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Hooke V2

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Everything posted by Hooke V2

  1. Hooke V2

    Prevent from ragging

    Maybe you should stop attacking people actually risking with your robin hood hat and a blood d bow as main weapon. I have ragged u before since u just don't off, even when the timer for getting bloodmoney from you hasn't run out yet. You getting ragged is all you, you kinda deserve it.
  2. Hooke V2

    huge bug ~

    Atk a bot in edge and wait for 25 hits.
  3. Hooke V2

    1T Giveaway!

    Fake giveaway, reported. Gg account cu later alligator
  4. Hooke V2

    Ban Ragging In Edge Wildy

    You dont get ragged for no reason.
  5. Hooke V2

    Pet fuse ideas!

    Is there any fuse pet with Cerberus pet yet ? Pet is basically dead content since the price is low and the benefit not enough
  6. Hooke V2

    ragging rules

    Dont worry, you can rag people at magebank with a mod present and not get jailed after being warned. Trust me, I've been there.
  7. Hooke V2

    Cursed Void

    +1, defensive stats are too high
  8. Hooke V2

    Bounty targets

    This would flood the eco with bounty points aka cursed void sets which will become cheap as hell. More players with cursed void is a no from me.
  9. Hooke V2

    Multiple untreatable items

    Yeah agreed, maybe a system in which u can get 60-75% of the cost of the item
  10. Hooke V2

    JAMAICAN BASTARD

    Keep this shit-posting off the discussion, post in spam. Ty.
  11. Hooke V2

    Dungeon Minigame, Holy Comp Cape, and much more!

    Suggestions 1. Minigame sounds like Kharazi Jungle, maybe do a re-work of the kharazi jungle (add some things in from RuneX) instead of making an entire new minigame? 2. Considering the blood tree is already something you need to get in order to get Elemental Completionist cape, making people spend another 350.000 bloodmoney (1.4T in current economy) seems outrageous, the completionist capes should stay achievements instead of buyables IMO. The current completionist system makes it harder and harder to get completionist. I don't see a problem in making it harder, but do it due to an increase in grinding, instead of an increase in payment you need to fulfill. 3. If those capes were added, make them a resking for elemental completionist cape, so instead of just farming 100k bosses it actually shows something. 4. Don't really agree but don't really care as well Tweaks 1. Why not 2. Sure 3. Agreed, T-Bow is BiS for basically everything now. 4. Don't know if that's the case but if so, fix it yes. 5. Sure, shouldnt be too hard to add I'd imagine Cash Sinks 1. There's already a lack of prize keys since the removal of the old revenant caves, so I don't think this is a good idea. 2. Sure 3. Sounds fun, but it would probably need a max amount of entries each person, in order to give everyone a fair chance. 4. NO, singles is already dead and this would just completely break it.
  12. "The reason they all avoid risk fights" Yet you show me riskfighting you? Keep camping that cursed void and ele cbow
  13. So it's been 3.5 hours now since my account got bugged and I can't login anymore. Ive re-installed the game, didn't work. I can play on my other accounts perfectly fine, Bowflexxx reported this in staff discord, but he is asleep now. Kinda wanna get this fixed so I can login again. Hooke V2
  14. Hi, I was playing on my account (FU7337337377) and I was walked into Edgeville wilderness to check who was in the wild (around 21:30 GMT). I stood still and noticed my client was behaving strangly, upon which I tried to tele home, I was under attack by 'Primal Maul' which I noticed (hence why I paniced a bit), but as I was about to click the teleport home button, I grey screened, upon which I died. https://media.discordapp.net/attachments/499293611192614932/502216652230885386/unknown.png The image above was sent to me by some friend in our discord server. The following Gyazo was taken after I grey-screened, I didn't record my screen before my client grey-screened (since I didn't know it was going to happen), but this is the aftermath of the greyscreen. https://gyazo.com/75282490b555dc9a7754e83dbb324812 After I closed my client and I wanted to restart it, I was confronted with the following message: https://gyazo.com/28c05d453d606917fc356d7ef6ac3d84 (As of posting the image above I notice I did not include my load-outs, which is sort of stupid) But I had to delete all of my SPK-files before I could run the client again, which seems to me that my client crashed, and I didn't die due to my own fault. I was wondering if my killstreak and/or items can be refunded to me, items will probably be hard since they are now in the possesion of 'Primal Maul', but I was wondering if at least my killstreak (of around 120) could be refunded, and the death wiped from my account. I'm looking forward to your response. - Hooke V2
  15. Hooke V2

    F2P Tournament is unfair

    If it's a farming method, everyone will start using it, thereby levelling the playing field. Even if it's not skillful, it shouldn't be removed imo
  16. I don't know why the region outside of rev caves and chin hill is multi, on OSRS it is singles, so a thought process has been involved into making the decision to make it multi. It seems kinda stupid IMO to make it multi, if someone tanks a clan inside the rev cave, they shouldn't need to tank another like 9-10 levels before reaching singles. Make the zone outside rev cave and chin hill singles.
  17. Hooke V2

    Cursed void... Whats the "fix?"

