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Salty

Sponsor Donator
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Everything posted by Salty

  1. Awesome topic! doing these for an hour daily for the daily task is very profitable for any player in my opinion those caskets add up Looking forward to what you have next for us! What are the odds this counts?
  2. I believe what Kellatha is trying to say is that it was harder to achieve "over powered" items back then than it is now. Imagine spending 200b on a Yoshi and a Tbow just to being to make efficient money, sure that meant obtaining these items meant they had more value but it took more to obtain them anyways, for example mystery chests being 40-45b ea meant that getting ripped on them was even more harsh! There are up's and down's to every economy but in my opinion it's much easier to obtain above average gear now than it used to be, although there are now more items being released that are rather op but its a rsps and items are tweeked often to spice up meta and keep things changing.
  3. Salty

    Saltysadface's Staff Application

    Sorry that you feel that way, but thank you for the feedback!
  4. Salty

    Official Guide on Every Pet in game!

    it doesn't
  5. Salty

    Merch banter

    Dw, he did same thing to me. Took screen shots of only my flame none of the flamebait or flaming he did to me Its okay tho slappers don't stress it
  6. Salty

    [Please Fix] Yoshi charge consumption!

    I'd recommend putting this a more "bug fix" related topic as this is more focused specifically towards Yoshi pet.
  7. Salty

    [Please Fix] Yoshi charge consumption!

    There are looting bags in the bh shop. I agree that Yoshi's should be looked at, one of the bigger issues that I've heard as well is that Yoshi loots bones which don't sell for much if they sell at all. Maybe there should be a way to block certain items from being looted by the Yoshi at all to prevent wasting blood money. Or just revert the changes!
  8. I would like to start off by saying I don't entirely disagree with you, with that being said there are a couple things that I don't agree with in this post. Firstly although it may be tedious to click skip multiple times I'm grateful that there is no "skip limit" as there are on almost any other rsps I have played meaning if you get unlucky on your 5th skip you're stuck with that person who may have a clan as your bounty then you could really be fucked. Getting bounty hunter tele'd on does suck but it's one of the only things keeping the deep wild somewhat alive at this point (in my opinion). Without this sure it'd be really easy to pvm in the wild but maybe a bit too easy (once again, in my opinion). Also I'd like to add that a few of the auto keep items such as cursed void and cursed obsidian have both received rather large nerfs since initial release and nerfing them even more could make them not even viable to be used in game. This would mean that players that have grinded for hours to obtain these items would have done so in vain and would potentially piss a lot of people off (I do not personally have cursed obby or cursed void for the record). I think there are a lot of ways to make money in spk one example I will use that is Chambers of Xeric, this is a non wild option of making money that can also be done as a team for those that dont have the best in slot gear. Since the addition of raids I've talked to a lot of new players that have enjoyed making money from doing raids and some of them have even gotten lucky pet drops that have 5x'ed their bank value. Another being the seasonal event's, I agree to REALLY make money off this you must do it in the wild and there is a chance you will get killed but even so if you're smart about it you can make a lot of money really fast. Lastly I'd like to include the tournaments these have brought a lot of wealth into the game and with some practice virtually anyone can win them being as everyone has the same stats and gear. In conclusion, I understand that being a "new player" can be extremely overwhelming and can seem like a never ending battle trying to achieve some of the items that "veteran" players have but any game that is too easy with extremely fast progression often gets boring very quickly and can make the items you're earning seem meaningless as they were so easy to achieve causing a shitty economy (not that spk's is fantastic but could be WAY worse) and there would be very few veteran players as they'd get bored and quit leaving new players to essentially fend for themselves. Runescape itself is one big grind fest, and as this server is based off of Runescape it's essential to keep and appreciate core values such as these. Just remember at one point we ALL were new and had to fight our way to having stronger more competitive gear, it takes time, patience, and dedication. You may plank in the wild a few times along the way but thats the beauty of RS is to get back up re-gear and try again.
  9. Salty

    My final resignation - Jean Paul

    I saw this in game before seeing the forums post but I really want to say, I still remember you commenting on the first video I ever made for spk (not that I made many) but to see a mod genuinely care and appreciate what I was doing was very encouraging. In my opinion its little thing such as that, that makes the difference between a "good mod" and a "great mod" and I without a doubt believe you we're a great mod. I'm happy to see that you will still be hanging out with us on spk and I hope that maybe with some of the stress being removed you can have a more relaxing and enjoyable time playing the game. Lastly I would like to add that even though your crown may be gone your legacy will never be forgotten!
  10. Salty

    Saltysadface's Staff Application

    Thanks Ice, I'm always happy to help a friend!
  11. Salty

    Saltysadface's Staff Application

    Thanks for the feedback!
  12. Salty

    My opinion on the server as a whole.

