in the realm of 50b and completely flooded the eco with all these new items so much so that it eventually got flat out removed. 9. Basically talked about in 8 so +1 I guess to some extent. 10. The incentive to donate is all the little milestone buffs like mystery tickets, promo IIIs and grand promos, most the shops Blood, Vote and Donator are heavily outdated. An ancient wyvern shield (yes that 100m shield in the TP) originally released as a blood shop exclusive and costs 8500 blood money to this day which is outright ridiculous. The Pure, Beginner, LMS and don't even get me started on the Edgepvp shop really do also need to be looked into since they are just meh +1 11. With the right combination of gear the dark bow is extremely powerful especially considering all the buffed counterparts to it (solar/ blood darkbow) you can hit over 100 with dark bow and its not even that inaccurate either with as I said the right gear so -1
  12. ❤️ My thoughts ❤️ Cursed bounty hunter: Dark Toxic Blowpipe: Keeping protection values right is extremely important so +1, in terms of effect changes the buff to the speed of it would be pretty cool (no faster than dragon knives) as long as the damage output is put into consideration because dragon knives are already pretty broken especially with a dragon upgrade scroll would hate for this weapon to become worse than that. A bleed special attack? I really don't feel is necessary bleed is a pretty obnoxious thing to deal with and because different styles can stack their bleeds this will just only make it worse being how fast it would be, plus there is already a bleeding range special attack (Morrigan's javelin). Cursed Statius's Warhammer/ Vesta's Longsword: I believe these weapons were designed to be similar to what AGS (or) once was where it gives no real significant accuracy benefits over the original weapon but provides additional max hits which I believe both of these weapons do, however for the price and their not exceptionally stunning max hits I wouldn't mind some minor tweaks to their accuracy as long as its not over done. Bandos Godsword Ornament Kit: I really feel like this is something that would belong in the enchanted chest just for a much lower cost than the Armadyl Godsword (or) like 50 for a 10% chance or 25 for 5% something along those lines. Adding it to cursed bounty hunter really wouldn't be a bad thing depending on its price because due to the BGS upgrade scroll I can imagine this being a seriously powerful weapon so it should be relatively hard to obtain. Plus make sure to test the max hits with it because the regular BGS can be a bit "funky" shall we say with its max hits. Cursed BH Crates (Dark Korasi/ Dark Brimstone Ring): I wholeheartedly agree about adding the Dark Brimstone Ring to the blood wild caskets but the Dark Korasi should definitely remain a Cursed BH crate exclusive. However rates from the Cursed BH crate for both should be increased (Dark Brimstone Ring being increased a lot more impactfully). At the end of the day the Dark Brimstone ring is something that should realistically cost no more than 1T and I'd even want it to be less than that because all it really is, is a BIS magic ring with 0 unique effects other than the regular brimstone ring effect (which I really hope the DBR has). Pure Zone Buff: Bandos Godsword (or) - See above N/a Financial Benefits: I had a small idea to help with the incentives of pure zone which would be a new kind of version of killstreaks somewhat similar to how they work on FPS games where you will be heavily rewarded for getting a bunch of kills in quick succession like 5 kills without dying would increase your accuracy with all styles in your next fight by 5% (only your next fight), 10 kills without dying will result in a 5x blood money reward for your next kill as well as the 5% accuracy and for 25 kills in a row at ::pure without dying you will get a guaranteed blood diamond reward and 5x pure points for your next 3 kills. Similar things to that which will make it seem worth staying at pure beyond the hotspot and achievements and would also add a bit of excitement to pure pking trying to strive for these killstreak rewards (obviously this could be done a lot better than my suggestion but this is just a base idea of how it would work). In terms of your pure caskets they would also be dope to see maybe as a rare reward from kills (like very rare due to their drops) during the pure hotspot aswell as from the pure shop. However I don't really thing they should be given to grace because that shop was originally designed for graceful and since there's more graceful designs on osrs now could potentially add some more graceful sets with nice effects there too. Warmaster Jad pet: I actually have a pretty cool idea for this pet, I know you was going off its visuals as a jad pet for what it should be a fuse pet of but the jad pets just aren't common enough in game anymore for you to make a fuse pet out of them since they are from a winter event that is 2 years old :_P. So here me out on this the colour of this pet is very reminiscent of the new Cursed BH pets right? So imagine a similar type of deal as the enchanted Yoshi where you could have a singular dope looking pet with all three effects which you can toggle through. From memory what I