Faith pots 81 Posted November 1, 2016 https://gyazo.com/8740b2526e1ef6326920d62c4817f1bc Share this post Link to post Share on other sites
og squdward 10 Posted November 1, 2016 not really a bug more like you want them not to be protected over haha Share this post Link to post Share on other sites
Faith pots 81 Posted November 1, 2016 Its kinda a bug since higher value items should protect over lower ones. Share this post Link to post Share on other sites
Infinty 14 Posted November 2, 2016 Try to use protect item if you havn't I know that Ags were protecting over Magma helm but now its fixed but I know that Elemental javilen still protects over Swift gloves. Share this post Link to post Share on other sites
og squdward 10 Posted November 3, 2016 primal used to be alot more then ele cbow when game started it just havnt been updated in a long time maybe move this to suggestions Share this post Link to post Share on other sites
Faith pots 81 Posted November 3, 2016 primal used to be alot more then ele cbow when game started it just havnt been updated in a long time maybe move this to suggestions Not only primal protects over these kind of items, there's alot more items which protect over higher value items. Share this post Link to post Share on other sites
Faith pots 81 Posted November 4, 2016 https://gyazo.com/f5effcab1c9faad0422bb92f654add4a Share this post Link to post Share on other sites
Silly Banana 10 Posted November 9, 2016 It's not a keep system. This is the logic behind it: Lets say the players are allowed to keep 4 items. The server will get the 4 highest valued items in the player's inventory and protect them on death. All items have a value ranging between 0 coins to 2147M. The reason this bug occurs is because the owners haven't set high enough values for some of the items. It's a very simple fix. All they have to do is edit a file and change the number that represents the items value. Share this post Link to post Share on other sites
plox 10 Posted November 10, 2016 It's not a keep system. This is the logic behind it: Lets say the players are allowed to keep 4 items. The server will get the 4 highest valued items in the player's inventory and protect them on death. All items have a value ranging between 0 coins to 2147M. The reason this bug occurs is because the owners haven't set high enough values for some of the items. It's a very simple fix. All they have to do is edit a file and change the number that represents the items value. and for this if i am not mistaking it would go by the items alch value rather than street prices. but this person could have just checked what protected over what and knew it didn't protect this should be a "suggestion" that primal should have its alchemy value lowered so high end items do not protect over it since there is bigger and better items in the game now. Share this post Link to post Share on other sites