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Ian

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Everything posted by Ian

  1. Ian

    New H'ween event

    Rev cave / mage arena yoshi grabs to inventory, superiors require blood orb to kill yes u can
  2. Ian

    Donator Ranks for PVP

    Simple, you can add to it as you please w/ ideas to go along with this: - higher the donator rank you are, more blood money you earn per kill - higher rank = higher drop rate % for treasures - higher rank = better statuettes etc... I feel like donator rank is really only good for PVM aside from regular $10 (DFS special), donator rank offers nothing for PVP. No better drops, no exclusive PVP gear. Add some shit to ranks that give incentive for non-PVMers.
  3. Ian

    Loadout Folders

    Should be allowed to delete or rename the default "main loadouts" folder
  4. Aye that was my suggestion from a while ago, glad to see it implemented!
  5. Ian

    Legendz - Main PK Clan.

    New Paki clan? go join d4 if u wanna suicide you'll fit right in
  6. PID in duel arena is a classic part of dueling. If you want a more accurate 50/50 go FP -1
  7. Ian

    +++++++FIX THE DEAD CLICKS+++++++++++

    Okay unlike in the video when casting a spell from a spell book onto a player, teleblock for instance, your clicks don't press down at all. It's not like the click action is done and isn't registered, but rather as if the click itself didn't register at all and you still are left with the cast option on your cursor.
  8. Ian

    pking , teleblock

    :DDD noo never no but in all actuality sometimes you TB someone, entangle them, tele home, switch to a brid & ancients loadout and tele back. Likewise if you are tb'd in multi and take out the tber but still have others on you, your TB shouldn't just be lifted.
  9. Ian

    pking , teleblock

    -1 lel
  10. Ian

    Blood Slayer

    +1
  11. K finished reading, firstly fuck you for making me change the forum view. 1. I'm 50/50 because more PvMers in the hotspots = more PvPers to kill them. However, I feel the incentive of a PvP hotspot is for players to fight one another as opposed to PvPers farming the PvMers. Perhaps the deep wilderness hotspots should have different boosts for people SKULLED, and more player-killing based rewards. Additionally, so many of the hotspots are dead content such as blood hydra. The hotspots should have a far higher chance to end up in proper PK worthy spots including: ***Edgville, **Rogues, *Barrelchest, *Revs (* = higher priority) 2. Whatever larran's keep getting changed around personally I don't care but it would be nice to see more PK activity there 3. +1 4. +1 5. +1 for crestbearer variations (the armor itself should NOT be able to convert, if you want the new set you need the new pieces) +1 for different cursed armor variants -1 I personally hate damage soaking gear. Shit can suck my nut 6. Don't care I never get the guard on me 7. Don't nerf the bounty max cape it's already hard enough for us broke nigga's to get a decent DR above 50% without costing trills, fuck that 8. Huge +1 HOWEVER, I still think certain auto-keeps should have their repair fees scaled more accurately to their cost. For instance, cursed obsidian is a fairly low tier auto keep and should cost a ton to repair. But OP items especially enchanted gloves, ethereal weapons, infernal cape, etc... should remain a decent cost - If I kill someone in that shit it's nice to get a decent cash drop 9. +1 to teleport cool downs after death, fuck suiciding pakis -1 to a TB cool down
  12. Bitch I know you didn't just make this whole post in black text with a black background. Fix that shit or it ain't getting read. Edit: Default forum view is for plebs before you even say it
  13. Ian

    +++++++FIX THE DEAD CLICKS+++++++++++

    Here's your pattern: In resize mode it occurs more on the right side of the screen. If I move my screen view and position my opponent to the left of the screen it occurs less.
  14. Ian

    Fantastic new update!

