spirit soul1 0 Posted October 5, 2017 Great Idea! I support! Share this post Link to post Share on other sites
Kellatha 630 Posted October 5, 2017 6 hours ago, T F H said: I support, what do you suppose these rares would be? New skilling pets? Rare armor that hasn't released into the game like some of the lower tier dungeoneering armors/weapons ? There's honestly plenty of options like graceful pieces, ringmaster, armors from the castle wars shop, etc. I do like the addition of having a cape that requires 200m in a skills, for a new and better cape than both ele comp and infernal cape. That would include better stats both offensive and defensive, and ofcourse higher strength bonus and a higher increased drop rate of 15% instead of 10%. Share this post Link to post Share on other sites
Doggy 69 Posted October 5, 2017 Would love this but if this it to happen change the timing for invent loadouts after skilling Share this post Link to post Share on other sites
Faith pots 81 Posted October 5, 2017 Max capes for every single skill incoming? Share this post Link to post Share on other sites
T F H 1 Posted October 5, 2017 1 hour ago, Kellatha said: I support, what do you suppose these rares would be? New skilling pets? Rare armor that hasn't released into the game like some of the lower tier dungeoneering armors/weapons ? There's honestly plenty of options like graceful pieces, ringmaster, armors from the castle wars shop, etc. I do like the addition of having a cape that requires 200m in a skills, for a new and better cape than both ele comp and infernal cape. That would include better stats both offensive and defensive, and ofcourse higher strength bonus and a higher increased drop rate of 15% instead of 10%. I love the idea of the cape, you could maybe have comp cape tiers so after you get 200m in your first skill you unlock the comp cape tier 1 and every 200m stat after boosts the cape up a tier, different tiers could offer different perks. Tier 1 / Goodie bag Tier 5 / Increased drop rate Tier 10 / Higher strength bonus Tier 20 / The cape now has the ability to be used as an eternal glory & appearance change You could have a tier for each 200m gained after maxing an account Share this post Link to post Share on other sites
Kellatha 630 Posted October 5, 2017 7 minutes ago, T F H said: I love the idea of the cape, you could maybe have comp cape tiers so after you get 200m in your first skill you unlock the comp cape tier 1 and every 200m stat after boosts the cape up a tier, different tiers could offer different perks. Tier 1 / Goodie bag Tier 5 / Increased drop rate Tier 10 / Higher strength bonus Tier 20 / The cape now has the ability to be used as an eternal glory & appearance change You could have a tier for each 200m gained after maxing an account Not a bad idea, will forward the idea to Ryan! Share this post Link to post Share on other sites
pj3r 91 Posted October 5, 2017 Hello 200m exp has been suggested before with capes etc. This is mainly a pking server, when you set a loadout exp is lost when spawning it. This needs to be fixed first, next to that there is the problem of botting exp with loadouts or auto clickers. Currently only thieving has "random events" there has been random text anti bot mechanisms for events in the past that would be required. Share this post Link to post Share on other sites
X King God X 42 Posted October 5, 2017 3 hours ago, T F H said: I love the idea of the cape, you could maybe have comp cape tiers so after you get 200m in your first skill you unlock the comp cape tier 1 and every 200m stat after boosts the cape up a tier, different tiers could offer different perks. Tier 1 / Goodie bag Tier 5 / Increased drop rate Tier 10 / Higher strength bonus Tier 20 / The cape now has the ability to be used as an eternal glory & appearance change You could have a tier for each 200m gained after maxing an account I was thinking about something like this to be honest. Regards, KG Share this post Link to post Share on other sites