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tad947

Ags, SOL, and other suggestions. - tad947

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Suggestion one - Add Rigour (the 25% bonus range normal spell) Why? for several reasons. As we all know Cbows arent very strong in this game.. Rune doesnt hit, ccb can barely hit, and ele Cbow isn't nearly as powerful as it should be. This could balance these weapons all with one prayer. also melee gets a 25% bonus with turm and Piety, why cant range get a bonus that high too? now you could argue the same for the 25% magic bonus spell. But i dont think any of us want to see ele staffs hitting 99s again :)

 

Suggestion Two - Add the staff of light. Of all the staves we already have, why isnt this one in yet? Everyone loves the look of it for one, but second; ITS THE ONLY TANK WEAPON IN THE GAME. remember it's spec that makes you a beast tank? yeah.. that would be fun to fuck around with and teamPK in multi, right?

 

Suggestion Three - Buff ags a little. For anyone who played on this server in its first few weeks, ags was THE FUCKING SHIT. you could litteraly max a 900 with its spec, where claws was pretty op as well, but not as constistant as ags. My suggestion is to leave Claws where it is (it does enough damage if you've seen one at edge) I Myself have hit 70-80 with one 50% spec. Ags isnt nearly as good.. 70% of the time i hit 0's and the other 30% of the time i cant even hit higher than 600. A slight bugg would be nice(In my opinion a small dmg buff and a little bigger buff to its accuracy).

 

Suggestion Four - Buff the DH axe. You all remember when you were a noob and tried to pk with DH? how your axe hit 450 at most (unless you were 10hp or under) and you couldnt rely on a dds KO? lets make sure the noobs are happy with their axes until they can rack up the PKP for a good spec weapon. (i wanna see some 500-600s when people are risking it 10-35hp)

 

What does everyone thing of this? Did i miss anything?

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