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Ian

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Everything posted by Ian

  1. Ian

    Pk Loot request

    Use tb 4Head
  2. Ian

    Ragging

    😝
  3. Ian

    learning a new language

    lul I've learned fluent autism from yell when the clans start to talk shit to one another. It's an interesting language
  4. Ian

    Eco Reset

    This topic is for complete shits and giggles, as I'm aware an entire eco-reset / wipe will likely never happen. I really just want to see the statistical numbers for who does and does not support an eco reset regardless of your title. Voter names aren't public on the poll.
  5. Ian

    Eco Reset

    Thanks mate, the forums are very active AMI rite
  6. Ian

    Jorik FU cc

    Haha imagine being named after a candy bar
  7. Ian

    spawnables (zero risk teleporting)

    nah im good I dont wanna fight u and ur spawnables omegalul
  8. Ian

    Untradeables in the wilderness

    I never don't have 50bm on me, I'm always risking emblems, primordial boots, primal 2h, and the new 500m orbs. Theres my risk pal.
  9. Ian

    Trasure Caskets

    Good job with the implementation of these new easy to earn treasure caskets. For some time Ryan has been trying to bring money sinks into the game, and now he releases these treasure caskets that more often than not give players bulk money or bloodmoney. Soon enough these stupid caskets are going to further crash the price of bloodmoney and lower the value of money causing inflation of everything. Basic economics 101 send the SpawnPK staff team off to school before they start releasing these updates. Thanks, Ian
  10. Ian

    spawnables (zero risk teleporting)

    Hard to use items aside from the BC maul / rasi when it's meta and everyone else uses it. In comparison most weapons are pee-shooters
  11. Ian

    Untradeables in the wilderness

    Mate stop acting like u know me. I almost always risk 500m+ in edge, and I don't deep wild pk I'm not in a clan nor want to be.
  12. Ian

    Horrible Update

    This new update is terrible. 1 clan gets to lock down rogues and make bill/hr thieving stalls, meanwhile they also kill other people trying to partake and farm kills. Then a second clan locks down mage arena with the same exact thing. Good way to make the rich richer, and flood tho economy with money / BM through these activities and the caskets. 10/10
  13. Ian

    Horrible Update

    Thieve chest at level 75, in 53 wilderness. 75 + 53 = 128. Max mains can attack you regardless
  14. Ian

    spawnables (zero risk teleporting)

    Lmao if you can't kill someone in spawnables before you tele that's you're fault. You don't get to freely farm kids that are brand new they're easy enough to kill in the first place.
  15. Ian

    Farewell lads. Get slapt out.

    @telescope If ur get slaped then u never quit so this thread is pointless innit
  16. Ian

    Farewell lads. Get slapt out.

    Tells me I don't know how to pk then lies and says im talking shit.
  17. Ian

    Farewell lads. Get slapt out.

    That's my favorite combo but I was brought up on this server doing welfare vesta ags / claw risk fighting. In edgville if you don't use something OP you don't profit simple
  18. Ian

    One hour of each boss [incl. Loot]

    Fun concept, but 1. players in max pvm gear will get 2x the amount of kills than players in lesser gear per hour so I'd recommend doing loot from 100 as opposed to loot from 1 hour. Also, include whatever your drop rate bonus percent was cause people in 60% bonus will have far better luck than those in 10%
  19. Ian

    Trasure Caskets

    Wanna post something constructive about benefiting and helping the server? If not leave my post
  20. Ian

    Farewell lads. Get slapt out.

    You're one to talk about ragging be toxic. You started to rag me because you didn't like the gear I used to pk and for me suggesting to nerf Korasi on the forums when it was completely overpowered. Good riddance one less malignant tumor on the server.
  21. Ian

