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Micro shade4

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Posts posted by Micro shade4


  1. I've been playing SPK for several years now and every year my bank fills up more and more with cosmetics. I don't want to sell it because y'know fashionscape and its my collections through the years, but at the same time it's taking up a tremendous amount of space in my bank.

    My suggestions is adding Costume Room in the POH. Like any other room you'll have to pay for it first but then it would have storage for Cosmetics whether it be every cosmetic or just the holiday event costume sets i think this would be a step in the right direction seeing as every single year i've been here there have been cosmetic sets in every event.

    Side note, i know there are bank boosters but with the prices of donator tickets at the moment 1000 d tix for 50 spaces no thank you.


  2. My bank is full, but i have placeholders set but because my bank is full my items which already have spots saved via placeholders will not go into bank until i make space.

    the items which have placeholders should go in whether my bank is full or not.... right?

     


  3. 6 hours ago, Morbid said:

    Lmao I kinda agree with something along the lines of this cause it's pretty fucked up that you can go deep wildy with pretty much a full set of autokeep gear and be hitting retarded hits while risking nothing. Before we had all this auto keep gear you actually found people with a considerable amount of risk in deep wildy. You barely find anyone with some kinda risk now. And everyone wonders why singles or deep wildy is usually dead. Bring back the risk. 

    Thinking about it this way i also agree.. bring back the old days

    • Thanks 1

  4. 2 hours ago, BlindBeast said:

    that would almost ruin the point of them, i think they should drop a considerable amount of cash

     

    People would farm this if the repair cost stays the same as it is now.


  5. > I walk into wild

    > I get target and attack him

    > Target skips me after I'm already attacking them

    > Wastes my time

    > Repeat

     

    Can we change "Target skipping" and how it works, right now you get unlimited amount of skips without any penalty/cost.

    With the low amount of players we get at edge sometimes i'm sitting there without a target because everyone skips when they see the slightest inconvenience to them. (I don't even pk in op gear)

    When you're getting constantly skipped its quite hard to do bounty hunter blood slayer tasks. 

    Also i really don't think it's good for the game when anyone who has some decent gear can keep skipping targets so they only get new players, so they can get easy kills and emblem upgrades.

    - I haven't put much thought into a fix for this other than maybe a certain amount of skips per hour or w/e. 

    - But this post was mainly to express my concerns and hopefully as a community come up with a better system for Target skipping. 

     


  6. Was doing a slaughter task, i geared up in torags leg and fighters torso and i killed all my 3 targets in the wild and within the time period it gave me and once the time ran out it tells me that i failed....

    this isn't the first time it has happened either PLEASE FIX THIS 


  7. I love the idea and would love to see it implemented soon, but i do have one question what's going to make the new players want to donate when there are so many better options that would benefit them directly/immediately.

    For example me,  If it was added i would donate for the first couple days but then i would be working on finishing my perk tree.

    and like if i were to work the next day i wouldn't even bother donating, unless there is a reward other then th 12 hr thing the day after.

    Other than that +1 i support this

     


  8. I agree with you on adding a skip limit because when doing blood slayer and i go in to kill someone trying to get the required amount of bounty kills within my time limit but they skip me as soon as i click attack so there i am sitting there with no targets because i keep getting skipped. I don't understand why i keep getting skipped its not like im OP armour since im doing blood slayer its normally torags and torso, ahrims ect....


  9. QOL?

    - Add max hit dummy in ::meet 

    - Allow warrior rings to be sold in coin shop.

    - Add a bank and tradepost to ::vip and ::sponsor

    - Make the "make-over mage" a 1 click npc, so we don't have to choose the only option he has in the chat box.

    - Stop the "make-over mage" from resetting your look randomly when talking to him.

    - Allow the ability to have 1 skilling task scroll and 1 pking task scroll open at a time.

    - Remove the confirmation for all the "hearts" (Imbued, Twisted, Infernal, Enchanted) they should be like a potion.

    LEAVE SOME FEEDBACK THANKS

     


  10. Agreed. even after i unlocked the Unholy smite perk years ago i didn't really see a noticeable change.

    As much as i like the idea i don't think others would see eye to eye, It would make obsidian armour + barrelchest axe/Ancient mace a bit overpowered 

    unless they find a way around it.


  11. Getting targets that are pvming in the Rev Caves are annoying

    Half of my targets are in the rev caves and its a pain in the back side to have to leave the wildy to get a new target, and it ends up being the same guy. now imagine if you don't have an alien......

    - Make it so we don't get targets that are in Rev Caves

    -------------------------------or----------------------------------------------- 

    - Make it so we can teleport to our targets that are in Rev Caves using the Bounty Teleport Tablet. 

    ^ A warning should pop up saying "you are teleporting to rev caves, magic sickness will be applied"- something along those lines.

     

    Also if your target is in the mage arena it should teleport you to the lever that's outside the arena. (right now it wont let you teleport to your target if they are in the mage arena)

    If you have any other suggestions for this topic please share!


