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Loviathan

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Posts posted by Loviathan


  1. 4 hours ago, vix892 said:

    Flexing a number based on RNG is pointless LOL that could have easily been a 0, but switching into robes at 82 hp 1 tile away when the other person has spec (sheeesh)

    Also read the topic "Lockdown ban hammered our entire squad"  You didn't scare anyone, you guys banned the people who scared you

     

    you had 60% spec bud, why wouldn't i do that haha! and all that foolery can stop now, you got yourself banned :S


  2. 1 minute ago, vix892 said:

    hurr hurr - imagine playing a game with rainbow bows and fucking pets and complaining about custom multi lines.... imagine claiming to be a "singles" pker and lockdown on spawnpk is your only "experience"

    Imagine calling people multi bots when they were bullying you in edgepvp https://gyazo.com/ff7e15b49843aa62a2960e4426eca845

    The ego's on this customscape server is unreal

    hope you jsut didn't flex an 80 ags, haha.... (weirdo) must be a reason why you haven't been back. Did I scare you off. WOOF WOOF 😋 (FOR YOU INFO AGS IS CAPPED AT 81 - WASN'T A CHANCE HAHA...)


  3. Just now, Autumn <3 said:

    1. Desired staff position: Administrator/ Co-owner (Not too fussed on which)

    2. Your name : Autumn

    3. Your age: 13

    4. Your timezone: GMT

    5. Average amount of gameplay hours per day: 0-1 hours per day (will explain why 😘 )

    6. Why you should receive the position: vvvvv

    As a currently UID banned player I am more than aware of all the current rules of the server and how people try to break them. I pledge to specifically help out those trying to break the rules (especially RWT). I will give players who are looking to buy Spawnpk GP a better option than most of the known scammers on sythe, I have 80+ vouches on sythe so I am definitely a well respected RWTer in the RSPS community. I am also very familiar with every single member of the staff team and have built up questionable relationships with each and every single one of them so I am well acquainted with all of them and believe I will be a perfect fit for the staff team. Lastly because of my excellent behavior as a Spawnpk player I have built up friendships with the many Rulebreakers on the server Love you all 😘❤️ 

    https://gyazo.com/4e2645cc60ea2fff6a4416647218e259

    https://gyazo.com/40f7e37e5c00a1a90a5b7072b1d67747

    https://gyazo.com/05c4e286c4023240d2bf98946cf5170b

    Shout out to my boy Ryan ❤️❤️❤️ 

     

    +1 (great addition to the team) 


  4. 11 hours ago, 420dank420 said:
    
    1. Desired staff position: Server support, Moderator
    2. Your name (first name would suffice): Karl
    3. Your age: 21
    4. Your timezone: UTC +2
    5. Average amount of gameplay hours per day: 6-12 hours
    6. Why you should receive the position: Because i am always helping players, who need it. I'm a honorable man, i always play with honor, no matter what, i read the rules. Am seeing so much rule braking while im playing, that i thought i'd apply for either moderator or server support. Any questions, i'll answer. 

    Please write a more descriptive appeal to better your chances!


  5. 2 hours ago, Bsouth said:

    What else came to my mind was adding content that makes you spend bags. What do you suggest?

    Being able to spend pure bags for something like well of goodwill or to buy boots/swift gloves/goliath gloves for pure bags instead of blood money. That's an example on how to make more cash sinks.


  6. 1 hour ago, Kellatha said:

     

    • Gamble/Duel tax a flat 2% rate
    • TP tax at a 5% rate but will lower based on donator rank
      • Non donator: 5%
      • Normal donator: 4.5%
      • Super donator: 4%
      • Elite donator: 3.5%
      • V.I.P. donator: 3%
      • Legendary donator: 2.5%
      • Sponsor donator: 2%
      • Mythic donator: 1.5%

     

    This just denies the ability of using merching alts...


  7. Just now, metal justin said:

    i disagree with the whole punishing part. I have a strict mercher account and i know for a fact that 2.5% wont matter anyway. If i'm merching a 1t item i'd only lose 25b. Not too mention a system like this in place would just mean ppl would start selling items with a +2.5% margin anyway. But that doesn't mean it wouldn't sink cash anyway. And keeping in mind that if you're flipping 1t items you're probally talking about huge profit margins to which 25b would only be a smart portion anyway. And like I said in my last reply, it could be lowered to 1% or even lower once the economy settles some more and some cash has left the game.