    Huge Suggestion Compilation

    I recall, I made a suggestion a week or two prior to that change which perhaps was just coincidence Yeah the gold statues are pretty trash due to the difficult and rareness to get them, they're insignificant. Hard to say what could be dropped, potentially new items not necessarily BOS, a brand new pet would be pretty awesome. Otherwise I'd suggest possibly TOB items that hold some value (that is until tekton further tanks the prices) Lot's of idea's for this. I'd love to see certain ridiculously rare PVM only items such as the infernal stone or dark relic added. As is they have tons of value because they very rarely enter the game, and not to flood the economy with them and crash the price but make them very expensive with bounty points. The infernal cape is a good BIS item and skotizo weapons are up there, but their value is really only dependent on their rarity and as it is they are pretty overpriced IMO. Older fuser pets could be added as well, seeing as those have since passed with their availability to enter the game this would be a cool way to see them re-entered. Another possibility is a perk that act's as a yoshi that only works in edgville. As long as you're in edgville and kills you get has all the loot auto-banked regardless of what pet you have out. There's so many possible new items or recycled items that could be added assuming the prices were scaled corrently. The loot doesn't need to be new / better, it just needs to be adjusted properly. For instance at Wildywyrm. Bloodmancer is extremely rare, but unless the gear gets buffed it will have no value at all and therefore is a useless drop. Instead of being 1/2000, it could become a 1/250 or 1/200. Lava whip likewise should be reduced to around 1/300, wyrm scroll to 1/150-200, infernal pick 1/200-250, wyrm pet 1/500, crest 1 should just get off the fucking table entirely, and the infernal stone finally could go to a more appropriate 1/3k. This boss almost has too many unique items, to the point where a smaller demi-boss or out of wilderness boss would be more suited to drop bloodmancer gear. Anyway just about any boss could have their drop tables tweaked so they don't have worthless 1/1k - 1/5k drops. EX: Zulrah 1/5k pets, Kraken 1/3.5k pet, 1/3k primal box. Vet'ion 1/1500 pet, etc.................................... I'm not a high donator rank so I don't know the specifics, but I believe a certain rank can kill tekton outside of the wilderness. Fine all is fair but I've seen constant complaints about tekton crashing the price of once valuable items like the elder maul and twisted bow. So my suggestion is to add a cooldown so those with the required rank can only kill it outside of the wilderness perhaps once every 20 minutes. Similar to how higher ranks can teleport to Skotizo for free once a day (and don't need a totem?)
  22. Making a thread to address many suggestions, some I have made in the past but should be brought back up. PVP: 1 - The incentive for PVP is always getting worse, and blood money continues to flow into the economy and lower the price. The solution to this isn't making it so players can get more blood money per kill, that makes it worse especially for the new players who can't afford blood perk upgrades (especially the one that converts BM to GP), etc... Blood money should be removed from all PVM drop tables, wilderness and non-wilderness. It's ridiculous that one of the primary sources of money from pking can be also obtained from PVM on top of being able to get expensive boss drops. 2 - To add alongside 2, I think the ability to receive statuettes and stuff is decent, but unless you get a higher tier statuette or blood one, they are pretty valueless. My suggestion here is similar to bossing, content updates should include PVP EXCLUSIVE drops. New weapons and armor that can only be dropped very rarely (1/10k+). Not just shitty items like vesta, brand new items that will actually carry some value to them, and give players incentive to PVP. When I'm pking in edge it seems I'm only ever going for blood money and upgrading tiers, and that gets boring and predictable. The very rare chance to receive an expensive brand new weapon would be exciting. 3 - Tier 10's continue to be farmed heavily, and as a result items in the tier shop are entering into the economy in large quantities steadily dropping the price. Please add new expensive bounty items to the shop that can cost 50m+ bounties and can make tier-farming profitable as well as adding new content and items to the game that require some skill and PVP dedication to obtain, once again making edgeville pking popular and profitable (at least as profitable as PVM has become). 4 - Something needs to be done about untradeable max gear prodding in the wilderness entirely. Whether it's edgeville pking or deep wilderness pking, those with total max gear have an overwhelming chance against players without trills. As a result, new players are completely deterred from pking when they stand absolutely no chance in spawnables. I saw another player @Big Pee peemake a good suggestion to limit the amount of untradeables someone can bring into the wilderness. I think this is a great idea so players can't camp extremely powerful auto-keep armor on top of risking absolutely nothing. 