    If you don't agree the armour is overpowered as fuck, try catching freezes or hit anything over 40 on it. You'll change your mind, cursed void being added in the first place seems like a giant mistake to me
  18. Hooke V2

    Sam's wings. 2.0

    Isn't this a bit like accidentally dropping and auto-keep item and it despawning ? It's not meant to happen but due to you not paying enough attention, you don't know you're gonna lose it? I accidentally dropped my imbued zamorak cape once, I still had the hood in my bank. A staff member made a ticket for it but I didn't get a response and had to buy one back myself instead of it being returned to me.
  19. Revenant Caves As I've noticed, the revenant caves have been lacking action lately. The only people you will find there are AFKers with a yoshi waiting for that prizekey. Other than that there is no much PKing action going on there nowadays since the hotspot has been changed to Rogue's Chest, therefor I'd like to suggest replacing the existent revenant caves with the OSRS revenant caves. These caves can introduce NPCs from RuneX to keep the caves interesting. Revenant Caves in OSRS Ofcourse some of the NPCs in the cave have to be changed in order to fit SpawnPK, therefor I will suggest an NPC/activity per section. Let's get started on how I envision the revenants in the cave to work. The general drops as they are in OSRS will not work for SpawnPK, therefor I'd like to suggest letting the revenants have a droptable somewhere along the lines of: No 100% chance to roll on the droptable, chance to roll on the droptable is scaled with the NPCs level Common (1/1): Coins (2M - 3M) Common (1/1): Blood Money (2-3) Common (1/1): Revenant Ether - X / 3, (X = NPC level) Common (1/5): Noted: Super Combat Potion (4) (1-3) Common (1/5): Noted: Stamina Potion (4) (1-3) Common (1/5): Noted: Anti Venom (4) (1-2) Common (1/10): Special Restore (4) (1) Uncommon: Bracelet of Ethereum (1/45)* Uncommon: Point Mystery Box (1/50) Rare: PvP Mystery Box (1/500) Very Rare: Prize Key (1/2500) The bracelet of ethereum is a bracelet that will need to be charged with revenant ether, and upon charging it will provide you immunity from the attacks of the revenants, these bracelets will be auto-lost. Ultra Rare (1/3500): Craw's Bow The effects the Craw's Bow would be the same as they are in OSRS with the exception of a 15% damage boost outside of the wilderness. The rest of it's properties should remain the same, the properties are as follows: 'When Craw's Bow is charged with revenant ether, an additional 50% ranged accuracy and damage boost is applied when attacking ANY NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. The bow's effect stack with the slayer helmet.' This would result in the bow being the best ranged weapon to use in the wilderness, it would even out-DPS a Twisted Bow. Even though it might seem overpowered, keep in mind that it would only have a 50% damage boost inside the wilderness. The bow should be a viable option in PKing but it should not be the BIS bow for player killing, therefor I would suggest the stats to be better than a 3rd Age Bow, but on par with the Zaryte Bow damage wise. Nevertheless, I would like to see it's special effect have the same effect as the 3rd age bow, to not make a copy of the Zaryte Bow. Since ether is required to fire the bow, I would suggest something like a 20% chance to ignore Protect for Range upon using the bow, to not make the Zaryte Bow way better in PvP situations. Ultra Rare (1/3500): Vigora's Chainmace The effects of Viggora's Chainmace would harbor the same as they are in OSRS with the exception of a 15% damage boost outside of the wilderness. The rest of it's properties should remain the same, the properties are as follows: 'When Viggora's Chainmace is charged with revenant ether, an additional 50% melee accuracy and damage boost is applied when attacking ANY NPC in the Wilderness, consuming 1 ether per attack whether the player hits or not. The bow's effect stack with the slayer helmet.' I understand that this weapon would only be good to use on revenants in the state as mentioned above, therefor I'd like to add an effect to the mace that would only occur in PvP combat. The mace would hold the same stats as the Dragon Scimitar (or), and it would have a 25% chance to smite the opponent for 1/6th of what you hit on them, it's special attack would resemble the special attack of the ancient mace, but instead of taking 100% special, it should only take 75% special to use. Ultra Rare (1/3500): Thammaron's Sceptre Thammaron's Sceptre isn't used a whole lot in OSRS, but it's effect would have a huge impact on doing Mage Bank on SpawnPK, therefor the effect it has in the wilderness seems balanced for the server, which reads as the following: 'When Thammaron's sceptre is charged with revenant ether, an additional 100% magic accuracy and 25% magic damage boost is applied when attacking any NPC in the wilderness, consuming 1 ether per attack whether the player hits or not. This effect will stack with the slayer helmet.' For PvP I would suggest a 15% magic damage boost (Toxic Staff of the Dead has 10%) and a 25% magic accuracy, this staff would not be able to cast Ancient Spells. That sums up how I would like to see the revenant part of the game to work, let's continue to other sections of the cave. Crimson Cave Swifts This is me trying to find a use for the useless skills (which is actually all of them) we have in SpawnPK. Crimson Cave Swifts are a type of bird that can only be caught by buying a 'Reinforced Bird Snare', this special kind of bird snare can be bought for 25 blood money at the blood money store, upon death these bird snares will be auto-lost, and they will grant the PKer with 10 blood money for each bird snare in the victims inventory. Upon successfully catching a Crimson Swift, you will get 5-10 fierce feathers and you will suffer from a 30 second teleport block because the birds screeches prevent your ability to teleport, this teleblock effect would make it so even if you have an alien, a bit of skill might still be involved upon an unfriendly encounter with a PKer. At the magic chest next to Mandrith, you can exchange 7500 of these feathers for a Molten Chompy Hat (as seen in RuneX). This molten chompy hat would have +16 range attack bonus, and 7 range strength bonus, but around +30 in the defensive department. This would make the Molten Chompy Hat better than the Viper Helmet offensive wise, but worse defensive wise and it does not grant venom immunity and does not venom your opponent. This hat will not be autokeep In order to give agility a use, a teleport portal north of the Crimson Swifts would be introduced in the blue square below. The agility shortcut will only be available for people with 99 agility, if you don't have 99 agility, you have to tank a little longer. Thermonuclear Smoke Devil The Thermonuclear Smoke Devil would be the newest addition to the bossing roster, and it would be located at the following position: The thermonuclear smoke devil will be exclusive to the revenant cave and would harbor the following droptable: Common (1/1): Coins 5-10 Common (1/1): Blood money 3 - 5 Common (1/15): Point Mystery Box (1) Common (1/15): Revenant ether (150) Uncommon (1/75): Small Revenant Box *(1) Uncommon (1/35): Bracelet of Ethereum Rare (1/250): Occult Necklace Rare (1/500): Big Revenant Box *(2) Ultra Rare: Smoke Battlestaff *(3) Ultra Rare: Thermonuclear SmokeDevil Pet *(4) (1) The small revenant box would grant you a free roll on the drop table of the revenants. (2) The big revenant box would give you 10 free rolls on the drop table of the revenants (3) The Smoke Battlestaff would provide 25% more damage on fire spells (4) For the Thermonuclear Smoke Devil Pet I couldn't quite come up with fitting effects, perhaps it could work as a bracelet of ethereum and increase the feathers you get upon catching the crimson swifts with 50%, but please leave your suggestions. The boss would not be AFK-able, since praying versus it will only reduce damage done to you by 40%. On that note I would like to round it up, I know not even half of the revenant caves will be filled with this content, this part will: But considering our playercount, it would be in the best interest of the server to not use the entire revenants cave immediately, as this would kill any other wilderness content. Yours sincerely, Hooke V2
  20. Hooke V2

