Big Pee pee
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Everything posted by Big Pee pee
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LD paid another 2T wilderness tax earlier this week 😞 Guys we feel bad at this point
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Great so people have 0 chance of killing tektonic players. Lol.
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It's embarrassing when you think that the only reason people quit a pixel game is because of dying. Get some air
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Claiming back the 10T that LD have lost, one vesta set at a time. I believe in you!
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The aim of this thread is to put forward some ideas which will stop PVMers from being 100% safe in the wilderness. With the Easter Event coming to a close, there's no point killing anyone in the wilderness because they don't risk anything. 1) Yoshi Pet should work as a looting bag unless the player is skulled, in which case it'll send the items to your bank. This is to ensure that the Yoshi pet is still very useful for collecting drops, but ensures that they still risk their loot if they're killed. PKers should be skulled, in which case the Yoshi will still bank items which they loot from other players. Of course, PVMers are free to skull and reap the full benefits of the pet, so they shouldn't feel as though they're being hard done. 2) Brew cap of 8 flasks or 12 regular brews for all players entering the wilderness. Even NHers don't need over 8 brews, and killing someone who has a divine and full primal is hard enough without them having 16 flasks on them. 3) Add a rev zone in singles, perhaps in the resource arena. Entering the arena will give you magic sickness for one minute and so you won't be able to simply tele out. However, there will be numerous blood revs in here, so it's a great way of adding risk/reward to PVMing. 4) Death pets, doppels, shadows, shades etc shouldn't be droppable in the wilderness. This prevents players from rushing or pvming and then simply dropping it to risk 0. 5) Add another form of Easter Event but something which is more long-term. It is a great way for new players to start off and improves wildy activity a lot because there's something to be gained from killing the PVMers.
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Ah nice so void will only increase max hit by like 2 then? Good stuff, great update!
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What's the new abby dagger max hit?
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Yeeee. Also an option to convert 10m bags to 100m bags
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[May 6th, 2020] MAY BUNDLE: Combat, Content, Improvements, QoLs, and Fixes!
Big Pee pee replied to Ryan's topic in Updates
Good updates but Cursed void with the cursed melee helm can hit 110 with an abby dagger (i) spec. Cap the spec to 85 or something lol. -
I propose that if you are unskulled in edge, you 1) are unable to upgrade your emblem tier and 2) you do not receive blood money from kills.
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Also, I think that you should be able to drop a yoshi and alien pet on a cool down timer of 2 min per use (when you have a death pet/variant) because without a yoshi it’s near impossible to loot kills from a clan. But this would stop the Yoshi being used routinely for PVMing which is a plus. On another note, Yoshi shouldn’t collect blood money in the same way it doesn’t collect choccy tokens. This way PVMers at least have some kind of risk if you kill them.
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Nice QoL and would be a good BM sink if they were 2-3 BM per flask.
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Loot from collecting 2T worth of taxes from "Lock Down" in a week...
Big Pee pee posted a topic in Media
https://vimeo.com/406403879?ref=em-sharehttps://vimeo.com/406404285?ref=em-share Thank you Impatient for providing a lovely stream, and to the lovely gentleman from "Lock Down" CC for the great content. -
Disagree with the Elder Blood Ring. Maybe refund the extra Bloodcore tokens which were wasted on essentially a shitty ring, and then let us buy the ROV (i) with it. OR: Maybe the ROV (i) act like a special spirit pet on top of the elderblood ring, so that the ROV (i) still has a benefit.
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Loot from collecting 2T worth of taxes from "Lock Down" in a week...
Big Pee pee replied to Big Pee pee's topic in Media
Elementals, Bgang and Survive should just mass on forums to downvote any suggestions that LD make which will just make it easier for them to keep dominating the wildy with their OP set ups. -
Loot from collecting 2T worth of taxes from "Lock Down" in a week...
Big Pee pee replied to Big Pee pee's topic in Media
I think he name-changed to G0t Dropp3d following a brief encounter with me at ::Easts. IMO, death pet should also absorb 50% of damage and reflect the other 50%, so that the wilderness becomes more attractive for newer players. -
No support to the dark skotizo pet unfortunately. I see where you’re coming from, but having a workaround for the death pet that will predominantly cause deep wild pkers to suffer is a big no. I think having BH emblems stop upgrading if you’re wearing a death pet/doppel is a good workaround which will ensure that edge pkers are incentivised to stop using them too. Why not add a brew limit of 5 or something to those with death pets and shade genies so that they can’t even survive in the wildy for that long? I think divines are a much bigger problem. I like the trouver parchment ideas though! Make them available from LMS because it’s dead content right now On a final note, I think the PJ timer on here in deep wild is way too short considering how much damage you can deal in a fall-in. I think it should go up to the Edge timer or at least something slightly shorter.
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Doppels are cancer but they wont be banned bc LD uses them. Same w pj timer in deep wild
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Nerf Malev axe and sure. This is just another way for players will trills to shaft mewer players. If death pet annoys you so much then just skip targs using them.
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Juicers Media Dump - You Can Stop Hiding Now Lockdown, LMFAO! :)
Big Pee pee replied to gamesniper78's topic in Media
Why were you guys banned? -
No support. Ragging is already againt the rules. Edit: I’ll elaborate. You may not like being hit by non-riskers, but people who risk don’t like being hit by a team of 5-6 maxed accounts, all trading specs. Each one of these accounts uses over 5T in gear when you consider pets, enchanted gloves/boots, untradeables etc. If you added an option where we could, in addition to not being hit by low riskers, choose to not allow anyone with damage soaking gear (tektonic, divine, doppel etc) to hit you in the first place, then I’d support this. Otherwise, no thanks. It’ll squash any chance that new players have of getting into the deep wildy scene by PKing. Also, this shouldn’t work for PVMers. They risk 50B with cursed orbs and it’d be stupid if we couldn’t hit them. I.e. you must be skulled for risk protection to take effect. Either way, no support. Stupid idea and just panders even more to clans dominating singles.
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LMS is well coded at the moment, but few people play. I propose a DH style of LMS where we start off with full DH d boots rune defender, and chests contain boot upgrades, spec weapons, rings. This would be a great way to get more players involved. Can alternate between NH and DH.
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Wealth high should be 5B+