    I want to try to say this in the nicest way possible cause I don't by any means mean to be a dick, but I feel like on the forums lately I've need so much complaining. And not to say this topic is "complaining" because a lot of these points are valid I just feel I've seen so much of it. This is a damn good rsps imo sure there are some issues but what game is perfect? Even OSRS has some weird shit ( Tbow spawn????) sure its not "as bad" but this is a rsps.. I do think there is a lot of room for improvement and great suggestions every day. Also we have also recently gotten some rather big content added to the game and I think that may have something to do with the immense lag we've been experiencing but I'm sure that Ryan/Ramzi know about it and are doing all that they can to fix it. Just remember these are humans, who have life going on as well and be appreciative of the effort that IS being put forth currently. Just trying to put myself in their shoes but that's all I had to say. Very well put topic though I might add.
  13. Salty

    Saltysadface's Staff Application

    Thank you for your feedback, although I feel we may be on different timezone's because I'm quite actively helping over yell chat. Hope to see ya around in game
  14. Salty

    NH/HYBRID TOURNEYS

    +1 I don't enjoy the tournies too much but the NH (tri-brid) are for sure my favorite as it's the most fun pk style in my opinion maybe if there was more of these I'd actually do some tournies!
  15. +1 For sure! For someone like me who plays on a toaster (shitty laptop) when there are a ton of people spawning monsters in just 1 stop I lose some serious frame rate. I think spreading it out across would not only help the players who don't have yoshi's (so they don't have to choose the spawn further away option) it would look so much cleaner and less frantic as well. +1 Adding new monsters to the spawner add variety which is always nice although I'd maybe push to keep demonic gorillas legendary+ just cause that can keep anguish's and torture's (especially tortures which are doing really well right now in the eco) stable in the market. I'd also like to add a suggestion to this as currently all spawner's spawn 6 monsters no matter the donator rank, maybe adding a ladder system could also be a nice change i.e. 6 monters at vip -> 7 at legendary -> 8 at sponsor -> 9 at mythic.
  16. Salty

    pking and pvm buffs/ certain item fixes

    The beginning of this is not true, the daily rewards for the easy tasks have been increased recently as staff has seen a lack of reward there. Sure a treasure casket isn't all that great but it's much better for Barrow's, Undead Pker's, and Battle Mage's than what we used to have. With that being said I do think that would be pretty cool if we got some sort of daily reward for completing all the daily tasks although I do think 30b is a bit of a hefty reward. Adding that much would mean that a new player could afford a Yoshi and a Tbow in 2 day's time which is a bit busted. I think trying to create numbers such as "80% of the players are pvming" is just not true. I'd agree that maybe at certain times the wild is a bit more dead than normal but mid day in the USA I have seen 90+ in the wild recently with the new choco event. Also a lot of people that Pk do use alts to Pvm as well which pumps up player count quite a bit. Mythic is something that is intended to take months the achieve (unless you get lucky at ::duel or ::gamble) it is a symbol of a veteran player and even though it has been around for quite some time now there still arnt a ton of mythic donor's. I think that you have some really good suggestions in here but a lot of this stuff has recently been worked on in the last few patches that we have had.
  17. Salty

    2 bugs in 7 seconds.

    Interesting, nice find man!
  18. All that I'm trying to say is that this would mean that (theoretically) you could even go above 100%, a probably not correct but maybe simple explanation would be something like if and item is 1/10000 at 200% it would be 1/2500. Then again this may be totally out of the ball park and I'm thinking way too into it.
  19. That is true but too simple for something such as drop rate, or at least I assume. I'll try my best to explain it but I didn't code it this is just my theory on drop rate. I think the way you guys are thinking about it would be additive rather than what I believe it is which is multiplicative. For example additive % goes kinda how you're saying 100% would be cap and at 100% you would get all drops possible every time cause that is the cap. multiplicative gets a little more complicated instead it would be something more as 100% = 2x the initial rate being technically the additive = of 50%. I may be like way wrong on this so lemme know what yall think. (also sorry if this is not the right place for this kinda discussion)
  20. Salty

    Loan Item System

    Although I am not entirely opposed to the idea I don't really agree with this statement, I believe this could cause a lot of items to crash. For example why would someone work for and buy a fused slayer helmet for 180b (or however much it is on the market currently) when they could just loan one for 3 hours to pvm for a bit then give it back for what a few bill? Nobody would buy high tier items instead we'd see more eco holder's turn off their pms cause they'ed have people in PM's begging saying "its safe now bro, ok or no?" (mostly a joke) This game is meant to be a grind where you come in starting from scratch (you can spawn some pretty damn good items) and work towards making money. As a new player you can log in and kill undead pker's for 20-30 minutes to get the daily done, do 30 minutes of barrows for the daily and you'd made about 4-5b at least. Sure that doesn't mean that you can afford items that cost trills but it's not extremely hard to work up to either. I think another con to this is this update would highly appeal to those who enjoy chucking their entire bank at ::gamble or ::duel, what I mean by this is someone could simply flower power their entire pvm set that they may have worked towards because maybe some could safely loan them a new T-bow if they lost theirs. Sure it sounds nice but it ruins the value of an item sentimentally which intern can lower the value of the game overall on a personal level. Maybe I'm overthinking it a bit, as I said before I don't think it would be a terrible system to implement into SpawnPK but I don't agree with your reasoning entirely so I thought I'd share my opinion.
  21. Salty

    How to save load out presets.

    You can simply delete them or you can clone new loads over them things you'd actually use.
  22. Salty

    How to save load out presets.

    I'd like to help you with this but I'm a bit confused so let me just list a few suggestions: 1. There is a yellowish arrow that will open the presets menu near the mini map 2. There are options to "Spawn" which will equip the loadout. "Clone" this will copy what you are wearing and what's in you're inventory to the CURRENT preset that you are on THIS WILL ERASE the preset that you are on so be careful with this one. "Create" This will create a fresh loadout sometimes it doesn't just pop up you have to go to your task bar and find the extra SpawnPK window then it will have a box to type in the name of the new loadout (It will be empty at first so you need to "Clone" what you want the loadout to be). Lastly "Delete" which explains itself. 3. If ever for some reason have to clean your spawnpk folder it will clear all of your previous loadouts and you will have to remake them, (you still have the standard ones that everyone starts with" I hope that one of these three answers will help give some insight on what you're looking for Good Luck!
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