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wiserkush421

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Posts posted by wiserkush421


  1. personally i truely think this is a good idea. Im by far not a high tier player but at the same time there is litterally no money to be made pking. Im not one of those people who doesnt risk anything because i can, sure i use my cursed obsidian but i always risk atleast 1b no matter what, i dont believe untradeables need a nerf and if the repair costs go up i really believe that the stats should reflect. For example the cursed obsidian only has the stats of bandos but if you make the repair cost 500m you might as well just pickup bandos for 150m per piece. i guess what im trying to say is the smite effect is nice but its not worth an extra 250m there has to be a balance somewhere in there.

     

     


  2. 14 hours ago, reeeeeeeeeee said:

    Reverting it back to the way it was would be cancerous.

    While it's convenient for PvM, it detriments both the economy and pking (everywhere but edge). What's the point of implementing deep wildy or wildy bosses which have increased drop tables based on the fact they're in wildy if there is no incentive for pkers to hunt them down as everything is just deposited into their banks. I know it's become a meme and all, but it's so frustrating how Spawnpk has become so PvM-based. 

    Reverting it to the way it was would further disrupt the relationship between PvM and PvP, the server is already very PvM-based with d-zones and fucken skotizo items which insta-kill monsters.

     

    i very much disagree. if the wilderness drop tables were a bit more balanced then it would make sense to have charges but when you have to grind for thousands of kills to get a 1/125 drop or the only drop of that monster that is worth anything is is over 1/1000 kills and even at that it isnt guarenteed, you have to think if everyone was on the same playing field aka reset eco, then it would make sense because then you wouldent have players in the economy with trillions and some players barely able to make a buck. with the fact that there are so many hard hitting weapons alot of pvmers stand no chance if they are a new player and cant afford hard core pvp gear to counter the people who are attacking them with insane amounts of money in gear and prods. For example in the right gear you can litterally 1 spec someone in cursed obby with a dragon sword with stuff like that how can a wildy pvmer tank 20 to 30 levels to save their 100m in drops they have aquired.

     


  3. i think yoshi should be reverted back to normal. simply because yoshi was the only item that enabled begining players to build a bank when they are not good at pvp. For example for people like myself who absolutely suck ass at pking the yoshi gave me a way to build back my losses from being smited or loosing items. without the yoshi beging game is ruined for anyone trying to join the server and start fresh that cant use pvp as a money making option.

     

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