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Freedesmond

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About Freedesmond

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  1. Freedesmond

    Akam’s staff application

    Its a big +1 from me, nice guy. gl on app
  2. Freedesmond

    (OFFICIAL) Team event - 7 vs 7 - 140B REWARD (RESULTS)

    @Jean Paul Team name: Infernals Dezmond Pk323 I Own Wildy washmycat69 Mr Zed Pk Happytail Doggy we will sort a time with opponents once we see their time zones
  3. Freedesmond

    (OFFICIAL) Team event - 7 vs 7 - 140B REWARD (RESULTS)

    dinhs allowed? @Jean Paul aswell as, things like infernal cape?
  4. Freedesmond

    Inferno

    I don't even have it on the alt I'm using atm cause I cba maxing on an alt, I'm happy to take suggestions for other requirements
  5. Freedesmond

    Inferno

    The Inferno Some background information before I start, this is what old-school runescape have in their inferno and this is how they introduced it, Basically old-school Runescape introduced the inferno as an end-game pvmer challenge. most people will now be thinking that this is silly since this is a pk server why would we introduce such a big pvm update. I see this as more of a mini-game update, it is of course a huge test for pvmers but I see it as a minigame which could improve pkers abilities as well especially nher's prayer flicking. This image shows what the inferno looks like for those that don't know. Image below is the final boss which you fight in the inferno. my idea is not to have all the waves of the inferno as this is a private server of course, but there would be requirements and other factors which could make this a lot more challenging and not another piece of dead content. 35 completed achievments, the same requirement for red completionist cape, this means that only the more accomplished players can enter the inferno. 500 Cerberus kills, not a difficult requirement and most players who have a red completionist cape and have been playing for a while will already have this. There would also be limitations to what items are allowed to be brought into the inferno, so not to make it pay 2 win. No fusion pets. you may bring pets such as the blood phoenix and wolpertinger but not pets such as doppelganger or giant wolpertinger pet. No flasks, only normal 4 dose potions. I feel having 6 dose potions would make the minigame too easy since an extra 2 doses of potion over an entire inventory stacks up a lot. No damage boosting weapons or armours. such as the slayer helmet/karamja gloves, this will take away from the skills required to kill it without. Since we already have the infernal cape in spawnpk as a drop from the wildy wyrm, you may be wondering what you would receive from the inferno. my idea is to bring a shop and the currency used in this store is Tokkul. items available from the store is the most difficult thing I have been thinking of. I don't believe my ideas for the rewards are very good but, a new epic pet, which has a unique ability, similar to the abyssal sires. this pet would be very expensive in the store, my question is if it would be too overpowered. ideally the pets ability is a 15% chance at removing the opposing players protection prayers. obsidian armour but for range and mage, this armour would have similar abilities to obsidian armour in spawnpk but would benefit more range and mage stats. Perhaps the addition of overload potions, only available from the store and not from the boss droptable. I'm not sure about this as I haven't had much experience in using them myself. TzKal-Zuk head, could be exchanged with the slayer master near the thieving stalls in addition for 1000 slayer points for a newly designed inferno themed slayer helm. not better than fused as most people would want but simply a cosmetic variant of the regular green, black and red slayer helms with very slightly improved stats. on completion of the inferno, there could be given the opportunity to "gamble" your infernal cape from wildy wyrm drops with a reasonably high chance since there is a fair amount of infernal capes in game as of right now, perhaps 40%, upon gambling the cape and winning you would receive a trimmed version of the cape with slightly improved range and mage stats as well as aesthetic improvements custom to the players choosing. The cape once trimmed could have the eternal glory amulet and blood cape abilities similar to the red completionist cape. Thankyou guys for reading if you did. hope you like the idea, if you didn't tell me why, aswell as why you liked it if you did. suggestions are always welcome!
  6. Freedesmond

    Shag, marry, kill

    see my topics make friends
  7. Freedesmond

    Bank All

    yes espescially the donator zones +1
  8. Freedesmond

    First day or so Nhing :)

    what does this even mean. some ppl loyal bro
  9. Freedesmond

    First day or so Nhing :)

    inb4 this topic gets closed for randoms tryna take beef with vets.
  10. Freedesmond

    Shag, marry, kill

    shag marry kill.... Tevin, kellatha, michael
  11. Freedesmond

    Bloodlust/Deep wildy competition

    rip deep wildy pvmers if this happens, but id like to see something like it!
  12. Freedesmond

    Lower barrows NPCs defence in the minigame.

    I use same gear and don't have problems, bad rng? maybe
  13. Freedesmond

    QOL noted items in bank

    this annoys me, just a little thing.
  14. Freedesmond

    Staff Application!

    you need more than active gameplay and proficiency in two languages I have to say this isn't the best application ive seen for a staff role, I don't see much effort gone into it either, although I have seen you occasionally ingame and you seem nice enough, so don't give up if you really do want this!
  15. Freedesmond

    Doppelgänger

    yeah but vs 3t
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