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[August 3rd, 2019] Preliminary patch (Pre-game)

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Next update ETA
August 5th, 2019

A letter from the developers
As a preliminary patch, we've  implemented a variety of fixes for both the combat system and general gameplay for further testing. There is far more on the way, and as listed above, the main update should be expected in approximately 48 hours! We will be dropping some sneak peeks in a couple hours at the new #dev-blog channel on our Official Discord to keep everyone in the loop, so make sure you stay tuned & active on there!

I'd also like to apologize for keeping you guys in the dark up until now. 
With features like this new channel we plan to make a habit of giving you all a better look behind the curtains at a more frequent rate.
We'll work on incorporating this on the forums as well to boost community interaction.

Preliminary patch notes

  • Summer event 2019
    • The summer event has come to an end, we hope everyone enjoyed it!
  • Combat mechanics
    • Improved the "queue" system for switches that should allow for better 1-ticking etc.
      • This improvement has also been implemented for prayers, which should also have improved queuing and activation timing
    • Magic formula
      • Fixed some issues that caused range gear to be far too defensive against magic in non-EdgePvP combat
      • Fixed a major issue with the magic formula that did not properly attribute the player's magic level for the accuracy formula
      • Improved the magic formula splash rates for EdgePvP combat and hybrid tournaments
    • Prayer smite
      • Raised the smite cap for single-zone wilderness to 75 per tick
    • Weapon balancing
      • Improved the AGS (or) and Claws (or) special attack formula
      • Improved the dharok's set effect formula
      • Reduced the attack speed of Armadyl Battlestaff
      • Reduced the second hit of swift gloves for ancient c'bow
    • Properly positioned spells in the ancients spellbook, which is an essential features for those who are 1-tick barraging
    • Fixed spell freeze timers clearing when your target climbs down a ladder/stairs/etc. in the wilderness
    • Fixed max hit dummy displays for certain spells
  • Miscellaneous fixes
    • Fixed issues with players freezing at ::help
    • Fixed the positioning of KBD ladder's teleportation
    • Fixed the interaction of the cave entrance/exit at Revenant caves
    • Dwarven rock cake consumption is now allowed in the wilderness 
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Excited to test the new combat system and looking forward to seeing future updates with the combat system aswell!  :D 

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imagine still playing this dead server. it has more customs / copys of commands / then any other server in the runelocus toplist. even CUSTOM servers have their own ideas.

PS: stop pming me on disc or trying to friend me rofl just shows what type of server this is Lmao begging me "come back its not fun" lmao fuckoff 

Edited by El Pacino

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