  12. 1 hour ago, Kellatha said:

     

     

    Not sure if you were joking but Vorkath is the hardest boss on here. "Semi" wouldn't be a fit term for it, it's a hard boss that takes both effort and coordination to kill which 95% of other bosses don't have. Given it has different attack stages along with the entire possibility you die in one shot if you mess up.

     

    Furthermore adding to the Yak debate, we have a looting bag that does some of what you guys want done via a Yak. If im not mistaken, Runex has different variations of looting bags that have different abilities. That could always be ported here, although since the base looting bag lets you store and we have yoshi that auto banks here, there wouldn't be much that we could add without making it OP as Tevin mentioned.

    I don't find vorkath that hard after doing it a couple times that's why I put semi difficult. And I forgot looting bag was a thing, I guess not alot of players use it.

    I haven't played runex in over a year, but the looting bags with abilities sound very interesting and I like that alot better then a pack yak idea.

    But if pack yak was a thing I want it to look like the one above hahaha


  13. 27 minutes ago, Phenomenon said:

    As much as i would LOVE to see Pak Yaks on SpawnPK, i don't think it (or any variation of it) would be good for SpawnPK.

    • We already have flasks, which can put non-donators at a major disadvantage in terms of longevity of the fights (flasks give 6 doses over 4 doses).
    • Adding a Pak-Yak would definitely make it pay to win, because god only knows what people would pack in there.
    • Even if it's just rocktails and not saradomin brew flask (6)'s, it's still a big, unfair advantage for new players.

    As i said, this is a non-biased statement (i'm one of the richest in game, it's not like i can't afford it) I just truly believe it would break SpawnPK even more than it already is (however, Ryan has been working very hard to fix this so i'm content with where we are right now).

     

    Gotta -1 this one unfortunately

    Yeah i can see it being very overpowered, i guess i was looking at it from a pvmers point of view. although i do want to see something along the lines of a pack yak if it can be worked out to not be overpowered. Any ideas are welcome.

    but i still do want more bosses like vorkath. not gonna lie doing vorkath is alot of fun.


  14. Random thoughts tell me what you think.

     

     We should make a Pack-yak Spawnpk style.

    - Will have a set amount of inventory in which it can carry food/loot

    - If you have items in it and die to a player or monster in wilderness your items will drop. 

    - If you have items in it and die in a safe zone your items will stay in the pets inventory.

    -If you pick up the pet in wilderness while it has items in it, the items will drop.

    -If you pick up the pet in a safe zone while it has items in it, the items will be banked.

    Not sure if it should have a secondary effect, but for now it can be a normal epic pet.

    ^would open up new fusion possibilities. 

     

    Along with this pet it would be cool to see more bosses like Vorkath

    And by that i mean Bosses that can't be camped for days on one inventory and require you to pay attention in return for a chance at good loot.

    Either in wilderness or safe zone, as long as it is semi difficult like Vorkath. This would make great use for a Pack-yak like pet, and would be a lot of fun to grind out.

     


  15. I was actually going to make a post about this but i forgot about it. 

    I agree with you and i also don't understand why we can spawn our presets mid fight and as many time as we want, but we need to wait 30 seconds after the end of combat just to heal/restore prayer.

    I suggest making it so we cant spawn a new preset while in combat and also make it so the timer is 10 seconds instead of 30 seconds.


  16. 40 minutes ago, Bowflexxx said:

    People have been saying they want more single zone bosses. I like how bloodwyrm works with wildywyrm. If we could add a similar mechanic + boss to battle mages it would spice up an already "high risk high reward" area. A 1/X chance on spawn after NPC kill would spawn the boss.

    The loot WONT be able to be autobanked because of mage arena restrictions. And you can't instantly tele out of mage arena with aliens due to restrictions.

    Once the boss is killed, have the boss potentially inflict magic sickness for a short period of time to increase the risk for the person killing the boss/the reward for the pker.

    Drops could include but not be limited to:
    •Magic tokens at a greater rate (with the multiplier based off of higher risk. 5k being the 'cap')
    •God shards at a higher rate than current battle mages
    •God staffs (e)? Cast the current god spells with a bonus to those spells. Or we could completely disregard these and make this be the introduction of Armadyl battlestaff + Armadyl spells
    •New pet(s)?
    With this addition we could also add this new boss' spawn scroll to the current drop table of battle mages.

    I love it, I prefer the god staffs (e) over armadyl battlestaff. +1


  17. 6 hours ago, b4rrelchest said:

    So i came up with idea that Bloodmancer items should get the place in-game. At the moment nobody uses Bloodmancer sets and they just sit on peoples banks if they manage get their hands on bloodmancer items.

    I can tell they're way too low price. I have killed 10064 Wildywyrms and the bloodmancer drops just kills me everytime like they have 0% use atm.

    but anyways the idea is to add something like "Cursed Bloodmancer" or something like that (?) just bring bloodmancer items alive they are not too easy to get but when u do get pieces they have no use which sucks! 

    comment ur suggestions below ?

    Yeah ever since it was released i haven't seen anyone use it.

    Although i agree with making the set more "alive", I don't think cursed bloodmancer is the way to go.

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