    Blood Money Trade Post Bug

    You sure u didn't just buy BM that was listed for like a bag each?
  21. Hooke V2

    Ragging

    Just pay or rag back lol
  22. Hooke V2

    [9/2/2018] World Tournaments

    Awesome, thank you busdriver
  23. Hooke V2

    :blacklist

    What about rushers ? You will just be able to do ::blacklist and be safe. No thanks. On top of that, dont act stupid and you won't get ragged.
  24. Hooke V2

    OSRS Revenant Caves (but different)

    I know, but I would like to see it applied on this boss as well.
  25. Hooke V2

    OSRS Revenant Caves (but different)

    How is the custom chompy bird hat op and the viper helmet isn't? Chompy hat has way less defensive bonusses and not the ability to venom, it's basically a glass cannon hat. If the boss his difficulty is scaled well enough, rolls on the droptable of the revenants wouldn't be so bad imo, take a look at the droprate, in theory if you have the max drop bonus you will only get a small box once every 50 kills, you think that in 50 boss kills, you wouldn't have been able to roll once on the droptable of a revenant if you were killing them? Same goes for the big box, 10x roles in 1/350 chance with max droprate bonus. Doesn't seem OP to me, getting another boss with only coins/blood money/point boxes would be terribly boring. Keeping the same line of attack heading towards updates will make the game more dull, and about the new weapons, they only work in the wilderness, and you need to charge them with 1000 ether as in OSRS, upon death you will lose all of this ether, all of the drops of the revenantst can be modified ofcourse, and so can their health. I don't expect them to have osrs health since that would be way too easy. Also keeping in mind that a lot of pkers will roam the revenants, and if they weapons are 1/3500 (Prize key now is 1/2500) and cannot be afked, there won't be a large influx of these weapons.
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