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Big Pee pee

Wilderness Suggestions

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The aim of this thread is to put forward some ideas which will stop PVMers from being 100% safe in the wilderness. With the Easter Event coming to a close, there's no point killing anyone in the wilderness because they don't risk anything. 

1) Yoshi Pet should work as a looting bag unless the player is skulled, in which case it'll send the items to your bank. This is to ensure that the Yoshi pet is still very useful for collecting drops, but ensures that they still risk their loot if they're killed. PKers should be skulled, in which case the Yoshi will still bank items which they loot from other players. Of course, PVMers are free to skull and reap the full benefits of the pet, so they shouldn't feel as though they're being hard done.

2) Brew cap of 8 flasks or 12 regular brews for all players entering the wilderness. Even NHers don't need over 8 brews, and killing someone who has a divine and full primal is hard enough without them having 16 flasks on them. 

3) Add a rev zone in singles, perhaps in the resource arena. Entering the arena will give you magic sickness for one minute and so you won't be able to simply tele out. However, there will be numerous blood revs in here, so it's a great way of adding risk/reward to PVMing. 

4) Death pets, doppels, shadows, shades etc shouldn't be droppable in the wilderness. This prevents players from rushing or pvming and then simply dropping it to risk 0.

5) Add another form of Easter Event but something which is more long-term. It is a great way for new players to start off and improves wildy activity a lot because there's something to be gained from killing the PVMers.

Edited by Big Pee pee

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Or just stop being a faggot hunting pvmers and go pk at edge you cant even nh and you hug death pet 24.7 you probably got cleaned and made this 

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