5 - I don't know how long ago this update was put into place, but the ability to carry multiple pets in your inventory and not risk them on death is retarded. Back in the good days you could only carry 1 pet on you, or if you had another in your inventory to use it would be risked. Now the dynamic for both PVM and PVP has drastically changed in a terrible way. PVPers can fight against one another while using powerful pets such as the doppleganger, and then easily escape by dropping an alien. If PVPers could only bring one pet, edgeville and deep wilderness would become far more balanced. PVM: The ratio for PVM to PVP updates has become super uneven lately. All the new content seems to lean in favor of PVMers. As mentioned above, content such as expanding the bounty shop needs to be added. 1 - Blood money should not be obtainable at all from PVM, it's just tanking the blood money prices / demand. If a boss drops blood money, accordingly adjust it so instead of dropping 5-10 bm, it drops 20-40m (however you want to scale it). 2 - Similar to suggestion #5 for PVP, PVM has become increasingly easy with the ability to use 2+ pets. You can auto-bank all loot using a yoshi and risk nothing, and then easily escape PVPers by dropping an alien. You can also out dps other players by using pets such as the viridescent tekton pet, then right as the boss is dying, swap to a yoshi and bank it all. Ridiculously OP. 3 - ***Modify drop rates***. So many bosses have become completely useless to due their drops for one, and their drop rates being pathetic secondly. Take Kraken for example, currently one of the worst bosses to kill on the server. Lets look at it's drop table. It's two rarest drops are the primal mystery box (1/3000), and the pet kraken (1/3500). Both of these drops are insanely rare, yet they're complete dog shit. I suggest that many of the bosses server wide (Kraken, Vet'ion, KBD, Crazy Arch, Zulrah, etc... (literally almost every one)) has a drop table rework according to item value. When looking at the Wildywyrm drop table, bloodmancer pieces are ~1/2000 drop rate and are worthless. The infernal stone is about the only this that boss is killed for, and its at an insane 1/5000 drop rate. The item is extremely valuable, but borderline overvalued due to its incredibly unlikely chances to get it. Same could be said about whats going to happen to the new dark mutagen from zulrah. 4 - Out of wilderness bosses (Donator bosses). Especially with the introduction of the new Mythic rank, the problem of wilderness bosses being mass farmed outside of the wilderness is becoming ridiculous. On top of that, many players agree that allowing high level ranks farm bosses in complete safety is simply allowing the rich to get richer. Completely unbalanced, and allows for an unchecked amount to PVM drops to enter the system. One good solution to this would be to add a coo ldown to the spawn rates of these out of wilderness bosses. If I understand correctly, their drop rates are increased so drops become more rare. However players with sponor-mythic rank can likely afford near max drop-rate bonus regardless completely nullifying this. Donator Ranks: 1 - I agree donator ranks, especially the higher ones deserve to have its benefits. In the past aside from the look of the rank in chat, high ranks such as sponsor didn't have many real benefits. Now not only are new ranks being added, but as are many benefits such as exclusive best in slots, out of wilderness bosses, new zones, etc... While this is great ans all for those who have it, as mentioned before the PVP updates have been completely lacking. New higher ranked donator benefits are great for those who can afford to get it / have the rank, but that's the top 5%. The other 95% including new players read the update logs and see a void of updates that won't benefit them in anyway. If donator ranks / benefits are going to be added that's great, however it should not be taking the developers time and attention as it has been, and as a result the majority who want to see PVP content have suffered. Client: 1 - One suggestion I made before that I think would be an amazing addition is fixing the loadout system. The ability to make collapsible/expandable folders to organize loadouts by genre (pvm, range, meele, brid, etc...) or the ability to drag them up and down to re-order the loadouts would be helpful. 2 - Hide option / off option for chat doesn't even work. When I turn my chat settings to hide so my inbox isn't spammed with people chatting, especially at home, donor messages still appear. I don't want to see any messages at all unless by moderators when its set to hide / off. 3 - Placeholders should not have a left click release option. If you have a placeholder set with nothing there (0), if you accidentally left click it that should act as a right click so you must once again click to confirm release / examine the placeholder slot. Otherwise the order of everything in that tab shifts over and creates a mess. Please feel free to add your own suggestions, your feedback to these suggestions, etc... However bear in mind many of these suggestions aren't out of pity or jealously but rather because I want to see this server expand and become even more popular, and tons of content and updates that only aid PVMers and the rich won't help bring in new players eager to PK. ~ Ian
  23. Ian

    Untradeables in the wilderness

    Decent proposal, I hate seeing everyone with complete max auto-keep and 4 pets in their inventory. Would certainly balance the disproportion of pvm and pvp between the rich and poor. +1
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