remember is the cursed lion is a Melee oriented pet, the Cursed Demon is a mage/ range orientated pet and the titan? (can't remember) is a defensive orientated pets. So imagine each toggle had its only spirit pet effect slapped on there that makes sense for there combat style. So when the Warmaster Jad is toggled to Melee it will have a special spirit effect as well (maybe 45 second delay vs the 30 second for balancing purposes), when toggled to Range/ Melee it will have a prayer spirit effect and a very slight buff to smite potential (nowhere close to holy pets for balancing purposes but a slight increase) and lasty when toggled to defensive it will just have a health spirit pet effect slapped on there too for just that extra bit of tanky-ness. Just an idea that I thought would be pretty dope Infernal Tent: I'm gonna be 100% I see no reason for this item to be added it just doesn't really serve a purpose and honestly should just be removed from the spawn list -1 :d Dragon Armour (or): Only thing I'd really want changed about this armour is the cosmetic of that damn platebody in comparison to the actual aesthetic of the real dragon platebody it is pretty damn ugly. Other than that the effect that the Dragon Armour (or) gives seems pretty balanced for its relatively low price and I really do not think we need a stronger variant of it because if its good it'll be insane with dragon upgrade scroll and if its not then its pointless you feel? :d Marauder Gloves (i): I believe something similar to this is probably the intention for the next update anyways due to what was said at the bottom of the last update thread. In terms of swift gloves they would be fine to add to the marauder gloves but I think it would be much cooler if it was void gloves because void range needs a bit of loving these days +1 either way though COMBAT FIXES: Not gonna talk about most of these because I've stressed them enough in previous suggestions. However something really needs to get done about autocast weapons as they really hurt game integrity. Not only do they remove alot of the skill aspect of PvP but as they currently stand they are just stronger than any alternative bar surge and flames (will talk about as well) in every scenario. When the Staff of Terror will hit a 52 regardless of gear or mage level ( again will talk about later ) it just becomes straight up obnoxious to those who while are using more skill will never produce the same damage output due to the staffs of this nature. It was a common complaint back when the best in slot one in game was the Trident of Swamp yet nothing got done then and it has manifested into something pretty god damn absurd. So what do I propose to be done? The damage scaling of these weapons really needs to be looked at, 52 base hits should be out of the question and should be more in the realm of 30 and slowly scale up to that 52 as gear is increased. One thing I would like to mention is that on OSRS autocast spells damage output is extremely dependant on the users magic level and will scale up or down depending on this. This should be added to spawnpk because it will prevent one of the more obnoxious things about autocast weaponry is people can just keep brewing down and keep hitting these 50s despite there mage level being high 70s low 80s which is just totally ridiculous. Lastly I know not many people will agree on this but, REMOVE THE DAMN TOME OF FIRE/ (i) EFFECT from Flames of Zamorak, there is 0 good reason a tier 60 spell should be able to hit 82s in any scenario I don't care how much a divine hawk is worth, I don't care how much the person has to risk (which to hit over 75 really isn't much) it is straight up harmful to the game to have a spell hitting this hard in game and it should be dialled back. However maybe buffing the effects (I know I'm crazy) of the arcane demon, unholy hawk, divine hawk so without the tome of fire ALL god spells not just flames will hit high 60s low 70s in max gear and divine hawk because this is more than high enough. Also the volatile staff's special attack damage SHOULD NOT be increased by tome of fire it should be able to max without it. That is all sksksksksksk #FreeLizzy
  13. Okay so heres the suggestion: A new wand that has a new unique autocast, The wand of the nocturnal damned (ei) will autocast a multi target Teleblock. This means that the player will be able to Teleblock multiple players (up to 128) in one barrage in a 12 x 12 radius. The wand also has another effect, with every successful Teleblock on a player it will have a 90% chance to inflict Infernal TeleBlock. This will Teleblock the player for 20 hours and cannot be ::untbed and will also not remove on death. The only way to remove the teleblock is to wait out the 20 hours. Infernal Teleblock will also lower the victim's prayer level to 1 for 6 years and the only way to gain your prayer level back is to retrain your prayer at the chaos altar in the wilderness (prayer training while under Infernal Teleblock will be at Osrs rates). The wand will be a rare reward from donating over $500 (1/10,000).
  14. Lizzy

    Autocast Staffs - Nerf

    How would making it so you need to wear gear to hit the max hit ruin them? I'm also top tier thank you very much but try again.
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