Jump to content

Legitemately

Members
  • Content Count

    52
  • Joined

  • Last visited

  • Days Won

    1

Legitemately last won the day on June 12 2018

Legitemately had the most liked content!

Community Reputation

5 Neutral

About Legitemately

  • Rank
    Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Legitemately

    HARDCORE HUMILIATION THREAD (18+)

    Its fun to read.
  2. Legitemately

    Elementals Extortion

    Don't mind ascendency, hes literally trashtalking all kids which are in his way. Unfortunate it doesn't work out for him dickriding, and gets cleared from singles...
  3. Legitemately

    Create a sink for cursed relics and void kits.

    look at my topic [PVP-Based] Suggestions
  4. Legitemately

    [PVP Based] Suggestion list

    1. Ye but I really don't mind about the fire surge since it has to be unlocked first and there's only three divine Hawks on the game, but the arcane demon pet makes it possible to hit constantly 50's+ and it is a pet which is EASY to get? 2. thank you, 3. As I already suggested, we would look into this system, it is just to avoid people from constantly having the best in slot gear at rogues or where-ever (level 30+ wild) at no risk (besides paying for the items on death). Nevertheless, about spltting ornament kits from their belongings is just like on osrs, you really do the same on here but it becomes untradeable/autokeep (makes no sense at all tbf since it also give better stats than the normal version). Also if u check, I said OR u have to pick it up in any (x) amount of time when lost on death. There will be no farmers, since items are more worthfull, there isn't really anything to farm for (except for the cursed void but read above^). 4. ok
  5. Legitemately

    [PVP Based] Suggestion list

    We can let it vanish too, whatever u want... its only level 30 and up plus the max cape variant can't be lost on death.
  6. Legitemately

    [PVP Based] Suggestion list

    Hi. As this is a PVP-based suggestion list, some PvMers wouldn't agree with all the content, we fully understand that. If u want to debate about some suggestion, please do in the comments! 1). Damage caps / buffs on spells etc. As most of may already experience, there isn't a really good damage cap on spells of the normal spellbook. Meaning that different spells can hit better than the damage cap of 42 from Ice barrage. Even though it includes a freezing effect of 15 seconds (20 with the Jad-pet), it isn't as strong (my opinion) as a spellbook which can freeze, teleblock and hit better than Ice Barrage. The spells that should be damage capped or buffed are for sure: God Spells: Since the new Arcane demon pet, players are able to hit up to 52's with these spells. Also the Tome of Fire gives a boost when it Shouldn't (zamorak flames). Also the fact that this spell is avaiable at a magic level of 60, the damage cap should be always under higher level spells. (damage cap wouldn't affect damage output while PvMing) Fire Surge spells: Though on Oldschool Runescape, u are able to hit 52's with fire surge (Maximum boostable set (Ahrim's with Amulet of the damned and a Tome of Fire), should be buffed only capping now with a 42. I also found out that the Amulet of Damned doesn't work correctly, with none of the barrows equipment. (might be the issue why it is only 50 million gold pieces in the trading post) (More to come when we see items are broken!) 2). Random events (chest) Adding a new random event located in the wilderness, this random event can be in singles aswell in Multi pk zone. The random event will contain different drops, from blood money to mystery chests and even higher tiered rewards. Though implementing this new random event, the rogue's chest should be removed or nerfed, f.e. mystery chests and prize keys aren't be there as an avaible reward. This random event can be a random chest aswell as a boss which will be marked on the map with a yellow Arrow on the minimap. There will be an announcement of when the random event is going to be spawned which will give a rough location of where the chest can be. (F.e: the random event is in a single/multi zone next to a dark castle around level 15) There will always be a cooldown depending on how many players are actually in the wilderness -> the higher the amount of players in the wilderness, the lower the cooldown will be. This amount does include all zones in the wilderness, including edgepvp and risk fight arena. Drop list: Tier 1: ---- Items ---- Amount ---- Drop rate Blood money ---- 1 - 50 ---- Always Coins ---- 25m - 100m ---- Always Anglerfish / Dark crab ---- 1 - 125 ---- 1 / 2 Tier 1 emblem's ---- 1 ---- 1 / 5 Tier 2 ---- Items ---- Amount ---- Drop rate Blood money ---- 50 - 100 ---- 1 / 10 Coins ---- >100m - 300m ---- 1 / 12 Anglerfish / Dark crab ---- 100 - 325 ---- 1 / 20 Tier 3 emblem's ---- 1 ---- 1 / 25 Tokhaar - kal's ---- 1- 5 ---- 1 / 13 Imbued rings ---- 1 - 2 ---- 1 / 7 Donater mystery boxes ---- 1 ---- 1 / 30 PvP mystery boxes ---- 1 ---- 1 / 33 Tier 3 ---- Items ---- Amount ---- Drop rate Blood money ---- 100 - 175 ---- 1 / 90 Coins ---- >300m - 500m ---- 1 / 120 Anglerfish / Dark crab ---- 200 - 650 ---- 1 / 60 Tier 5 emblem's ---- 1 ---- 1 / 55 Tokhaar - kal's ---- 11 - 23 ---- 1 / 60 Imbued rings ---- 5 - 16 ---- 1 / 70 Donater mystery boxes ---- >1 - 5 ---- 1 / 160 PvP mystery boxes ---- >1 - 5 ---- 1 / 200 Primal mystery boxes ---- 1 ---- 1 / 305 Getting multiple items from the chest is POSSIBLE, meaning that someone can get a tier 1 and a tier 3 reward! If you have suggestions for any other rewards, different drop rates and tiers please reply and suggest. 3). Untradeables lost on death As may of you already know untradeables are destroyed / lost on death when skulled when you'are above level 20 wilderness on oldschool runescape. We would like to suggest to implement a-look-a-like same system but the wilderness level would be changed from 20 to 30, and some particular items would be risked on death. For example: - Ornamented amulets -> adding a actually value to them which is protected with Protect from item will not result into losing it, however when lost it will drop as a splitted drop -> the amulet and their belonging ornament kit. (Even tho these item's are lost on death they won't be tradeable as ornamented items, Ryan has to look himself if he wants a split-option on these items to take the ornamented kits of these amulets). - Imbued mage capes / infernal cape -> will be turned into shards / stone and dropped on the ground. - Defender's (every variant) -> debating on the fact that the dragon defender (g) / avernic defender would be dropped fully, or as a splitted drop (like ornamented amulets). - Void & Cursed items, including the mythical cursed obsidian -> will turn into gold pieces OR will stay on the ground for 2 minutes and then it dissapears. The items that would be excluded are as following: - Any quest / achievement dairy related item (seed pod etc) will stay in your inventory after death. - Any max / completionist / donater cape. - Ava's accumulator and their different variants. - Ethereal items. - Tournament related items. - Blood slayer gear - (Pets in inventory / out of inventory) PS. Dropping items before death will not result into losing them when above level 30 in the wilderness! They will dissapear in 2 minutes though. 4). Scoreboards Suggestion 4 is about scoreboards for clans. We'd like to suggest a scoreboard which actually shows the amount of kills clans made in single aswell as in multi zones. A kill will count as a clan point and on the leaderboard it will show off how many clan points a clan has in these scenes. Clan points given by a player kill are dependent of where (wilderness level) the opponent got killed, what combat zone the player was in, the amount of risk they had, the killstreak the player had at the moment he/she died and what clan they were in. Meaning that when a player in a clan with 5 points would kill someone in a clan with 1000 points, the player would get more points since they have killed a member of an higher tier clan. After a clan has made a (x) amount of kills in multi/singles a shop will be unlocked. These shops will be completely different from eachother, also the amount of clan points needed to unlock both of these will be different. These shop also use a different currency than normal shops; Clan points (Multi / Singles). By obtaining these points the leader of the clan can unlock armoury, perks and titles which members of the clan are able to use. (yet more to come when we have more idea's) Hope u'd like to it, Kind regards, the FU-team
  7. Legitemately

