Big Pee pee 12 Posted November 18, 2019 Nerf blood slayer bow to to speed of a rune xbow. It’d allow stacking in edge whilst still not being stupidly OP for deep wild. Cursed void needs a further defence nerf. I wouldn’t mind adding some offensive stat bonuses such as +3 for the top and bottom to maintain it’s usefulness. Accuracy in general is really skewed, with melee not being useful and range being very powerful. Range shouldn’t be able to hit accurately on good armour. ATM divine is too OP. Impossible to hit on someone wearing it. I don’t know if it currently reduces accuracy as well as damage by 20% but divines are too tanky especially when used with cursed void. Lesser blood orbs shouldn’t count as high risk for BH. Share this post Link to post Share on other sites
sonny 17 Posted November 20, 2019 +1 on divine, my suggestion is to disable divine/elysian effects if you're under 20 wild so people aren't just camping it at edge and ruining the fun... Share this post Link to post Share on other sites