    Then again, there's a trading function to dodge the whole taxing system for anyone selling expensive items (will most likely happen quite often).


  8. 16 minutes ago, Bsouth said:

    -Taxes to trading post

    I think taxes would be a great addition to the trading post. I think we all have noticed the influence bags have had on the market: prices have risen a lot, and items that were 10b could be 100b today. My suggestion is that we make an attempt and add a 2,5% tax system to each sold item from the trading post. I know some of you are against fees like this, but keep in mind, 2,5% tax per item sold is only 2,5b per 100b.

     

    -Taxes at duel/gamble zone

    Duel/gamble zone are the places where our ecos become eco and where most items are changing path. Therefore it would be great to add a tax system here as well, to remove more bags from the market. The major problem with a tax system at gamble/duel zone would be: how are we going to take tax for items that are gambled/staked? As you can tell, it’s impossible, and the fact that items never stay on the same price is not really helping.

    My suggestion is to not take fees per item gambled/staked and instead take fees per fp/stake. Example, you pay 10b to gamble/stake 100 times and when that limit is reached, you have to put in 10b again and so on. 

    The positive side effect to this is that addicted gamblers/stakers wouldn't be able to risk their items as long they’re out of cash. 

    (A fun addition to this would be a well that kept track of the amount of bags that have been removed)

     

    Lmk what you think and let’s discuss this subject

     

    Kind regards

    Bsouth

    Fat -1 for the trading post taxes, don't punish those who have worked so long to figure out how to merch effectively. The fact that gamblers (who obtain most of the economy) are able to controll prices with the result of them going up or down in a day is enough reason to stop this.

    +1 for taxes at duel/gamble, as known it takes literally no skill to press a couple of buttons to gamble. Considering the majority of the servers economy pass by gamble/duel this would be great dealing with the "servers economy". 

     

    What has been the problem previously when creating "money sinks" is that no bags are ever lost out of the continous circle of the economy. Magic chest is a great example, sure you dump a bunch of items into the chest but the cash that you paid to get the items stays. That's the problem, there are too many item sinks and not any (that I can think of) coin/bags sinks.


  9. Just now, metal justin said:

    Huge +1 for both ideas.

    I know a lot of players will probally oppose this because "imagine losing some money on that profit", but in a scenario like this I think it's way more important to consider the games health over the players opinion. 

    No one can possibly argue the state of the economy at the moment with prices gone through the roof. A money sink is desperately needed and this would undoubtedly take trillions out of the game in weeks.

    With that being said I do believe that the TP tax could be lowered to 1% once things stabilize a bit more and a chunk of cash has left the game.

    The way simply economics work is: You want to overcome the problem of inflation, this means that any rapid change could have very bad consequences for the economy. Since it's completely based on players demand & supply, touching up on this subject rapidly would not be ideal. Inflation is something you deal with slowly but surely, Although I don't support the idea of it existing in the trading post (will force people to use the trading function that exists ingame to bypass this tax, which also just makes it more difficult for the player) I feel the need to reply. 


  10. On 9/18/2019 at 9:29 PM, Ian said:

    Okay unlike in the video when casting a spell from a spell book onto a player, teleblock for instance, your clicks don't press down at all. It's not like the click action is done and isn't registered, but rather as if the click itself didn't register at all and you still are left with the cast option on your cursor. 

    +1


  11. On 8/30/2019 at 4:19 AM, Ryan said:

    Unfortunately it's been a difficult bug for us to get to the bottom of.

    The process of fixing bugs involves "recreating" it, where I'll force it to happen on my client during development. This allows me to troubleshoot, find, and address the cause. With dead clicks there hasn't been a known instance or pattern where it occurs, and is more of a random/intermittent case.

    Nonetheless we'll still continue to investigate it. Thank you.

    From my experience, dead clicks usually tend to happen once you either zoom out and click far out on your client and or when using rezisable mode.

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