    Ban "Telescope" a.k.a "Get Slapt"

    Kids like u literally camping pvm zone 20 hours a day, what u mean its called SpawnPK?
  8. Worst update ever Could of added dragon bolts with their special attacks (The ones from vorkath + add a new method to fletching / crafting to craft these?), instead u add customs like zenyte bolts? The jamming of the lever is even worse, u literally made it so everyone can teleport out when the lever is already used, could of put the portal back from 2 years ago? The jamming of the lever was only used to prevent people from teleporting out of mage bank. Nice job đź‘Ť Instead of doing these stupid dumb updates which only add more content to pvmers, u could of put more work into the wilderness to let everybody who pks deep wildy actually enjoy the server. Downgrading cursed void (removing it), killstreak/risk skulls above head (Bounty hunter pre-eoc), reworking bounties on players with high killstreak which is capped now, getting rid of emblem farmers, capping spells in normal spellbook > flames of zamorak hitting 50's, fixed items noclipping (imbued mage capes) through others items (nex sets). Adding normal max capes - ava's accumalator / mage cape / ardounge max cape / buffing the max capes?
  9. Legitemately

    New Ragging System / Blacklist Interface

    People cry way too much bout rag when they just can log off or go to other pking zones
  10. Legitemately

    Prevent from ragging

    Cry cry cry cry ur still multipking 24/7
  11. Legitemately

    Empty Flasks

  12. Legitemately

    Empty Flasks

    Imagine using flasks on SPK and still plank l0l
  13. Legitemately

    Get more mods to handle kill farmers

    All mods r inactive af, and not even considering to enter the wilderness once Except for Ascendency tho.
  14. Legitemately

    Blood Slayer Kill Not Counting

    oml… dont come with this please
  15. Legitemately

    Ragging

    Please learn to read ur own sentences…? retard
×