My thoughts;
1.Sponsor slayer orb- Realistically we want to make reasons for more people to venture into the wilderness not take players out of it 1 by 1 unless theres a nerf of some sort to the rewards that the player will get via using this slayer orb. -1
2.Colour dyes- Not important at all but why not maybe make them a rare untradeable drop from certain bosses that are in the wilderness. maybe even the mage arena 2 bosses as they follow the colour scheme red, green and blue just to give sponsors some incentive to venture past 1 wilderness. +1 if its my idea k3k
3.Golden slayer helm- This sounds extremely overpowered as people could just camp donator zones and reap the rewards of the 2x slayer points, perhaps making this effect only work in the wilderness. -1
4.Remove examine- If toggleable i dont see why not. +1
5.repair scrolls- If this would stop people whinging about "This armour that i spent 100b on now breaks bad game" then sure why not +1
6.Tome of fire (i)- From experience of using this item on Runex i'm gonna have to say no, the item is extremely powerful and essentially fills the role that the divine hawk pet does. However the difference is that the tome will be common whereas the hawk is one of the rarest pets ingame. -1
7.Mystery crates- A donator ticket sink is needed as there is very clearly an abundance of them in the game, perhaps allow players to buy vorkath teles with them as thats an item that would just straight up take the tickets out of the game however i dont think it'd do a good enough job. The real issue is no one wants to open mchests realistically anymore just allowing them to add up and up so adding a crate which would cause the player to lose more and more upon opening is an absurd suggestion to sink these items into maybe even make them a currency to repair equipment with just something to straight up take them out of the game not convert them into another useless item that no one will buy after 1 week. -1
8.Superior monsters- Alot of things need clarifying like for one what slayer tasks are eligible to have superiors spawn? Like can there be a superior barrelchest spawn? if so then maybe it could be added just for the wilderness, if not then i'd rather it not added at all. -1
9.Imbued god cape tweak- I'm all for this being added into the game as long as it could be added to just the max cape variant of the god capes, just to add a little incentive to buying such a pointless cape, also would like the clipping on the max capes fixed because my god is it ugly.
10.Buff ags (or)/ Sunspear- Why not if its needed the ags (or) doesn't seem that terrible from some short term use but really doesn't act like a 100b weapon. Sunspear idk how it even acts never used if its needed then why not +1
11.Boss killcount QOL- Spawn"PK" btw One of the last Qol updates needed, How about look at pathing? the god awful tics? The clipping of almost every item? The fps drops on the modern spellbook? The list goes on and on theres 100s of things that need changing before a little killcount to make AFKing PVMers happy.
12.Amulet of dammed- +1 nothing i can say it needs doing
13.Doppelganger bonus- Eh... the dopple is already powerful as is i wouldn't want to make it even worse. -1
14.Frost/ magma slayer helm tweak- +1 idk why it isn't like that already.
15.Elemental staff rework- Why not i love the elemental staff. +1
16.Halberd spec tweaks- only in pvm then sure +1 however the scythe also should hit 3x on an enemy every hit with decreasing values.
17.Bp spec speed tweak- In all honesty the bp spec probably isn't the best defence vs a crasher try the 3rd age bow spec but why not +1.
18.Enchanted gloves toggle- A toggle isn't needed but a straight up nerf wouldnt go a miss and instead of having the spellcaster glove effect just give it the stats of a tormented bracelet. As to anyone who has nhed vs them god forsaken gloves you know how much of a struggle it is just to keep your mage about 80. +1 to a nerf.
What we really need is more "PKING" updates realistically.