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Content Count
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Joined
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Last visited
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Days Won
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Everything posted by Ian
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[February 8th, 2019] Mage arena event, Blood synthesis, TONS of QoLs and Fixes!
Ian replied to Ryan's topic in Updates
Yay more pvm updates on this "pk" server. Might as well just rename the damn server at this point. Also, NERF KORASI IT'S A BROKEN PIECE OF RECTAL CANCER -
[January 9th, 2019] NEW Mythic rank, patch notes, and much more!
Ian replied to Ryan's topic in Updates
K so we're still not nerfing rasi yet? Cool i'll wait to come back longer then. -
Can't tell if troll or autistic. Did you even try typing ::claim in game?
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Feel like this should've been added long ago. Death piles should automatically make all untradeable items sent to the top of the stack and items like pots / food (spanwables) to the bottom. Then the items that drop should stack according to their keep values, most valuable ontop. Gets annoying always having to right click loot piles every kill.
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Had this happen before, but where I've died during a double death and got their loot and my own loot back.
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Wow ragged for that statement
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Decent update, Improvements on the loadout system would be amazing, and the Korasi is still far too over powered. Good cap on the halberd that was way too OP on pures (probably still is) Also taking some advice remove blood money from safe-zone PvM monsters is good but I don't think it should be PvM obtainable period.
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Shit didn't realize this was a thing
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I got a blood slayer task to kill 5 targets in the allotted 15 minute period. Over the course of that 15 minutes I killed 4 targets in the wilderness, and 3 players that were also targets after the teleported to edgville. Obviously I chased them at spawn and managed to get 3 kills doing so, however none of the 3 kills counted and as a result failed my task. Please fix this so you still get target kills in edgville after they teleport.
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Will also promote server voting because people will want bloodlust scrolls.
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nerfffff rasiiiiiiiiii
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I've also discovered that you do not get tier upgrades after a player teleports home and you chase them down to kill them. For whatever reason the target system doesn't seem to work outside of the wilderness while the 10 second time ticks down. Even if you kill them with a few seconds left
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They could also tweak the blood shop or add new items to it. At the moment there are a few items such as the three boots that are fairly similar blood money / gp ratio. More BM would be dumped into the shops in exchange for items if the cost of the items was scaled properly.
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People sit and cry about cursed obsidian and void. If they add auto-keep torva edgville will die
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1. Buff it in pvm sure but its plenty powerful in PVP doesnt need a buff there 2. Awful idea fuck that x10000 3. Decent but I dont condone gambling anyway 4. Worst idea i've ever herd Edit: Sink Ideas: 1 . Tons of money flows in through PVM, this is a pk server... Nerf pvming drops or at lest the small shitty coin and BM drops. If u want to raise the cost of BM make it unobtainable through PVM 2. Gambling taxes similar to OSRS added at duel aren (not sure if we have this or not I dont gamble) 3. *** Eco reset lul ***
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It's hard to organize loadouts and find them easily. Simple suggestion: 1. Ability to create folders to group loadouts together. Put your meele setups together, brid loadouts, PvM, highrisk, etc... 2. If 1 isn't possible maybe just the ability to re-arrange them by dragging them up and down to re-order. Just like how you can organize layers crated in photoshop if that makes it easier to imagine.
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main and alt got randomized bank pins i did not set.. please HELP!
Ian replied to scription's topic in Help
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Doesn't really pertain to edgville pking. I see lots of raggers on and primarily as long as you arent toxic you dont ragged.
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Simple solution: Assuming the animation was the same as always with multiple hits crashing down, make so even if you switch to mage prayer mid-animation the spec hits are pre-determined and cannot be reflected after the special is cast. It's really easy to counter the special with overheads since the animation is so long.
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Not sure if its due to the high volume of players online rn but every time I teleport to home UNLESS I'm under the pk timer I get stuck there for a solid 5+ seconds. I try to click all over both the screen or mini map but the game wont let me run north toward the bank.