Jump to content

gaby

Members
  • Content Count

    6
  • Joined

  • Last visited

Community Reputation

0 Neutral

About gaby

  • Rank
    Junior Member

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. ''you're about to enter .... wilderness, would you like to procceed?'' ''yes'' ''no'' ^would prevent lures to ::kk, ::ele, etc.
  2. Lets just say, this isn't supposed to be the zone that ''richkids'' would camp for money with op gear. With the current drop table it's worse than 90% of other starter money-making methods and they have too much defence for basic gear setups (blood whip+flameburst/blowpipe(without rigour)/etc).
  3. Literally hitting 1000000 0's inside this dead content zone. Lower def of the npc's pls?
  4. gaby

    Bloodlust/Deep wildy competition

    ye i just copy-pasted it from my google drive, thanks though.
  5. Bloodlust is a deep wilderness competition between different teams/clans for the no. 1 PK team/clan spot. rules/suggestions: The Bloodlust team size should be up to 20-30 PLAYERS, it’ll allow bigger teams to work together and not split up, this is NOT a set and confirmed number. The kills towards your Bloodlust team will only count in 15 and above wilderness - this’ll take out edge pking, as the main goal is to make deep wildy/multi areas more active. Team point system? ^^You’ll get more points for your team in multi combat areas, less in singles. (also the higher the wilderness level the more points you’ll acquire) - this will reward working in a team more than solo pking. (The top 3 teams will also be rewarded with unique rewards (e.g Bloodlust capes, corresponding to their team placement - these capes should give considerable stats, along with the bragging rights) - these aren’t set, just a suggestion. bloodlust tokens/store? -waiting for suggestions. Prize pool of ??? ($1000/1B osrs gp???), meaning that $1000 will be distributed among the winning 3 teams, OR won by the 1st place team - waiting on ideas. ^^^ prize pool of considerable amount will bring in quite a fair share of teams/clans that’ll get us exposure and players. Kills will count towards your team ONLY if the other player is in a opposing team (the player HAS TO be in a team to begin with)- this’ll make the competition more fair/war based and killing PvMers won’t count for “easy” points. SEASONAL??? why spawnpk over other servers for this? our split-screen loadout/preset spawn display is perfect and unique option for fast returns which could make or break a fight/war. half eco/-spawn server - meaning clans can get straight into pking from the beginning with average setups without having to put in effort to grind for levels/basic gear setups and also have the potential to get more op/better gear by playing/donating. edit: what would be required to be implemented: * point based system for kills between the players that are enrolling in teams. * in-game system that allows people to manage/create their teams (add/remove players, ability to name teams/clans) * certain point threshold for reward eligibility inside top-ranked teams to avoid reward "abusing" without participating. * wilderness level cap to receive points (below level 15 wilderness do not give points) * bloodlust tokens/store - if decided for (kills on opposing teams would give tokens which could be spent in the store for better gear/weapons.) * anti-abuse system (although this could be checked manually aswell in kill logs) to prevent people creating 2 teams and kiling eachother to "cheat the system" for free tokens or seasonal rewards. Looking forward to your thoughts/further ideas. (Sorry for my lack of english)
×