    Pro's: - Raid nerfs. Wildy was super dead from raids, however I fear master+ will still remain stupid OP and keep wilderness dead - Wilderness monster drop table improvement - Giving boneguard better purpose - Bloodking reward improvements - Crestbearer equipment - Protection in Skotizo lair - Prayer improvements / other combat fixes - Increased reward from wilderness money activities - If new grand falcon pet = more pet fuse boxes in game then +1! Con's (buckle up): - Bork pet / axe will likely be trash - just filler content to try and satisfy the hive-mind - Bounty hunter shop: Staff of balance is more trash filler content. Crates are just a bounty-point sink with shit rewards. - Eternal bounty cape - expensive and how much better is it really than bounty max??? - Raids: master+ still too OP? - Crestbearer equipment only obtainable through grand crests - obviously just wanting more donations * Rev caves: - Just because #Ele has the caves on lockdown, that doesn't mean repeatedly nerf it to dog shit because clans are too cowardly to try and take it over. First the Yoshi nerf now completely removing grand treasures from the drop table is pathetic. Nerf avarice (I) before making revs new dead content. Also the new drop rate of D-upgrade scroll is horrible. 1/100 x 1/5000 = 1/500,000 LOL * Artifacts: - Lets be honest, artifacts are still extremely rare to obtain and the rewards shop remains awful. They are totally inconsistent rare drops even with bonuses such as bounty cape, orbs, boneguard, etc... If boneguard pet has always been over 700b for 20 gold artifacts, how does adding a 80b blood chest for more than 2x the cost in artifacts make any sense????? Once again more pointless content that will never have usage. In the time it takes you to get 20 gold artifacts for boneguard (~900b?), you could have camped Wildywyrm from infernal stone with much higher chances of getting a 1t+ drop. Miscellaneous: - Ghost clicks in the wilderness are still ruining mage casts - Auto-retaliate skull tricking is still broken *AFK-PVM: - Makes no sense to me that people can still afk monster spawners to get bill / hr fully afk. There are people with completely ridiculous kill counts on monsters such as KBD. Monster spawners will NEVER be removed or made non-afk because that would reduce donations heaven forbid Suggestions: - Increase the drop rate of grand crest 2's from PVP. Who knows that the rate is, but it sure as hell must be rare. With the new crestbearer equipment, I'd like to be able to get some crests of my own to attempt and get the gear - Add crest 2 pieces as a drop rate to PVM monsters. Crest 1 is all over drop tables and the thing is worthless. There are barely any crest 2's in game because nothing drops it - Fix the revenant drop table, if anything make avarice drops more obtainable - Release the drop rate chances of getting "grand treasures" from PVP, also please specify WHAT exactly these treasures are. I think the players deserve to know what the drop rates are so they can give feedback - Likewise, release the drop rate chances of artifacts from PVP - same reason - Nerf afk-pvm. At the very least make is so monsters spawned in personal spawner zones don't automatically attack - Fix the dragon upgrade drop rate from superior blood revs or there will never be ANY in game - Add crestbearer equipment in the gold artifact store as opposed to the shitty blood chest. Maybe then farming gold artifacts may be worth it (probably not) - Add folders / organizational options to the loadout system so it can be accessed better - Fix tradepost: when purchasing items have it round to 100m bags instead of trying to take 2140m cash, etc Edit: I see the base drop rate of pvp treasures is 1/10k, and can be improved to about 1/5k with the usage of cursed orb: - New pet / fuser pet that acts similarly to treasure fairy pet: Exclusively for PVP, a new PVP drop rate bonus of possibly 10-20% that stacks to make treasures more achievable (1/5k while risking 50b is still horrible) - Add gear that gives a slight upgrade as well. For example: 1% PVP drop rate bonus pet vesta piece, 2% per primal piece, 5% per torva / tektonic piece, etc... (only works while skulled?) Therefore there is more incentive to risk gear in the wild Player kill-point shop: There is obviously a record of player kills, with a new update every player kill grants +1 PK point (126 combat only, non-boostable), and similar to the pure pk shop brand new content / items that can be saved up for and purchased after so many points are earned. And nothing ridiculous like an epic pet box for 1k points. Lets be practical and say 1k player kills earns at least 250b seeing as its not easily achieved
  15. Ian

    Farewell-Big Pee Pee

    Au revoir
  16. Ian

    Rev Caves

    1: +1 2: -2, devalues avarice (i) 3: -1, flood economy with more BM 4: already does champ 5: -1
  17. Ian

    new rule ragging not allowed?

    1t for off
  18. 0 risk, I often saw my clan members risking master blood orb & other gear sometimes risking as much as 50b+, the yoshi implement was balanced. & the real reason all those items crashed extremely hard in price is because Ryan nerfed EVERY SINGLE ONE OF THEM. Theres extremely few avarice (i)'s in game, I only know currently of 2-3 people who used them very often when killing revs. Look how well skotizo weapons have held their prices despite there being many in game, its because they're still BiS. They don't simply crash because more enter the game, they crash when they're nerfed to a fucking potato cannon.
  19. Ian

    Make Spawnpk Pk again

    -1 auto keep divine -1 unspawnable barrows / whips +1 raid limit + fixed position librarian
  20. Ian

    PvP Content please?

    Sounded so good, then failed so poorly
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